第1行: |
第1行: |
− | {{翻译}}
| |
| {{Infobox | | {{Infobox |
− | |image = Weeds Composite.png | + | |eng = Weeds Composite |
− | |location = [[The Farm]] • [[Pelican Town]] • [[Cindersap Forest]] • [[The Mines]] • [[Railroad]] • [[Mutant Bug Lair]] | + | |location = [[ 农场]] • [[ 鹈鹕镇]] • [[ 煤矿森林]] • [[ 矿井]] • [[ 铁路]] • [[ 突变虫穴]] • [[姜岛]] |
− | |season = [[Summer]], [[Spring]], [[Fall]] | + | |season = {{Season|Spring}} • {{Season|Summer}} • {{Season|Fall}} |
− | |edibility = Inedible | + | |edibility = -300 |
| |sellprice = Cannot be sold | | |sellprice = Cannot be sold |
| |quality = false | | |quality = false |
| }} | | }} |
− | '''杂草''' are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], [[Hoes|Hoe]], or [[Weapons#Sword|Sword]], or blown up by a [[Crafting#Bombs|bomb]]. If a weed does not drop fiber, there is a 5% chance it will drop [[Mixed Seeds]]. | + | '''杂草''' 是一种野生植物,会随机生成并向周围八格生长。当用[[ 镰刀]] 、[[ 斧头]] 、[[ 十字镐]] 、[[ 锄头]] 、[[ 武器#匕首| 匕首]] 、[[ 武器# 剑| 剑]] 或者[[ 炸弹]]破坏杂草时,有50%的概率掉落一个[[纤维]] 。如果没有掉落纤维,则有5% 的概率掉落[[ 混合种子]]<ref name="cutweed"/>。 |
| | | |
− | There's also a 0.001% chance to find a [[Living Hat]] when cutting weeds.
| + | 使用[[锻造#战斗的附魔|附魔]]有“干草”属性的近战[[武器]]破坏杂草时,另有50%概率获得[[纤维]],33% 概率获得[[ 干草]] 。 |
| | | |
− | ==Spawning and spread==
| + | 清除杂草的时候还有0.001%的几率掉落一顶[[File:Living Hat.png|24px]][[ 活的帽子]] 。 |
− | Weeds don't spawn above-ground in [[Winter]], but in any other season will appear randomly on [[The Farm|the farm]] and in [[The Mines|the mines]]. This is most common when the season changes, but may occur later in the season. They also spawn in specific areas of [[Pelican Town]] and [[Cindersap Forest]] at the start of the game, and each [[Spring]] 1st. Weeds don't spawn on tiles that are already occupied by buildings, equipment, fences, or closed gates.
| |
| | | |
− | If weeds aren't cleared, they may multiply and spread. Weeds may spread to a tile occupied by a [[Crafting#Decor|floor or path]], which will destroy the path tile.
| + | 地表以上的杂草都会在[[ 冬季]] 消失。 |
| | | |
− | Any weeds above ground disappear in [[Winter]].
| + | ==生成和传播== |
| + | 单个的杂草会随机在[[ 农场]] 上和[[姜岛#岛屿西部|姜岛西部]]的任何可耕种地块上生成。在农场上,杂草只在每个季节([[冬季]]除外)的第一天生成<ref name="farmday"/>;在姜岛上,杂草只在[[周循环#星期一|星期一]]生成<ref name="islandday"/>。如果农场上有[[黄金时钟]],则这两处地点中不会再生成杂草。 |
| | | |
− | ==Special Weed==
| + | 除了上述地点之外,游戏中的其他地方也会生成杂草,且不受黄金时钟制约。[[ 鹈鹕镇]]、[[煤矿森林]]、[[铁路]]中的特定位置会在每年[[春季]] 第一天生成大量杂草。[[ 突变虫穴]] 和[[ 姜岛#岛屿东部| 姜岛丛林]]中的杂草会每天刷新,但数量有限。[[矿井]] 里的杂草随着矿井刷新而刷新。 |
− | The weed shown below, which can only be found on the [[Farm Maps|Forest and Four Corners maps]], will always drop 1 [[Mixed Seeds]] when cut.
| |
− | [[File:WeedsMixedSeeds.png|thumb|left|Special Weed<br />(Spring, Summer, Fall)]]{{Clear}} | |
| | | |
− | ==Trivia== | + | 如果杂草没有被清除,它们会逐渐扩散到临近的地块中<ref name="spawndebris"/>。杂草每天都会扩散,但在雨天、[[夏季]]或每个季节的第一天,扩散速度会更快。新长出的杂草可能会占据玩家原本放置物品的地块,导致物品被摧毁。但[[打造#围栏|栅栏]]和[[宝箱]]不会被杂草摧毁。如果有物品被杂草摧毁了,第二天早上玩家醒来时,屏幕左下角会弹出一条提示,但它不会说明被杂草摧毁的具体物品。 |
− | There's an unimplemented quest in the game code to destroy all weeds in Pelican Town.
| |
| | | |
− | ==History==
| + | 如果杂草生成在[[ 果树]] 周围,便会阻碍果树的生长。如果杂草阻碍了果树生长,左下角也会弹出一条提示,但它不会说明是那棵树无法生长。 |
− | {{history|1.4|Added [[Living Hat]] to drop pool. Removed bug that caused a weeds item to spawn when breaking a [[Mushroom Tree]] seed. Weeds (and other debris) now spawn in [[Cindersap Forest]] & [[Pelican Town]] each Spring 1st.}}
| |
| | | |
− | [[Category:Foraging]] | + | 各种[[打造#围栏|栅栏]]、[[宝箱]]、[[草|草丛]]、农场建筑和[[树]]都可以防止杂草的传播。但[[打造#装饰|地板、小径]]或开垦的地块都'''不能'''阻挡杂草传播。 |
| + | |
| + | ==特殊杂草== |
| + | 下方所示的特殊杂草,只会在[[农场地图|森林农场和四角农场]]的西侧大量生成。每破坏一个特殊杂草会掉落一个[[混合种子]]。 |
| + | [[File:WeedsMixedSeeds.png|thumb|left|特殊杂草<br />(春季、夏季和秋季)]]{{Clear}} |
| + | |
| + | ==趣闻== |
| + | *游戏代码中有一个未实装的任务,要求玩家清除[[鹈鹕镇]]中所有的杂草。 |
| + | *破坏杂草时,偶尔会显示杂草中跳出一只青蛙,不过这只是动画效果,没有实际作用。 |
| + | |
| + | ==参考== |
| + | <references> |
| + | <ref name="cutweed">参见<samp>StardewValley.Object::cutWeed</samp></ref> |
| + | <ref name="farmday">参见<samp>StardewValley.Farm::DayUpdate</samp></ref> |
| + | <ref name="islandday">参见<samp>StardewValley.IslandWest::DayUpdate</samp></ref> |
| + | <ref name="spawndebris">参见<samp>StardewValley.GameLocation::spawnWeedsAndStones</samp></ref> |
| + | </references> |
| + | |
| + | ==历史== |
| + | {{History|1.4|现可掉落[[活的帽子]]。移除了破坏[[蘑菇树]]种子时会产生杂草的BUG。[[鹈鹕镇]]和[[煤矿森林]]中的杂草、碎石、树枝等杂物会在每年春季第一天重新生成。}} |
| + | |
| + | [[Category: 采集]] |
| | | |
| [[de:Unkraut]] | | [[de:Unkraut]] |
| + | [[en:Weeds]] |
| [[es:Hierbajos]] | | [[es:Hierbajos]] |
| [[fr:Mauvaises herbes]] | | [[fr:Mauvaises herbes]] |
第41行: |
第58行: |
| [[ru:Сорняки]] | | [[ru:Сорняки]] |
| [[tr:Yabani Otlar]] | | [[tr:Yabani Otlar]] |
− | [[zh:杂草]]
| |