針對性魚餌

於 2024年5月7日 (二) 09:52 由 阿千討論 | 貢獻 所做的修訂
Robin building.png
“我這裡還有很多事情需要處理。”
— 羅賓

不完整的翻譯

本文或部分尚未完全翻譯成中文。 歡迎您通過編輯幫助其建設。
最後編輯阿千於2024-05-07 09:52:53.

針對性魚餌
Pink Bait.png
增加釣到(魚的名字)的機率。
信息
來源 魚餌製造機魚店
能量 不可食用
售出價格 0.1 × 的價值

針對性魚餌是一種特殊類型的魚餌,它可以增加釣上某種特定魚類的概率,前提是該魚可以在此時間段、此天氣和此季節在該區域被釣到。 它與魚餌一樣可以減少50%等待魚上鉤的時間。[1]

魚餌製造機放入任何魚都可以產生5-10個(魚的名字)魚餌。每天玩家還可以從魚店購買8-12個當季部分魚類的針對性魚餌,其價格是此種魚餌價值的兩倍。(0.2x的價值)。

使用針對性魚餌時, 對目標魚的Locational Chance[2]Spawn Rate 在應用其他類似的加成之後都乘以1.66,.[3] 這些概率的上限為1, 因此在大部分情況下 Locational Chance 的調整不會產生任何影響,因為大多數魚的Location Chance為1. 然而,Spawn Rate 通常上限為0.9, 所以假設本應為其他魚上鉤時,這個調整可以保證針對性的魚通過檢查。 此外, 從該區域的可能捕獲列表中進行選擇時, 遊戲將查看前三個項目是否通過了生成率和基於位置的檢查. 如果目標魚在其中, 則目標魚上鉤. 否則,第三個項目將會上鉤, 無論它是什麼. 如果遊戲在三個物品都通過兩次檢查之前,就已經到達了可能捕獲列表的末尾,它將循環回到列表的開頭並再次檢查每個項目。[4] 如果第二次到達列表末尾,則玩家將釣上 垃圾.[5] 針對性魚餌對 蟹籠同樣有作用. Its effect depends on the chance of the targeted fish.[6] Specifically:

  • 龍蝦 chance is quadrupled.
  • , 螃蟹, and 牡蠣 chances are tripled.
  • All other Crab Pot fish chances are doubled.

Notes

  • Some fish, such as the 傳說魚類, 傳說魚類二代, and 釣魚潛艇 ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
  • The 傳說魚類 and 傳說魚類二代 have earlier Precedence[7] than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
  • 礦井 fish, other than 鬼魚, do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for 石魚, 9% for 冰柱魚, and 8% for 岩漿鰻魚.[8]
  • 蝦虎魚 is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.[9]

使用

條件:訓練用魚竿竹魚竿不能使用魚餌。只有玻璃纖維魚竿銥金魚竿高級銥金魚竿可以使用魚餌。

每次拋竿都會消耗一塊魚餌。魚餌用光時,遊戲會彈出一個通知提醒「你已經用掉了最後一塊魚餌」。

鍵鼠

若要把魚餌放進魚竿里,打開背包,滑鼠點擊魚餌(  左鍵或   右鍵,取決於你要放置多少魚餌),然後   右鍵魚竿。

若要移除魚餌,  右鍵魚竿。

手柄

在 Xbox 手柄上,按   選取一組魚餌(或按   選取單個魚餌),然後按   放在魚竿上。

在 PS4 手柄上, 按   選取一組魚餌(或按   選取單個魚餌),然後按   放在魚竿上。

在 Nintendo Switch 手柄上,打開背包,按   選取一組魚餌(或按   選取單個魚餌),然後按   放在魚竿上。

按手柄上的  (NS 上是  )來移除魚餌。

移動端

對於移動版,若要把魚餌放進魚竿里,打開背包並將魚餌拖到魚竿上即可。

收集包

不用於任何收集包.

送禮

村民的反應

討厭   阿比蓋爾  亞歷克斯  卡洛琳  克林特  德米特里厄斯  矮人  艾利歐特  艾米麗  艾芙琳  喬治  格斯  海莉  哈維  賈斯  喬迪  肯特  科羅布斯  莉亞  雷歐  劉易斯  萊納斯  瑪妮  瑪魯  潘姆  潘妮  皮埃爾  羅賓  山姆  桑迪  塞巴斯蒂安  謝恩  文森特  威利  法師

任務

不用於任何任務

參考

  1. See FishingRod::calculateTimeUntilFishingBite in the game code.
  2. See SpawnFishData::GetChance in the game code. The multiplier is applied after all modifiers except Luck, most notably applying after any Curiosity Lure buff, by far the most common modifier to Location chance.
  3. See GameLocation::GetGenericFishRequirements in the game code. The 1.66x multiplier is applied after fishing zone, fishing level, and curiosity lure modifiers, and the 0.9 cap.
  4. See GameLocation::GetFishFromLocationData in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.
  5. Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.
  6. See CrabPot::DayUpdate in the game code.
  7. See Data/Locations.xnb in the game files for Precedence values.
  8. See MineShaft::GetFish in the game code.
  9. See Data/Locations.xnb in the game files.

歷史

  • 1.6:加入遊戲。