「针对性鱼饵」修訂間的差異

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→‎影响 大量的机翻影响理解,回退到英语原文。请阅读Help:编辑入门#翻译。poor translation, please AVOID using online translators for large portions of text.
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{{Stub|“影响”和“注意”这两大段前作者留下的机翻需要对照英文页面重新翻译校对。}}
 
  
 
==影响==
 
==影响==
 +
When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[:en:Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[垃圾]].<ref name="Trash_Reason"/>
  
使用针对性鱼饵时,  对目标鱼的Locational Chance<ref Name="GetChance"/> 和 [[Modding:Fish data#Spawn Rate|Spawn Rate]] 在应用其他类似的修正之后都乘以1.66,.<ref name="Spawn_Rate"/> 这些概率的上限为1, 因此在大部分情况下 Locational Chance 的调整不会产生任何影响,因为大多数鱼的Location Chance为1. 然而,Spawn Rate 通常上限为0.9, 所以假设本应为其他鱼上钩时,这个调整可以保证针对性的鱼通过检查。
+
=== 注意===
此外, 从该区域的可能捕获列表中进行选择时, 游戏将查看前三个项目是否通过了生成率和基于位置的检查. 如果目标鱼在其中, 则目标鱼上钩. 否则,第三个项目将会上钩, 无论它是什么. 如果游戏在三个物品都通过两次检查之前,就已经到达了可能捕获列表的末尾,它将循环回到列表的开头并再次检查每个项目。<ref name="Targeted_Bait_Loop"/> 如果第二次到达列表末尾,则玩家将钓上 [[垃圾]].<ref name="Trash_Reason"/>
 
针对性鱼饵对 [[蟹笼]]同样有作用. 它的作用取决于目标鱼的[[Modding:Fish data|概率]] .<ref Name="Crab_Pots"/> 特别地:
 
* [[龙虾]] 的概率变为四倍。
 
* [[蛤]], [[螃蟹]], 和 [[牡蛎]] 的概率变为三倍。
 
* 所有其他蟹笼鱼类的概率变为两倍。
 
  
=== 注意===
+
* Some fish, such as the [[鱼#传说鱼类|传说鱼类]], [[鱼#传说鱼类二代|传说鱼类二代]], and [[夜市#钓鱼潜艇|钓鱼潜艇]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
 +
* The [[鱼#传说鱼类|传说鱼类]] and [[鱼#传说鱼类二代|传说鱼类二代]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
 +
* [[矿井]] fish, other than [[鬼鱼]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[石鱼]], 9% for [[冰柱鱼]], and 8% for [[岩浆鳗鱼]].<ref name="Mines_Fishing"/>
 +
* [[虾虎鱼]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.<ref name="Goby"/>
 +
 
 +
=== 蟹笼===
 +
Targeted Bait also works with [[蟹笼]], provided the player does not have the Mariner profession. Its effect depends on the [[:en:Modding:Fish data|base chance]] of the targeted fish, which is the chance to hook the fish provided all of the fish listed earlier in <samp>Data\Fish.xnb</samp> wasn't selected first. Specifically:<ref Name="Crab_Pots"/>
 +
* [[龙虾]]出现的概率为原有的四倍。
 +
* [[蛤]]、[[螃蟹]]和[[牡蛎]]出现的概率为原有的三倍。
 +
* 其他蟹笼鱼类出现的概率为原有的两倍。
 +
 
 +
Targeted Bait has no effect if the player has the Mariner profession.<ref Name="Crab_Pots"/>
 +
 
 +
Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in saltwater) without the Mariner profession:
 +
{{#lst:蟹笼|targetedsaltwatercrabpot}}
  
* 有的鱼,比如[[鱼#传说鱼类|传说鱼类]],[[鱼#传说鱼类二代|传说鱼类二代]],和[[夜市#钓鱼潜艇|钓鱼潜艇]]完全忽略Spawn Rate,这使它们的有效Spawn Rate为100%, 而与1.66倍的乘数无关. 然而,它们仍能从其他所有效果中获益, 包括Location Chance和额外的上钩检查次数。
+
Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in freshwater) without the Mariner profession:
* [[鱼#传说鱼类|传说鱼类]] 和 [[鱼# 传说鱼类二代| 传说鱼类二代]] 对于当前位置的所有其他物品有着更高的优先级<ref name="Legendary_Precedence"/> ,因此无论针对性鱼饵如何,总是在第一个循环中尝试上钩。 这显著降低了额外上钩检查次数的影响, 因为第二次尝试检查只发生在极小概率的情况下, 即少于三个项目通过第一次随机检查 (包括保证通过的垃圾).
+
{{#lst:蟹笼|targetedfreshwatercrabpot}}
* [[矿井]]鱼类,除了[[鬼鱼]],根本不使用标准的钓鱼算法, 因此不受针对性鱼饵通常效果的影响。 相反,针对性鱼饵为它们的上钩概率提供固定加成。对于[[石鱼]]而言为10%,对于[[冰柱鱼]]为9%, 对于[[岩浆鳗鱼]]为8%.<ref name="Mines_Fishing"/>
 
* [[虾虎鱼]] 也不受针对性鱼饵通常效果的影响. 相反, 针对性鱼饵会使其Location Chance增加20%,并且虾虎鱼仍然受益于额外上钩检查次数。<ref name="Goby"/>
 
  
 
==鱼店出售==
 
==鱼店出售==
第71行: 第78行:
 
==参考==
 
==参考==
 
<references>
 
<references>
     <ref name="fishbitetime"> 参见游戏代码中的<samp>FishingRod::calculateTimeUntilFishingBite</samp> 部分。</ref>
+
     <ref name="fishbitetime">See <samp>FishingRod::calculateTimeUntilFishingBite</samp> in the game code.</ref>
     <ref Name="GetChance"> 参见游戏代码中的<samp>SpawnFishData::GetChance</samp> 部分。该修正应用于除运气以外的所有修正之后,最值得注意的是包括珍稀诱钩Buff, 即到目前为止最常见的Location Chance修正。</ref>
+
     <ref Name="GetChance">See <samp>SpawnFishData::GetChance</samp> in the game code. The multiplier is applied after all modifiers except Luck, most notably applying after any Curiosity Lure buff, by far the most common modifier to Location chance.</ref>
     <ref name="Spawn_Rate"> 参见游戏代码中的<samp>GameLocation::GetGenericFishRequirements</samp> 部分。这个1.66倍的修正是应用于钓鱼区域,钓鱼技能等级和珍稀诱钩的修正以及0.9 的上限之后的。</ref>
+
     <ref name="Spawn_Rate">See <samp>GameLocation::GetGenericFishRequirements</samp> in the game code. The 1.66x multiplier is applied after fishing zone, fishing level, and curiosity lure modifiers, and the 0.9 cap.</ref>
     <ref name="Targeted_Bait_Loop"> 参见游戏代码中的<samp>GameLocation::GetFishFromLocationData</samp> 部分。如果一种鱼通过了两种随机检查,则在以下任一情况下其上钩:没有目标鱼, 或它是目标鱼,或列表中至少有两项已通过两种检查。</ref>
+
     <ref name="Targeted_Bait_Loop">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.</ref>
     <ref name="Trash_Reason"> 因为垃圾在所有区域中的优先级值都为2000,并且一定能通过两项检查,所以到达列表末尾两次的唯一方法就是:垃圾为在两次列表循环中唯一一个上钩的目标。因此,在这种情况下唯一可以上钩的的目标为垃圾目标。</ref>
+
     <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.</ref>
     <ref name="Crab_Pots"> 参见游戏代码中的<samp>CrabPot::DayUpdate</samp> 部分。</ref>
+
     <ref name="Crab_Pots">See <samp>CrabPot::DayUpdate</samp> in the game code.</ref>
     <ref name="Legendary_Precedence"> 参见游戏文件<samp>Data/Locations.xnb</samp> 中的优先级值。</ref> 
+
     <ref name="Legendary_Precedence">See <samp>Data/Locations.xnb</samp> in the game files for Precedence values.</ref> 
     <ref name="Mines_Fishing"> 参见游戏代码中的<samp>MineShaft::GetFish</samp> 部分。</ref> 
+
     <ref name="Mines_Fishing">See <samp>MineShaft::GetFish</samp> in the game code.</ref> 
     <ref name="Goby"> 参见游戏文件<samp>Data/Locations.xnb</samp> </ref> 
+
     <ref name="Goby">See <samp>Data/Locations.xnb</samp> in the game files.</ref> 
 
</references>
 
</references>
  

於 2024年6月24日 (一) 18:02 的修訂

Rotten Plant.png  劇透提醒  Rotten Plant 2.png

以下內容可能涉及到星露谷物語 1.6 版本的更新。如果想避免劇透,請謹慎閱讀。

針對性魚餌
Pink Bait.png
增加釣到(魚的名字)的幾率。
信息
來源 魚餌製造機魚店
能量 不可食用
售出價格 0.1 × 的價值
打造
處理設備 Bait Maker.png 魚餌製造機
處理用時 Time Icon.png ≤10分鐘
所需材料 任何 (1)
產出 5-10 個針對性魚餌

針對性魚餌是一種特殊類型的魚餌,它可以增加釣上某種特定魚類的概率,前提是該魚可以在此時間段、此天氣和此季節在該區域被釣到。 它與魚餌一樣可以減少50%等待魚上鈎的時間。[1]

魚餌製造機放入任何魚都可以產出5-10個(魚的名字)魚餌。魚餌會在遊戲內時間行進到下個10分鐘時打造完成。玩家每天還可以從魚店購買8-12個當季部分魚類的針對性魚餌,其價格是此種魚餌價值的兩倍(0.2x的價值)。

Robin building.png
“我這裏還有很多事情需要處理。”
— 羅賓

不完整的翻譯

本文或部分尚未完全翻譯成中文。 歡迎您通過編輯幫助其建設。
最後編輯Sizau於2024-06-24 18:02:35.

影響

When using targeted bait, the Locational Chance[2] and Spawn Rate for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.[3] These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.[4] If it reaches the end of the list a second time, the player will hook 垃圾.[5]

注意

  • Some fish, such as the 傳說魚類, 傳說魚類二代, and 釣魚潛艇 ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
  • The 傳說魚類 and 傳說魚類二代 have earlier Precedence[6] than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
  • 礦井 fish, other than 鬼魚, do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for 石魚, 9% for 冰柱魚, and 8% for 岩漿鰻魚.[7]
  • 蝦虎魚 is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.[8]

蟹籠

Targeted Bait also works with 蟹籠, provided the player does not have the Mariner profession. Its effect depends on the base chance of the targeted fish, which is the chance to hook the fish provided all of the fish listed earlier in Data\Fish.xnb wasn't selected first. Specifically:[9]

  • 龍蝦出現的概率為原有的四倍。
  • 螃蟹牡蠣出現的概率為原有的三倍。
  • 其他蟹籠魚類出現的概率為原有的兩倍。

Targeted Bait has no effect if the player has the Mariner profession.[9]

Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in saltwater) without the Mariner profession:

圖片 名稱 %龍蝦魚餌 %螃蟹魚餌 %牡蠣魚餌 %蛤魚餌 %蝦魚餌 %鳥蛤魚餌 %蚌魚餌
Lobster.png
龍蝦 18.0% 4.5% 4.5% 4.5% 4.5% 4.5% 4.5%
Crab.png
螃蟹 7.2% 25.7% 8.6% 8.6% 8.6% 8.6% 8.6%
Oyster.png
牡蠣 9.7% 9.0% 34.6% 11.5% 11.5% 11.5% 11.5%
Clam.png
8.3% 7.6% 6.3% 29.4% 9.8% 9.8% 9.8%
Shrimp.png
9.4% 8.6% 7.2% 7.2% 22.2% 11.1% 11.1%
Cockle.png
鳥蛤 11.2% 10.4% 8.6% 8.6% 10.0% 26.7% 13.3%
Mussel.png
9.2% 8.5% 7.1% 7.1% 8.2% 6.2% 21.8%
Trash (item).png
垃圾 27.0% 25.7% 23.1% 23.1% 25.2% 21.6% 19.3%

Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in freshwater) without the Mariner profession:

圖片 名稱 %蝸牛魚餌 %小龍蝦魚餌 %玉黍螺魚餌
Snail.png
蝸牛 45.0% 22.5% 22.5%
Crayfish.png
小龍蝦 15.8% 47.3% 23.6%
Periwinkle.png
玉黍螺 16.1% 11.1% 43.9%
Trash (item).png
垃圾 23.2% 19.1% 10.0%

魚店出售

魚店每日會隨機售出8-12個某一類型的針對性魚餌,其單價是此種魚餌價值的兩倍。威利賣的魚餌種類取決於季節。以下是威利在不同季節會出售的針對性魚餌的表格。

季節 可能出售的針對性魚餌
Spring.png 春季 鯷魚魚餌,沙丁魚魚餌,鯛魚魚餌,大嘴鱸魚魚餌,小嘴鱸魚魚餌,鲶魚魚餌,鰻魚魚餌,比目魚魚餌,石魚魚餌
Summer.png 夏季 河豚魚餌,金槍魚魚餌,沙丁魚魚餌,鯛魚魚餌,大嘴鱸魚魚餌,虹鱒魚魚餌,狗魚魚餌,紅鯔魚魚餌,章魚魚餌,大海參魚餌,比目魚魚餌,鱘魚魚餌,麻哈脂鯉魚餌,羅非魚魚餌,冰柱魚魚餌
Fall.png 秋季 鯷魚魚餌,沙丁魚魚餌,鯛魚魚餌,大嘴鱸魚魚餌,小嘴鱸魚魚餌,鮭魚魚餌,章魚魚餌,鲶魚魚餌,鰻魚魚餌,午夜鯉魚魚餌,羅非魚魚餌,青花魚魚餌,岩漿鰻魚魚餌
Winter.png 冬季 金槍魚魚餌,沙丁魚魚餌,鯛魚魚餌,大嘴鱸魚魚餌,大眼魚魚餌,河鱸魚餌,鲶魚魚餌,狗魚魚餌,紅鯔魚魚餌,魷魚魚餌,大海參魚餌,午夜鯉魚魚餌,鱘魚魚餌,青花魚魚餌,蛇齒單線魚魚餌,石魚魚餌,冰柱魚魚餌,岩漿鰻魚魚餌

使用

條件:訓練用魚竿竹魚竿不能使用魚餌。只有玻璃纖維魚竿銥金魚竿高級銥金魚竿可以使用魚餌。

每次拋竿都會消耗一塊魚餌。魚餌用光時,遊戲會彈出一個通知提醒「你已經用掉了最後一塊魚餌」。

鍵鼠

若要把魚餌放進魚竿里,打開背包,鼠標點擊魚餌(Left-Click.png 左鍵或 Right-Click.png 右鍵,取決於你要放置多少魚餌),然後 Right-Click.png 右鍵魚竿。

若要移除魚餌,Right-Click.png 右鍵魚竿。

手柄

在 Xbox 手柄上,按 360 A.png 選取一組魚餌(或按 360 X.png 選取單個魚餌),然後按 360 X.png 放在魚竿上。

在 PS4 手柄上, 按 PS4 Cross.png 選取一組魚餌(或按 PS4 Square.png 選取單個魚餌),然後按 PS4 Square.png 放在魚竿上。

在 Nintendo Switch 手柄上,打開背包,按 Switch A.png 選取一組魚餌(或按 Switch Y.png 選取單個魚餌),然後按 Switch Y.png 放在魚竿上。

按手柄上的 PS4 Cross.png(NS 上是 Switch Y.png)來移除魚餌。

移動端

對於移動版,若要把魚餌放進魚竿里,打開背包並將魚餌拖到魚竿上即可。

收集包

不用於任何收集包.

送禮

村民的反應

討厭 Abigail Icon.png 阿比蓋爾Alex Icon.png 亞歷克斯Caroline Icon.png 卡洛琳Clint Icon.png 克林特Demetrius Icon.png 德米特里厄斯Dwarf Icon.png 矮人Elliott Icon.png 艾利歐特Emily Icon.png 艾米麗Evelyn Icon.png 艾芙琳George Icon.png 喬治Gus Icon.png 格斯Haley Icon.png 海莉Harvey Icon.png 哈維Jas Icon.png 賈斯Jodi Icon.png 喬迪Kent Icon.png 肯特Krobus Icon.png 科羅布斯Leah Icon.png 莉亞Leo Icon.png 雷歐Lewis Icon.png 劉易斯Linus Icon.png 萊納斯Marnie Icon.png 瑪妮Maru Icon.png 瑪魯Pam Icon.png 潘姆Penny Icon.png 潘妮Pierre Icon.png 皮埃爾Robin Icon.png 羅賓Sam Icon.png 山姆Sandy Icon.png 桑迪Sebastian Icon.png 塞巴斯蒂安Shane Icon.png 謝恩Vincent Icon.png 文森特Willy Icon.png 威利Wizard Icon.png 法師

任務

不用於任何任務

參考

  1. See FishingRod::calculateTimeUntilFishingBite in the game code.
  2. See SpawnFishData::GetChance in the game code. The multiplier is applied after all modifiers except Luck, most notably applying after any Curiosity Lure buff, by far the most common modifier to Location chance.
  3. See GameLocation::GetGenericFishRequirements in the game code. The 1.66x multiplier is applied after fishing zone, fishing level, and curiosity lure modifiers, and the 0.9 cap.
  4. See GameLocation::GetFishFromLocationData in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.
  5. Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.
  6. See Data/Locations.xnb in the game files for Precedence values.
  7. See MineShaft::GetFish in the game code.
  8. See Data/Locations.xnb in the game files.
  9. 9.0 9.1 See CrabPot::DayUpdate in the game code.

歷史

  • 1.6:加入遊戲。
  • 1.6.3:修復了1.6更新中的一個錯誤,此錯誤導致其他類型的魚餌使用時等同於沒有目標魚類的針對性魚餌,這使得釣到垃圾的概率上升。