「随机事件」修訂間的差異
小 (→陨石) |
(→农场事件) |
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行 6: | 行 6: | ||
===无事发生=== | ===无事发生=== | ||
− | + | 婚礼前一天晚上不会发生任何事件,或选择了下列事件但生成失败。 | |
===地震=== | ===地震=== | ||
− | + | 第1年[[ 夏季]]3日讲发生地震,解锁[[ 铁路]] 区域。 | |
===收集包完成=== | ===收集包完成=== | ||
− | + | 完成[[ 社区中心]] 收集包或[[Joja 社区发展申请书]] 后将触发剧情事件。 | |
===农作物仙子=== | ===农作物仙子=== |
於 2023年2月20日 (一) 19:12 的修訂
不完整的翻譯 本文或部分尚未完全翻譯成中文。
歡迎您通過編輯幫助其建設。 |
玩家睡覺時會出現一些隨機事件。
農場事件
如果次日是玩家的婚禮,即使滿足判定的條件,以下隨機事件也不會被觸發。
無事發生
婚禮前一天晚上不會發生任何事件,或選擇了下列事件但生成失敗。
地震
收集包完成
完成社區中心收集包或Joja社區發展申請書後將觸發劇情事件。
農作物仙子
在非冬天的夜晚,有1%的機會發生農作物仙子事件。如果沒有下雨,該事件會選擇100個隨機地形特徵;其中至少有一個必須是非野生種子的作物,並且沒有完全長成。如果是下雨天或沒有發現莊稼,該事件將沒有任何效果。
莊稼仙子會使所選莊稼周圍5x5區域內的所有莊稼完全長成,可以收穫。農作物仙子雖然會作用在枯萎作物上,但並不會讓已經枯萎作物起死回生。當農作物仙子不會選擇野生種子為中心進行施法,但施法範圍內有野生種子時,催熟可以生效;這種情況下,野生種子會隨機產生出相同的物品。
女巫
There's a 1% chance of the witch event being chosen. The event randomly chooses one coop (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), or one Slime Hutch (each with a 50% chance if it contains at least one slime or other NPC, and has no Wicked Statue). If a Coop or a Slime Hutch wasn't selected, the event does nothing.
The witch flies over the selected building.
遊戲的後期玩家可以通過完成哥布林的問題這一個任務解鎖女巫小屋。但女巫本人從未在此處出現。
隕石
有1%的概率發生隕石事件。該事件將在農場上隨機選擇一個3x3區域,並檢查其中是否存在2x2區域不包含水、阻礙移動的放置物、建築物、資源塊或農場動物。如果不存在這樣的2x2區域,則事件無效。
事件發生時會播放獨特的音效,第二天在所選區域的農場上出現隕石。並摧毀此處的作物和小徑。有時被摧毀的物品價值反而比隕石更高。早晨玩家會收到以下通知:
“ | “夜間傳來一道爆炸聲……” |
隕石不會自然生成,需要金鎬或更高級的鎬才能敲碎(金鎬7下,銥鎬6下)。打破可以得到6個銥礦石, 6個石頭和2個晶球.
“ | “看起來很堅固……也許需要非常鋒利的十字鋤才能敲開它?” |
隕石不會自己消失。
冷知識:從v1.0到v1.04版本(即,從2016年2月26日 到 2016年3月1日),隕石是灰色的,沒有尖刺。
奇怪的膠囊
奇怪的膠囊是一種裝飾性家具,觸發奇怪的膠囊隨機事件時會獲得,可以被撿起並放置在任何地方。
在遊戲的第一年之後,每晚有0.8%的概率判斷奇怪的膠囊事件的觸發條件。進行判斷時,系統會隨機選擇玩家農場上的1塊地,如果這塊地是空置的且允許放置物品,便會觸發該事件[1]。觸發時,夜裡會播放一段UFO飛過的音效,隨後膠囊會在選定的地塊上生成。
放置在地上約3天之後,奇怪的膠囊會破損,變成空置的膠囊。奇怪的膠囊計時機制與設備機器一致,因此仙塵對奇怪的膠囊也有效。破損後,玩家有1%的概率在天黑後觸發遊戲內的一個彩蛋,可以在鵜鶘鎮上看到黑色生物的影子。
目前發現有五個位置,第一個位置是巴士站前往鵜鶘鎮後,下面的樹旁邊。第二個位置是海莉家下面的樹附近。第三個位置是前往沙灘的橋右手邊,一個不能達到的位置。第四個位置在羅賓家進入城鎮後,路口左邊的柵欄裡面。第五個位置在公交車站,黑影從公交車跑向隧道方向。可以通過反覆切換地圖來觸發這個彩蛋。
該隨機事件每個存檔只能觸發一次,且不會在觸發在姜島的農場裡。但玩家在姜島的農舍睡覺時,也有可能觸發在鵜鶘鎮的農場裡。
石貓頭鷹
每晚有0.5%的概率判斷石貓頭鷹事件的觸發條件。進行判斷時,系統會隨機選擇玩家農場上的1塊地,如果這塊地是空置的且允許放置物品,便會觸發石貓頭鷹的事件。
觸發該事件時,會先播放一段貓頭鷹的叫聲,隨後系統選擇的地塊上便會出現一個石貓頭鷹。
玩家可以獲得多個石貓頭鷹。
注意,該石貓頭鷹與夜市出售的石貓頭鷹不同。
個人事件
If no farm event was selected from the above list (regardless of whether the event did something), the game chooses from one of these events instead.
孩子出生或領養送達
- 另見:孩子
This event is chosen if the player agreed to have a child 14 days ago in the spouse asks for a child event. The child appears in the farmhouse crib the next day.
Bug: if another event is selected above, the child is never born or delivered.
配偶提出生孩子
If married to an NPC:
- This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the nursery upgrade, have not removed the crib, aren't already having a child, and have no children or one child at the toddler age.
- The player's spouse asks them if they want a child. If agreed to, the child is born or delivered after 14 days.
If married to another player:
- This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the nursery upgrade, and doesn't already have two children.
- One player is randomly chosen to propose having children; if both players accept, the child is born or delivered after 14 days.
In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See Marriage, Children, and Multiplayer#Marriage for more info.
農場動物出生
- 另見:動物
There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded Barn that isn't full (each with a chance equal to 0.55% * number of animals inside, e.g., 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g., it's a baby or pregnancy is disabled for that animal), the event does nothing.
The selected farm animal in the barn gives birth. A message is shown asking the player to name them.
野生動物襲擊
- 另見:動物
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one barn or coop whose door is closed with some animals outdoors (each with a chance equal to 1 / number of buildings, e.g., 100% for one building and 50% for two).
A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
參見
版本歷史
- 1.5:修復了奇怪的膠囊和石貓頭鷹事件相關代碼的錯誤[2],降低了觸發這兩個隨機事件的條件,加入了有關彩蛋。
- 1.5.3:現在每個存檔中只會生成一次奇怪的膠囊了。降低了石貓頭鷹的觸發幾率,潤飾了石貓頭鷹的貼圖。
參考資料
- ↑ 查看遊戲代碼中的SoundInTheNightEvent::SetUp部分。
- ↑ ConcernedApe在推特上的回覆:「1.5版本修改了觸發條件...因為代碼錯誤,以前版本的遊戲裡幾乎不可能出現該隨機事件。」