“Ah, yes. I have predicted your arrival a long time ago, young [Player]. However, your fate is ultimately in your own hands.”
Regular
“
“Ah, yes. I have seen many things about your future, young [Player]. If I were to tell you, there could be grave consequences.”
“
“If you have nothing important to tell me, leave me be. I have much work to do.”
“
“It takes years of study to understand the language of the elementals. To actually speak their language requires a lifetime of devoted effort. Now, if you'll excuse me...”
“
“There are many mysteries around us. You must be patient if you wish to discover them.”
“
“I believe the townsfolk are afraid of me. It is unfortunate, but I suppose it is human to be afraid of the unknown.”
“
“Beware, you are standing above a potent magical field. I built my hut right here on purpose, you know.”
“
“Have you made any headway with the forest spirits?”
“
“I sometimes observe the local villagers in secret. I am hoping to find an apprentice. Some day I will leave this mortal plane, but my arcane pursuits must continue.”
4+ Hearts
“
“I trust you enough to allow you in my basement. Treat what you find there with respect.”
6+ Hearts
“
“I was married, long ago. After my wife and I split, she began flying around the countryside, cursing everything she saw. It's not a very mature way to express one's anger.”
10 Hearts
“
“You musn't tell anyone... but I have reason to believe that one of the locals is actually my daughter... I could be mistaken... It's rare, but it does happen.”
Events
Note: The Wizard is not always accessible at festivals. Regardless, he has unique dialogue for each.
“How did you find me back here? I thought I was well-hidden. Perhaps you are blessed with the gift of clairvoyance. I'm here to observe the Lunaloos... or 'Moonlight Jellies', as you call them. They possess an unusually potent magical aura for an aquatic life form.”
“Welwick and I have known each other for a long time... she is a remarkable diviner, and a good friend.
...That clown... I know him from somewhere. Was it the school of illusion? Or maybe the Carnival of Secrets? Hmm...”
Spirit's Eve Although you cannot reach the Wizard to see the dialogue in-game, he has dialogue scripted in underlying data files.
“
“The affairs of mundane folk matter little to me, but the elementals like a chance to see you up close. It was for them that I created this silly maze.”
“Sneaking off to visit my weird tower? You're odd for a mundane.”
Feast of the Winter Star Although the Wizard does not attend the Feast, he has dialogue scripted in underlying data files.
“
“Ah, the mysterious Winter Star. One of the reasons I chose this valley as the location for my... research.”
任务
"遇见法师":The morning after examining the golden scroll in the Crafts Room of the Community Center, the Wizard will send you a letter saying he has information for you. Visit the Wizard's Tower and he will give you a potion that allows you to read the language of the Junimos.
"黑暗试剂":The Wizard will send you a letter on the 12th of Winter requesting that you bring him a Void Essence. The reward is data-sort-value="1000">1,000金 and 1 Friendship heart.
"力量法杖":The Wizard will send you a letter on the 5th of Winter, year 2, requesting that you bring him an Iridium Bar. The reward is data-sort-value="5000">5,000金 and 1 Friendship heart.
"暗黑护身符":After completing the Community CenterBundles or the Joja Community Development Form, trigger a cutscene at the Railroad, where the Wizard will request that you find a 黑暗护身符. Speak to Krobus in The Sewers, who will remove the force-field blocking the entrance to the Mutant Bug Lair. Obtain the 黑暗护身符 from a chest in the Mutant Bug Lair, then bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the Witch's Swamp. This unlocks "哥布林问题"任务.
"哥布林问题":Once inside the Witch's Swamp, the Witch's Henchman will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given Void Mayonnaise, which completes the quest and gives access to the Dark Shrines inside the Witch's Hut. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock four Wizard buildings for The Farm.