草原王者大冒險

出自Stardew Valley Wiki
於 2019年8月10日 (六) 00:36 由 Music0Kirby對話 | 貢獻 所做的修訂
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JOPK logo ZH.png
Robin building.png
“我這裏還有很多事情需要處理。”
— 羅賓

不完整的翻譯

本文或部分尚未完全翻譯成中文。 歡迎您通過編輯幫助其建設。
最後編輯Music0Kirby於2019-08-10 00:36:17.

草原王者大冒險 是一個SmashTV風格的迷你遊戲,可以在The Stardrop Saloon的街機上遊玩. 通關遊戲將為您提供一個街機可以放入您的房子,讓您也可以在那裏玩遊戲。阿比蓋爾也擁有遊戲的主機版本,一旦你提升了友誼級別(2心),她將在事件中與你一起玩。遊戲的隨機元素不受運氣的影響。

Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.

Gameplay Mechanics

Journey of the Prairie King is a top-down shooter, resembling 清版射擊遊戲 games such as Smash TV. WASD moves the character and shoots. The player can move and shoot diagonally by combining two keys (e.g. W and A together move up and left diagonally).

You start off with four lives (shown as "x3" in the upper left), and your character is instantly killed if he is touched by an enemy or projectile. Losing your last life (when the counter changes from "x0" to "x-1") results in a Game Over. In each level, a timer bar counts down at the top of the screen while waves of enemies appear from the edges of the screen and move towards you. Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area.

Enemies will sometimes drop powerups, coins and extra lives upon being killed. You can hold one powerup at a time, stored in a slot in the top-left, and you can activate this powerup at any time by pressing Space. If you pick up another powerup while holding onto one, the new powerup is consumed immediately. Powerups last only for a short time.

Each stage ends in a boss fight, where the boss has a large amount of health and shoots bullets at you.

Items Dropped by Enemies

Image Name Description
JOPKCoin1.png 1 Coin 增加你的硬幣數量 1。
JOPKCoin5.png 5 Coin 增加你的硬幣數量 5, 非常稀有。
JOPK Life.png 額外生命 你的總生命值加一。
JOPK Coffee.png 咖啡 增加你的移動速率。
JOPK MachineGun.png 重機槍 大幅增加開火速率。
JOPK Nuke.png 核彈 瞬間摧毀所有屏幕上的敵人。被這種方式殺死的敵人不會掉落物品。
JOPK Shotgun.png 霰彈槍 你可以一次對開火方向呈錐狀射出三枚子彈。稍微降低開火速率。
JOPK SmokeBomb.png 煙霧彈 將你的角色傳送至屏幕上隨機地點並賦予潛行。角色潛行時,敵人會站立不動並且頭上出現問號。敵人會持續生成,聚集在生成地點。
JOPK Star.png 治安官徽章 增加開火速率,增加移動速率,並使你呈錐狀射擊。有效地將機槍、霰彈槍和咖啡組合成一個方便且致命的pickup。但開火速率及移動速率略低於咖啡/機槍。在靴子和槍升到滿級的情況下,這個物品的加成極小。
JOPK Tombstone.png Tombstone 一道閃電擊中你的角色,在一定時間內將你轉變成殭屍。你獲得移動速率並且能以接觸擊殺敵人,敵人會逃離你,播放一段音樂,這個形態持續到音樂結束。你仍可以像往常一樣在這個形態下射擊。(注: 這個強化不會使你免疫頭目的子彈。)
JOPK Wheel.png 輪子 你可以一次對8個方向射出子彈。

Upgrades

A Vendor appears after you complete certain levels and will present you with three upgrades that you can purchase with coins dropped by enemies (see above). You can only purchase one item per visit, and the items in each slot are always presented in the same order, requiring you to purchase the first item in that slot before the next one is shown in a later level, etc. (For example, you must first purchase both boots upgrades before you can purchase an extra life from the first slot.)

The Vendor appears at the end of every second level: 1-2, 1-4, 2-1, 2-3, 3-1 and 3-3.

Vendor Slot Image Name Purchase Price Description
1 JOPK Boots1.png Boots data-sort-value="8">JOPKCoin1.png8 Upgrades movement speed.
JOPK Boots2.png data-sort-value="20">JOPKCoin1.png20
JOPK Life.png Extra Life data-sort-value="10">JOPKCoin1.png10 Get an Extra Life. Can be purchased again at the next vendor.
2 JOPK Gun1.png Gun data-sort-value="10">JOPKCoin1.png10 Increases shooting speed.
JOPK Gun2.png data-sort-value="20">JOPKCoin1.png20
JOPK Gun3.png data-sort-value="30">JOPKCoin1.png30
JOPK Gun4.png Super-Gun data-sort-value="99">JOPKCoin1.png99 You will get the Shotgun spread permanently without the fire-rate debuff. Will also be shown as a 4th icon on the left, on top of the other 3.
JOPK Star.png Sheriff Badge data-sort-value="10">JOPKCoin1.png10 Get a Sheriff Badge. Can be purchased again at the next vendor.
3 JOPK Ammo1.png Ammo data-sort-value="15">JOPKCoin1.png15 Increases bullet damage to 2 / 3 / 4. Bullets gain penetration, such that if a bullet destroys an enemy with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet.
JOPK Ammo2.png data-sort-value="30">JOPKCoin1.png30
JOPK Ammo3.png data-sort-value="45">JOPKCoin1.png45
JOPK Star.png Sheriff Badge data-sort-value="10">JOPKCoin1.png10 Get a Sheriff Badge. Can be purchased again at the next vendor.

Enemies

Image Name HP Description Appears in
Baddy1.gif Orc 1 The weakest enemy. Walks slowly towards the player, often spawning in large numbers. Stage 1 (areas 1-4)
Baddy7.gif Spikeball 2 while active, 6 while deployed Enters the area, walks to a random location, and deploys into an armored spikeball. While they can kill the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement. If time has run out and the only remaining enemies are spikeballs, they will die in one hit. Stage 1 (areas 2-4)
Baddy3.gif Ogre 3 Moves slowly, but soaks up damage. Destroys spikeballs on contact. Stage 1 (areas 3-4), Stage 2 (areas 1-3)
Baddy6.gif Mushroom 2 Moves quickly, running as fast as a player without speed upgrades. Stage 2 (areas 1-3)
Baddy2.gif Pixie 1 The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player. Can also fly over obstacles. Stage 2 (areas 1-3)
Baddy4.gif Mummy 6 Moves slowly and soaks up a lot of damage. Spawns in large hordes. Stage 3 (areas 1-3)
Baddy5.gif Imp 3 A flying enemy that can spawn anywhere on the perimeter, seeking the player. Can fly over obstacles and is not distracted by the Bear or deterred by the Tombstone powerup. Stage 3 (areas 1-3)

Friendlies

Image Name HP Description Appears in
Baddy8.gif Bear Distracts enemies, drawing them towards it and killing them on impact. Does not harm the player and cannot be killed by the player. Disappears after it has fully crossed the screen.

If you are nice enough to them, they might carry you on a parade float upon your victory against a boss.

Random

Bosses

Image Name HP Description Appears in
Boss1.gif Cowboy Both fights with the cowboy take place in open fields with little cover. The player and cowboy are separated by a ravine/river, which can only be crossed with a lucky smoke bomb. Although the cowboy can take quite a few bullets, you can still only take one before dying, requiring proficient evasion. The cowboy will run out of cover and shoot a volley of bullets upwards (sometimes matching your movements) before retreating back to cover. He often pauses behind cover, and sometimes outside of cover, allowing you to get some easy shots in. Upon dying, the boss drops an extra life, a bridge appears crossing the river, and a pickup appears allowing you to travel to the next stage. Stage 1 (area 5), Stage 2 (area 4)
Boss3.gif Fector Fector is the final boss and is significantly more difficult than the Cowboy. You can move anywhere on the screen in this stage, but Fector also moves around freely and can fire directly at you, as well as firing in eight directions (as with the Wheel powerup). As his health decreases, he starts summoning enemies to attack you and shield himself. Beating Fector finishes the Journey of the Prairie King game. Stage 3 (area 4)

Levels

Screenshots of each level
Stage Area 1 Area 2 Area 3 Area 4 Boss
Stage 1 - Prairie JOPK Level 1 1.png JOPK Level 1 2.png JOPK Level 1 3.png JOPK Level 1 4.png JOPK Level 1 5.png
Stage 2 - Forest JOPK Level 2 1.png JOPK Level 2 2.png JOPK Level 2 3.png - JOPK Level 2 4.png
Stage 3 - Graveyard JOPK Level 3 1.png JOPK Level 3 2.png JOPK Level 3 3.png - JOPK Level 3 4.png

Hard Mode

As of version 1.1, once you have beaten Journey of the Prairie King, you have the option to start over in a harder mode. You keep all of your upgrades and coins from before, but lives reset to the default "x3". Enemies spawn in greater numbers, some of them move faster, and they each have at least one extra hit point. Additionally, Imps now attack you in every level except boss stages, and extra lives drop far less often.

Trivia

  • Once the player finds enough lost books, a book will be available in the northern end of the library that reads,

    "Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"

  • There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to The Saloon.
  • Having both the wheel and shotgun powerup at the same time will result in you shooting a wheel of shotgun rounds (24 directions), which usually shreds everything in sight very quickly.
  • Zoom level also influences the portion of screen the arcade game takes up. Be sure to check this setting before playing.
  • The title of the game is most likely a reference to the River King games (a series of fishing RPGs made by Natsume, who also made the Harvest Moon series), specifically the Game Boy title released in the US as Legend of the River King.

History

  • 1.0:Introduced.
  • 1.1:After beating the game, the player can play in Hard Mode.