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添加1,729字节 、 2020年1月24日 (五) 05:06
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File:Coal_Minecart.jpg|一个装满煤的矿车
 
File:Coal_Minecart.jpg|一个装满煤的矿车
 
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==External Links==
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Players with access to their [[Saves|saved game files]] may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom levels.  The utility is located at https://mouseypounds.github.io/stardew-predictor/.
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==References==
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<references>
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<ref name="itemdigchances">See <tt>MineShaft::checkForBuriedItem</tt> in the game code.</ref>
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<ref name="buffedmonsters">See <tt>Monster::parseMonsterInfo</tt> in the game code.</ref>
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<ref name="ladderchance">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref>
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<ref name="laddermonsters">See <tt>MineShaft::monsterDrop</tt> in the game code.</ref>
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<ref name="ladderrocks">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref>
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<ref name="ladderload">See <tt>MineShaft::populateLevel</tt> in the game code.</ref>
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<ref name="barreldrop">See <tt>BreakableContainer::releaseContents</tt> in the game code.</ref>
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<ref name="specialitem">See <tt>MineShaft::getSpecialItemForThisMineLevel</tt> in the game code.</ref>
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</references>
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==History==
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{{History|1.3|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb.}}
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{{history|1.4|Added random dungeon (quarry mine) levels.  Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed".  Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost.  Mine levels are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service.  Mine floors now reset as soon as the player leaves the floor, instead of at the next 10-minute tick of the game clock.}}
    
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