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删除72字节 、 2024年5月7日 (星期二)
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 在[[鱼饵制造机]]放入任何鱼都可以产生5-10个(鱼的名字)鱼饵。每天玩家还可以从[[鱼店]]购买8-12个当季部分鱼类的针对性鱼饵,其价格是此种鱼饵价值的两倍。(0.2x[[鱼]]的价值)。
 
 在[[鱼饵制造机]]放入任何鱼都可以产生5-10个(鱼的名字)鱼饵。每天玩家还可以从[[鱼店]]购买8-12个当季部分鱼类的针对性鱼饵,其价格是此种鱼饵价值的两倍。(0.2x[[鱼]]的价值)。
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 使用针对性鱼饵时,  对目标鱼的Locational Chance<ref Name="GetChance"/> 和 [[Modding:FishHowever,data#Spawn Rate|Spawn Rate]] 在应用其他类似的 加成 之后都乘以1.66,.<ref name="Spawn_Rate"/> 这些概率的上限为1, 因此在大部分情况下 Locational Chance 的调整不会产生任何影响,因为大多数鱼的Location Chance为1. 然而,Spawn Rate 通常上限为0.9, 所以假设本应为其他鱼上钩时,这个调整可以保证针对性的鱼通过检查。
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 使用针对性鱼饵时,  对目标鱼的Locational Chance<ref Name="GetChance"/> 和 [[Modding:FishHowever,data#Spawn Rate|Spawn Rate]] 在应用其他类似的 修正 之后都乘以1.66,.<ref name="Spawn_Rate"/> 这些概率的上限为1, 因此在大部分情况下 Locational Chance 的调整不会产生任何影响,因为大多数鱼的Location Chance为1. 然而,Spawn Rate 通常上限为0.9, 所以假设本应为其他鱼上钩时,这个调整可以保证针对性的鱼通过检查。
 
 此外, 从该区域的可能捕获列表中进行选择时, 游戏将查看前三个项目是否通过了生成率和基于位置的检查. 如果目标鱼在其中, 则目标鱼上钩. 否则,第三个项目将会上钩, 无论它是什么. 如果游戏在三个物品都通过两次检查之前,就已经到达了可能捕获列表的末尾,它将循环回到列表的开头并再次检查每个项目。<ref name="Targeted_Bait_Loop"/> 如果第二次到达列表末尾,则玩家将钓上 [[垃圾]].<ref name="Trash_Reason"/>
 
 此外, 从该区域的可能捕获列表中进行选择时, 游戏将查看前三个项目是否通过了生成率和基于位置的检查. 如果目标鱼在其中, 则目标鱼上钩. 否则,第三个项目将会上钩, 无论它是什么. 如果游戏在三个物品都通过两次检查之前,就已经到达了可能捕获列表的末尾,它将循环回到列表的开头并再次检查每个项目。<ref name="Targeted_Bait_Loop"/> 如果第二次到达列表末尾,则玩家将钓上 [[垃圾]].<ref name="Trash_Reason"/>
 针对性鱼饵对 [[蟹笼]]同样有作用. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/> Specifically:
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 针对性鱼饵对 [[蟹笼]]同样有作用. 它的作用取决于目标鱼的[[Modding:Fish data| 概率]] .<ref Name="Crab_Pots"/> 特别地:
* [[龙虾]] chance is quadrupled.
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* [[龙虾]] 的概率变为四倍。
* [[蚌]], [[螃蟹]], and [[牡蛎]] chances are tripled.
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* [[蚌]], [[螃蟹]], [[牡蛎]] 的概率变为三倍。
* All other Crab Pot fish chances are doubled.
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* 所有其他蟹笼鱼类的概率变为两倍。
    
==Notes==
 
==Notes==
* Some fish, such as the [[鱼#传说鱼类|传说鱼类]], [[鱼#传说鱼类二代|传说鱼类二代]], and [[夜市#钓鱼潜艇|钓鱼潜艇]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
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* 有的鱼,比如[[鱼#传说鱼类|传说鱼类]],[[鱼#传说鱼类二代|传说鱼类二代]], [[夜市#钓鱼潜艇|钓鱼潜艇]] 完全忽略Spawn Rate ,这使它们的有效Spawn Rate为100%, 而与1.66倍的乘数无关. 然而,它们仍能从其他所有效果中获益, 包括Location Chance 和额外的上钩检查次数。
* The [[鱼#传说鱼类|传说鱼类]] and [[鱼#传说鱼类二代|传说鱼类二代]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
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* [[鱼#传说鱼类|传说鱼类]] [[鱼#传说鱼类二代|传说鱼类二代]] 对于当前位置的所有其他物品有着更高的优先级<ref name="Legendary_Precedence"/> ,因此无论针对性鱼饵如何,总是在第一个循环中尝试上钩。 这显著降低了额外上钩检查次数的影响, 因为第二次尝试检查只发生在极小概率的情况下, 即少于三个项目通过第一次随机检查 ( 包括保证通过的垃圾).
* [[矿井]] fish, other than [[鬼鱼]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[石鱼]], 9% for [[冰柱鱼]], and 8% for [[岩浆鳗鱼]].<ref name="Mines_Fishing"/>
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* [[矿井]] 鱼类, 除了[[鬼鱼]] ,根本不使用标准的钓鱼算法, 因此不受针对性鱼饵通常效果的影响。 相反,针对性鱼饵为它们的上钩概率提供固定加成。对于[[石鱼]] 而言为10%, 对于[[冰柱鱼]] 为9%, 对于[[岩浆鳗鱼]] 为8%.<ref name="Mines_Fishing"/>
* [[虾虎鱼]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.<ref name="Goby"/>
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* [[虾虎鱼]] 也不受针对性鱼饵通常效果的影响. 相反, 针对性鱼饵会使其Location Chance增加20% ,并且虾虎鱼仍然受益于额外上钩检查次数。<ref name="Goby"/>
    
==使用==
 
==使用==
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==参考==
 
==参考==
 
<references>
 
<references>
     <ref name="fishbitetime">See <samp>FishingRod::calculateTimeUntilFishingBite</samp> in the game code.</ref>
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     <ref name="fishbitetime"> 参见游戏代码中的<samp>FishingRod::calculateTimeUntilFishingBite</samp> 部分。</ref>
     <ref Name="GetChance">See <samp>SpawnFishData::GetChance</samp> in the game code. The multiplier is applied after all modifiers except Luck, most notably applying after any Curiosity Lure buff, by far the most common modifier to Location chance.</ref>
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     <ref Name="GetChance"> 参见游戏代码中的<samp>SpawnFishData::GetChance</samp> 部分。该修正应用于除运气以外的所有修正之后,最值得注意的是包括珍稀诱钩Buff, 即到目前为止最常见的Location Chance修正。</ref>
     <ref name="Spawn_Rate">See <samp>GameLocation::GetGenericFishRequirements</samp> in the game code. The 1.66x multiplier is applied after fishing zone, fishing level, and curiosity lure modifiers, and the 0.9 cap.</ref>
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     <ref name="Spawn_Rate"> 参见游戏代码中的<samp>GameLocation::GetGenericFishRequirements</samp> 部分。这个1.66倍的修正是应用于钓鱼区域,钓鱼技能等级和珍稀诱钩的修正以及0.9 的上限之后的。</ref>
     <ref name="Targeted_Bait_Loop">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.</ref>
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     <ref name="Targeted_Bait_Loop"> 参见游戏代码中的<samp>GameLocation::GetFishFromLocationData</samp> 部分。如果一种鱼通过了两种随机检查,则在以下任一情况下其上钩:没有目标鱼, 或它是目标鱼,或列表中至少有两项已通过两种检查。</ref>
     <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.</ref>
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     <ref name="Trash_Reason"> 因为垃圾在所有区域中的优先级值都为2000,并且一定能通过两项检查,所以到达列表末尾两次的唯一方法就是:垃圾为在两次列表循环中唯一一个上钩的目标。因此,在这种情况下唯一可以上钩的的目标为垃圾目标。</ref>
     <ref name="Crab_Pots">See <samp>CrabPot::DayUpdate</samp> in the game code.</ref>
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     <ref name="Crab_Pots"> 参见游戏代码中的<samp>CrabPot::DayUpdate</samp> 部分。</ref>
     <ref name="Legendary_Precedence">See <samp>Data/Locations.xnb</samp> in the game files for Precedence values.</ref> 
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     <ref name="Legendary_Precedence"> 参见游戏文件<samp>Data/Locations.xnb</samp> 中的优先级值。</ref> 
     <ref name="Mines_Fishing">See <samp>MineShaft::GetFish</samp> in the game code.</ref> 
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     <ref name="Mines_Fishing"> 参见游戏代码中的<samp>MineShaft::GetFish</samp> 部分。</ref> 
     <ref name="Goby">See <samp>Data/Locations.xnb</samp> in the game files.</ref> 
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     <ref name="Goby"> 参见游戏文件<samp>Data/Locations.xnb</samp> </ref> 
 
</references>
 
</references>
  
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