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− | 玩家睡觉时会出现一些随机事件。 | + | {{翻译}} |
| + | 玩家睡觉时会出现一些''' 随机事件''' 。 |
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− | == 机制== | + | == 农场事件== |
| 如果次日是玩家的婚礼,即使满足判定的条件,以下随机事件也不会被触发。 | | 如果次日是玩家的婚礼,即使满足判定的条件,以下随机事件也不会被触发。 |
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− | == 陨石== | + | ===无事发生=== |
− | [[File:meteorite 2.png|thumb]]
| + | No event happens on the night before a wedding, or if another event is selected below but does nothing. |
− | [[农场]]夜晚可能坠下陨石。与此同时,会发出独特的音效。早晨玩家会收到以下通知:
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− | {{Quote|夜间传来一道爆炸声……}}
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− | 这颗陨石需要[[十字镐|金镐]]或更高级的镐才可以打破。 打破可以得到6个[[ 铱矿石]], 6个[[ 石头]]和2个[[矿物#晶球|晶球]].
| + | ===地震=== |
− | {{Quote|看起来很坚固……也许需要非常锋利的十字锄才能敲开它?}}
| + | An earthquake on the 3rd day of [[Summer]] Year 1 unlocks the [[railroad]] area. |
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− | 陨石不会自己消失。
| + | ===收集包完成=== |
| + | An event is shown for completing a [[Community Center]] or [[Joja Community Development Form|Joja]] bundle. |
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− | ==农作物仙子== | + | ===农作物仙子=== |
| [[File:fairy.png|thumb|仙子出现。]] | | [[File:fairy.png|thumb|仙子出现。]] |
| 在随机的夜晚(冬天除外),农作物仙子有1%的机会於清晨之前出现。如果没有下雨,该事件会选择100个随机地形特征;其中至少有一个必须是非野生种子的作物,并且没有完全长成。如果是下雨天或没有发现庄稼,该事件就不做任何事情。庄稼仙子会使所选庄稼周围5x5区域内的所有庄稼完全长成,所以它们就可以收获了。农作物仙子虽然会作用在枯萎作物上,但并不会让已经枯萎作物起死回生。当农作物仙子不会对季节种子施法,但范围内有季节种子时,仍然会被催熟。 | | 在随机的夜晚(冬天除外),农作物仙子有1%的机会於清晨之前出现。如果没有下雨,该事件会选择100个随机地形特征;其中至少有一个必须是非野生种子的作物,并且没有完全长成。如果是下雨天或没有发现庄稼,该事件就不做任何事情。庄稼仙子会使所选庄稼周围5x5区域内的所有庄稼完全长成,所以它们就可以收获了。农作物仙子虽然会作用在枯萎作物上,但并不会让已经枯萎作物起死回生。当农作物仙子不会对季节种子施法,但范围内有季节种子时,仍然会被催熟。 |
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− | ==女巫==
| + | Except in winter, there's a 1% chance of the fairy event being chosen. If it's not raining, the event chooses 100 random terrain features; at least one of those must be a crop that's not from [[Crafting#Seeds|Wild Seeds]] and not fully-grown. If it's raining or no crop was found, the event does nothing. |
− | 女巫会在一个随机的玩家睡眠事件出现在[[ 农场]] 。
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− | ===鸡舍===
| + | The crop fairy fully grows all crops in a 5x5 area around the selected crop, so they're ready to harvest. Although the center crop can't be from [[Crafting#Seeds|Wild Seeds]], one of the surrounding crops can be; in that case, they'll all produce the same item chosen at random. |
− | 如果她飞过你的[[ 鸡舍]], 她会在早上留下一个[[虚空蛋]]。只有在鸡舍至少升级一次并且鸡舍动物未满时此事件才会发生。 孵化[[虚空蛋]]可以得到一只[[虚空鸡]]。
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− | 如已完成100%进度,女巫也可能会被金色女巫替代,并会留下一只[[ 金蛋]] 。
| + | [[File:fairy.png|thumb|none|The crop fairy visiting at night.]] |
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− | [[File:RandomEventsTheWitchCoop.gif]] | + | ===女巫=== |
| + | There's a 1% chance of the witch event being chosen. The event randomly chooses one [[coop]] (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), or one [[Slime Hutch]] (each with a 50% chance if it contains at least one [[Slimes|slime]] or other NPC, and has no [[Wicked Statue]]). If a Coop or a Slime Hutch wasn't selected, the event does nothing. |
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− | ===史莱姆屋===
| + | The witch flies over the selected building. |
− | 如果女巫飞过[[史莱姆屋]],她会把所有的[[史莱姆(怪物)|史莱姆]] 变成[[史莱姆(怪物)#变化|黑色史莱姆]]。在史莱姆农场中放一个[[邪恶雕像]]可以阻止此事件发生。 | + | *如果她飞过你的[[鸡舍]], 她会在早上留下一个[[虚空蛋]]。孵化虚空蛋可以得到一只[[虚空鸡]]。 |
| + | **如已完成100%进度,女巫也可能会被金色女巫替代,并会留下一只[[金蛋]]。可以得到一只[[金鸡]]。 |
| + | * 如果女巫飞过[[史莱姆屋]],她会把所有的[[史莱姆(怪物)|史莱姆]] 变成[[史莱姆(怪物)#变化|黑色史莱姆]]。 |
| + | ** 在史莱姆农场中放一个[[邪恶雕像]]可以阻止此事件发生。 |
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− | [[File:RandomEventsTheWitchSlimeHutch.gif]] | + | 游戏的后期玩家可以通过完成[[ 任务#剧情任务|哥布林的问题]] 这一个任务解锁[[女巫小屋]]。但女巫本人从未在此处出现。 |
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− | 游戏 的 后期 玩家 可 以通 过完成[[ 任务#剧情任务| 哥布林 的 问题]] 这一 个 任务解锁[[ 女巫小屋]] 。
| + | ===陨石=== |
| + | [[File:meteorite 2.png|thumb]] |
| + | [[农场]]夜晚可能坠下陨石。与此同时,会发出独特 的 音效。早晨 玩家 会收到 以 下 通 知: |
| + | {{Quote|夜间传来一道爆炸声……}} |
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| + | 这颗陨石需要[[ 十字镐| 金镐]]或更高级 的 镐才可以打破。 打破可以得到6个[[铱矿石]], 6个[[石头]]和2 个[[ 矿物#晶球|晶球]]. |
| + | {{Quote|看起来很坚固……也许需要非常锋利的十字锄才能敲开它?}} |
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− | ==奇怪的胶囊== | + | 陨石不会自己消失。 |
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| + | ===奇怪的胶囊=== |
| 奇怪的胶囊'''是一种装饰性[[家具]],触发[[随机事件#奇怪的胶囊|奇怪的胶囊随机事件]]时会获得,可以被捡起并放置在任何地方。 | | 奇怪的胶囊'''是一种装饰性[[家具]],触发[[随机事件#奇怪的胶囊|奇怪的胶囊随机事件]]时会获得,可以被捡起并放置在任何地方。 |
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| 该随机事件每个存档只能触发一次,且不会在触发在[[姜岛]]的农场里。但玩家在姜岛的农舍睡觉时,也有可能触发在鹈鹕镇的农场里。 | | 该随机事件每个存档只能触发一次,且不会在触发在[[姜岛]]的农场里。但玩家在姜岛的农舍睡觉时,也有可能触发在鹈鹕镇的农场里。 |
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− | ==石猫头鹰== | + | ===石猫头鹰=== |
| 每晚有0.5%的概率判断石猫头鹰事件的触发条件。进行判断时,系统会随机选择玩家农场上的1块地,如果这块地是空置的且允许放置物品,便会触发石猫头鹰的事件。 | | 每晚有0.5%的概率判断石猫头鹰事件的触发条件。进行判断时,系统会随机选择玩家农场上的1块地,如果这块地是空置的且允许放置物品,便会触发石猫头鹰的事件。 |
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| [[File:Stone Owl Random.png]] | | [[File:Stone Owl Random.png]] |
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| + | ==个人事件== |
| + | If no farm event was selected from the above list (regardless of whether the event did something), the game chooses from one of these events instead. |
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| + | ===孩子出生或领养送达=== |
| + | :''另见:[[孩子]]'' |
| + | This event is chosen if the player agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event. The child appears in the farmhouse crib the next day. |
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| + | '''Bug:''' if another event is selected above, the child is never born or delivered. |
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| + | ===配偶提出生孩子=== |
| + | If married to an NPC: |
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| + | : This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the [[Farmhouse|nursery upgrade]], have not [[Carpenter's_Shop#House_Renovations|removed the crib]], aren't already having a child, and have no children or one child at the toddler age. |
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| + | : The player's spouse asks them if they want a child. If agreed to, the [[#Child is born or delivered|child is born or delivered]] after 14 days. |
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| + | If married to another player: |
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| + | : This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]], and doesn't already have two children. |
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| + | : One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days. |
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| + | In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info. |
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| + | ===农场动物出生=== |
| + | :''另见:[[动物#动物的生育|动物]]'' |
| + | There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', ''e.g.,'' 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (''e.g.,'' it's a baby or pregnancy is disabled for that animal), the event does nothing. |
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| + | The selected farm animal in the barn gives birth. A message is shown asking the player to name them. |
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| + | ===野生动物袭击=== |
| + | :''另见:[[动物#野生动物袭击|动物]]'' |
| + | This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', ''e.g.,'' 100% for one building and 50% for two). |
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| + | A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected. |
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| + | [[File:AnimalAttackDialogue.png|thumb|none|150px|Animal info shown after an attack.]] |
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| ==参见== | | ==参见== |