See [[Modding:Tokenizable strings]] for more info.
See [[Modding:Tokenizable strings]] for more info.
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===Translation key===
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=== 翻译键===
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A ''translation key'' uniquely identifies where to find translatable text, in the form <samp>{{t|asset name}}:{{t|key}}</samp>. For example, <code>Strings\\StringsFromCSFiles:spring</code> will look for a <samp>spring</samp> key in the <samp>Strings\StringsFromCSFiles</samp> asset file in the content folder.
This is often used in game code (''e.g.'' via <code>Game1.content.LoadString</code>) and in data assets (''e.g.'' via the <samp>LocalizedText</samp> [[#Tokenizable string|tokenizable string]] token).