「草」修訂間的差異
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|season = [[春季]]、[[夏季]]和[[秋季]] | |season = [[春季]]、[[夏季]]和[[秋季]] | ||
}} | }} | ||
− | ''' | + | ''' 草''' 是一种会在[[ 春季]] 、[[ 夏季]] 和[[ 秋季]] 自然出现的资源。在游戏开始的时候,玩家的[[农场]]有很多未开垦的,长满野草的荒地。每天,新的草丛会出现在原本已经存在的草丛周围。 可用[[ 镰刀]] 收割草。一旦玩家在农场里面建造了[[ 筒仓]] ,用镰刀每收割草一次,就有50% 的机会掉落[[ 动物#青草和干草|干草]] ,筒仓则会主动贮藏干草。 |
− | + | 虽然草是自然而随机出现的,但玩家可用使用[[ 草籽]] 主动种植草。用草籽种出一片草丛以后,这片草丛也会自动生长扩大,生成更多的草。 | |
− | + | 偶尔地,草丛会在夜晚随机生成并分布在玩家的农场中未被占用的地砖上。这些草的行为特征和玩家主动种植的草的行为特征一致。 | |
− | + | 在[[ 冬季]] ,草不会生长,所有在[[ 秋季]] 最后一天存在的草会在[[ 冬季]] 的第一天到来之前死亡,所以这里建议玩家提前收割农场里面所有的杂草。同样推荐玩家在筒仓内贮藏足够多的干草,以便于动物们不会在28天,漫长的冬季中挨饿。如果你没有贮存足够多的干草,你可以在[[ 玛妮的牧场]] 购买干草,每捆 {{price|50}} | |
*Tip: Paths, fences, closed gates, or pieces of furniture (such as chests or braziers) should prevent the spread of grass through the tile it occupies. However, some materials, like the stone fence, do not always operate this way. | *Tip: Paths, fences, closed gates, or pieces of furniture (such as chests or braziers) should prevent the spread of grass through the tile it occupies. However, some materials, like the stone fence, do not always operate this way. |
於 2020年11月16日 (一) 11:45 的修訂
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不完整的翻譯 本文或部分尚未完全翻譯成中文。
歡迎您通過編輯幫助其建設。 |
草是一種會在春季、夏季和秋季自然出現的資源。在遊戲開始的時候,玩家的農場有很多未開墾的,長滿野草的荒地。每天,新的草叢會出現在原本已經存在的草叢周圍。 可用鐮刀收割草。一旦玩家在農場裡面建造了筒倉,用鐮刀每收割草一次,就有50%的機會掉落乾草,筒倉則會主動貯藏乾草。
雖然草是自然而隨機出現的,但玩家可用使用草籽主動種植草。用草籽種出一片草叢以後,這片草叢也會自動生長擴大,生成更多的草。
偶爾地,草叢會在夜晚隨機生成並分布在玩家的農場中未被占用的地磚上。這些草的行為特徵和玩家主動種植的草的行為特徵一致。
在冬季,草不會生長,所有在秋季最後一天存在的草會在冬季的第一天到來之前死亡,所以這裡建議玩家提前收割農場裡面所有的雜草。同樣推薦玩家在筒倉內貯藏足夠多的乾草,以便於動物們不會在28天,漫長的冬季中挨餓。如果你沒有貯存足夠多的乾草,你可以在瑪妮的牧場購買乾草,每捆 50金
- Tip: Paths, fences, closed gates, or pieces of furniture (such as chests or braziers) should prevent the spread of grass through the tile it occupies. However, some materials, like the stone fence, do not always operate this way.
- It is possible to exploit this by sectioning off patches of grass in animal enclosures, preventing them from eating all the grass in the area. This allows the grass to regrow more quickly, stemming from the fenced-off source patch.
- Grass has a -1 Speed penalty, unless the player is riding a horse.
Propagation
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow. zh:草