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|-
 
|-
 
| 2
 
| 2
| minimum coins to drop ''(unimplemented)''
+
| 最少掉落金币 '' (未实装)''
 
| ''0''
 
| ''0''
 
|-
 
|-
 
| 3
 
| 3
| maximum coins to drop ''(unimplemented)''
+
| 最多掉落金币 '' (未实装)''
 
| ''0''
 
| ''0''
 
|-
 
|-
 
| 4
 
| 4
| whether a "glider" (flying)
+
| 是否为“滑翔机”(飞行怪物)
 
| ''false''
 
| ''false''
 
|-
 
|-
 
| 5
 
| 5
| duration of random movements
+
| 随机移动持续时间
 
| ''1000''
 
| ''1000''
 
|-
 
|-
 
| 6
 
| 6
| objects to drop
+
| 掉落物
 
| ''766 .75 766 .05 153 .1 66 .015 92 .15 96 .005 99 .001''
 
| ''766 .75 766 .05 153 .1 66 .015 92 .15 96 .005 99 .001''
 
|-
 
|-
 
| 7
 
| 7
| resilience (defense)
+
| 抗性(防御)
 
| ''1''
 
| ''1''
 
|-
 
|-
 
| 8
 
| 8
| jitteriness
+
| 颤抖
 
| ''.01''
 
| ''.01''
 
|-
 
|-
 
| 9
 
| 9
| distance threshold for moving towards player
+
| 开始向玩家移动的最短距离
 
| ''4''
 
| ''4''
 
|-
 
|-
 
| 10
 
| 10
| speed
+
| 速度
 
| ''2''
 
| ''2''
 
|-
 
|-
 
| 11
 
| 11
| chance of attacks missing
+
| 攻击miss概率
 
| ''.00''
 
| ''.00''
 
|-
 
|-
 
| 12
 
| 12
| whether a "mine monster"
+
| 是否为“矿井怪物”
 
| ''true''
 
| ''true''
 
|-
 
|-
 
| 13
 
| 13
| experience gained
+
| 获得经验
 
| ''3''
 
| ''3''
 
|-
 
|-
 
| 14
 
| 14
| display name
+
| 显示的名称
 
| ''Green Slime''
 
| ''Green Slime''
 
|-
 
|-
 
|}
 
|}
   −
Index 4 designates "gliders": monsters that fly above the ground. Although [[Ghost]]s are not listed as gliders in the data, they are overridden to be gliders in the game code.
+
下标4指定了“滑翔机”:也就是飞行怪物。尽管[[ 幽灵]] 在数据中并未被列为滑翔机,但它们在游戏代码中被重载为滑翔机。
   −
Index 6 contains a list of object ID numbers, each followed by the probability of that object being chosen. Multiple objects can be chosen from the list. "Extra drop items" in the game code supplement this list for several monster types.
     −
Index 12 designates "mine monsters": monsters whose stats and drops are buffed for players who have reached the bottom of the mines. These include the [[Wilderness Golem]] and other monsters that do not actually occur in the mines. This field is ''false'' only for non-monsters that use the monster data file, such as the fireball projectile launched by the [[Squid Kid]].
+
下标6包含一个物品ID的列表,每个ID后面紧跟着选中该物品的概率。可能会同时选中该列表中的多个物品。游戏代码中的“额外掉落物”(Extra drop items)扩充了某几种怪物的掉落物列表。
   −
Note that many of the values stored in the monster data are altered by the game code under specific circumstances. These include being in different parts of the mines, having reached the bottom of the mines, and having a higher combat skill level.
+
下标12制定了“矿井怪物”:也就是玩家到达矿井底部后,状态和掉落物会有加成的那些怪物。它们包括[[荒野石魔]]和其他并不出现在矿井中的怪物。只有在使用怪物数据文件的非怪物对象时才会把该字段设为 ''false'' ,例如[[鱿鱼娃]]发射的火球。
 +
 
 +
注意怪物数据中的很多数值会在特定情形下被游戏代码更改。这些情形包括处在矿井的不同位置、已经到达了矿井底部和拥有较高战斗等级。
    
==特定怪物==
 
==特定怪物==
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