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删除299字节 、 2024年1月29日 (星期一)
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:* 修复了[[比目鱼]]在俄语中的显示名称与[[大比目鱼]]相同的问题。
 
:* 修复了[[比目鱼]]在俄语中的显示名称与[[大比目鱼]]相同的问题。
 
:* 修复了[[艾芙琳]]拙劣的电影后对话。
 
:* 修复了[[艾芙琳]]拙劣的电影后对话。
:* Fixed the direction of the fold on the Gi clothing items.
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:* 修复了 Gi 服装的折叠方向。
 
:* 修复了 [[茶苗]] 不能放置在农场的一些地格中的问题.
 
:* 修复了 [[茶苗]] 不能放置在农场的一些地格中的问题.
:* Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
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:* 修复了在与当前已断开游戏连接的另一位农民接触时查看日历时发生的崩溃。
:* Fixed problem where you could soft-lock a shop menu in an edge case scenario.
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:* 修复了在边缘情况下可能软锁定商店菜单的问题。
    
; 关于手柄的问题修复:
 
; 关于手柄的问题修复:
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:** Fixed some inconsistencies with cursor placement when item stowing is on.
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:** 修复了开启物品存放时光标位置不一致的问题。
:** Fixed an issue where using the trigger buttons to swap pages in the Junimo Bundle menu while holding an item would cause it to be lost.
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:** 修复了当持有物品时,使用触发按钮在 "Junimo Bundle "菜单中切换页面会导致物品丢失。
:** Fixed an issue in the quest log where if you moved the cursor right from the "back" button when viewing a quest description on the second or higher page of the quest log, the cursor would move to an invalid position.
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:** 修复了查看任务日志第二页或更高页的任务描述时,如果从 " 返回 " 按钮向右移动光标,则光标会移动到无效位置。
:** Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
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:** 在控制器上的选项屏幕中高亮显示下拉菜单选项时,现在会锁定下拉按钮,不再遮挡文本。
:** When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled.
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:** 当提出对话问题时,在控制器模式下,无论是否启用了控制器风格菜单选项,现在都会默认选择第一个可选选项。
:* Corrected the fix for the [[星露谷展览会]] festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
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修正了在某些游戏后条件已解锁的情况下,[[星露谷展览会]] 节日的宠物动物园区域出现错误的问题。
:* Added a graceful fail state to the function that gets a [[婚姻#婚礼|婚礼]] for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
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:* 在获取当天[[婚姻#婚礼|婚礼]] 的函数中添加了优美的失败状态,以防农民列表中出现完全无效的农民 ID (可能来自被移除的小屋)。
:* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
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:* 由于跳过战斗技能等级而错过了最大生命值和工艺配方增加的玩家,现在可以在等级加载时获得。
:* Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
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:* 未完成的等级提升现在会在应用时从角色中移除,而不是在晚上结束时一次性移除。这将确保在等级提升过程中断开连接/ 崩溃的角色现在可以在下次连接时重新应用等级提升。
:* Adjusted the requirements to be able to respec a skill at the [[下水道#不确定雕像|不确定雕像]] to allow users who have "missed levels" to reclaim their missed perks levels using it.
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调整了在[[下水道#不确定雕像|不确定雕像]] 中对技能进行重置的要求,以便让 " 错过等级 " 的用户可以使用该技能重新获得他们错过的津贴等级。
:* Potential fix for switching over to the [[镰刀]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
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潜在修复在使用棍棒猛击重复怪癖后切换到 [[镰刀]] ,导致下一个使用的工具将玩家软锁定在原地的问题。
 
:* 更正了多处笔误。
 
:* 更正了多处笔误。
 
:* 修复了游戏中位置不存在后进入会导致游戏软锁的bug,适用于未升级模组的情况
 
:* 修复了游戏中位置不存在后进入会导致游戏软锁的bug,适用于未升级模组的情况
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