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施工中
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本页最后由 BolingH 编辑于 2021-01-25 03:24:42。
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下表列出了游戏中的水果、获得水果的途径,以及用罐头瓶制成果酱,使用小桶制成果酒后的售价。
农场主职业的详细信息
在内部,游戏会追踪水果是来自于觅食还是非觅食来源,并利用这个内部信息来决定水果在出售时是否应该获得+10%的农场主职业奖励。[1]
被认为是觅食的来源有:
所有其他来源均被视为非觅食,包括(但不限于):
- 用标准种子种植的水果(例如,经葡萄种子获得的葡萄);
- 从树上采摘获得的水;
- 邮件中附带的,作为礼物的水果;
- 从绿洲购买的水果;
- 从灌木丛采摘的黑莓和美洲大树莓。
如果玩家同时拥有相同品质的觅食果实和非觅食果实,将物品堆叠在一起获得的都是非觅食果实:农场主职业奖励将适用于整个堆叠的水果。[2]
References
- ↑ The tiller bonus does not apply to fruit where the isSpawnedObject flag is set, see code in Object::getPriceAfterMultipliers. This flag is added to wild foraged items in GameLocation::dropObject and GameLocation:spawnObjects; to crops grown from wild seeds in Crop::newDay; and, to Farm Cave fruit in FarmCave::dayUpdate. Other sources do not get the flag, including notably berries from bushes in Bush::shake.
- ↑ The code in Object:addToStack was changed in v1.4 to ensure isSpawnedObject is set to false whenever two mixed stacks are combined, i.e., that the Tiller bonus applies if either stack originally had it. Note that this code change will not retroactively fix data in games started pre-v1.4, where the Tiller bonus could be lost depending upon stacks were combined.
History
- 1.4:Changed Wild Plum category from Forage to Fruit in Brazilian-Portugese, Chinese, German, Japanese, Spanish, and Russian. Fixed how Tiller bonus applies when foraged and non-foraged fruit are combined in one stack.
- 1.5:Iridium quality is now possible when using Deluxe Fertilizer.