「针对性鱼饵」修訂間的差異

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→‎影响 大量的机翻影响理解,回退到英语原文。请阅读Help:编辑入门#翻译。poor translation, please AVOID using online translators for large portions of text.
 
(未顯示由 5 位使用者於中間所作的 18 次修訂)
第1行: 第1行:
{{ 翻译}}
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{{Spoiler}}
 
{{Infobox
 
{{Infobox
 
|eng     = Pink Bait
 
|eng     = Pink Bait
第7行: 第7行:
 
|quality   = false
 
|quality   = false
 
|edibility  = -300
 
|edibility  = -300
 +
|ingredients = 任何[[鱼]] (1)
 +
|craftingstation = {{name|Bait Maker|link=鱼饵制造机}}
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|crafttime    = ≤10分钟
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|produces     = 5-10 个针对性鱼饵
 
}}
 
}}
 
'''针对性鱼饵'''是一种特殊类型的鱼饵,它可以增加钓上某种特定鱼类的概率,'''前提是该鱼可以在此时间段、此天气和此季节在该区域被钓到。''' 它与[[鱼饵(物品)|鱼饵]]一样可以减少50%等待鱼上钩的时间。<ref name="fishbitetime" />
 
'''针对性鱼饵'''是一种特殊类型的鱼饵,它可以增加钓上某种特定鱼类的概率,'''前提是该鱼可以在此时间段、此天气和此季节在该区域被钓到。''' 它与[[鱼饵(物品)|鱼饵]]一样可以减少50%等待鱼上钩的时间。<ref name="fishbitetime" />
  
 在[[鱼饵制造机]]放入任何鱼都可以产 生5-10个(鱼的名字)鱼饵。每天 玩家 还可以从[[鱼店]]购买8-12个当季部分鱼类的针对性鱼饵,其价格是此种鱼饵价值的两倍 (0.2x[[鱼]]的价值)。
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 在[[鱼饵制造机]]放入任何鱼都可以产 出5-10个(鱼的名字)鱼饵。 鱼饵会在游戏内时间行进到下个10分钟时打造完成。玩家 每天还可以从[[鱼店]]购买8-12个当季部分鱼类的针对性鱼饵,其价格是此种鱼饵价值的两倍(0.2x[[鱼]]的价值)。
  
使用针对性鱼饵时,  对目标鱼的Locational Chance<ref Name="GetChance"/> [[Modding:FishHowever,data#Spawn Rate|Spawn Rate]] 在应用其他类似的加成之后都乘以1.66,.<ref name="Spawn_Rate"/> 这些概率的上限为1, 因此在大部分情况下 Locational Chance 的调整不会产生任何影响,因为大多数鱼的Location Chance 为1. 然而,Spawn Rate 通常上限为0.9, 所以假设本应为其他鱼上钩时,这个调整可以保证针对性的鱼通过检查。
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{{翻译}}
此外, 从该区域的可能捕获列表中进行选择时, 游戏将查看前三个项目是否通过了生成率和基于位置的检查. 如果目标鱼在其中, 则目标鱼上钩. 否则,第三个项目将会上钩, 无论它是什么. 如果游戏在三个物品都通过两次检查之前,就已经到达了可能捕获列表的末尾, 它将循环回到列表的开头并再次检查每个项目。<ref name="Targeted_Bait_Loop"/> 如果第二次到达列表末尾,则玩家将钓上 [[垃圾]].<ref name="Trash_Reason"/>
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针对性鱼饵对 [[蟹笼]]同样有作用. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/> Specifically:
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==影响==
* [[龙虾]] chance is quadrupled.
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When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[:en:Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[垃圾]].<ref name="Trash_Reason"/>
* [[蚌]], [[螃蟹]], and [[牡蛎]] chances are tripled.
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* All other Crab Pot fish chances are doubled.
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===注意===
  
==Notes==
 
 
* Some fish, such as the [[鱼#传说鱼类|传说鱼类]], [[鱼#传说鱼类二代|传说鱼类二代]], and [[夜市#钓鱼潜艇|钓鱼潜艇]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
 
* Some fish, such as the [[鱼#传说鱼类|传说鱼类]], [[鱼#传说鱼类二代|传说鱼类二代]], and [[夜市#钓鱼潜艇|钓鱼潜艇]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
 
* The [[鱼#传说鱼类|传说鱼类]] and [[鱼#传说鱼类二代|传说鱼类二代]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
 
* The [[鱼#传说鱼类|传说鱼类]] and [[鱼#传说鱼类二代|传说鱼类二代]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
 
* [[矿井]] fish, other than [[鬼鱼]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[石鱼]], 9% for [[冰柱鱼]], and 8% for [[岩浆鳗鱼]].<ref name="Mines_Fishing"/>
 
* [[矿井]] fish, other than [[鬼鱼]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[石鱼]], 9% for [[冰柱鱼]], and 8% for [[岩浆鳗鱼]].<ref name="Mines_Fishing"/>
 
* [[虾虎鱼]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.<ref name="Goby"/>
 
* [[虾虎鱼]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.<ref name="Goby"/>
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 +
===蟹笼===
 +
Targeted Bait also works with [[蟹笼]], provided the player does not have the Mariner profession. Its effect depends on the [[:en:Modding:Fish data|base chance]] of the targeted fish, which is the chance to hook the fish provided all of the fish listed earlier in <samp>Data\Fish.xnb</samp> wasn't selected first. Specifically:<ref Name="Crab_Pots"/>
 +
* [[龙虾]]出现的概率为原有的四倍。
 +
* [[蛤]]、[[螃蟹]]和[[牡蛎]]出现的概率为原有的三倍。
 +
* 其他蟹笼鱼类出现的概率为原有的两倍。
 +
 +
Targeted Bait has no effect if the player has the Mariner profession.<ref Name="Crab_Pots"/>
 +
 +
Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in saltwater) without the Mariner profession:
 +
{{#lst:蟹笼|targetedsaltwatercrabpot}}
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 +
Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in freshwater) without the Mariner profession:
 +
{{#lst:蟹笼|targetedfreshwatercrabpot}}
 +
 +
==鱼店出售==
 +
鱼店每日会随机售出8-12个某一类型的[[针对性鱼饵]],其单价是此种鱼饵价值的两倍。威利卖的鱼饵种类取决于季节。以下是威利在不同季节会出售的[[针对性鱼饵]]的表格。
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 +
{|class="wikitable sortable roundedborder"
 +
!季节
 +
!可能出售的针对性鱼饵
 +
|-
 +
|{{Season|Spring}}
 +
|[[鳀鱼]]鱼饵,[[沙丁鱼]]鱼饵,[[鲷鱼]]鱼饵,[[大嘴鲈鱼]]鱼饵,[[小嘴鲈鱼]]鱼饵,[[鲶鱼]]鱼饵,[[鳗鱼]]鱼饵,[[比目鱼]]鱼饵,[[石鱼]]鱼饵
 +
|-
 +
|{{Season|Summer}}
 +
|[[河豚]]鱼饵,[[金枪鱼]]鱼饵,[[沙丁鱼]]鱼饵,[[鲷鱼]]鱼饵,[[大嘴鲈鱼]]鱼饵,[[虹鳟鱼]]鱼饵,[[狗鱼]]鱼饵,[[红鲻鱼]]鱼饵,[[章鱼]]鱼饵,[[大海参]]鱼饵,[[比目鱼]]鱼饵,[[鲟鱼]]鱼饵,[[麻哈脂鲤]]鱼饵,[[罗非鱼]]鱼饵,[[冰柱鱼]]鱼饵
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|-
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|{{Season|Fall}}
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|[[鳀鱼]]鱼饵,[[沙丁鱼]]鱼饵,[[鲷鱼]]鱼饵,[[大嘴鲈鱼]]鱼饵,[[小嘴鲈鱼]]鱼饵,[[鲑鱼]]鱼饵,[[章鱼]]鱼饵,[[鲶鱼]]鱼饵,[[鳗鱼]]鱼饵,[[午夜鲤鱼]]鱼饵,[[罗非鱼]]鱼饵,[[青花鱼]]鱼饵,[[岩浆鳗鱼]]鱼饵
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|-
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|{{Season|Winter}}
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|[[金枪鱼]]鱼饵,[[沙丁鱼]]鱼饵,[[鲷鱼]]鱼饵,[[大嘴鲈鱼]]鱼饵,[[大眼鱼]]鱼饵,[[河鲈]]鱼饵,[[鲶鱼]]鱼饵,[[狗鱼]]鱼饵,[[红鲻鱼]]鱼饵,[[鱿鱼]]鱼饵,[[大海参]]鱼饵,[[午夜鲤鱼]]鱼饵,[[鲟鱼]]鱼饵,[[青花鱼]]鱼饵,[[蛇齿单线鱼]]鱼饵,[[石鱼]]鱼饵,[[冰柱鱼]]鱼饵,[[岩浆鳗鱼]]鱼饵
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|}
  
 
==使用==
 
==使用==
第54行: 第91行:
 
==历史==
 
==历史==
 
{{History|1.6|加入游戏。}}
 
{{History|1.6|加入游戏。}}
 +
{{History|1.6.3|修复了1.6更新中的一个错误,此错误导致其他类型的鱼饵使用时等同于没有目标鱼类的针对性鱼饵,这使得钓到垃圾的概率上升。}}
  
 
[[Category:鱼饵]]
 
[[Category:鱼饵]]
第60行: 第98行:
  
 
[[en:Targeted Bait]]
 
[[en:Targeted Bait]]
 +
[[ja:専用のエサ]]
 
[[ru:Целенаправленная приманка]]
 
[[ru:Целенаправленная приманка]]
 +
[[tr:Seçili Yem]]

於 2024年6月24日 (一) 18:02 的最新修訂

Rotten Plant.png  劇透提醒  Rotten Plant 2.png

以下內容可能涉及到星露谷物語 1.6 版本的更新。如果想避免劇透,請謹慎閱讀。

針對性魚餌
Pink Bait.png
增加釣到(魚的名字)的幾率。
信息
來源 魚餌製造機魚店
能量 不可食用
售出價格 0.1 × 的價值
打造
處理設備 Bait Maker.png 魚餌製造機
處理用時 Time Icon.png ≤10分鐘
所需材料 任何 (1)
產出 5-10 個針對性魚餌

針對性魚餌是一種特殊類型的魚餌,它可以增加釣上某種特定魚類的概率,前提是該魚可以在此時間段、此天氣和此季節在該區域被釣到。 它與魚餌一樣可以減少50%等待魚上鈎的時間。[1]

魚餌製造機放入任何魚都可以產出5-10個(魚的名字)魚餌。魚餌會在遊戲內時間行進到下個10分鐘時打造完成。玩家每天還可以從魚店購買8-12個當季部分魚類的針對性魚餌,其價格是此種魚餌價值的兩倍(0.2x的價值)。

Robin building.png
“我這裏還有很多事情需要處理。”
— 羅賓

不完整的翻譯

本文或部分尚未完全翻譯成中文。 歡迎您通過編輯幫助其建設。
最後編輯Sizau於2024-06-24 18:02:35.

影響

When using targeted bait, the Locational Chance[2] and Spawn Rate for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.[3] These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.[4] If it reaches the end of the list a second time, the player will hook 垃圾.[5]

注意

  • Some fish, such as the 傳說魚類, 傳說魚類二代, and 釣魚潛艇 ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
  • The 傳說魚類 and 傳說魚類二代 have earlier Precedence[6] than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
  • 礦井 fish, other than 鬼魚, do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for 石魚, 9% for 冰柱魚, and 8% for 岩漿鰻魚.[7]
  • 蝦虎魚 is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.[8]

蟹籠

Targeted Bait also works with 蟹籠, provided the player does not have the Mariner profession. Its effect depends on the base chance of the targeted fish, which is the chance to hook the fish provided all of the fish listed earlier in Data\Fish.xnb wasn't selected first. Specifically:[9]

  • 龍蝦出現的概率為原有的四倍。
  • 螃蟹牡蠣出現的概率為原有的三倍。
  • 其他蟹籠魚類出現的概率為原有的兩倍。

Targeted Bait has no effect if the player has the Mariner profession.[9]

Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in saltwater) without the Mariner profession:

Image Name % Lobster Bait % Crab Bait % Oyster Bait % Clam Bait % Shrimp Bait % Cockle Bait % Mussel Bait
Lobster.png
Lobster 18.0% 4.5% 4.5% 4.5% 4.5% 4.5% 4.5%
Crab.png
Crab 7.2% 25.7% 8.6% 8.6% 8.6% 8.6% 8.6%
Oyster.png
Oyster 9.7% 9.0% 34.6% 11.5% 11.5% 11.5% 11.5%
Clam.png
Clam 8.3% 7.6% 6.3% 29.4% 9.8% 9.8% 9.8%
Shrimp.png
Shrimp 9.4% 8.6% 7.2% 7.2% 22.2% 11.1% 11.1%
Cockle.png
Cockle 11.2% 10.4% 8.6% 8.6% 10.0% 26.7% 13.3%
Mussel.png
Mussel 9.2% 8.5% 7.1% 7.1% 8.2% 6.2% 21.8%
Trash (item).png
Trash 27.0% 25.7% 23.1% 23.1% 25.2% 21.6% 19.3%

Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in freshwater) without the Mariner profession:

Image Name % Snail Bait % Crayfish Bait % Periwinkle Bait
Snail.png
Snail 45.0% 22.5% 22.5%
Crayfish.png
Crayfish 15.8% 47.3% 23.6%
Periwinkle.png
Periwinkle 16.1% 11.1% 43.9%
Trash (item).png
Trash 23.2% 19.1% 10.0%

魚店出售

魚店每日會隨機售出8-12個某一類型的針對性魚餌,其單價是此種魚餌價值的兩倍。威利賣的魚餌種類取決於季節。以下是威利在不同季節會出售的針對性魚餌的表格。

季節 可能出售的針對性魚餌
Spring.png 春季 鯷魚魚餌,沙丁魚魚餌,鯛魚魚餌,大嘴鱸魚魚餌,小嘴鱸魚魚餌,鲶魚魚餌,鰻魚魚餌,比目魚魚餌,石魚魚餌
Summer.png 夏季 河豚魚餌,金槍魚魚餌,沙丁魚魚餌,鯛魚魚餌,大嘴鱸魚魚餌,虹鱒魚魚餌,狗魚魚餌,紅鯔魚魚餌,章魚魚餌,大海參魚餌,比目魚魚餌,鱘魚魚餌,麻哈脂鯉魚餌,羅非魚魚餌,冰柱魚魚餌
Fall.png 秋季 鯷魚魚餌,沙丁魚魚餌,鯛魚魚餌,大嘴鱸魚魚餌,小嘴鱸魚魚餌,鮭魚魚餌,章魚魚餌,鲶魚魚餌,鰻魚魚餌,午夜鯉魚魚餌,羅非魚魚餌,青花魚魚餌,岩漿鰻魚魚餌
Winter.png 冬季 金槍魚魚餌,沙丁魚魚餌,鯛魚魚餌,大嘴鱸魚魚餌,大眼魚魚餌,河鱸魚餌,鲶魚魚餌,狗魚魚餌,紅鯔魚魚餌,魷魚魚餌,大海參魚餌,午夜鯉魚魚餌,鱘魚魚餌,青花魚魚餌,蛇齒單線魚魚餌,石魚魚餌,冰柱魚魚餌,岩漿鰻魚魚餌

使用

條件:訓練用魚竿竹魚竿不能使用魚餌。只有玻璃纖維魚竿銥金魚竿高級銥金魚竿可以使用魚餌。

每次拋竿都會消耗一塊魚餌。魚餌用光時,遊戲會彈出一個通知提醒「你已經用掉了最後一塊魚餌」。

鍵鼠

若要把魚餌放進魚竿里,打開背包,鼠標點擊魚餌(Left-Click.png 左鍵或 Right-Click.png 右鍵,取決於你要放置多少魚餌),然後 Right-Click.png 右鍵魚竿。

若要移除魚餌,Right-Click.png 右鍵魚竿。

手柄

在 Xbox 手柄上,按 360 A.png 選取一組魚餌(或按 360 X.png 選取單個魚餌),然後按 360 X.png 放在魚竿上。

在 PS4 手柄上, 按 PS4 Cross.png 選取一組魚餌(或按 PS4 Square.png 選取單個魚餌),然後按 PS4 Square.png 放在魚竿上。

在 Nintendo Switch 手柄上,打開背包,按 Switch A.png 選取一組魚餌(或按 Switch Y.png 選取單個魚餌),然後按 Switch Y.png 放在魚竿上。

按手柄上的 PS4 Cross.png(NS 上是 Switch Y.png)來移除魚餌。

移動端

對於移動版,若要把魚餌放進魚竿里,打開背包並將魚餌拖到魚竿上即可。

收集包

不用於任何收集包.

送禮

村民的反應

討厭 Abigail Icon.png 阿比蓋爾Alex Icon.png 亞歷克斯Caroline Icon.png 卡洛琳Clint Icon.png 克林特Demetrius Icon.png 德米特里厄斯Dwarf Icon.png 矮人Elliott Icon.png 艾利歐特Emily Icon.png 艾米麗Evelyn Icon.png 艾芙琳George Icon.png 喬治Gus Icon.png 格斯Haley Icon.png 海莉Harvey Icon.png 哈維Jas Icon.png 賈斯Jodi Icon.png 喬迪Kent Icon.png 肯特Krobus Icon.png 科羅布斯Leah Icon.png 莉亞Leo Icon.png 雷歐Lewis Icon.png 劉易斯Linus Icon.png 萊納斯Marnie Icon.png 瑪妮Maru Icon.png 瑪魯Pam Icon.png 潘姆Penny Icon.png 潘妮Pierre Icon.png 皮埃爾Robin Icon.png 羅賓Sam Icon.png 山姆Sandy Icon.png 桑迪Sebastian Icon.png 塞巴斯蒂安Shane Icon.png 謝恩Vincent Icon.png 文森特Willy Icon.png 威利Wizard Icon.png 法師

任務

不用於任何任務

參考

  1. See FishingRod::calculateTimeUntilFishingBite in the game code.
  2. See SpawnFishData::GetChance in the game code. The multiplier is applied after all modifiers except Luck, most notably applying after any Curiosity Lure buff, by far the most common modifier to Location chance.
  3. See GameLocation::GetGenericFishRequirements in the game code. The 1.66x multiplier is applied after fishing zone, fishing level, and curiosity lure modifiers, and the 0.9 cap.
  4. See GameLocation::GetFishFromLocationData in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.
  5. Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.
  6. See Data/Locations.xnb in the game files for Precedence values.
  7. See MineShaft::GetFish in the game code.
  8. See Data/Locations.xnb in the game files.
  9. 9.0 9.1 See CrabPot::DayUpdate in the game code.

歷史

  • 1.6:加入遊戲。
  • 1.6.3:修復了1.6更新中的一個錯誤,此錯誤導致其他類型的魚餌使用時等同於沒有目標魚類的針對性魚餌,這使得釣到垃圾的概率上升。