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Note that many of the values stored in the monster data are altered by the game code under specific circumstances. These include being in different parts of the mines, having reached the bottom of the mines, and having a higher combat skill level.
 
Note that many of the values stored in the monster data are altered by the game code under specific circumstances. These include being in different parts of the mines, having reached the bottom of the mines, and having a higher combat skill level.
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==Monster-specific notes==
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== 特定怪物==
===Slime sprites===
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=== 史莱姆sprites===
 
[[File:Green Slime Notes.png|right|128px]]
 
[[File:Green Slime Notes.png|right|128px]]
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[[Slime]] sprites are entirely modular, with the associated parts spread out across the sprite sheet. Every slime uses the same grey sprite, coloring it with a tint mask based on the type of slime, along with a random transparency value. Row 1 is used for the idle state and normal movement. Rows 2 through 4, while apparently identical, appear unused in most cases (row 2 appears sporadically at the end of certain attacks, but further testing is needed for exact conditions). Row 5 is used for the attack animation.
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史莱姆sprites是一个完整的模组,其相关的部件分布在sprite表上。每个史莱姆都使用相同的grey sprite ,根据史莱姆的类型进行着色和随机透明度值。 第1行用于闲暇状态和正常移动状态。 第2行到第4行表面上相同,但大多数情况似乎没使用(在特定攻击结束时,第2行会断断续续出现,但确切的条件需要进一步的测试) 第5行在攻击动画中使用。
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Area 6 on the sprite sheet contains assets for the "mating ritual" slimes can go through, as well as their death particles. The mating particles (going clockwise) are used for seeking a mate, rejecting a mate, and receiving a rejection.
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在sprite表区域6包含了史莱姆通过“交配仪式”以及死亡粒子的图标。交配粒子用于寻找伴侣、拒绝伴侣和接受拒绝。
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Area 7 contains the assets for the eyes. Slime eyes are placed dynamically on their sprite based on their current action. When the slime is facing down, the eyes are placed directly on top of the sprite; when facing left, only the right eye is rendered, and moved slightly left; when facing right, only the left eye is rendered and moved slightly right; when facing up, the eyes are rendered directly behind the slime. The eyes, going clockwise, are used for their idle state, during attacks, during the "evil" state (each slime has a chance to turn "evil" when first hit, and gains a stat boost), and taking damage.
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区域7包含了眼睛的图标。史莱姆的眼睛是根据史莱姆当前动作动态地放置在“史莱姆sprite”上。当史莱姆面朝下,眼睛直接放置在sprite上;当史莱姆面朝左,只有右眼渲染,并稍微向左移动;当史莱姆面朝右,只有左眼渲染,并稍微向右移动;当史莱姆面朝上,眼睛则在史莱姆的后面。这些眼睛图标(按顺时针方向)分别表示闲暇状态、攻击期间、恶魔状态期间和受到伤害。
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Area 8 is the antenna attached to "male" slimes. It appears to animate independently of the slime itself, rocking back and forth somewhat at random. As with the main sprite, this uses a tint mask to take on the color of the slime variant.
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区域8是附着在“雄性”史莱姆的天线,它的动画独立出现。
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Area 9 is the antenna attached to "special" slimes, and animates in the same way as the "male" antenna. However, this one doesn't use the tint mask, instead using whatever raw color is on the sprite sheet.
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区域9是附着在“特殊”史莱姆的天线。
    
==Monster IDs==
 
==Monster IDs==
67

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