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删除94字节 、 2018年4月3日 (二) 10:53
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 货车出售的商品由游戏ID(XPath: <code>/SaveGame/uniqueIDForThisGame</code>)和游戏的时间决定(XPath: <code>/SaveGame/stats/DaysPlayed</code>).
 
 货车出售的商品由游戏ID(XPath: <code>/SaveGame/uniqueIDForThisGame</code>)和游戏的时间决定(XPath: <code>/SaveGame/stats/DaysPlayed</code>).
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For each item slot, a random integer (''num'') in the range [2,790) is chosen. ''num'' is then incremented and wrapped to the range [0,790) until there exists an item that satisfies all of the following conditions:
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每一个物品位置会被分配到一个[2,790) 区间的随机整数(''num'') ''num'' 随后被放大到[0,790) 区间,直到有满足下面所有条件的物品存在:
* ID is equal to ''num'';
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* ID 等于''num''
* not blacklisted; (see the [[Talk:Travelling_Cart|Talk]] page for a list of "blacklisted" items)
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* 不在黑名单上;( [[Talk:Travelling_Cart|Talk]] 页面中黑名单物品列表)
* has a category;
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* 属于一个分类;
* price greater than 0;
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* 价格大于0;
* not named "Weeds";
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* 名称不是 " 杂草"
* type is not "Quest", "Minerals", or "Arch".
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* 类型不是 " 任务", " 矿石", 或者 "Arch"
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The unit price is determined by the larger of 2 random integers in the ranges of [1,11)*100 and [3,6)*base_price. The stack size has a 90% chance to be 1, and 10% chance to be 5.
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商品单价是两个区间分别为[1,11)*100 and [3,6)* 基础价格的随机整数中的较大者。每件商品有90% 的几率为1件,10% 的几率为5件。
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Note that some items have a higher chance to appear in the standard stock, because after the random integer is chosen, it is incremented until it is equal to a valid object number.
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有一些物品会有较高的几率出现在普通商品中,因为生成的随机整数会被不断放大,直到等于一个有效的对象号码。
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For the furniture slot, a random integer (''num'') in the range [0,1613) is chosen until it there exists a furniture that has ''num'' as its ID and is not blacklisted. The unit price is determined by a random integer in the range of [1,11)*250.
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对于家具商品的槽位,一个区间为[0,1613)的随机整数(''num'') 会被不断生成,直到存在一件''num'' 等于ID,并且不在黑名单上的家具为止。物品单价是一个区间为[1,11)*250 的随机整数。
    
==历史==
 
==历史==
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