针对性鱼饵

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Sizau讨论 | 贡献2024年6月24日 (一) 18:02的版本 →‎影响 大量的机翻影响理解,回退到英语原文。请阅读Help:编辑入门#翻译。poor translation, please AVOID using online translators for large portions of text.
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Rotten Plant.png  剧透提醒  Rotten Plant 2.png

以下内容可能涉及到星露谷物语 1.6 版本的更新。如果想避免剧透,请谨慎阅读。

针对性鱼饵
Pink Bait.png
增加钓到(鱼的名字)的几率。
信息
来源 鱼饵制造机鱼店
能量 不可食用
售出价格 0.1 × 的价值
打造
处理设备 Bait Maker.png 鱼饵制造机
处理用时 Time Icon.png ≤10分钟
所需材料 任何 (1)
产出 5-10 个针对性鱼饵

针对性鱼饵是一种特殊类型的鱼饵,它可以增加钓上某种特定鱼类的概率,前提是该鱼可以在此时间段、此天气和此季节在该区域被钓到。 它与鱼饵一样可以减少50%等待鱼上钩的时间。[1]

鱼饵制造机放入任何鱼都可以产出5-10个(鱼的名字)鱼饵。鱼饵会在游戏内时间行进到下个10分钟时打造完成。玩家每天还可以从鱼店购买8-12个当季部分鱼类的针对性鱼饵,其价格是此种鱼饵价值的两倍(0.2x的价值)。

Robin building.png
“我这里还有很多事情需要处理。”
— 罗宾

不完整的翻译

本文或部分尚未完全翻译成中文。 欢迎您通过编辑帮助其建设。
最后编辑Sizau于2024-06-24 18:02:35.

影响

When using targeted bait, the Locational Chance[2] and Spawn Rate for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.[3] These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.[4] If it reaches the end of the list a second time, the player will hook 垃圾.[5]

注意

  • Some fish, such as the 传说鱼类, 传说鱼类二代, and 钓鱼潜艇 ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
  • The 传说鱼类 and 传说鱼类二代 have earlier Precedence[6] than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
  • 矿井 fish, other than 鬼鱼, do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for 石鱼, 9% for 冰柱鱼, and 8% for 岩浆鳗鱼.[7]
  • 虾虎鱼 is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.[8]

蟹笼

Targeted Bait also works with 蟹笼, provided the player does not have the Mariner profession. Its effect depends on the base chance of the targeted fish, which is the chance to hook the fish provided all of the fish listed earlier in Data\Fish.xnb wasn't selected first. Specifically:[9]

  • 龙虾出现的概率为原有的四倍。
  • 螃蟹牡蛎出现的概率为原有的三倍。
  • 其他蟹笼鱼类出现的概率为原有的两倍。

Targeted Bait has no effect if the player has the Mariner profession.[9]

Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in saltwater) without the Mariner profession:

图片 名称 %龙虾鱼饵 %螃蟹鱼饵 %牡蛎鱼饵 %蛤鱼饵 %虾鱼饵 %鸟蛤鱼饵 %蚌鱼饵
Lobster.png
龙虾 18.0% 4.5% 4.5% 4.5% 4.5% 4.5% 4.5%
Crab.png
螃蟹 7.2% 25.7% 8.6% 8.6% 8.6% 8.6% 8.6%
Oyster.png
牡蛎 9.7% 9.0% 34.6% 11.5% 11.5% 11.5% 11.5%
Clam.png
8.3% 7.6% 6.3% 29.4% 9.8% 9.8% 9.8%
Shrimp.png
9.4% 8.6% 7.2% 7.2% 22.2% 11.1% 11.1%
Cockle.png
鸟蛤 11.2% 10.4% 8.6% 8.6% 10.0% 26.7% 13.3%
Mussel.png
9.2% 8.5% 7.1% 7.1% 8.2% 6.2% 21.8%
Trash (item).png
垃圾 27.0% 25.7% 23.1% 23.1% 25.2% 21.6% 19.3%

Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in freshwater) without the Mariner profession:

图片 名称 %蜗牛鱼饵 %小龙虾鱼饵 %玉黍螺鱼饵
Snail.png
蜗牛 45.0% 22.5% 22.5%
Crayfish.png
小龙虾 15.8% 47.3% 23.6%
Periwinkle.png
玉黍螺 16.1% 11.1% 43.9%
Trash (item).png
垃圾 23.2% 19.1% 10.0%

鱼店出售

鱼店每日会随机售出8-12个某一类型的针对性鱼饵,其单价是此种鱼饵价值的两倍。威利卖的鱼饵种类取决于季节。以下是威利在不同季节会出售的针对性鱼饵的表格。

季节 可能出售的针对性鱼饵
Spring.png 春季 鳀鱼鱼饵,沙丁鱼鱼饵,鲷鱼鱼饵,大嘴鲈鱼鱼饵,小嘴鲈鱼鱼饵,鲶鱼鱼饵,鳗鱼鱼饵,比目鱼鱼饵,石鱼鱼饵
Summer.png 夏季 河豚鱼饵,金枪鱼鱼饵,沙丁鱼鱼饵,鲷鱼鱼饵,大嘴鲈鱼鱼饵,虹鳟鱼鱼饵,狗鱼鱼饵,红鲻鱼鱼饵,章鱼鱼饵,大海参鱼饵,比目鱼鱼饵,鲟鱼鱼饵,麻哈脂鲤鱼饵,罗非鱼鱼饵,冰柱鱼鱼饵
Fall.png 秋季 鳀鱼鱼饵,沙丁鱼鱼饵,鲷鱼鱼饵,大嘴鲈鱼鱼饵,小嘴鲈鱼鱼饵,鲑鱼鱼饵,章鱼鱼饵,鲶鱼鱼饵,鳗鱼鱼饵,午夜鲤鱼鱼饵,罗非鱼鱼饵,青花鱼鱼饵,岩浆鳗鱼鱼饵
Winter.png 冬季 金枪鱼鱼饵,沙丁鱼鱼饵,鲷鱼鱼饵,大嘴鲈鱼鱼饵,大眼鱼鱼饵,河鲈鱼饵,鲶鱼鱼饵,狗鱼鱼饵,红鲻鱼鱼饵,鱿鱼鱼饵,大海参鱼饵,午夜鲤鱼鱼饵,鲟鱼鱼饵,青花鱼鱼饵,蛇齿单线鱼鱼饵,石鱼鱼饵,冰柱鱼鱼饵,岩浆鳗鱼鱼饵

使用

条件:训练用鱼竿竹鱼竿不能使用鱼饵。只有玻璃纤维鱼竿铱金鱼竿高级铱金鱼竿可以使用鱼饵。

每次抛竿都会消耗一块鱼饵。鱼饵用光时,游戏会弹出一个通知提醒“你已经用掉了最后一块鱼饵”。

键鼠

若要把鱼饵放进鱼竿里,打开背包,鼠标点击鱼饵(Left-Click.png 左键或 Right-Click.png 右键,取决于你要放置多少鱼饵),然后 Right-Click.png 右键鱼竿。

若要移除鱼饵,Right-Click.png 右键鱼竿。

手柄

在 Xbox 手柄上,按 360 A.png 选取一组鱼饵(或按 360 X.png 选取单个鱼饵),然后按 360 X.png 放在鱼竿上。

在 PS4 手柄上, 按 PS4 Cross.png 选取一组鱼饵(或按 PS4 Square.png 选取单个鱼饵),然后按 PS4 Square.png 放在鱼竿上。

在 Nintendo Switch 手柄上,打开背包,按 Switch A.png 选取一组鱼饵(或按 Switch Y.png 选取单个鱼饵),然后按 Switch Y.png 放在鱼竿上。

按手柄上的 PS4 Cross.png(NS 上是 Switch Y.png)来移除鱼饵。

移动端

对于移动版,若要把鱼饵放进鱼竿里,打开背包并将鱼饵拖到鱼竿上即可。

收集包

不用于任何收集包.

送礼

村民的反应

讨厌 Abigail Icon.png 阿比盖尔Alex Icon.png 亚历克斯Caroline Icon.png 卡洛琳Clint Icon.png 克林特Demetrius Icon.png 德米特里厄斯Dwarf Icon.png 矮人Elliott Icon.png 艾利欧特Emily Icon.png 艾米丽Evelyn Icon.png 艾芙琳George Icon.png 乔治Gus Icon.png 格斯Haley Icon.png 海莉Harvey Icon.png 哈维Jas Icon.png 贾斯Jodi Icon.png 乔迪Kent Icon.png 肯特Krobus Icon.png 科罗布斯Leah Icon.png 莉亚Leo Icon.png 雷欧Lewis Icon.png 刘易斯Linus Icon.png 莱纳斯Marnie Icon.png 玛妮Maru Icon.png 玛鲁Pam Icon.png 潘姆Penny Icon.png 潘妮Pierre Icon.png 皮埃尔Robin Icon.png 罗宾Sam Icon.png 山姆Sandy Icon.png 桑迪Sebastian Icon.png 塞巴斯蒂安Shane Icon.png 谢恩Vincent Icon.png 文森特Willy Icon.png 威利Wizard Icon.png 法师

任务

不用于任何任务

参考

  1. See FishingRod::calculateTimeUntilFishingBite in the game code.
  2. See SpawnFishData::GetChance in the game code. The multiplier is applied after all modifiers except Luck, most notably applying after any Curiosity Lure buff, by far the most common modifier to Location chance.
  3. See GameLocation::GetGenericFishRequirements in the game code. The 1.66x multiplier is applied after fishing zone, fishing level, and curiosity lure modifiers, and the 0.9 cap.
  4. See GameLocation::GetFishFromLocationData in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.
  5. Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.
  6. See Data/Locations.xnb in the game files for Precedence values.
  7. See MineShaft::GetFish in the game code.
  8. See Data/Locations.xnb in the game files.
  9. 9.0 9.1 See CrabPot::DayUpdate in the game code.

历史

  • 1.6:加入游戏。
  • 1.6.3:修复了1.6更新中的一个错误,此错误导致其他类型的鱼饵使用时等同于没有目标鱼类的针对性鱼饵,这使得钓到垃圾的概率上升。