“随机事件”的版本间的差异

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 玩家睡觉时会出现一些随机事件。
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{{翻译}}
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 玩家睡觉时会出现一些''' 随机事件'''
  
== 机制==
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== 农场事件==
 
 如果次日是玩家的婚礼,即使满足判定的条件,以下随机事件也不会被触发。
 
 如果次日是玩家的婚礼,即使满足判定的条件,以下随机事件也不会被触发。
  
== 陨石==
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===无事发生===
[[File:meteorite 2.png|thumb]]
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No event happens on the night before a wedding, or if another event is selected below but does nothing.
[[农场]]夜晚可能坠下陨石。与此同时,会发出独特的音效。早晨玩家会收到以下通知:
 
{{Quote|夜间传来一道爆炸声……}}
 
  
这颗陨石需要[[十字镐|金镐]]或更高级的镐才可以打破。 打破可以得到6个[[ 铱矿石]], 6个[[ 石头]]和2个[[矿物#晶球|晶球]].
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===地震===
{{Quote|看起来很坚固……也许需要非常锋利的十字锄才能敲开它?}}
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An earthquake on the 3rd day of [[Summer]] Year 1 unlocks the [[railroad]] area.
  
陨石不会自己消失。
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===收集包完成===
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An event is shown for completing a [[Community Center]] or [[Joja Community Development Form|Joja]] bundle.
  
==农作物仙子==
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===农作物仙子===
 
[[File:fairy.png|thumb|仙子出现。]]
 
[[File:fairy.png|thumb|仙子出现。]]
 
 在随机的夜晚(冬天除外),农作物仙子有1%的机会於清晨之前出现。如果没有下雨,该事件会选择100个随机地形特征;其中至少有一个必须是非野生种子的作物,并且没有完全长成。如果是下雨天或没有发现庄稼,该事件就不做任何事情。庄稼仙子会使所选庄稼周围5x5区域内的所有庄稼完全长成,所以它们就可以收获了。农作物仙子虽然会作用在枯萎作物上,但并不会让已经枯萎作物起死回生。当农作物仙子不会对季节种子施法,但范围内有季节种子时,仍然会被催熟。
 
 在随机的夜晚(冬天除外),农作物仙子有1%的机会於清晨之前出现。如果没有下雨,该事件会选择100个随机地形特征;其中至少有一个必须是非野生种子的作物,并且没有完全长成。如果是下雨天或没有发现庄稼,该事件就不做任何事情。庄稼仙子会使所选庄稼周围5x5区域内的所有庄稼完全长成,所以它们就可以收获了。农作物仙子虽然会作用在枯萎作物上,但并不会让已经枯萎作物起死回生。当农作物仙子不会对季节种子施法,但范围内有季节种子时,仍然会被催熟。
  
==女巫==
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Except in winter, there's a 1% chance of the fairy event being chosen. If it's not raining, the event chooses 100 random terrain features; at least one of those must be a crop that's not from [[Crafting#Seeds|Wild Seeds]] and not fully-grown. If it's raining or no crop was found, the event does nothing.
女巫会在一个随机的玩家睡眠事件出现在[[ 农场]]
 
  
===鸡舍===
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The crop fairy fully grows all crops in a 5x5 area around the selected crop, so they're ready to harvest. Although the center crop can't be from [[Crafting#Seeds|Wild Seeds]], one of the surrounding crops can be; in that case, they'll all produce the same item chosen at random.
如果她飞过你的[[ 鸡舍]], 她会在早上留下一个[[虚空蛋]]。只有在鸡舍至少升级一次并且鸡舍动物未满时此事件才会发生。 孵化[[虚空蛋]]可以得到一只[[虚空鸡]]。
 
  
如已完成100%进度,女巫也可能会被金色女巫替代,并会留下一只[[ 金蛋]]
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[[File:fairy.png|thumb|none|The crop fairy visiting at night.]]
  
[[File:RandomEventsTheWitchCoop.gif]]
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===女巫===
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There's a 1% chance of the witch event being chosen. The event randomly chooses one [[coop]] (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), or one [[Slime Hutch]] (each with a 50% chance if it contains at least one [[Slimes|slime]] or other NPC, and has no [[Wicked Statue]]). If a Coop or a Slime Hutch wasn't selected, the event does nothing.
  
===史莱姆屋===
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The witch flies over the selected building.
 如果女巫飞过[[史莱姆屋]],她会把所有的[[史莱姆(怪物)|史莱姆]] 变成[[史莱姆(怪物)#变化|黑色史莱姆]]。在史莱姆农场中放一个[[邪恶雕像]]可以阻止此事件发生。
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*如果她飞过你的[[鸡舍]], 她会在早上留下一个[[虚空蛋]]。孵化虚空蛋可以得到一只[[虚空鸡]]。
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**如已完成100%进度,女巫也可能会被金色女巫替代,并会留下一只[[金蛋]]。可以得到一只[[金鸡]]。
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* 如果女巫飞过[[史莱姆屋]],她会把所有的[[史莱姆(怪物)|史莱姆]] 变成[[史莱姆(怪物)#变化|黑色史莱姆]]。
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** 在史莱姆农场中放一个[[邪恶雕像]]可以阻止此事件发生。
  
[[File:RandomEventsTheWitchSlimeHutch.gif]]
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游戏的后期玩家可以通过完成[[ 任务#剧情任务|哥布林的问题]] 这一个任务解锁[[女巫小屋]]。但女巫本人从未在此处出现。
  
游戏 后期 玩家 以通 过完成[[ 任务#剧情任务| 哥布林 问题]] 这一 任务解锁[[ 女巫小屋]]
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===陨石===
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[[File:meteorite 2.png|thumb]]
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[[农场]]夜晚可能坠下陨石。与此同时,会发出独特 音效。早晨 玩家 会收到 知:
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{{Quote|夜间传来一道爆炸声……}}
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这颗陨石需要[[ 十字镐| 金镐]]或更高级 镐才可以打破。 打破可以得到6个[[铱矿石]], 6个[[石头]]和2 个[[ 矿物#晶球|晶球]].
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{{Quote|看起来很坚固……也许需要非常锋利的十字锄才能敲开它?}}
  
==奇怪的胶囊==
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陨石不会自己消失。
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===奇怪的胶囊===
 
 奇怪的胶囊'''是一种装饰性[[家具]],触发[[随机事件#奇怪的胶囊|奇怪的胶囊随机事件]]时会获得,可以被捡起并放置在任何地方。
 
 奇怪的胶囊'''是一种装饰性[[家具]],触发[[随机事件#奇怪的胶囊|奇怪的胶囊随机事件]]时会获得,可以被捡起并放置在任何地方。
  
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 该随机事件每个存档只能触发一次,且不会在触发在[[姜岛]]的农场里。但玩家在姜岛的农舍睡觉时,也有可能触发在鹈鹕镇的农场里。
 
 该随机事件每个存档只能触发一次,且不会在触发在[[姜岛]]的农场里。但玩家在姜岛的农舍睡觉时,也有可能触发在鹈鹕镇的农场里。
  
==石猫头鹰==
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===石猫头鹰===
 
 每晚有0.5%的概率判断石猫头鹰事件的触发条件。进行判断时,系统会随机选择玩家农场上的1块地,如果这块地是空置的且允许放置物品,便会触发石猫头鹰的事件。
 
 每晚有0.5%的概率判断石猫头鹰事件的触发条件。进行判断时,系统会随机选择玩家农场上的1块地,如果这块地是空置的且允许放置物品,便会触发石猫头鹰的事件。
  
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[[File:Stone Owl Random.png]]
 
[[File:Stone Owl Random.png]]
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==个人事件==
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If no farm event was selected from the above list (regardless of whether the event did something), the game chooses from one of these events instead.
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===孩子出生或领养送达===
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:''另见:[[孩子]]''
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This event is chosen if the player agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event.  The child appears in the farmhouse crib the next day.
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'''Bug:''' if another event is selected above, the child is never born or delivered.
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===配偶提出生孩子===
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If married to an NPC:
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: This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the [[Farmhouse|nursery upgrade]], have not [[Carpenter's_Shop#House_Renovations|removed the crib]], aren't already having a child, and have no children or one child at the toddler age.
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: The player's spouse asks them if they want a child. If agreed to, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
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If married to another player:
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: This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]], and doesn't already have two children.
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: One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
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In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info.
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===农场动物出生===
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:''另见:[[动物#动物的生育|动物]]''
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There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', ''e.g.,'' 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (''e.g.,'' it's a baby or pregnancy is disabled for that animal), the event does nothing.
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The selected farm animal in the barn gives birth. A message is shown asking the player to name them.
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===野生动物袭击===
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:''另见:[[动物#野生动物袭击|动物]]''
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This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', ''e.g.,'' 100% for one building and 50% for two).
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A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
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[[File:AnimalAttackDialogue.png|thumb|none|150px|Animal info shown after an attack.]]
  
 
==参见==
 
==参见==

2023年2月20日 (一) 18:18的版本

Robin building.png
“我这里还有很多事情需要处理。”
— 罗宾

不完整的翻译

本文或部分尚未完全翻译成中文。 欢迎您通过编辑帮助其建设。
最后编辑Welladay于2023-02-20 18:18:24.

玩家睡觉时会出现一些随机事件

农场事件

如果次日是玩家的婚礼,即使满足判定的条件,以下随机事件也不会被触发。

无事发生

No event happens on the night before a wedding, or if another event is selected below but does nothing.

地震

An earthquake on the 3rd day of Summer Year 1 unlocks the railroad area.

收集包完成

An event is shown for completing a Community Center or Joja bundle.

农作物仙子

仙子出现。

在随机的夜晚(冬天除外),农作物仙子有1%的机会於清晨之前出现。如果没有下雨,该事件会选择100个随机地形特征;其中至少有一个必须是非野生种子的作物,并且没有完全长成。如果是下雨天或没有发现庄稼,该事件就不做任何事情。庄稼仙子会使所选庄稼周围5x5区域内的所有庄稼完全长成,所以它们就可以收获了。农作物仙子虽然会作用在枯萎作物上,但并不会让已经枯萎作物起死回生。当农作物仙子不会对季节种子施法,但范围内有季节种子时,仍然会被催熟。

Except in winter, there's a 1% chance of the fairy event being chosen. If it's not raining, the event chooses 100 random terrain features; at least one of those must be a crop that's not from Wild Seeds and not fully-grown. If it's raining or no crop was found, the event does nothing.

The crop fairy fully grows all crops in a 5x5 area around the selected crop, so they're ready to harvest. Although the center crop can't be from Wild Seeds, one of the surrounding crops can be; in that case, they'll all produce the same item chosen at random.

The crop fairy visiting at night.

女巫

There's a 1% chance of the witch event being chosen. The event randomly chooses one coop (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), or one Slime Hutch (each with a 50% chance if it contains at least one slime or other NPC, and has no Wicked Statue). If a Coop or a Slime Hutch wasn't selected, the event does nothing.

The witch flies over the selected building.

游戏的后期玩家可以通过完成哥布林的问题这一个任务解锁女巫小屋。但女巫本人从未在此处出现。

陨石

Meteorite 2.png

农场夜晚可能坠下陨石。与此同时,会发出独特的音效。早晨玩家会收到以下通知:

“夜间传来一道爆炸声……”

这颗陨石需要金镐或更高级的镐才可以打破。 打破可以得到6个铱矿石, 6个石头和2个晶球.

“看起来很坚固……也许需要非常锋利的十字锄才能敲开它?”

陨石不会自己消失。

奇怪的胶囊

奇怪的胶囊是一种装饰性家具,触发奇怪的胶囊随机事件时会获得,可以被捡起并放置在任何地方。

在游戏的第一年之后,每晚有0.8%的概率判断奇怪的胶囊事件的触发条件。进行判断时,系统会随机选择玩家农场上的1块地,如果这块地是空置的且允许放置物品,便会触发该事件[1]。触发时,夜里会播放一段UFO飞过的音效,随后胶囊会在选定的地块上生成。

放置在地上约3天之后,奇怪的胶囊会破损,变成空置的胶囊。奇怪的胶囊计时机制与设备机器一致,因此仙尘对奇怪的胶囊也有效。破损后,玩家有1%的概率在天黑后触发游戏内的一个彩蛋,可以在鹈鹕镇上看到黑色生物的影子。

目前发现有五个位置,第一个位置是巴士站前往鹈鹕镇后,下面的树旁边。第二个位置是海莉家下面的树附近。第三个位置是前往沙滩的桥右手边,一个不能达到的位置。第四个位置在罗宾家进入城镇后,路口左边的栅栏里面。第五个位置在公交车站,黑影从公交车跑向隧道方向。可以通过反复切换地图来触发这个彩蛋。

刚刚捡起时的奇怪的胶囊
放置大约3天后的空置胶囊
小镇黑影

该随机事件每个存档只能触发一次,且不会在触发在姜岛的农场里。但玩家在姜岛的农舍睡觉时,也有可能触发在鹈鹕镇的农场里。

石猫头鹰

每晚有0.5%的概率判断石猫头鹰事件的触发条件。进行判断时,系统会随机选择玩家农场上的1块地,如果这块地是空置的且允许放置物品,便会触发石猫头鹰的事件。

触发该事件时,会先播放一段猫头鹰的叫声,随后系统选择的地块上便会出现一个石猫头鹰。

玩家可以获得多个石猫头鹰。

注意,该石猫头鹰与夜市出售的石猫头鹰不同。

Stone Owl Random.png

个人事件

If no farm event was selected from the above list (regardless of whether the event did something), the game chooses from one of these events instead.

孩子出生或领养送达

另见:孩子

This event is chosen if the player agreed to have a child 14 days ago in the spouse asks for a child event. The child appears in the farmhouse crib the next day.

Bug: if another event is selected above, the child is never born or delivered.

配偶提出生孩子

If married to an NPC:

This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the nursery upgrade, have not removed the crib, aren't already having a child, and have no children or one child at the toddler age.
The player's spouse asks them if they want a child. If agreed to, the child is born or delivered after 14 days.

If married to another player:

This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the nursery upgrade, and doesn't already have two children.
One player is randomly chosen to propose having children; if both players accept, the child is born or delivered after 14 days.

In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See Marriage, Children, and Multiplayer#Marriage for more info.

农场动物出生

另见:动物

There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded Barn that isn't full (each with a chance equal to 0.55% * number of animals inside, e.g., 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g., it's a baby or pregnancy is disabled for that animal), the event does nothing.

The selected farm animal in the barn gives birth. A message is shown asking the player to name them.

野生动物袭击

另见:动物

This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one barn or coop whose door is closed with some animals outdoors (each with a chance equal to 1 / number of buildings, e.g., 100% for one building and 50% for two).

A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.

Animal info shown after an attack.

参见

版本历史

  • 1.5:修复了奇怪的胶囊和石猫头鹰事件相关代码的错误[2],降低了触发这两个随机事件的条件,加入了有关彩蛋
  • 1.5.3:现在每个存档中只会生成一次奇怪的胶囊了。降低了石猫头鹰的触发几率,润饰了石猫头鹰的贴图。

参考资料

  1. 查看游戏代码中的SoundInTheNightEvent::SetUp部分。
  2. ConcernedApe在推特上的回复:“1.5版本修改了触发条件...因为代码错误,以前版本的游戏里几乎不可能出现该随机事件。”