草原王者大冒险

来自Stardew Valley Wiki
Margotbean讨论 | 贡献2019年11月19日 (二) 19:24的版本 (It turns out the little red guy is a gopher, not a bear)
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JOPK logo ZH.png
Robin building.png
“我这里还有很多事情需要处理。”
— 罗宾

不完整的翻译

本文或部分尚未完全翻译成中文。 欢迎您通过编辑帮助其建设。
最后编辑Margotbean于2019-11-19 19:24:10.

草原王者大冒险 是一个SmashTV风格的迷你游戏,可以在The Stardrop Saloon的街机上游玩. 通关游戏将为您提供一个街机可以放入您的房子,让您也可以在那里玩游戏。阿比盖尔也拥有游戏的主机版本,一旦你提升了友谊级别(2心),她将在事件中与你一起玩。游戏的随机元素不受运气的影响。

Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.

Gameplay Mechanics

Journey of the Prairie King is a top-down shooter, resembling 清版射击游戏 games such as Smash TV. WASD moves the character and shoots. The player can move and shoot diagonally by combining two keys (e.g. W and A together move up and left diagonally).

You start off with four lives (shown as "x3" in the upper left), and your character is instantly killed if he is touched by an enemy or projectile. Losing your last life (when the counter changes from "x0" to "x-1") results in a Game Over. In each level, a timer bar counts down at the top of the screen while waves of enemies appear from the edges of the screen and move towards you. Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area.

Enemies will sometimes drop powerups, coins and extra lives upon being killed. You can hold one powerup at a time, stored in a slot in the top-left, and you can activate this powerup at any time by pressing Space. If you pick up another powerup while holding onto one, the new powerup is consumed immediately. Powerups last only for a short time.

Each stage ends in a boss fight, where the boss has a large amount of health and shoots bullets at you.

Items Dropped by Enemies

Image Name Description
JOPKCoin1.png 1 Coin 增加你的硬币数量 1。
JOPKCoin5.png 5 Coin 增加你的硬币数量 5, 非常稀有。
JOPK Life.png 额外生命 你的总生命值加一。
JOPK Coffee.png 咖啡 增加你的移动速率。
JOPK MachineGun.png 重机枪 大幅增加开火速率。
JOPK Nuke.png 核弹 瞬间摧毁所有屏幕上的敌人。被这种方式杀死的敌人不会掉落物品。
JOPK Shotgun.png 霰弹枪 你可以一次对开火方向呈锥状射出三枚子弹。稍微降低开火速率。
JOPK SmokeBomb.png 烟雾弹 将你的角色传送至屏幕上随机地点并赋予潜行。角色潜行时,敌人会站立不动并且头上出现问号。敌人会持续生成,聚集在生成地点。
JOPK Star.png 治安官徽章 增加开火速率,增加移动速率,并使你呈锥状射击。有效地将机枪、霰弹枪和咖啡组合成一个方便且致命的pickup。但开火速率及移动速率略低於咖啡/机枪。在靴子和枪升到满级的情况下,这个物品的加成极小。
JOPK Tombstone.png Tombstone 一道闪电击中你的角色,在一定时间内将你转变成僵尸。你获得移动速率并且能以接触击杀敌人,敌人会逃离你,播放一段音乐,这个形态持续到音乐结束。你仍可以像往常一样在这个形态下射击。(注: 这个强化不会使你免疫头目的子弹。)
JOPK Wheel.png 轮子 你可以一次对8个方向射出子弹。

Upgrades

A Vendor appears after you complete certain levels and will present you with three upgrades that you can purchase with coins dropped by enemies (see above). You can only purchase one item per visit, and the items in each slot are always presented in the same order, requiring you to purchase the first item in that slot before the next one is shown in a later level, etc. (For example, you must first purchase both boots upgrades before you can purchase an extra life from the first slot.)

The Vendor appears at the end of every second level: 1-2, 1-4, 2-1, 2-3, 3-1 and 3-3.

Vendor Slot Image Name Purchase Price Description
1 JOPK Boots1.png Boots data-sort-value="8">JOPKCoin1.png8 Upgrades movement speed.
JOPK Boots2.png data-sort-value="20">JOPKCoin1.png20
JOPK Life.png Extra Life data-sort-value="10">JOPKCoin1.png10 Get an Extra Life. Can be purchased again at the next vendor.
2 JOPK Gun1.png Gun data-sort-value="10">JOPKCoin1.png10 Increases shooting speed.
JOPK Gun2.png data-sort-value="20">JOPKCoin1.png20
JOPK Gun3.png data-sort-value="30">JOPKCoin1.png30
JOPK Gun4.png Super-Gun data-sort-value="99">JOPKCoin1.png99 You will get the Shotgun spread permanently without the fire-rate debuff. Will also be shown as a 4th icon on the left, on top of the other 3.
JOPK Star.png Sheriff Badge data-sort-value="10">JOPKCoin1.png10 Get a Sheriff Badge. Can be purchased again at the next vendor.
3 JOPK Ammo1.png Ammo data-sort-value="15">JOPKCoin1.png15 Increases bullet damage to 2 / 3 / 4. Bullets gain penetration, such that if a bullet destroys an enemy with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet.
JOPK Ammo2.png data-sort-value="30">JOPKCoin1.png30
JOPK Ammo3.png data-sort-value="45">JOPKCoin1.png45
JOPK Star.png Sheriff Badge data-sort-value="10">JOPKCoin1.png10 Get a Sheriff Badge. Can be purchased again at the next vendor.

Enemies

Image Name HP Description Appears in
Baddy1.gif Orc 1 The weakest enemy. Walks slowly towards the player, often spawning in large numbers. Stage 1 (areas 1-4)
Baddy7.gif Spikeball 2 while active, 6 while deployed Enters the area, walks to a random location, and deploys into an armored spikeball. While they can kill the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement. If time has run out and the only remaining enemies are spikeballs, they will die in one hit. Stage 1 (areas 2-4)
Baddy3.gif Ogre 3 Moves slowly, but soaks up damage. Destroys spikeballs on contact. Stage 1 (areas 3-4), Stage 2 (areas 1-3)
Baddy6.gif Mushroom 2 Moves quickly, running as fast as a player without speed upgrades. Stage 2 (areas 1-3)
Baddy2.gif Pixie 1 The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player. Can also fly over obstacles. Stage 2 (areas 1-3)
Baddy4.gif Mummy 6 Moves slowly and soaks up a lot of damage. Spawns in large hordes. Stage 3 (areas 1-3)
Baddy5.gif Imp 3 A flying enemy that can spawn anywhere on the perimeter, seeking the player. Can fly over obstacles and is not distracted by the Gopher or deterred by the Tombstone powerup. Stage 3 (areas 1-3)

Friendlies

Image Name HP Description Appears in
Baddy8.gif Gopher Distracts enemies, drawing them towards it and killing them on impact. Does not harm the player and cannot be killed by the player. Disappears after it has fully crossed the screen.

If you are nice enough to them, they might carry you on a parade float upon your victory against a boss.

Random

Bosses

Image Name HP Description Appears in
Boss1.gif Cowboy Both fights with the cowboy take place in open fields with little cover. The player and cowboy are separated by a ravine/river, which can only be crossed with a lucky smoke bomb. Although the cowboy can take quite a few bullets, you can still only take one before dying, requiring proficient evasion. The cowboy will run out of cover and shoot a volley of bullets upwards (sometimes matching your movements) before retreating back to cover. He often pauses behind cover, and sometimes outside of cover, allowing you to get some easy shots in. Upon dying, the boss drops an extra life, a bridge appears crossing the river, and a pickup appears allowing you to travel to the next stage. Stage 1 (area 5), Stage 2 (area 4)
Boss3.gif Fector Fector is the final boss and is significantly more difficult than the Cowboy. You can move anywhere on the screen in this stage, but Fector also moves around freely and can fire directly at you, as well as firing in eight directions (as with the Wheel powerup). As his health decreases, he starts summoning enemies to attack you and shield himself. Beating Fector finishes the Journey of the Prairie King game. Stage 3 (area 4)

Levels

Screenshots of each level
Stage Area 1 Area 2 Area 3 Area 4 Boss
Stage 1 - Prairie JOPK Level 1 1.png JOPK Level 1 2.png JOPK Level 1 3.png JOPK Level 1 4.png JOPK Level 1 5.png
Stage 2 - Forest JOPK Level 2 1.png JOPK Level 2 2.png JOPK Level 2 3.png - JOPK Level 2 4.png
Stage 3 - Graveyard JOPK Level 3 1.png JOPK Level 3 2.png JOPK Level 3 3.png - JOPK Level 3 4.png

Hard Mode

As of version 1.1, once you have beaten Journey of the Prairie King, you have the option to start over in a harder mode. You keep all of your upgrades and coins from before, but lives reset to the default "x3". Enemies spawn in greater numbers, some of them move faster, and they each have at least one extra hit point. Additionally, Imps now attack you in every level except boss stages, and extra lives drop far less often.

Trivia

  • Once the player finds enough lost books, a book will be available in the northern end of the library that reads,

    "Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"

  • There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to The Saloon.
  • Having both the wheel and shotgun powerup at the same time will result in you shooting a wheel of shotgun rounds (24 directions), which usually shreds everything in sight very quickly.
  • Zoom level also influences the portion of screen the arcade game takes up. Be sure to check this setting before playing.
  • The title of the game is most likely a reference to the River King games (a series of fishing RPGs made by Natsume, who also made the Harvest Moon series), specifically the Game Boy title released in the US as Legend of the River King.

History

  • 1.0:Introduced.
  • 1.1:After beating the game, the player can play in Hard Mode.