「针对性鱼饵」修訂間的差異

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==Notes==
 
==Notes==
* Some fish, such as the [[鱼#传说鱼类|传说鱼类]], [[鱼#传说鱼类二代|传说鱼类二代]], and [[夜市#潜 艇|]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
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* Some fish, such as the [[鱼#传说鱼类|传说鱼类]], [[鱼#传说鱼类二代|传说鱼类二代]], and [[夜市# 钓鱼 潜艇| 钓鱼潜艇]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
 
* The [鱼#传说鱼类|传说鱼类]] and [[鱼#传说鱼类二代|传说鱼类二代]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
 
* The [鱼#传说鱼类|传说鱼类]] and [[鱼#传说鱼类二代|传说鱼类二代]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
 
* [[矿井]] fish, other than [[鬼鱼]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[石鱼]], 9% for [[冰柱鱼]], and 8% for [[岩浆鳗鱼]].<ref name="Mines_Fishing"/>
 
* [[矿井]] fish, other than [[鬼鱼]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[石鱼]], 9% for [[冰柱鱼]], and 8% for [[岩浆鳗鱼]].<ref name="Mines_Fishing"/>

於 2024年5月6日 (一) 11:21 的修訂

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“我這裡還有很多事情需要處理。”
— 羅賓

不完整的翻譯

本文或部分尚未完全翻譯成中文。 歡迎您通過編輯幫助其建設。
最後編輯群星之塵於2024-05-06 11:21:03.

針對性魚餌
Pink Bait.png
增加釣到(魚的名字)的幾率。
信息
來源 魚餌製造機魚店
能量 不可食用
售出價格 0.1 × 的價值

針對性魚餌是一種特殊類型的魚餌,它可以增加釣上某種特定魚類的概率,前提是該魚可以在此時間段、此天氣和此季節在該區域被釣到。 它與魚餌一樣可以減少50%等待魚上鈎的時間。[1]

魚餌製造機放入任何魚都可以產生5-10個(魚的名字)魚餌。每天玩家還可以從魚店購買8-12個當季部分魚類的針對性魚餌,其價格是此種魚餌價值的兩倍。(0.2x的價值)。

When using targeted bait, the Locational Chance[2] and Spawn Rate for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.[3] These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.[4] If it reaches the end of the list a second time, the player will hook 垃圾.[5]

Targeted Bait also works with 蟹籠. Its effect depends on the chance of the targeted fish.[6] Specifically:

  • 龍蝦 chance is quadrupled.
  • , 螃蟹, and 牡蠣 chances are tripled.
  • All other Crab Pot fish chances are doubled.

Notes

  • Some fish, such as the 傳說魚類, 傳說魚類二代, and 釣魚潛艇 ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
  • The [魚#傳說魚類|傳說魚類]] and 傳說魚類二代 have earlier Precedence[7] than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
  • 礦井 fish, other than 鬼魚, do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for 石魚, 9% for 冰柱魚, and 8% for 岩漿鰻魚.[8]
  • 蝦虎魚 is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.[9]

使用

條件:訓練用魚竿竹魚竿不能使用魚餌。只有玻璃纖維魚竿銥金魚竿高級銥金魚竿可以使用魚餌。

每次拋竿都會消耗一塊魚餌。魚餌用光時,遊戲會彈出一個通知提醒「你已經用掉了最後一塊魚餌」。

鍵鼠

若要把魚餌放進魚竿里,打開背包,鼠標點擊魚餌(Left-Click.png 左鍵或 Right-Click.png 右鍵,取決於你要放置多少魚餌),然後 Right-Click.png 右鍵魚竿。

若要移除魚餌,Right-Click.png 右鍵魚竿。

手柄

在 Xbox 手柄上,按 360 A.png 選取一組魚餌(或按 360 X.png 選取單個魚餌),然後按 360 X.png 放在魚竿上。

在 PS4 手柄上, 按 PS4 Cross.png 選取一組魚餌(或按 PS4 Square.png 選取單個魚餌),然後按 PS4 Square.png 放在魚竿上。

在 Nintendo Switch 手柄上,打開背包,按 Switch A.png 選取一組魚餌(或按 Switch Y.png 選取單個魚餌),然後按 Switch Y.png 放在魚竿上。

按手柄上的 PS4 Cross.png(NS 上是 Switch Y.png)來移除魚餌。

移動端

對於移動版,若要把魚餌放進魚竿里,打開背包並將魚餌拖到魚竿上即可。

收集包

不用於任何收集包.

送禮

村民的反應

討厭 Abigail Icon.png 阿比蓋爾Alex Icon.png 亞歷克斯Caroline Icon.png 卡洛琳Clint Icon.png 克林特Demetrius Icon.png 德米特里厄斯Dwarf Icon.png 矮人Elliott Icon.png 艾利歐特Emily Icon.png 艾米麗Evelyn Icon.png 艾芙琳George Icon.png 喬治Gus Icon.png 格斯Haley Icon.png 海莉Harvey Icon.png 哈維Jas Icon.png 賈斯Jodi Icon.png 喬迪Kent Icon.png 肯特Krobus Icon.png 科羅布斯Leah Icon.png 莉亞Leo Icon.png 雷歐Lewis Icon.png 劉易斯Linus Icon.png 萊納斯Marnie Icon.png 瑪妮Maru Icon.png 瑪魯Pam Icon.png 潘姆Penny Icon.png 潘妮Pierre Icon.png 皮埃爾Robin Icon.png 羅賓Sam Icon.png 山姆Sandy Icon.png 桑迪Sebastian Icon.png 塞巴斯蒂安Shane Icon.png 謝恩Vincent Icon.png 文森特Willy Icon.png 威利Wizard Icon.png 法師

任務

不用於任何任務

參考

  1. See FishingRod::calculateTimeUntilFishingBite in the game code.
  2. See SpawnFishData::GetChance in the game code. The multiplier is applied after all modifiers except Luck, most notably applying after any Curiosity Lure buff, by far the most common modifier to Location chance.
  3. See GameLocation::GetGenericFishRequirements in the game code. The 1.66x multiplier is applied after fishing zone, fishing level, and curiosity lure modifiers, and the 0.9 cap.
  4. See GameLocation::GetFishFromLocationData in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.
  5. Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.
  6. See CrabPot::DayUpdate in the game code.
  7. See Data/Locations.xnb in the game files for Precedence values.
  8. See MineShaft::GetFish in the game code.
  9. See Data/Locations.xnb in the game files.

歷史

  • 1.6:加入遊戲。