「版本历史」修訂間的差異
(→1.4.4) |
|||
第40行: | 第40行: | ||
:* 修复了一个可能导致[[山姆]]6心事件软锁定的问题。 | :* 修复了一个可能导致[[山姆]]6心事件软锁定的问题。 | ||
:* The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest. | :* The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest. | ||
− | :* | + | :* 离婚之后,玩家原先放在前任房间里的物品会被收集起来放到一个箱子中。 |
:* 在冬星盛宴期间,您不能再赠送任务物品。 | :* 在冬星盛宴期间,您不能再赠送任务物品。 | ||
:* 调整了一些NPC收到礼物时的回应 (文森特和贾斯现在讨厌三倍浓缩咖啡, 矮人现在喜欢柠檬石, 并且山姆现在喜欢乔家可乐了。) | :* 调整了一些NPC收到礼物时的回应 (文森特和贾斯现在讨厌三倍浓缩咖啡, 矮人现在喜欢柠檬石, 并且山姆现在喜欢乔家可乐了。) | ||
第54行: | 第54行: | ||
:* 在韩文字体中填写了一些缺少的字符。这修复了一些出现星号而不是朝鲜语字符的情况。 | :* 在韩文字体中填写了一些缺少的字符。这修复了一些出现星号而不是朝鲜语字符的情况。 | ||
:* 修复了[[爷爷]]在韩语本地化中的一个小打字错误。 | :* 修复了[[爷爷]]在韩语本地化中的一个小打字错误。 | ||
+ | |||
==1.4.3== | ==1.4.3== | ||
Stardew Valley 1.4.3 was [https://www.stardewvalley.net/1-4-3-bug-fix-patch-for-pc/ released] on 13 December 2019. | Stardew Valley 1.4.3 was [https://www.stardewvalley.net/1-4-3-bug-fix-patch-for-pc/ released] on 13 December 2019. |
於 2020年4月3日 (五) 05:05 的修訂
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不完整的翻譯 本文或部分尚未完全翻譯成中文。
歡迎您通過編輯幫助其建設。 |
星露谷物語歷經4年的開發,終於在2016年2月26日登陸Windows PC端。 於2016年7月29日更新併兼容Mac OS X端和Linux端。
如果要查看主機平台的詳細遊戲更新信息請查看主機版歷史。
如果要查看手機平台的詳細遊戲更新信息請查看移動版歷史。
1.4.5
Stardew Valley 1.4.5 發佈於2020年2月11日。
- Bug修復
1.4.4
Stardew Valley 1.4.4 發佈於2020年1月31日。
- 變化
- 調整掉落的物品拾起,使其在多人遊戲中對客戶更具響應性,並將「橡皮筋」回到以前的位置的頻率降低。
- 調整了項目集合代碼,以便可以在不使用光標模式的情況下重新填充角落中的機器。
- 補充埃利歐特的14顆心時在非英語語言中不能正常運行。
- 修復了導致某些魚塘使用錯誤數據的數據輸入問題。
- Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork.
- 修正了用非英語觀看第二部秋季電影時的軟鎖問題。
- Fixed the cursor not appearing in the level up profession selector if the Controller Style Menus option is toggled off while using a controller.
- Unsuccessfully crafting an unstackable item while already holding an item on your cursor no longer grants you credit for crafting it.
- Fixed an issue where Garden Pots would consume seeds without planting them if they were planted from more than a tile away.
- Fixed the color selector sliders on the Farmhand creation screen having incorrect navigation on controller.
- Fixed the logic for fruit tree obstruction checking the wrong tile.
- 修正了多人遊戲中,如果另一個玩家在同一區域,匕首輕掃聲音效果會重複一次。
- 科羅布斯現在不會再在他搬入後因玩家贈送他/她正在約會的角色禮物而感到嫉妒。
- 潘妮現在會在14心事件中獨自留下花園花盆。
- 修復了一個可能導致山姆6心事件軟鎖定的問題。
- The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest.
- 離婚之後,玩家原先放在前任房間裏的物品會被收集起來放到一個箱子中。
- 在冬星盛宴期間,您不能再贈送任務物品。
- 調整了一些NPC收到禮物時的回應 (文森特和賈斯現在討厭三倍濃縮咖啡, 矮人現在喜歡檸檬石, 並且山姆現在喜歡喬家可樂了。)
- 調整沙漠地圖,使放在水中的蟹籠不再渲染錯誤,物體也不能再放在沙漠商人的頂部。
- 冬天從威利的捕魚任務中移除了鲶魚,因為沒有圖騰是不可能捕捉到的。
- 修復了當客戶端連接到設置為「好友」或「僅邀請」的遊戲時主機上可能發生的崩潰, or Invite Only that is now being hosted on a platform that doesn’t support those online modes.
- 修復了夜間在深林中不正確循環的環境噪音。
- Fixed an issue where the Japanese localization’s dialogue for a spouse watering your crops would incorrectly show both gender variants of the text.
- 修正了在簡體中文中錯誤地將向日葵種子顯示為只在秋季種植的問題。
- 刪除了「寵物愛你」對話中簡體中文中的「<」。
- 修復了祝尼魔在用簡體中文或韓語時將包帶到祝尼魔小屋時顯示空文本氣泡的問題。
- 修正了一個問題,即在學習閱讀祝尼魔文字之前查看祝尼魔文字會導致某些文本在簡體中文、日文和韓文中永久顯示特別大。 我遇到過
- 在韓文字體中填寫了一些缺少的字符。這修復了一些出現星號而不是朝鮮語字符的情況。
- 修復了爺爺在韓語本地化中的一個小打字錯誤。
1.4.3
Stardew Valley 1.4.3 was released on 13 December 2019.
- Bug修復
- Fixed an issue where you could collect multiples of a bundles reward in the community center if you closed the menu without collecting them.
- Fixed an issue where naming your pet the name of an NPC could have your pet appear on the calendar on that NPC’s birthday.
- Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack.
- 修改了一些土耳其語翻譯。
- Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations.
- Adjusted the Four Corners farm map to fix layering issue with buildings.
- Fixed a bug where you could enter the Wizard's Tower before unlocking the Community Center.
- Taking a map screenshot while the option to show menu backgrounds is on will no longer render the menu in the screenshot.
- Fixed an issue causing certain wallpapers to grant a Lost Book when selected in the Catalogue.
- Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the Stardew Valley Fair.
1.4.2
Stardew Valley 1.4.2 was released on 4 December 2019.
- Changes
- Bug修復
- Fixed the Crane Game crashing when it loads on Mac.
- Fixed workbenches not pulling items from chests that are on rugs.
- Fixed Robin staying in bed if she was upgrading certain buildings on game load.
- Fixed a bug where buying a magic rock candy, exiting to title, and then reloading the game would cause the candy to not re-appear in the shop.
- Fixed a crash when mashing the dialogue advance buttons while transitioning between maps during an event.
- Fixed another way the club smash could cause the player to get "stuck" holding out a weapon.
- Fixed some issues where non-user-initiated mouse movements could cause changes in mouse button states to not register.
- Fixed a potential soft-lock if you passed out on another player's bed.
- Fixed the screen being partially faded out when Demetrius comes to ask about the farm cave.
- Fixed an issue where characters would greet you via speech bubble even if they weren't in the same location (e.g. Elliot welcoming you into his shack even though he's standing at the beach).
- Fixed being able to perform certain actions (like using a Return Scepter) during overnight farm events.
- Fixed farmers who are knocked out while holding an item not properly showing the knocked-out animation.
- Fixed an issue where the tool being upgraded at Clint's could be set to an invalid value, causing Lewis to incorrectly send you a set of tools every night.
- Clicking the emoji menu toggle button on gamepad no longer shows the onscreen keyboard.
- Adjusted rumble on third-party controllers. This may not fully solve issues on certain third-party controllers, but will at least prevent states where the rumble is stuck on.
1.4.1
Stardew Valley 1.4.1 (previously known as 1.4.0.1, but renamed for compatibility with SMAPI) was released on 2 December 2019.
- New features
- Added Gamepad Mode to the options menu. This has three values: "auto" (default) switches between keyboard/mouse depending on the last input; "force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley; and "force off" disables the gamepad and can be used if you only play the game using keyboard/mouse.
- You can now buy the museum 稻草人s from the 冬季的夜市 after you've unlocked them.
- Some non-spouse NPC's now have custom movie ticket acceptance dialogue (in English only).
- Balance changes
- Other changes
- 現在即使在物品欄全滿的情況下,仍可購買食譜 。
- 潘妮's 14-heart event no longer removes placed dressers. Furniture that was supposed to be placed in an occupied tile is now added to the same chests Penny puts your objects in.
- 文森特 現在喜歡 蝸牛.
- Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc).
- Slightly optimized debris code.
- Bug fixes
- Fixed farmhands' separate wallets resetting to 500g if the host was playing on Linux or Mac.
- Fixed the incorrect ordering of NPC gift tastes, so tastes should now match 1.3.
- Fixed trash bear appearing on festival days (which could cause a potential crash).
- Fixed an issue where reclaiming the Insect Head, Neptune's Glaive, Forest Sword, or Carving Knife from Marlon would cause Clint to appear to be upgrading that weapon, losing any tool already being upgraded.
- Fixed problem harvesting crops with the golden scythe.
- Fixed being able to warp into the sewer on your horse, causing you to warp into the void.
- Fixed an issue allowing torches and flooring to be placed on the spouses's porch position, so they couldn't come outside.
- Fixed the golden scythe still appearing on the reaper after you've already received it.
- Fixed a minor issue where players who have connected to a game and are creating a character while an achievement triggers would send a message saying "- has earned the '(Achievement Name)' achievement."
- Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries.
- Fixed an issue where a farmhand entering a freshly built cabin could cause the farmhand that owns it to spawn in the upper-left corner of the main farmer's farmhouse.
- Fixed fish pond silhouettes being incorrect after clearing the pond in multiplayer.
- Fixed a typo causing plant seeds being removed from the inventory when unsuccessfully attempting to plant them outside of the farm.
- Fixed pre-1.4 untyped "Honey" items that were misnamed "Wild Honey"; they're now just converted to "Wild Honey" that stacks with other "Wild Honey" items.
- Fixed a crash when Tree Fertilizer recipe is added to a save that already has it.
- Fixed the dove subplot enemy leaving visual trails on the host's machine regardless of the location they were in.
- Fixed non-synchronization of items recovered from Marlon at the Adventurer's Guild.
- Fixed the display name of Flounder in Russian being the same as Halibut.
- Fixed a botched after-movie dialogue from Evelyn.
- Fixed the direction of the fold on the Gi clothing items.
- Fixed tea saplings not being placeable on certain tiles on the farm.
- Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
- Fixed problem where you could soft-lock a shop menu in an edge case scenario.
- Controller fixes:
- Fixed some inconsistencies with cursor placement when item stowing is on.
- Fixed an issue where using the trigger buttons to swap pages in the Junimo Bundle menu while holding an item would cause it to be lost.
- Fixed an issue in the quest log where if you moved the cursor right from the "back" button when viewing a quest description on the second or higher page of the quest log, the cursor would move to an invalid position.
- Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
- When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled.
- Corrected the fix for the Stardew Valley Fair festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
- Added a graceful fail state to the function that gets a wedding for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
- Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
- Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
- Adjusted the requirements to be able to respec a skill at the Statue of Uncertainty to allow users who have "missed levels" to reclaim their missed perks levels using it.
- Potential fix for switching over to the scythe after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
- Fixed various typos.
- Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
- Fixed the /friendAll debug command granting friendships to NPCs that aren't friendable, which could possibly cause issues on any game mechanics that randomly select a friend (e.g. daily quests).
1.4
星露谷1.4.0已於2019年11月26日發佈。
- 新內容和功能
- 添加了在遊戲後期解鎖的電影院,以及相關的內容和功能。
- 為每個配偶增加了14顆心事件。
- 添加了新事件和對話(包括卡洛琳的新的愛心事件)。
- 增加了播放器配備的衣物(代替了以前的衣物外觀選項)。
- 增加了衣服的剪裁和染色。
- 增加了24種新髮型,包括光頭。
- 添加了四角農場地圖(意為合作模式,將土地分為四個區域,各有特色)。
- 添加了魚塘來繁殖魚和生產物品。
- 添加了新物品:
- 181件襯衫。
- 35頂帽子。
- 14條褲子(包括連衣裙,裙子和短褲)。
- 2雙靴子。
- 38種以及各種方式獲得的裝飾物品(例如新活動)。
- 17種新地板選項。
- 2個新的秘密筆記。
- 2條魚:比目魚和午夜錦鯉。
- 古物寶藏(可以被克林特打開以獲取古物)。
- 魚子醬,魚子和老年魚子。
- 黑暗之劍。
- 豪華稻草人(當您收集齊所有稀有稻草人時,半徑增加一倍)。
- 恐龍蛋黃醬(由恐龍蛋加工而成)。
- 金色的鐮刀。
- 草籽配方(從皮埃爾處購買)
- 迷你自動點唱機(可以放置在農場或農場建築物內的任何地方播放以前聽過的音樂)。
- 迷你冰箱(放在裏面可以拓展冰箱的容量)。
- 水稻。
- 海泡布丁(釣魚,第9級烹飪食譜)。
- 蝦雞尾酒(醬料女皇第二年冬25日獲得配方)。
- 魷魚墨汁。
- 向日葵花蜜(蜂房獲得)。
- 茶樹,茶葉,綠茶。
- 訓練用魚竿(更容易釣上魚,但只能釣普通魚)。
- 樹肥(加速非果樹的樹木生長)。
- 傳送圖騰:沙漠和沙方尖塔。
- 枯萎花束(由花束製作),給予正在交往的NPC以分手。
- 工作枱(可以使用相鄰箱子裏的材料進行製造)。
- 碎木機(將硬木和浮木變成木頭)。
- 新增礦洞內容:
- 一個採石場礦井地牢,有新的骨頭鬼魂和污泥怪,以及一把黃金鐮刀。
- 骷髏洞穴的史前層,有新的辣椒霸王龍。
- 解鎖採石場後,礦井1-120層隨機出現稀有層,類似採石場礦石地牢。
- 新增小屋升級(內部空間翻倍)。
- 新增貓/狗品種,可在創建人物頁或幻覺神龕選擇。
- 如果你未婚,科羅布斯可作為你的臨時室友。
- 新增沙漠商人,出售新的物品。
- 第三年新增垃圾熊,會清理小鎮上的垃圾。
- 新增4個怪物獵殺任務和獎金。
- 新增4個博物館收集獎勵(捐贈數目35、70、80、90件)。
- 新增垃圾桶升級,可在克里特處購買(返還所扔物品價值的15-60%的金錢)。
- 在卡洛琳和皮埃爾的家中新增一個日光浴室。
- 新增表情展示(默認Y鍵)。
- 新增農場建築:沙方尖塔。
- 新增冬日地板貼圖。
- 新增將孩子變成鴿子後的隱藏劇情。(劇透:秋26日查看電視,然後到女巫的小屋可看到重複出現的彩蛋,在四角農場可看到一次性彩蛋)。
- 新增實驗性的功能,讓客機玩家可以移動建築。輸入/movebuildingpermission指令來觸發on選項(客機可移動任何建築),own選項(只能移動自己的小屋或自己建造的建築),off選項(默認,即不能移動建築)。
- Joja(喬家)超市前方新增一個垃圾桶。
- 新增地圖截屏功能(32-bit Linux系統除外),可從選項菜單或在聊天框內輸入/mapscreenshot。截屏會保存在appdata文件夾內;可從選項界面打開。使用指令時,可自定義圖片名以及大小,例如: /mapscreenshot test 25
- 添加了垂直同步選項。 禁用垂直同步可能會提高幀數但也有可能導致畫面撕裂。
- 可以在社交欄中打開NPC概況(查看生日,你在遊戲中了解到他們的喜好,等等)。
- 新增「更多製造信息」選項,能夠在製造菜單中顯示更多內容(包括製造次數,製造材料存留數量)。
- 新增新背景樂的原聲帶文件。
- 主菜單新增彩蛋。
- 祝尼魔賽車重置,現在更好玩。
- 新增可收納帽子,鞋子,戒指,衣服的梳妝枱。
- 當你捕獲到一條銀星或金星魚時,「完美」釣上可將其品質提升一星(這是獲得銥星魚的唯一方法)。
- 你可以給你的孩子戴帽子(在他們會走路之後)。
- 你可以彈艾利歐特的鋼琴。
- 你可以在祝尼魔小屋裏放寶石來改變新出現的祝尼魔的顏色。
- 離婚後的配偶將不會再出現在你的婚禮上。
- 離婚後的配偶在節日中有不同的對話。
- 自動採集可以在雞舍中使用。
- 成功閃避史萊姆的攻擊可以避免受到減速效果。
- 靠近海水的海岸邊緣可以覓得海草。
- 冒險家工會現在出售你在礦井中獲得過的鞋子。
- 在新版遊戲中創建的存檔不能在舊版遊戲中讀取(這只會影響未來版本的遊戲)。
- 多人模式更新
- 新增資金獨立選項。
- 新增私信模式。
- 新增更多聯機模式「伺服器消息提示」。
- 新增/ping對話框指令來標記主機的位置或客機的位置。
- 新增/kick <玩家名>對話框指令來踢除客機玩家。
- 新增/ban 和/unban對話框指令。在一個農場存檔內,指令後可輸入玩家名,用戶id,或者ip地址(格式類似上一條)。用於拉黑一位用戶,而不是消除客機人物。
- 新增多人遊戲同步:
- 每日運氣;
- 公告欄任務(大部分情況下);
- 火車;
- 閃電;
- 礦洞怪物暴動;
- 遺失之書收集;
- 鼓塊/笛塊;
- 調整釣魚浮標在空中的位置;
- 玩家的魚上鈎時的動作;
- 創建聯機農場時,初始小屋數量由無調整為1。
- 每個玩家現在有自己的郵箱和配偶活動空間。
- 每個玩家現在可擁有自己的地窖。
- 當玩家掉落物品時,附近的其他玩家可以優先撿起來。
- 在某幾個節日中,你可以看到其他玩家的得分。
- 聯機中的任務難度會基於等級最高的玩家。
- 使用骷髏洞穴中的洞口,玩家們下落的層數保持一致。
- 聯機中,隨機情況將基於所有玩家的平均幸運值計算,而不是主機的幸運值。
- 如果進入聯機連接失敗,遊戲會自動進行重試。
- 完成公告欄任務的獎勵會發放給所有聯機中的玩家。
- 在聯機存檔中移動出貨箱將不會把其蓋子留在原地。
- 生活質量提升內容
- 新增可重新整理博物館文物位置擺放(不需要通過捐贈新的古物)。
- 可在收集欄中閱讀以前的信件。
- Added ability to rotate the toolbar (using Tab and Ctrl+Tab by default).
- Added ability to fill existing stacks in a chest from your inventory.
- 增加工具升級完成的提示。
- Added tabs to the Catalogue and Furniture Catalogue.
- Added current Qi coin balance to Calico Jack minigame UI.
- Added support on Linux for pasting invite codes via an onscreen button (requires xclip).
- Added upcoming weddings to in-game calendar.
- 所有事件均可跳過。
- 柵欄門可僅有一邊有柵欄(以前必須兩邊都有), 這允許了雙倍大小的門存在。
- The hallway to the spouse's room in a two-story farmhouse now matches the bedroom flooring.
- Changed interaction cursor when pointing at farm animals you haven't pet today.
- Giving datable NPCs a gift no longer makes your spouse jealous unless you're currently dating them.
- You can now construct/move farm buildings onto tilled dirt and tree seeds.
- Trying to construct/move farm buildings onto an animal now poke them out of the way.
- Collapsing in the mine no longer makes you forget levels.
- After collapsing in the mines and losing items, a list of lost items is now shown and you can pay Marlon to recover one of them.
- You can now remove horse hats (by interacting with the horse while holding another hat).
- You can now trash copper pans and slingshots.
- You can now buy copper pans from Willy's shop after receiving the first one.
- You can now stack craftable items in inventories (like kegs or furnaces).
- You can now attach baits, tackles, etc. to your fishing rods directly from a treasure chest.
- You can now shift-click items to move them out of the toolbar.
- You can now hold down the interact button without retriggering the eat item prompt. That lets players quickly refill rows of kegs/preserves jars without being interrupted by the prompt.
- You can now go to sleep while holding an item.
- You can now pause Junimo Kart by pressing
Enter
orP
. - You can now play Junimo Kart entirely with the keyboard.
- 不准再向木桶中放置最高星級物品.
- Made it easier to collect milk/wool from farm animals. Animals now have a larger hitbox, and using shears/pail while facing multiple animals now finds the best match instead of the first one.
- Interacting with a Mill that only has one type of item in it now automatically collects the item instead of opening a chest menu.
- Pointing at an inventory item needed for a bundle now makes the Junimo bundle button pulsate.
- Pointing at an item to sell in the shop menus now shows the "Gunther can tell you more" text if the item hasn't been donated yet.
- Mushroom tree sprouts are now distinguishable from other trees.
- Wild Bait now provides a chance to catch two fish at once.
- Pets no longer spawn in positions that block the farmhouse door or corridors.
- When exiting a Junimo bundle menu, the cursor highlights the bundle that was exited.
- Farm animals standing on crops no longer prevent the crop from being harvested.
- A message now appears when fruit tree growth is prevented by a surrounding obstruction.
- When an NPC walks over a chest, it will now dump its contents out instead of destroying them.
- When viewing a bundle, inventory items for completed slots are now grayed out.
- Jumping down a mineshaft just above level 100 will no longer drop you below level 100 in the Skull Cavern.
- Players can now "push" through NPCs at festivals, to avoid getting trapped in some cases.
- Queen of Sauce reruns will now choose an already-aired recipe that a player doesn't know.
- The animation played when finding a new lost book is now only played once per player.
- Unclaimed bundle rewards can now be picked up from a Junimo bag in the Community Center.
- Wild tree seeds can now be placed in any diggable tile outside of the farm without needing to hoe it first.
- When you dismiss the map by clicking on it, you're now returned to the previous menu tab (if any).
- Wilted trellis crops no longer block movement.
- The Hat Mouse now sells hats you've won in festival competitions.
- Moving the cursor over a crab pot while holding the action button no longer picks it up.
- Moving the cursor over a farm animal while holding the action button no longer opens the inspection menu (so it's easier to pet animals).
- Moving the cursor over a scarecrow while holding the action button no longer checks it (so it's easier to harvest large fields).
- Improved the 'Organize Inventory' logic. Now properly handles empty spaces on Linux, and sorts stacks from highest to lowest quantity.
- Changed processing time of tapped mushroom trees so that they're harvestable in the morning (instead of midway through the day).
- Obelisks now have a 3x2 footprint instead of 3x3. (Their sprites are unaffected.)
- Dropping an item when collecting rewards from Gunther now throws the item downwards instead of upwards, to prevent players without magnet rings from dropping items into out-of-reach positions.
- Balance changes
- 在果樹完全成長後,即使周圍有東西也不影響果實星級的提高。
- Fruit trees are no longer blocked from growing by non-colliding objects (notably artifact spots).
- Mushroom trees no longer drop wood (and debris chunks are now white instead of brown).
- You can now increase friendship by talking with NPCs at festivals.
- Trains now drop more items.
- Some items no longer appear in random shop stocks: void eggs, void mayonnaise, and sweet gem berries.
- The quarry now spawns oak & maple trees.
- Charcoal kilns now require 2 copper bars (instead of a gold bar).
- Cheese now sells for more.
- Cloth now drops more often from mummies.
- Dressers now cost more.
- Looms can now produce multiple cloths when higher-quality items are input.
- Pancakes can no longer be bought from Krobus before winter Y1.
- Sturdy Ring is now easier to craft.
- Journey of the Prairie King has been rebalanced.
- Calico Jack and slot machines in the casino now statistically favor the player. (Previously the player was more likely to lose.)
- The Forester profession now causes 25% more wood to drop from trees/stumps/logs, instead of raising the value of wood by 50%.
- Speed-Gro and Retaining Soil can now be applied to crops anytime.
- Basic and Quality Fertilizers can be applied to seeds (but can't be applied once a seed has sprouted).
- Rebalanced the frequency that secret notes are dropped.
- Fishing tackle now sells for less once damaged, depending on its remaining durability.
- Sweet Gem Berry can no longer be bought from the traveling cart (you can only buy the seeds).
- Bean Hotpot now grants max energy +30 and magnetism +32, instead of showing "max energy +2" but granting nothing.
- Spring Onions quality is now determined at the start of the day.
- The Legend can now only be caught once.
- Made bottom edge of fishing bobber bar slightly more generous.
- The effect of fishing level on fish size no longer caps at 10.
- Debris now respawns at the start of spring in Cindersap Forest, town, and the Railroad.
- Reduced cases of items splashing into water when they're visually on dry land.
- Lightning rods are now always harvestable immediately the day after being struck.
- Wheat now has a 40% chance to also drop hay on harvest.
- Wild Bait can now be obtained from fishing treasure chests if you know the crafting recipe.
- Fixed the burglar's ring not affecting some monster loot items (those added programmatically).
- Reduced recipe prices in the Stardrop Saloon
- Improved controller support
- Added an on-screen keyboard to type into chat or text fields using the controller.
- Added ability to stow an item when playing with the controller, freeing up your hands to interact with NPCs without accidentally gifting them items.
- Added a left/right bumper hotkey in inventory menus. when the new 'add to existing stacks' button is available, pressing the hotkey will automatically snap to that button for easier inventory consolidation.
- You can now highlight the list of required items in the Junimo bundle screen while using a controller, so you can see a tooltip with the item's description.
- Improved controller navigation/use in…
- the museum donation screen;
- the Load Game and Join/Host Coop Game menus;
- the bundle screen (no longer need to scroll all the way to the right to access the second row);
- chest and item grab screens;
- crafting menu.
- Improved switching between keyboard/mouse and controller mode. For example, having a controller plugged in no longer snaps mouse input to buttons.
- Improved placement logic with a controller (planting seeds, placing furniture, etc).
- You can now direct your fishing casts with a controller.
- The buffs display tooltip is now hidden if the mouse cursor isn't visible.
- Fixed cursor snapping to upper-left item when clicking the organize items buttons on the controller.
- Fixed D-Pad not correctly selecting dialogue options.
- Fixed an issue making the animal pregnancy disable option unselectable with a controller.
- Fixed navigation of the languages menu using a controller.
- Fixed an issue where rearranging artifacts in the museum didn't work with controller-style menus.
- Fixed various issues related to selecting dialogue choices with a controller.
- Fixed being able to move the cursor on the shipment screen after the screen is dismissed with the OK button on a controller.
- Fixed cursor slightly misaligned on the skills screen when you first enter it using a controller.
- Fixed various issues related to the display of the cursor in the level up screens with a controller.
- Fixed some issues with controller navigation of the items in the wallet section of the skills tab.
- Fixed controller navigation of dropdown lists in the options screen.
- Fixed an issue where the controller's left thumbstick was moving the mouse cursor around while playing minigames.
- Fixed an issue where using the face buttons to aim shots in Journey of the Prairie King on the controller would sometimes cause the shots to go in the wrong direction and cause the player to get stuck shooting.
- Fixed chest color picker buttons being selectable if the color picker isn't shown.
- Other changes
- Various copyediting, improved text, tweaked sprites, and tweaked map tiles.
- Made some optimizations that may improve performance on some machines/platforms or in some cases.
- Improved many translations and fixed missing font characters in Korean.
- Changed midnight from 12:00 to 0:00 in Japanese.
- Added an open sprite to the fridge.
- Adjusted the mail received after collapsing to more accurately reflect timeline changes in the game.
- Adjusted a dialogue option in Penny's 2-heart event to be more considerate of George's perspective.
- Removed the Junimo Note/Community Center Button from non-inventory screens.
- Improved Elliott's cabin interior design a bit.
- Items found in the trash now pop out of the trash instead of going directly into your inventory.
- Updated credits.
- In single-player, the mines now reset as soon as you leave instead of waiting for the next 10-minute update.
- NPCs now destroy trees in their path (and will trample wild tree seeds underfoot).
- NPCs now close their eyes and do a sleep pose when they go to bed.
- Players now close their eyes when they go to bed.
- Penny no longer randomly reveals Pam's taste for alcoholic items.
- Fish sold to Willy are now resold in his own shop (fish are no longer sold at Pierre's).
- Tweaked hoed dirt color on the beach in fall.
- Made David's cage look more appropriate for guinea pigs.
- Reduced splash effect of small cosmetic debris to make it easier to distinguish splash of actual items.
- Added animation when digging through trash.
- Adjusted sound made when picking up forageables, eggs, etc.
- Added changes for modders.
- Added log for unexpected network disconnects (in a separate
DisconnectLogs
folder). - The ordering of the items on the collections page is now consistent between languages.
- Changed name of Morel in Chinese from "龍葵" to "羊肚菌".
- Fixes for gameplay
- Dismissing a letter with unclaimed items now automatically picks up the items.
- You can no longer activate the Statue of Uncertainty if you haven't met the level requirements.
- You no longer take damage from monsters while passing out at 2am.
- Fixed various exploits, including…
- opening the journal while fishing paused time but still caught fish;
- opening the journal while dying skipped the death event and prevented losing items;
- you could use an incorrect item in some cases (like using a wallpaper to obtain the Galaxy Sword, incubate a dinosaur egg, or when crafting);
- you could predict the mushroom level pattern in the mines;
- you couldn't be damaged while the eat confirmation prompt was up in multiplayer;
- the invincibility timer after taking damage didn't decrease in multiplayer if a menu was open;
- right-clicking a fishing rod attachment in the inventory reset its durability;
- using glitches to leave the spa while in swimming mode would result in infinite energy/health regen;
- you could obtain up to 109 statues of perfection by storing each one in a cabin's inventory chest;
- items of different qualities could be combined into one stack when buying from Pierre;
- you could sell items to Pierre's at an upgraded price (e.g. Salmonberries with the Bear's Knowledge perk) and buy them back at their normal price. He now resells them at the same price he paid.
- Fixed players getting stuck…
- if you cast a fishing rod just after opening a treasure chest in the mines;
- in the blocking pose when you use a sword's special ability in rare cases;
- on top of a mine ladder if multiple ladders were spawned;
- in the traveling merchant's cart when dismounting from a horse in some cases (or getting your horse stuck that way);
- on top of Abigail when playing the minigame in her two-heart event.
- Fixed rare issue where no ladder would spawn on a mine floor.
- Fixed monsters spawning too close to the start of a floor in the mines.
- Fixed mummies dealing damage while downed.
- Fixed invisible, interactable elevators on treasure floors of the Skull Cavern.
- Fixed various issues where using bombs could cause items to spawn at the main player's current location instead of the location where the bomb was placed (e.g. artifacts found via secret notes, fruit tree items, giant crops, mystic rocks, hardwood, crystals, and cave grass).
- Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines.
- Fixed objects on the farm sometimes skipping their daily updates, which could cause issues like crops surviving a day into Winter or batches of crops not maturing at the same rate.
- Fixed various cases where an entire stack of held items was incorrectly consumed.
- Fixed certain artifacts not spawning as intended.
- Fixed cooking ingredients spread between your inventory and fridge not correctly counted together.
- Fixed issue where leveling up would incorrectly affect the related skill for the rest of the day (i.e. common trees wouldn't drop seeds after leveling up foraging).
- Fixed artifacts appearing on grass after winter turns to spring.
- Fixed bug when getting a JojaMart membership shortly after completing the Community Center.
- Fixed weed item obtained from breaking a mushroom seed or shaking a mushroom tree.
- Fixed Livin' Off the Land announcing the start of blackberry season on the wrong date.
- Fixed certain placeable items being placeable on tiles occupied by other furniture.
- Fixed a few missing boundary tiles in certain areas, including in the Stardew Valley Fair.
- Fixed player's fishing level and bait not taken into account for the wait time if the first nibble was missed.
- Fixed Tiller profession bonus sometimes not applied to combined foraged and grown grape stacks.
- Fixed Prospector profession not applied to rocks destroyed in the mines.
- Fixed forage sometimes spawning out of bounds.
- Fixed removing tappers from trees in certain ways making them become un-choppable.
- Fixed fishing cast distance not determined when the bobber hits the water (previously set at the end of the cast).
- Fixed TV weather forecast not always matching actual weather.
- Fixed Queen of Sauce sometimes airing a new recipe on the Wednesday before it's scheduled on the following Sunday.
- Fixed Queen of Sauce repeatedly airing the Stir Fry episode at the end of year 2 and the beginning of year 3.
- Fixed players playing a minigame at 2am not properly quitting the minigame and passing out.
- Fixed players able to continue fishing or charging tools past 2am.
- Fixed giant crops growing in a noticeable pattern.
- Fixed discrepancy between an item's shown health recovery and the actual recovery when consumed.
- Fixed Chicken Statue (furniture) being stackable with the Chicken Statue (artifact).
- Fixed issue where players could still take damage and die while warping with an obelisk or return scepter.
- Fixed issue where ore/mineral veins destroyed with a bomb outside of the mine would only drop stone.
- Fixed issue where going to bed early caused machines to process more quickly overnight. (Machines previously processed 100 minutes per hour slept; they now only do so between 2am and 6am, and the remaining time slept will be processed at the normal daytime rate of 60 mins/hour.)
- Fixed issue where harvesting a tapped mushroom tree in winter would cause it to not produce again until mid-Spring, rather than Spring 1.
- Fixed issue where snow yams and winter root could be dug up in the desert in winter.
- Fixed lopsided bee house flower range.
- Fixed some Witch Swamp and Mutant Bug Lair water tiles not correctly marked as water, causing inconsistent fish quality in those areas.
- Fixed issue where entering a house the moment an NPC passes through a door would close the door on top of the NPC, causing them to get stuck.
- Fixed issue where fruit trees wouldn't grow if there was a monster or other NPC near them overnight.
- Fixed issue where closing a mine chest with the OK button while your inventory was full destroyed the item; instead the item is now dropped.
- Fixed issue where a player at the Stardew Valley Fair would get their score calculated based on the contents of the Grange upon closing the minigame (instead of when Lewis had actually finished his judging), letting that player have a different score than intended.
- Fixed minor issue where zero shots fired at the Stardew Valley Fair slingshot shooting gallery would give a large negative calculated accuracy.
- The Cookie recipe will be sold at the Saloon if Evelyn's 4-heart event has been seen but the recipe wasn't obtained.
- Fixes for player interaction
- You can now collect Lost Books even if your inventory is full.
- Fixed horses being unmountable if they're very close to a pet.
- Fixed being able to trash items from the crafting menu even though the trash can is invisible.
- Fixed answering dialogues on a small screen causing the cursor to interact with the toolbar.
- Fixed interacting with objects in the world while holding an item sometimes causing both the interaction and object to be used at the same time.
- Fixed interacting with a fireplace sometimes not toggling it.
- Fixed interacting with objects so that objects behind the character are longer interacted when the character is facing upwards.
- Fixed interacting with a trash can on horseback simultaneously dismounting the horse and searching the trash (now just dismounts).
- Fixed issue where players couldn't harvest or pick up items by clicking and holding the tool button with a melee weapon or scythe in hand.
- Fixed issue where attempting to charge an upgraded watering can to the left of a body of water on the farm would prevent the farmer from charging it.
- Fixed unable to fill water can from the left side of the water trough in the greenhouse.
- Fixed issue where depositing ore into two nearby furnaces could activate both of them.
- Fixed large rotated furniture being placeable on top of tables, causing them to disappear.
- Fixed issue where players could move while warping out of the Witch's Swamp.
- Fixed issue where players couldn't push through farm animals in some cases if they were offset by half a tile.
- Fixed issue where interactable furniture like fireplaces couldn't be picked up with left-click when standing close to them and holding a non-tool item.
- Fixed issue where it was hard to click on NPCs if you went into a festival while holding a placeable item.
- Fixed crawling-stage babies in the crib not being interactable.
- Fixed minor issue where you could cause the farmer to stop shaking during a tool charge by pressing a movement key.
- Fixed being able to interact with NPCs when your farmer is set to be immobile. (For example, this prevents you from trying to gift your spouse a second gift immediately after kissing them and getting stuck in an erroneous animation frame.)
- Fixed opened gates orphaned by destroying the fence post they're attached to not blocking movement.
- Fixed wild tree seed placement cursor not accounting for seed-placeable rules.
- Fixed crab pot placement cursor always green, even if an invalid placement tile is selected.
- Fixed palm trees not shaking and dropping leaf debris when interacted in winter.
- Fixed the "Warrior" option not being selectable during Sebastian's 6-heart event in Korean.
- Fixed being able to use the dagger while bathing.
- Fixed museum reward collection menu not dismissable using the exit hotkey.
- Fixed museum donation screen issue where panning the camera would cause the cursor to scroll off of UI elements.
- Fixed issue where watering a small tree sapling played a scythe sound.
- Fixed issue where hitting a fence that has a torch on it would destroy the torch instead of dropping it.
- Fixed invisible blocking tile front of Lewis's house during the Stardew Valley Fair.
- Fixed blank or whitespace-only chat messages being sendable.
- Fixes for festivals, events, and quests
- Dismissing a quest letter no longer discards the quest. (It's now added to your quest log to avoid permanently missing out on quests.)
- You can no longer place objects at the beach while the Night Market is occurring.
- Removed invisible trees from festivals.
- Fixed exploit where you could pause time when the night market sub was ascending/descending to skip the wait time.
- Fixed exploit where you could watch the night market mermaid show while time was paused (the show now pauses too).
- Fixed exploit where you could fulfill the requirements for a gathering quest by taking items out of a chest one-by-one.
- Fixed players getting stuck on doors or placed objects during cutscenes in some cases.
- Fixed players getting stuck in Harvey's 8-heart event if it was triggered when leaving his bedroom.
- Fixed players getting stuck in Harvey's 10-heart event if a train came by.
- Fixed introductions quest not considering Willy done after you meet him to receive the fishing rod.
- Fixed Mr. Qi's Challenge not considered complete if you fulfilled the conditions before getting his letter.
- Fixed the egg in Lewis' truck not being accessible during the egg hunt.
- Fixed time not passing for machines inside of farm buildings during festivals.
- Fixed players getting trapped in the hospital until the festival starts if they were knocked out for the first time on a festival day.
- Fixed time passing during festivals not reflecting when the player(s) started the festivals.
- Fixed some out-of-season items appearing as targets for "Help Wanted" quests.
- Removed Strawberry from Summer quests, Catfish from Winter quests, and Sardine from Summer quests.
- Fixed bug limiting which NPC would request gathering, slay monsters, or fishing quests.
- Fixed Help Wanted quests not reflecting that they pay 3x the market value, instead of 2x.
- Fixed occasional spacing issues with the messages on the daily quest board.
- Fixed Robin sometimes thanking you for the wrong item when completing a billboard quest.
- Fixed winning festival events not counting towards farm's total earnings.
- Fixed Penny's 6-heart event not triggering after purchasing the Community Upgrade.
- Fixed Sam's 8-heart event being silent if you skipped his 2-heart event.
- Fixed "A Winter Mystery" quest not triggering if exiting the farm from the bottom tile of the exit to the bus stop.
- Fixes for shops and shipping
- Fixed merchants refilling limited-stock items when you reopen their shops.
- Fixed traveling merchant sometimes having the same item for sale for two different prices.
- Fixed items bought from shops being sellable at a different price than produced/grown versions.
- Fixed issue where honey would sometimes sell for more than expected.
- Fixed pressing
Alt
+Enter
while buying from Pierre destroying the held item. - Fixed selling animals not counting towards farm's total earnings.
- Fixed issue where you couldn't buy animals while Robin was upgrading the pertinent building.
- Fixes for NPCs
- Fixed several cases where NPC dialogues were out of sync with the actual state of the game world (e.g. saying the wrong dialogue in bed).
- Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival.
- Fixed issue where Vincent could get stuck on a flower barrel during the flower dance.
- Fixed issue that prevented some villagers from hanging out with one another in town on certain days.
- Fixed various issues related to naming horses.
- Fixed various bugs caused by giving a villager's name to a horse, pet, or child.
- Fixed friendship-related achievements not properly triggering as soon as the conditions are met.
- Fixed various friendship-related bugs and inconsistencies, including 10-heart events being unlockable without a bouquet.
- Fixed NPCs reacting incorrectly to certain gifted items.
- Fixed issue where gifts couldn't be given to the dwarf if their dialogue was exhausted for the day.
- Fixed Abigail visiting the farmer on the same day as her 8-heart event.
- Fixed Bouncer just saying "Hi." instead of his unique line.
- Fixed Bouncer not accepting the club card if you've already exhausted his dialogue for the day.
- Fixed Demetrius plowing through bushes by the fountain in summer.
- Fixed Dwarf always responding negatively to items it feels neutral about.
- Fixed Dwarf not liking cave carrots, despite having dialogue which suggests otherwise.
- Fixed Emily's four-heart event unlockable at night.
- Fixed Gus offering Bread, Pizza, Salad, and Spaghetti as dish of the day (he already sells them as part of his normal shop stock).
- Fixed Henchman dialogue box showing a friendship jewel.
- Fixed Krobus secret note event not triggered if riding a horse.
- Fixed Krobus not keeping silent on Fridays when accepting gifts.
- Fixed Leah's summer schedule causing her to walk into the water and get stuck there for the rest of the day.
- Fixed Penny not having her own introductory line.
- Fixed Penny talking about the sound of rain on the roof of her trailer after the community upgrade is built.
- Fixed Penny talking about living in a trailer after the community upgrade is built.
- Fixed Pierre talking about time off after the Community Center has been restored.
- Fixed Shane sending two recipes at 3 hearts. (The second is now sent at 7 hearts as intended.)
- Fixed Welwick saying two different things on the same day.
- Fixed free gift at the Night Market being available every ten minutes instead of once a day.
- Fixed buggy interaction with Mayor Lewis when getting a Joja membership before starting the Community Center.
- Fixed townsfolk sending players the wrong cooking recipes for their current friendship level.
- Fixed villagers you're already dating still accepting bouquets from you.
- Fixed a rare crash when attacking "slimes in love".
- Fixed attacking a rock crab with a pickaxe not dealing damage after its shell is broken.
- Fixed issue where villagers that respond differently depending on their current location will no longer say those location specific lines when talked to again later.
- Fixed spouse continuing their ongoing dialogue after being interrupted with giving you a Stardrop.
- Fixed most cases of crawling-stage babies waking up in the crib at the start of the day. (They'll now spend longer trying to find a non-crib position before giving up.)
- Fixed NPCs sometimes detecting players rummaging through their trash or private possessions from a different location.
- Fixed NPCs saying something upon entering an area (e.g. Pam entering the Saloon) doing so if you're watching an event.
- Fixes for multiplayer
- Farmhands' spouses now move around, run their daily schedules, and react to their spouses like they should.
- Farmhands now return to their own porches after a festival, instead of the main farmer's porch.
- Players can no longer give quest items as gifts to other players.
- You can now connect to the host via IP while they're in the process of loading the game.
- Fixed an issue where if a server was shut down on the same day a remote player had leveled up overnight, the level up would not be applied until the following night upon save load.
- Fixed rearranging the museum in multiplayer showing a message that the player donated a new item.
- Fixed farmhands not seeing the notification that a train is approaching.
- Fixed players stuck if a bundle is completed while they're on a tile that becomes unwalkable after the room gets renovated.
- Fixed issue where a spouse could get stuck in a farmhand's cabin after divorce. Save files that already have this issue will be fixed after the first night.
- Fixed bundles button visible on the inventory screen for farmhands that had missed a bundle completion cutscene.
- Fixed issue where you couldn't interact with something behind another player (e.g. to talk to an NPC).
- Fixed farmhands seeing bundles for completed areas when looking at the bundles menu.
- Fixed farmhands unable to pick up lost books if the host has a menu open.
- Fixed married NPCs saying marriage-specific lines to players who aren't their spouse while they're on their married schedules.
- Fixed the door frame from Robin's construction animation not properly removed for remote clients after construction is done.
- Fixed messages like the one about spreading weeds only shown for the host player.
- Fixed clicking without dragging with the slingshot consuming ammo but firing nothing.
- Fixed Kent sometimes missing from clients' festivals.
- Fixed players that collapse in multiplayer seeing the screen briefly flash, showing them in bed.
- Fixed fishing rod cast sound affected by other players' casts.
- Fixed fishing rod animation not properly synchronised when clicking and holding to recast.
- Fixed issue where Lupini would only stop selling a painting if the host player was the one to buy it.
- Fixed issue where horses could lose their hats in multiplayer.
- Fixed issue where farmhands couldn't activate the Dark Shrine of Night Terrors.
- Fixed issue where monsters wouldn't move while host was watching an event or getting knocked out.
- Fixed various issues related to child placement and multiplayer synchronization.
- Fixed issue where light sources from disconnected farmhands wouldn't get cleaned up.
- Fixed issue where animals in barns built by farmhands in multiplayer were unable to breed.
- Fixed issue where completing a Vault bundle wouldn't send a global chat message in multiplayer.
- Fixed issue where the Witch event would create a void egg for each logged-in player.
- Fixed issue where items shipped, minerals found, recipes cooked, fish caught, and artifacts found during a multiplayer session could be forgotten if a client disconnected before the end of the day.
- Fixed several bugs relating to Mummy behavior and multiplayer sync.
- Fixed crash after eating a Maki Roll while playing in French.
- Fixed Prehistoric Tibia and Amphibian Fossil not appearing in the forest (or anywhere) while playing in Spanish.
- Fixed Wild Plums listed as forage instead of fruit in non-English languages.
- Fixed sleep stamina recovery being based on the last player who went to bed (now tracked separately for each player).
- Fixed baby slimes in the mines destroying rocks on contact if a non-host player killed the big slime.
- Fixed various multiplayer data sync issues.
- Fixed time slowing for all players when the host is in the mine (no longer slows at all in multiplayer).
- Fixed missing tools in multiplayer not always being recovered.
- Fixed various issues related to pets in multiplayer.
- Fixed remote players not properly showing jump/jitter animations during emotes or horse mounting/dismounting.
- Fixed the host player seeing flashes or feeling controller rumbles from bombs in other locations.
- Fixed explosion flashes not showing up on farmhand machines.
- Fixed player getting stuck on the "Waiting for players" check after a festival if another player joined at the same time.
- Fixed Joja purchase form not reflecting upgrades bought by other players.
- Fixed issue where getting killed while paused in multiplayer could leave you in a perpetual getting-knocked-unconscious state; this now unpauses instead.
- Fixes for visual or cosmetic issues
- Items that come in various colors (like tulips) now show their proper color in the item received pop-up.
- The mouse cursor is now hidden in scenes that lock user input.
- The lighting in the Secret Woods now changes more consistently with the rest of the world as time passes through the day.
- Lit furniture placed on top of tables will now properly light upon nightfall.
- Fixed various visual map issues, including…
- various tile issues in the Mines and Skull Cavern;
- glow from certain lamps in the town interiors tilemap bleeding into adjacent tiles in the tilesheet;
- incorrect corner edge tile used inside the walls in mine level 6;
- incorrect grass tiling under the fence on the bottom of the mountain path to town, and missing tile on the tree near that location;
- incorrect tiles in the Flower Festival;
- a missing stone tile under the JojaMart sign in town;
- visual issue with the kitchen floor tile;
- visual bugs with the eyes of the statue in the secret woods;
- visual issues with hat mouse's house;
- artwork of the Bulletin Board in the Community Center not lining up with the walls around it;
- mismatched walls behind the plant and picture frame in the hallway between Alex and George and Evelyn's rooms;
- mismatched wall with the power outlet for George's TV;
- look of the carpet under Sam's bed;
- incorrect shadowing on some tiles in the mines on floor 7 and 14;
- Secret Woods statue eyes staying red after activation until the season changes or you reload the save.
- Fixed various text display issues, including…
- various typos;
- various line wrapping issues in dialogue boxes;
- line wrapping issue when leaving the feast of the winter star;
- line wrapping issue in tooltips for boots, rings, and melee weapons with long names;
- extra space at the bottom of tooltips for edible items that don't grant any health;
- sizing issues in carpenter menu for non-english languages;
- spacing issues in bulletin board request text;
- one of Haley's lines having a blank dialogue page;
- certain items with long names causing tooltips to word wrap incorrectly;
- stardrop message easter eggs incorrectly appending the favorite thing after the special text.
- Fixed various sprite issues, including…
- layering issues (e.g. when the farmer is facing upwards while using some tools, or bushes drawn over chests);
- character sprite coloration issues;
- some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs);
- Bouncer trying to face the player in some cases, resulting in an invalid sprite;
- Linus starting some days slightly clipped into a wall;
- Maru reverting to her plain clothes after her event in the clinic;
- Penny's hair missing some pixels when she's sitting on the bench in town;
- player hat rendered incorrectly in the inventory at night time;
- player with an item raised above their head rendering with hands lowered in some specific cases;
- player sprite rendered incorrectly after collapsing while in a bathing suit;
- player sprite facing upwards after interacting with a child or festival NPC from above;
- player 'wiggling nose' animation issue when casting or reeling in a fish;
- player eye color drawn incorrectly when reeling in a fish;
- player sprite flickering to invalid animation frame when tapping a movement key while aiming the fishing rod;
- kissing your spouse in multiplayer sometimes showing an incorrect idle frame (sometimes facing the wrong direction);
- various issues related to animations played as part of an NPC's daily schedule;
- the light halo overlay on outdoor lamps sorting incorrectly at some positions;
- health bar not fully consistent with stamina bar.
- Fixed Penny washing dishes too far from the sink.
- Fixed issue where rebinding keys would cause the game to display a blank options screen instead of properly prompting the player to press a key.
- Fixed switching toolbars causing incorrect animations to play in multiplayer.
- Fixed various issues related to the frogs that sometimes spawn on rainy days.
- Fixed ancient seed not visible in inventory.
- Fixed edible items that don't grant energy displaying the poisonous icon in tooltip.
- Fixed being able to click title menu buttons before they're visible.
- Fixed visual issues when swapping toolbars away or onto light sources.
- Fixed some dialogue boxes being positioned incorrectly.
- Fixed issue where hovering over the dialogue friendship jewel would show a friendship level tooltip, even if the jewel wasn't currently visible (e.g. when answering a question).
- Fixed visual seams appearing in Junimo Kart.
- Fixed visual bug in the character's health bar when their health is low.
- Fixed screen fading out twice when using Robin's building related functions.
- Fixed resizing the window below the minimum size causing black bars on screen.
- Fixed resizing the window or adjusting zoom resetting the scrollbar position on the options screen.
- Fixed social tab showing one gift given if you gave two gifts that week plus a birthday present.
- Fixed minor visual bug when switching between the "Host" and "Join" tabs in the co-op screen.
- Fixed non-centered text alignment in the header of Robin's build menu.
- Fixed the host player seeing light sources from Ghosts in the mines, even while not in the mines.
- Fixed purchasing stacks of player-sold items from Pierre not visibly reducing the stack available.
- Fixed lighting in the mine changed as soon as you start going down a ladder, instead of after loading the next level.
- Fixed screen briefly fading to black during Grandpa's evaluation.
- Fixed players sometimes getting stuck on a black screen during weddings.
- Fixed pulling the last piece of hay out of a hopper not making it display as empty.
- Fixed several issues with weather debris displaying incorrectly.
- Fixed issue where white or black customization colors would cause the HSV sliders to show invalid numbers upon using the Shrine of Illusion.
- Fixed visual issues with the cutscenes while riding the bus.
- Fixed issue where holding 'up' while taking the bus back from the desert would cause the camera to pan during the cutscene.
- Fixed trees planted in the desert showing their snow-covered sprites in winter.
- Fixed issue where player animations weren't properly looping during events.
- Fixed issue where Journey of the Prairie King showed -1 lives after losing all of your lives.
- Fixed issue in Robin's menu where the Deluxe Barn's description overlapped the materials list.
- Fixed minigames / cutscenes not always centered when the game is zoomed out.
- Fixed the order of recipes in the Collections menu and the kitchen stove menu not matching.
- Fixed weather debris clumped up after playing a minigame.
- Fixed alignment of several UI elements in Calico Jack minigame.
- Fixed falling leaves in the Secret Woods not showing their seasonal variants in fall.
- Fixed campfire lighting misaligned.
- Fixed map showing the player in the mines when they're in the Skull Cavern.
- Fixed menu backgrounds not shown in the Community Center bundles menu.
- Fixed the map's location label partly rendered off-screen in some cases.
- Fixed white borders sometimes drawn on pieces of debris/dropped items.
- Fixed mouse cursor not showing gift icon when gifting items to an NPC you're meeting for the first time.
- Fixed mouse cursor showing "talk to" when hovering over NPCs during non-interactable events.
- Fixed issue where harvesting from a crab pot while your inventory was full would result in multiple 'inventory full' messages without the red 'X'.
- Fixed crab pots positioned/rendered over tiles they should be being drawn behind.
- Fixed issue where opening a door would briefly show a ghost door.
- Fixed windows in barns, coops, and spouse rooms providing light on rainy days or when it's dark out.
- Fixed inconsistent particle effect when you right-click vs left-click to sell in the shop.
- Fixed digging up an artifact spot in the rain leaving a dry spot.
- Fixed hoeing in the desert when it's raining elsewhere leaving a wet spot.
- Fixed outdoor garden pots not showing watered sprite when it's raining.
- Fixed the health bar 'bleeding' at low health values if the health bar isn't currently being drawn or if the screen is currently fading.
- Fixed double cursor in the Stardew Valley Fair slingshot minigame, and disabled drawing of it when playing with controller.
- Other bug fixes
- All mine songs now show up in the Jukebox list.
- Fixed crash on startup if no audio output device is detected.
- Fixed resolution issues for some players.
- Fixed music not properly playing at the start of a new day.
- Fixed Junimos not behaving properly after completing the community center.
- Fixed issue where other players could affect the music that's playing in the mines.
- Fixed various bugs caused by simultaneous buffs and debuffs.
- Improved confusing error if certain game files are missing.
- Fixed issue where players wouldn't get museum achievements until the next time they donated something themselves.
- Fixed Master Angler achievement awarded before catching all fish.
- Fixed issue where the music in Leah's house didn't stop after leaving her house.
- Fixed issue where the wallpaper and flooring would shift rooms as you upgraded your house.
- Fixed skipping an event sometimes making the player wait on a black screen for a while.
- Fixed placing a bomb and leaving the screen before it explodes causing a buggy sound effect.
- Fixed placing a bomb that destroys weeds and leaving the area before the explosion happens still playing the weed destruction sounds.
- Fixed options menu being scrollable while a dropdown list is active.
- Fixed an issue where a female character's pants could have their color changed to black during a wedding ceremony.
- Fixed issue where you'd need to click twice to clear the dialogue that appeared after falling down a mineshaft.
- Fixed issue where hotkeys (like opening the inventory) triggered after sending a chat message.
- Fixed issue where dialogue couldn't be advanced using keyboard inputs.
- Fixed issue where the music would sometimes briefly play again after you had turned the volume down.
- Fixed issue where rebinding the menu key closed the options menu.
- Fixed Prairie King game over screen only accepting input every 1.5 seconds.
- Fixed Prairie King music overlapping if you use the zombie powerup multiple times in quick succession.
- Fixed mouse repositioned when clicking HUD zoom buttons, making it harder to zoom in/out multiple times.
- Fixed issue where loading a save would play the furnace and fireplace sounds.
- Fixed volume levels not properly applied when connecting to a game as a farmhand.
- Fixed rare crash or invisible grass caused by grass sizes becoming invalid.
1.3.36
Stardew Valley 1.3.36已於2019年1月24日發佈到beta頻道,並於2019年3月1日發佈。
- 變化
- 新增了法語,韓語,意大利語,匈牙利語和土耳其語支持
- 添加了一個新的Credits菜單來替換標題屏幕上的「 About」菜單,並刪除了/ credits chat命令。
- 在「內容」下刪除了不需要的圖塊文件。
- 在「內容/地圖」下刪除了已翻譯的地圖文件(已翻譯的磁貼紙現在會自動加載)。
- 居中的棚門。
- Bug修復
- 修復了無法在早上正確播放音樂的錯誤。
- 修復了向NPC送禮導致送禮動作快速連續兩次發生的錯誤。
- 修復了「凳子」的家具旋轉錯誤。
- 修復了Junimos在最終告別後不會消失的問題。
- Beta版本(1.3.35–1.3.36)
1.3.33
Stardew Valley 1.3.33 即將發佈, 於2018年12月18日發佈到beta channel
- 變化
- 有大量光源時的視覺效果更新(如 火把).
- 農場有大量動物時的視覺效果更新。
- 體力標誌更新.
- Bug修復
- 修復了當其他玩家使用工具然後開始向新方向移動時的多人視覺故障。
- 修復了多人遊戲中的「釣魚姿態」視覺故障。
1.3.32
Stardew Valley 1.3.32於2018年11月19日發佈。(版本1.3.29-1.3.32都發佈在Beta版頻道上,並包含在1.3.32中)。
- 變化
- 優化網絡性能。
- 增加了主機解除伺服器暫停的更多方法(按Esc,B,Back)。
- 添加了顯示聊天框的另一種方式(按控制器上的「右鍵」按鈕)。
- 增加了修改器的內部變化(應該對香草遊戲沒有影響)。
- Bug修復
- 修正了不能正確彈跳的泥塊。
- 修正項目-在加載文件後,手工創建的屬性為0,直到您再次手工製作某些內容。
- 修正了非英語模式下兔腳不影響分手場景的問題。
- 修正了多人遊戲中一些罕見的與工具相關的崩潰。
- 修正了使用炸彈時經常發生的與音頻有關的撞車問題.。
- 修正了祝尼魔把莊稼掉在地上而不是撿起來的問題。
- 修正了NPC穿過房門的問題。
- 修正了一些罕見的崩潰,可能發生時,連接到其他玩家的遊戲。
- 固定眼睛顏色重置為棕色後重新加載。
- 固定不能使用棒/彈弓在節日迷你遊戲。
- 修正了隱藏在子菜單後面的標題菜單後退按鈕。
- 修復了在冬日星盛宴收到禮物後無法移動的問題。
- 修正了當遊戲結束後存錢時的崩潰,增加了劉易斯的短褲到瑪妮的房子。
- 修正了當其他玩家在某些事件中觀看地圖時的崩潰。
- 固定「雙音」時,使用唱歌石。
- 修正了違反日內瓦公約的問題(通過在圖形中替換紅色十字)。
- 修正了遊戲暫停時未註冊的聊天框的點擊。
- 固定玩家有時走一條直線通過所有地形時,他們得到斷開。
- 固定的嬰兒有時會在不屬於父母的房子裏產卵。
- 修正了通宵活動取消或跳過婚禮活動的可能性。
- 修正了在另一個玩家移除了保鏢後,玩家試圖進入賭場時可能發生的去同步現象。
- 固定玩家能夠同時建造重疊的農場建築。
- 修正了只有一個玩家能夠得到黑暗護身符。
- 修正了不能將捐贈物品放置在博物館最下面兩排的問題。
- 固定農場主無法拿起他們在節日裏丟下的東西。
- 修正了帕姆的升級房屋內部事件沒有發生。
- 修正了由於與返回權杖同時觸發一個共享事件而引起的視覺故障。
- 固定軟鎖造成的錯誤能力使用匕首在事件中。
- 固定的玩家都收到相同的個人過夜事件在同一天(例如配偶問你是否想要一個孩子)。
- 固定試圖拆除異常斷開的農場工人的小屋,導致木屋被摧毀後,你離開建築物菜單。
- 固定農民被困在捕魚鑄造動畫後,拿起別人的棍子。
- 固定主機有時出現在共享事件中使用工具卡住。
- 修正了當你在凌晨2點以後播放「草原之王之旅」時的軟鎖。
- 修正了當你摧毀一間小屋時出現的漏斗狀的胸部蓋子。
- 修正了點唱機中重複的歌曲。
- 固定只有一個球員的輝光環在同一時間工作。
- 固定的農場工人不能看到彼此的包變化。
- 修正了使一些玩家在3-4個玩家場中與另外兩個玩家結婚的問題.。
- 固定玩家有時被卡在床上後,另一個玩家進入,然後回來了。
Beta版本(1.3.29–1.3.32) |
---|
|
1.3.28
星露谷物語 1.3.28於2018年8月10日發佈到Beta頻道,2018年8月14日發佈到主頻道。
- 修正了防止建築物被放置在門前會有一條小路/地磚的地方的錯誤。
- 修復了盧奧節和鎮上不播放的音樂。
- 修復了在雨天偶爾崩潰的客戶。
- 修復了沒有可用的網絡適配器時伺服器崩潰的問題。
- 修復了在搜索文件時顯示「沒有保存的遊戲」的加載菜單。
- 修復了當您在進入新位置的第一幀上與怪物發生碰撞時發生的崩潰。
- 修復了羅賓忘記了,如果農場工人不正常斷開連接,她將升級農場工人小屋的問題。
- 固定農場工人不能設置第二天的天氣與雨圖騰。
- 固定農場工人『游泳』在他們的船艙里,如果他們是斷了,而游泳在水療中心。
- 修復了農民臉上與游泳有關的視覺bug。
- 固定家具旋轉圖形故障。
- 修復了在遠程登錄到運行遊戲的計算機時嘗試複製邀請代碼時發生的崩潰。
- 修正了一個德語本地化問題,即『%農場』出現在文本中,而不是農場的名稱。
- 固定配偶NPC而不是親吻農民。
- 修改願望清單上所要求的各種內部更改。
1.3.27
星露谷物語 1.3.27 was released on 01 August 2018. (Versions 1.3.3–1.3.26 were only posted on the beta channel, and are included in 1.3.27.)
- 新內容
- Added multiplayer over GOG, Steam, or LAN. This includes chat with custom emotes, and new Cabin buildings.
- 增加了夜市活動.
- Added Community Upgrade to Carpenter's Shop.
- Added buildable shipping bins to Carpenter's Shop.
- Abigail在關係滿級後會出現在礦井20層。
- Jas, Linus, Pam, Vincent, and Willy有了新好感事件.
- 增加了新的事件,當玩家給予所有單身 男性和單身女性一束花bouquet.
- Added rare treasure chest rooms in Skull Cavern.
- Added new monsters in the Skull Cavern: Carbon Ghost, Iridium Bat, and Iridium Crab.
- Added Secret Notes and related quests.
- Added new items: Auto-Grabber, Cactus Seeds, Garden Pot, Wood Sign and Stone Sign, Solid Gold Lewis statue, Pearl, Wedding Ring, new paintings, and decorative items sold at shops and festivals throughout the year.
- Added Bear's Knowledge, Special Charm, Spring Onion Mastery.
- Added Statue Of Uncertainty to change professions.
- Added different stationery for letters from Sandy and the 法師.
- 可給馬戴帽子.
- 平衡性調整
- Increased purchase price of wood, stone, ores, and coal in the year 2+. The gold received for selling them is unchanged.
- Reduced price of Tub o' Flowers from 1000g to 250g, and recipe from 2000g to 1000g.
- Breaking small tree stumps now provides +1 foraging XP.
- 當玩家到達礦井底部時:
- Other changes
- 如果玩家到達了礦井底部,矮人會參加婚禮.
- 黃金南瓜現在是所有人都喜歡的禮物(原來是所有人都不喜歡的禮物)。
- Tweaked several seed packet sprites.
- Tweaked Mr. Qi dialogue portrait.
- You can now add Mayor Lewis' shorts to the Luau soup.
- You can now put Fire Quartz in the Furnace to produce Refined Quartz.
- 玩家現在可以在廚房的水槽裝填水壺。
- Fireplaces are now furniture, so you can move them around and buy different fireplaces.
- Fruit Trees cannot be planted on top of decorations in the Greenhouse border, or in the corners of the Greenhouse.
- 替換玩家菜單中金幣顯示的單位從"g" 為 "金" .
- 一些物品的中文名稱和描述發生了變化.
- Several Chinese item description changes:
描述變更 |
---|
魚餌,豆類火鍋,破損的CD,咖啡,銅錠,矮人小工具,荷包蛋,炒蘑菇,冰封晶球,晶球,金錠,銥錠,銥礦石,鐵錠,喬家可樂,大瓶羊奶,傳說之魚,岩漿晶球,礦工特供,萬象晶球,虞美人,生魚片,尾部骨骼,史萊姆孵化器,史萊姆魚,小型磁鐵戒指,向日葵種子,陷阱浮標,鬱金香,吸血戒指,無力的鮭魚,邪惡雕像,和蟲餌盒. |
- Bug fixes
- Fixed crops harvested with a scythe not giving XP.
- Fixed bee houses always giving wild honey when used on custom farms.
- Fixed seeds planted out of season disappearing.
- Fixed player collapse being cancelled when they open the journal.
- Fixed animal mood & happiness bugs.
- Fixed crystalarium item swap exploit.
- Fixed furniture being usable to complete bundles.
- Fixed some recipes allowing Milk, but not Large Milk.
- Fixed crash that occurred after 596 hours of gameplay.
- Fixed staircase being spawned on mine level 120 when a placed object is destroyed.
- Several grammar/spelling fixes.
- Fixed Wheat Seeds and Bok Choy Seeds descriptions in Brazilian-Portugese.
- Fixed spring sign on bathhouse in Chinese.
Beta Versions (1.3.0–1.3.27) |
---|
The above list shows changes compared to the previous 1.2.33 stable release. Here are the changes in individual beta builds:
|
1.2.33
星露谷物語1.2.33是2017年7月10日發佈的一個修復BUG的小補丁。
- 變化
- 修復linux和OSX構建使用單目錄內置內容而不是XNA構建的內容(這使得製作MOD更加困難)。
1.2.32
星露谷物語1.2.32是2017年7月10日發佈的一個修復BUG的小補丁。
- Bug修復
- 修復linux版本中損壞的符號連結導致安裝失敗的問題。
- 修復如果在使用退出標題後啟動新文件,可能會保存文件可能會被覆蓋的問題。
1.2.31
星露谷物語1.2.31是2017年7月7日發佈的一個小bug修復補丁。
- 變化
- 帽子的描述里現在增加了它們對應的成就。
- Bug修復
- 修復與使用老虎機有關的崩潰。
- 修復了一些可能會不必要的增加內存使用量的來源。
- 修正了手柄不能選擇對話框中某些選項的問題。
- 本地化修復
- 修復了加載屏幕上的「正在讀取…」消息,這個提示信息在一些語言中顯示不正確。
- English: 修復夏威夷宴會湯時候的語法錯誤。
- Portuguese:修復了萊納斯的0心事件中對話選項丟失問題。
- Portuguese: 修復截斷的「升級」標題。
- Russian: 為社交頁面上的(單身)文字添加了更多的空間。
1.2.30
星露谷物語1.2.30於2017年5月12日發佈。
- 變化
- 現在設置窗口模式首選項在所有存檔通用了。
- Bug修復
- 修復了遊戲在加載存檔時切換窗口模式時崩潰問題。
1.2.29
星露谷物語1.2.29於2017年5月02日發佈。(版本1.2.27-1.2.28僅發佈到Steam beta,並包含在1.2.29中。)
- Bug修復
- 修復加載存檔時的崩潰問題。
- 修復全屏模式下的崩潰問題。
- 修復由於擊殺怪物任務導致的保存過程中崩潰的問題
1.2.26
2017年4月24日,星露谷物語1.2.26 發佈,支持六種新語言。測試版於2017年2月7日發佈到Steam beta。
- 變化
- Bug修復
- 修復照明着色器在Mac和Linux上不覆蓋到整個屏幕的問題。
- 從「窗口無邊框」切換到「全屏」現在會直接進入全屏而不是窗口模式。
- 放置壁紙和地板時不再顯示一個隨機物品作為地塊放置指示
- 提高和保存配置相關代碼的穩定性。被修復之前這會導致不太常見的崩潰,並需要玩家刪除startup_preferences文件。
- 修復一個在沒有足夠空間時豬試圖採集松露所造成的崩潰。
- 修復了幾個罕見崩潰,這些崩潰在遊戲中隨時可能發生。
- 修復結婚事件中 'pronounce' 一詞的拼寫錯誤。
- 修復玩家因為跳過艾芙琳的事件而無法獲得餅乾的食譜的問題。
- 耕種等級現在可以影響在10級之前的作物產量
beta versions (1.2.0–1.2.25) |
---|
上面的列表顯示的是與上個穩定版本1.11相比的更改。以下是單個測試版本的更改:
|
1.11
Stardew Valley 1.11 was released 06 October 2016, with a beta posted to the Steam beta channel on 05 October 2016.
- 小變化
- Bug修復
- 銀河匕首價格已經糾正為35,000(以前是350,000)
- 糾正製品生產家的職業加成(從50%降低到40%)
- 季節改變突變蟲穴里無變化(和電池組在冬天無變化)
- 每天突變蟲穴現在補充一點
- 在突變蟲穴里的怪物現在一直都會處在突變狀態......保存並重新加載後無法再恢復成基礎的怪物
- 隕石不會再現在在大樹樁或圓石的土地上
- 你可以在右下角邊沿處的小陰影條里重新放置建築物
- 修復了一些農場地圖上的格子
- 修復了覓食物出現在樹樁下面的問題
- 可通過植物學家的職業加成找到銥星品質的大蔥
- 松露不會再出現在水裏
- 寵物不會再出現走到地窖樓梯下面的空間裏
- 如果草原王者大冒險里的boss在任意方向跑得太遠的話,它會變形回地圖中心。
- 雞舍的動物現在可以生產高品質的產品
- 還沒完全建造完成或還在建造中的水井將不能用於填滿你的噴壺
- 樹會導致遊戲開始一天比一天卡,所以將在地圖中不再擴散。這個新的補丁將很好的移除這些問題樹。
- 你現在應該能正確地看到最後的Joja動畫,即使當你轉換去Joja超市後完成社區中心。
- 覓食物將不再出現在難以到達的地方
- 修復了暴風雨使農場裏的物品跑到了當前地圖裏而不是農場裏
- 當你技能達到5至10時,但是還沒有睡覺,不顯示你的新職業「亡命之徒」
- 對bug的小幅度調整和修復
1.1
Stardew Valley 1.1 was released 03 October 2016, with a beta posted to the Steam beta branch on 29 September 2016.
- 現在在新建遊戲時將有5個新的農場地圖。基礎地圖就是當前農場地圖,其他地圖側重於不同的「技能」。每個地圖都有不同的特色:
- 河邊農場 - 地圖上會有大量的水...... 限制你的農場規模。看起來很漂亮。在農場裏釣魚實際上是可行的...... 事實上,玩家也可以在城鎮里釣到相同的魚。
- 森林農場 - 森林侵佔着土地,限制農場的面積。然而,在地圖的西邊有可再生的樹樁,還有一些季節性的可覓食物。而且,在農場裏會出現一種特殊的「雜草」,除掉時總會掉落混合種子。
- 山頂農場 - 很多峭壁...... 並在農場西南部有一個特殊的採礦區域,以及獨特的晶球礦石。
- 荒野農場 - 農場有大量的空間,在農場的西南角有個大湖看起來比標準農場更有趣,並在南邊和東邊綿延着一條峭壁。在這個地圖裏,晚上會有蝙蝠和魔像出沒。在這個地圖裏還有一種獨特的新怪物荒原魔像出沒。它的行為就像石魔,但會有不同的掉落物。它的受害水平取決於玩家的戰鬥等級。
- 每個地圖玩家房屋的室內裝飾也不同。
- 現在在新建遊戲時將有5個新的農場地圖。基礎地圖就是當前農場地圖,其他地圖側重於不同的「技能」。每個地圖都有不同的特色:
- Farm
- 離婚
- 玩家現在可以去村長家中填寫表格與配偶離婚。
- 離婚後,配偶會搬出農舍回歸自己婚前的生活,但會把孩子留下來。
- 離婚後,前配偶與玩家的好感度會減少,並且擁有特別的「拒絕」對話。
- 可以使用女巫小屋的記憶之黑暗神龕將會抹去前配偶的記憶,讓一切看上去像是這個婚姻從未存在過。
- 新的內容
- 可以在下水道的科羅布斯那裏用2,000,000g買到回程魔杖。這是就像是返回農場的永恆圖騰。你可以在任何時候用它返回農場。
- 玩家可以釣到兩種新的魚:史萊姆魚(突變蟲穴)和虛空鮭魚 (巫婆沼澤).
- 在女巫小屋新建築物里有三個新的神龕:
- 解鎖新的法師的農場建築後將有2個新的任務(完成社區中心或Joja超市的目標之後)。
- 蜂蜜可以通過小桶做成蜂蜜酒。
- 酒和奶酪可以通過木桶提高物品的品質。
- 虛空蛋可以做成虛空蛋黃醬。
- 目錄 - 木匠的商店售賣的昂貴家具,可以直接在家裏購買牆紙和地板。
- 家具目錄 - 可以羅賓那買到。像目錄一樣,可以放置在農場裏,玩家可以通過它購買家具。
- 新的家具 - 錨、竹蓆、乘船口、盆景樹、粗麻布地毯、蠟燭燈、雕刻窗口、天花板旗幟、裝飾燈籠、地上電視、掛盾、祝尼魔毛絨、LED燈串、金屬窗、礦工的冠、怪物環、怪物地毯、航海地毯、華麗燈、華麗窗口、舷窗、小型松樹、小巧水晶、樹柱、木刻毛毯、世界地圖。
- 當你獲得一把銀河之劍後便可以在馬龍購買銀河之劍、銀河匕首和銀河之錘。
- 小變化
- 玩家因為過度勞累而暈倒或不幸死亡後會受到一些新信息。有時玩家死後會從哈維的診所里醒來。
- 奇怪的小麵包有了新價格和新配料。
- 結婚後給其他村民送生日禮物,你的配偶不再吃醋。
- 玩家可以在升級過後的房子中給小門廳加牆紙。
- 打敗草原王者大冒險後,玩家可以保留自己現有的級別和金幣重新進入遊戲選擇難度更高的模式。
- 博物館里添加了2本新的「丟失的書」。
- 玩家可以從20個顏色中選擇一個來給自己的寶箱上色。
- NPC如今對不同品質的禮物有不同的反應,但僅限於「喜歡」和「最愛」。
- 玩家可以在羅賓的建築菜單內移動農場的建築位置。
- 科羅布斯開始售賣虛空蛋。
- 史萊姆球現在有幾率會掉落石化史萊姆。
- 暫停時,時間由黑色變為灰色再變為黑色。
- 增加一個圖像符號,更「清晰」的展示堆疊的數字。
- 製作小桶時不再需要粘土。
- 玩家又可以在溫室內部的地板上種植果樹了。
- 在觸發謝恩的8點愛心事件後,玩家在瑪妮的牧場購買雞時,有1/4的幾率是藍色的。不過除了顏色以外,藍色的雞和普通雞沒有區別。
- 向日葵種子不僅在秋季可以播種,在夏季也可以種植。
- 平衡改動
- 修復
1.07a
Stardew Valley 1.07a was released on 29 July 2016.
- 變化
- 與主機版Mac OSX和Linux的兼容性。
1.07
Stardew Valley 1.07 was released 04 April 2016, with a beta posted to the Steam beta channel on 31 March 2016.
- 遊戲內容
- 現在在節日期間與配偶對話會有特殊內容(大部分的時間),而不是平時的一些對話。
- 月光水母起舞時配偶將站在你旁邊
- 婚後對話......當你與某人結婚後,與配偶的父母/親屬的對話內容會有輕微的改變。
- 如果你和山姆、塞巴斯蒂安或阿比蓋爾結婚的話,他們現在會在星期五的時候去星之果實餐吧。
- 配偶雨天不會離開,除非他們必須去工作。
- 果樹所產生的產品品質將隨時間推移而越來越高(一年升級到金星品質)。
- 收穫果樹現在是通過搖晃果樹使水果掉落
- 雷擊現在對果樹會有特殊的影響
- 閃電更有可能擊中樹和農作物,但避雷針將能更好的攔截雷擊(如果它們不是已經攔截過一個閃電的話)。
- 炭窯生產煤炭的木材從20個下降到10個
- 當好感度達到最高時將不再降低
- 添加一個收益菜單的金幣計數器
- 如果在礦井死亡的話會有小懲罰:會減少5000g的金幣,速度會降低,不會失去戒指和銀河之劍。
- 你現在可以在草原王者大冒險內使用指定的活動鑰匙
- 在草原王者大冒險里你現在可以在地圖邊沿取回能量和硬幣
- 現在在你給可結婚對象送花之前他們的最後兩顆心會一直為灰色
- 威利現在喜歡大多數魚的菜餚
- 冒險家公會現在將在你完成入門的任務後解鎖(你仍然會獲得免費的獎勵)
- 硬件鼠標光標選項
- Bug修復
1.06
Stardew Valley 1.06 was released 20 March 2016.
- 變化
- 所有配偶添加獨特的對話
- 配偶現在會在星期一離開家
- 大多數動物的產品價值增加
- 冬青樹現在是有毒的
- 失蹤的項目問題不會再發生
- 修復小bug/語法錯誤/圖形錯誤
1.051b
Stardew Valley 1.051b was released 17 March 2016.
- 變化
- 修復物品消失的問題(物品仍然可以破壞農場裏的殘骸)
- 小桶製作現在需要橡樹樹脂
- 蜂房製作現在需要楓糖漿
- 墨西哥薄餅的價格從75g降到50g
- 鸚鵡螺殼(古物)改名為鸚鵡螺化石
1.051
Stardew Valley 1.051 was released 12 March 2016.
- 變化
- 修復奇怪的矩形照明問題
- 地板現在可以用炸彈拆除
- 你按下「菜單」鍵(Esc或E)退出時需要按是/否確認
- 如果沒有其他運行計劃,可以在是/否的確認界面按Y鍵選擇「是」。
- 你可以使用手柄上的觸發鍵打開社區中心菜單
- 小修復
- 更多的秘密
1.05
Stardew Valley 1.05 was released 09 March 2016, with a beta posted to the Steam beta channel on 04 March 2016.
- 遊戲附加物/變化
- Bug修復
- 修復莉亞的日常安排
- 配偶不會在工作時卡在公共汽車的區域
- 升級農舍的時候地板不會再混亂
- 修復更高級的NPC末端行為
- 「秘密的」NPC在你發現他們之前不再出現在日曆上
- 法式田螺、海鮮雜燴湯等給予正確的釣魚buff
- 你現在真的不能通過門衛
- 你將不會在試圖上公共汽車時被卡住
- 修復樹會看不見的問題
- 死花不會再影響蜂蜜
- 你現在可以在花舞節時與你的配偶跳舞
- 在steam平台運行的遊戲將能正確的暫停
- 修復不活躍的窗口仍然有反應的問題
- 修復在皮埃爾的雜貨店裏的肥料價格
- 修復哥布林問題
- 你現在可以按數字鍵(1、2、3等)在工具欄選擇工具
- 鐵礦石點不能再被刪除,只能破壞。
- 狗不會再坐在箱子上......
- 配偶很少會跑到黑暗的洞裏
- 命名你的孩子時將不會再出問題
- 修復食譜消耗材料過多的問題
- 修復在某些場景中,某些對話選項是已經選過的。
- 修復一些小bug和排版錯誤
1.04
Stardew Valley 1.04 was released 01 March 2016.
- 遊戲附加物/變化
- Bug修復
- 修復騎着馬時使用劍的問題
- 修復用電筒照明時的問題
- 修復石圍欄會產生碎片的問題
- 配偶去城鎮的路上不會再被卡住
- 在溫室里種子現在將生成正確的農作物
- 秘密禮物交換現在將正確工作
- 現在所有的稻草人將在烏鴉威脅活動時給予報告
- 門衛現在真的無法通過
- 樹不會在雕像前面一直生長
- 威利的魚店不再計算水
- 流星將不再出現再池塘或建築物里
- 如果一個物體一直在你的下面,防止你移動,那就右擊去移開它。
- 水手和引誘大師職業現在將能正確的工作
- 輕擊炸彈現在將能正常破壞
- 修復洗澡時頭髮不一致的問題
- 修復各種物品重疊的問題
- 虞美人籽松糕現在實際上看起來像杯狀小松糕
- 你死後任務物品將不再消失
- 你不會再將任務物品送錯人了
- 骷髏洞穴任務將不會在完成之前收到目前的日記條目
1.03
Stardew Valley 1.03 was released 28 February 2016.
- 遊戲添加物/變化
- Bug修復
1.02
Stardew Valley 1.02 was released 27 February 2016.
- Changes
- If you never received your pet, you will now have another opportunity.
- When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning.
- The game now properly saves on level-up nights.
- Eating skill food and then going to bed on a level-up night works properly now.
- Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck.
- Player character should now walk correctly while in a cutscene after drinking coffee.
- Removed an item duplication exploit.
- Forage items should no longer spawn in the woods above the beach.
- Fixed Crab Pot problem (again).
- Fixed exploding armchair bug.
- Relaxing in the spa with your menu up no longer restores energy.
- Removed Leah's doppelganger.
- Debris should no longer spawn in the pathway between farm & forest.
- Fixed disappearing tapper problem.
- Fixed a few minor graphics problems & dialogue typos.
- Other minor issues (spoilers).
- Tools being upgraded no longer erroneously considered "missing".
- Clay duplication bug fixed.
- Pet cutscene won't refer to the "cat" as a "dog" anymore.
- Leah's 10-heart event fixed.
- Pepper Popper recipe now requires cheese.
1.01
Stardew Valley 1.01 was released 26 February 2016.
- Changes
- Fixed random crash when going to sleep after getting your pet.
- Sound effect volume now properly applied on load.
- 'Error item' should no longer appear for sale in the Saloon.
- Z key is now bind-able.
- No longer possible to exit the Community Center menus while holding an item.
- Finding your first artifact from a geode no longer destroys remaining held geodes.
- Mature wild crops no longer disappear on day of load.
- Crab pots can now be placed and removed without issue.
- Fixed crash when inspecting chests in the mines.
- You can no longer place chests in the mines.
- Tree seeds no longer incorrectly show a "Wrong Season" message.
- Fixed some map issues.
1.0
星露谷物語1.0於2016年2月26日發佈。 Stardew Valley 1.0 was on 26 February 2016.