「旅行货车」修訂間的差異

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 货车出售的商品由游戏ID(XPath: <code>/SaveGame/uniqueIDForThisGame</code>)和游戏的时间决定(XPath: <code>/SaveGame/stats/DaysPlayed</code>).
 
 货车出售的商品由游戏ID(XPath: <code>/SaveGame/uniqueIDForThisGame</code>)和游戏的时间决定(XPath: <code>/SaveGame/stats/DaysPlayed</code>).
  
For each item slot, a random integer (''num'') in the range [2,790) is chosen. ''num'' is then incremented and wrapped to the range [0,790) until there exists an item that satisfies all of the following conditions:
+
每一个物品位置会被分配到一个[2,790) 区间的随机整数(''num'') ''num'' 随后被放大到[0,790) 区间,直到有满足下面所有条件的物品存在:
* ID is equal to ''num'';
+
* ID 等于''num''
* not blacklisted; (see the [[Talk:Travelling_Cart|Talk]] page for a list of "blacklisted" items)
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* 不在黑名单上;( [[Talk:Travelling_Cart|Talk]] 页面中黑名单物品列表)
* has a category;
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* 属于一个分类;
* price greater than 0;
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* 价格大于0;
* not named "Weeds";
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* 名称不是 " 杂草"
* type is not "Quest", "Minerals", or "Arch".
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* 类型不是 " 任务", " 矿石", 或者 "Arch"
  
The unit price is determined by the larger of 2 random integers in the ranges of [1,11)*100 and [3,6)*base_price. The stack size has a 90% chance to be 1, and 10% chance to be 5.
+
商品单价是两个区间分别为[1,11)*100 and [3,6)* 基础价格的随机整数中的较大者。每件商品有90% 的几率为1件,10% 的几率为5件。
  
Note that some items have a higher chance to appear in the standard stock, because after the random integer is chosen, it is incremented until it is equal to a valid object number.
+
有一些物品会有较高的几率出现在普通商品中,因为生成的随机整数会被不断放大,直到等于一个有效的对象号码。
  
For the furniture slot, a random integer (''num'') in the range [0,1613) is chosen until it there exists a furniture that has ''num'' as its ID and is not blacklisted. The unit price is determined by a random integer in the range of [1,11)*250.
+
对于家具商品的槽位,一个区间为[0,1613)的随机整数(''num'') 会被不断生成,直到存在一件''num'' 等于ID,并且不在黑名单上的家具为止。物品单价是一个区间为[1,11)*250 的随机整数。
  
 
==历史==
 
==历史==

於 2018年4月3日 (二) 10:53 的修訂

Robin building.png
“我這裡還有很多事情需要處理。”
— 羅賓

不完整的翻譯

本文或部分尚未完全翻譯成中文。 歡迎您通過編輯幫助其建設。
最後編輯Alagonis於2018-04-03 10:53:31.

Template:Location 旅行貨車是由貨車搭成的商店,由一個戴眼鏡的豬拖著。如果你和豬互動,它只會向你哼哧。它會在周五和周日出現在蘋果酒森林北部偏西處。

商人會出售數量有限的隨機物品(1或5個),有時能買到非當季的商品, 這可以幫助完成收集包

貨車商品的價格會在一個區間內波動。相同的物品有可能以不同的價格在一天內多次上架。價格通常很高,但也可能會有一些物品的售價低於其正常價格。

出售的商品包括10個物品和一件家具。可能還有一個額外的「特別商品」出售。


特殊商品

請注意,咖啡豆稀有種子也可能在任何季節以普通商品銷售(1.26%的機率出現)。

商品 單價 季節 說明
Rare Seed.png 稀有種子 data-sort-value="1000">Gold.png1,000金 Spring.png 春季 / Summer.png 夏季 100%機率出現
10%機率有5個; 90%機率有1個
Rarecrow 4.png 珍奇烏鴉(8-4) data-sort-value="4000">Gold.png4,000金 Fall.png 秋季 / Winter.png 冬季 40%機率出現
Coffee Bean.png 咖啡豆 data-sort-value="2500">Gold.png2,500金 全部 25%機率出現

普通商品

種子&肥料

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農作物& 覓食

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食物

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工匠物品&動物製品

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魚&海邊覓食

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漁具

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加工產品、怪物掉落&其他

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家具

椅子&沙發

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桌子

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其他家具

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掛畫&裝飾品

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裝飾植物

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Mechanics

貨車出售的商品由遊戲ID(XPath: /SaveGame/uniqueIDForThisGame)和遊戲的時間決定(XPath: /SaveGame/stats/DaysPlayed).

每一個物品位置會被分配到一個[2,790) 區間的隨機整數(num)。num隨後被放大到[0,790)區間,直到有滿足下面所有條件的物品存在:

  • ID等於num
  • 不在黑名單上;(見Talk 頁面中黑名單物品列表)
  • 屬於一個分類;
  • 價格大於0;
  • 名稱不是 "雜草";
  • 類型不是 "任務", "礦石", 或者 "Arch"。

商品單價是兩個區間分別為[1,11)*100 and [3,6)*基礎價格的隨機整數中的較大者。每件商品有90%的機率為1件,10%的機率為5件。

有一些物品會有較高的機率出現在普通商品中,因為生成的隨機整數會被不斷放大,直到等於一個有效的對象號碼。

對於家具商品的槽位,一個區間為[0,1613)的隨機整數(num)會被不斷生成,直到存在一件num等於ID,並且不在黑名單上的家具為止。物品單價是一個區間為[1,11)*250的隨機整數。

歷史