“模组:怪物数据”的版本间的差异
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+ | ==特定怪物== |
2024年9月10日 (二) 13:15的版本
此页面解释游戏是如何存储、解析怪物数据。
原始数据
怪物数据存储在Content\Data\Monsters.xnb中
格式
下标 | 字段 | 样例值 |
---|---|---|
0 | health (hit points) | 24 |
1 | damage (attack) | 5 |
2 | minimum coins to drop (unimplemented) | 0 |
3 | maximum coins to drop (unimplemented) | 0 |
4 | whether a "glider" (flying) | false |
5 | duration of random movements | 1000 |
6 | objects to drop | 766 .75 766 .05 153 .1 66 .015 92 .15 96 .005 99 .001 |
7 | resilience (defense) | 1 |
8 | jitteriness | .01 |
9 | distance threshold for moving towards player | 4 |
10 | speed | 2 |
11 | chance of attacks missing | .00 |
12 | whether a "mine monster" | true |
13 | experience gained | 3 |
14 | display name | Green Slime |