“草原王者大冒险”的版本间的差异
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请注意,在游戏中,所有的力量和敌人都没有参考任何名字,所以它们是由社区成员命名的。 | 请注意,在游戏中,所有的力量和敌人都没有参考任何名字,所以它们是由社区成员命名的。 | ||
− | == | + | == 游戏机制== |
− | ''' | + | ''' 草原王者大冒险''' 是一个俯视视角的射击游戏,类似于[https://en.wikipedia.org/wiki/Smash_TV Smash TV]这样的[[wikipedia:zh:清版射击游戏|清版射击游戏]] 。 {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} 四个键用于移动角色,{{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} 四个键控制角色朝四个不同的方向射击。 玩家可以通过同时组合使用按键让角色完成往斜对角线移动或者射击。( 例如一起按{{Key|↑}}{{Key|←}}让角色朝左上角沿对角线移动。). |
You start off with four lives (shown as "x3" in the upper left), and your character is instantly killed if he is touched by an enemy or projectile. Losing your last life (when the counter changes from "x0" to "x-1") results in a Game Over. In each level, a timer bar counts down at the top of the screen while waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you. Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area. | You start off with four lives (shown as "x3" in the upper left), and your character is instantly killed if he is touched by an enemy or projectile. Losing your last life (when the counter changes from "x0" to "x-1") results in a Game Over. In each level, a timer bar counts down at the top of the screen while waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you. Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area. |
2020年10月28日 (三) 12:29的版本
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草原王者大冒险 是一个SmashTV风格的迷你游戏,可以在星之果实餐吧的街机上游玩. 通关游戏将为您提供一个街机可以放入您的房子,让您也可以在那里玩游戏。阿比盖尔也拥有游戏的主机版本,一旦你提升了友谊级别(2心),她将在事件中与你一起玩。游戏的随机元素不受运气的影响。
请注意,在游戏中,所有的力量和敌人都没有参考任何名字,所以它们是由社区成员命名的。
游戏机制
草原王者大冒险是一个俯视视角的射击游戏,类似于Smash TV这样的清版射击游戏。 WASD四个键用于移动角色,↑←↓→ 四个键控制角色朝四个不同的方向射击。 玩家可以通过同时组合使用按键让角色完成往斜对角线移动或者射击。(例如一起按↑←让角色朝左上角沿对角线移动。).
You start off with four lives (shown as "x3" in the upper left), and your character is instantly killed if he is touched by an enemy or projectile. Losing your last life (when the counter changes from "x0" to "x-1") results in a Game Over. In each level, a timer bar counts down at the top of the screen while waves of enemies appear from the edges of the screen and move towards you. Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area.
Enemies will sometimes drop powerups, coins and extra lives upon being killed. You can hold one powerup at a time, stored in a slot in the top-left, and you can activate this powerup at any time by pressing Space. If you pick up another powerup while holding onto one, the new powerup is consumed immediately. Powerups last only for a short time.
Each stage ends in a boss fight, where the boss has a large amount of health and shoots bullets at you.
敌人的掉落物
Upgrades
A Vendor appears after you complete certain levels and will present you with three upgrades that you can purchase with coins dropped by enemies (see above). You can only purchase one item per visit, and the items in each slot are always presented in the same order, requiring you to purchase the first item in that slot before the next one is shown in a later level, etc. (For example, you must first purchase both boots upgrades before you can purchase an extra life from the first slot.)
The Vendor appears at the end of every second level: 1-2, 1-4, 2-1, 2-3, 3-1 and 3-3.
Enemies
Friendlies
Bosses
Levels
Screenshots of each level | ||||||||||||||||||||||||
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Hard Mode
As of version 1.1, once you have beaten Journey of the Prairie King, you have the option to start over in a harder mode. You keep all of your upgrades and coins from before, but lives reset to the default "x3". Enemies spawn in greater numbers, some of them move faster, and they each have at least one extra hit point. Additionally, Imps now attack you in every level except boss stages, and extra lives drop far less often.
Trivia
- Once the player finds enough lost books, a book will be available in the northern end of the library that reads,
"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"
- There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to The Saloon.
- Having both the wheel and shotgun powerup at the same time will result in you shooting a wheel of shotgun rounds (24 directions), which usually shreds everything in sight very quickly.
- Zoom level also influences the portion of screen the arcade game takes up. Be sure to check this setting before playing.
- The title of the game is most likely a reference to the River King games (a series of fishing RPGs made by Natsume, who also made the Harvest Moon series), specifically the Game Boy title released in the US as Legend of the River King.