更改

跳到导航 跳到搜索
翻译了一部分
第21行: 第21行:  
bool isDown = (state == SButtonState.Pressed || state == SButtonState.Held);
 
bool isDown = (state == SButtonState.Pressed || state == SButtonState.Held);
 
</syntaxhighlight>
 
</syntaxhighlight>
Available button states:
+
可用的按键状态:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
第30行: 第30行:  
| up
 
| up
 
| up
 
| up
| <samp>None</samp>
+
| <samp> </samp>
 
|-
 
|-
 
| up
 
| up
 
| down
 
| down
| <samp>Pressed</samp>
+
| <samp> 按下</samp>
 
|-
 
|-
 
| down
 
| down
 
| down
 
| down
| <samp>Held</samp>
+
| <samp> 按住</samp>
 
|-
 
|-
 
| down
 
| down
 
| up
 
| up
| <samp>Released</samp>
+
| <samp> 松开</samp>
 
|}
 
|}
 
</dd>
 
</dd>
 
</dl>
 
</dl>
 
{{翻译}}
 
{{翻译}}
===Check cursor position===
+
=== 检查光标位置===
The <samp>GetCursorPosition()</samp> method provides the [[#ICursorPosition|cursor position in three coordinate systems]].
+
<samp>GetCursorPosition()</samp> 方法提供了[[#ICursorPosition| 三种坐标体系下的光标位置]]
   −
For example:
+
例如:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
// draw text at the cursor position
+
// 在光标位置绘制文本
 
ICursorPosition cursorPos = this.Helper.Input.GetCursorPosition();
 
ICursorPosition cursorPos = this.Helper.Input.GetCursorPosition();
 
Game1.spriteBatch.DrawString(Game1.smallFont, "some text", cursorPos.ScreenPixels, Color.Black);
 
Game1.spriteBatch.DrawString(Game1.smallFont, "some text", cursorPos.ScreenPixels, Color.Black);
 
</syntaxhighlight>
 
</syntaxhighlight>
   −
===Suppress input===
+
=== 抑制输入===
You can prevent the game from handling any [[#SButton|controller/keyboard/mouse button press]] (including clicks) by ''suppressing'' it. This suppression will remain in effect until the player releases the button. This won't prevent other mods from handling it.
+
你可以通过抑制输入来阻止游戏对[[#SButton| 控制器/ 键盘/ 鼠标]] 的响应。这种抑制会在玩家松开按键前持续生效。这种抑制不会阻止其他mod对输入的处理。
    
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! method
+
! 方法
! effect
+
! 效果
 
|-
 
|-
 
| <code>Suppress</code>
 
| <code>Suppress</code>
| Suppress the specified [[#SButton|<samp>SButton</samp>]] value.
+
| 抑制给定的 [[#SButton|<samp>SButton</samp>]] .
 
|-
 
|-
 
| <code>SuppressActiveKeybinds</code>
 
| <code>SuppressActiveKeybinds</code>
| For the given [[#KeybindList|<samp>KeybindList</samp>]], suppress every button that's part of an activated keybind.
+
| 对于给定的[[#KeybindList|<samp>KeybindList</samp>]] ,抑制其中的每个按键输入。
 
|-
 
|-
 
| <code>IsSuppressed</code>
 
| <code>IsSuppressed</code>
| Get whether the specified [[#SButton|<samp>SButton</samp>]] value is currently suppressed.
+
| 检查给定的 [[#SButton|<samp>SButton</samp>]] 值是否正在受到抑制。
 
|}
 
|}
   −
For example:
+
例如:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
// prevent game from seeing that LeftShift is pressed
+
// 使游戏忽略LeftShift按键的动作
 
this.Helper.Input.Suppress(SButton.LeftShift);
 
this.Helper.Input.Suppress(SButton.LeftShift);
   −
// that works for clicks too:
+
// 鼠标单击也可以被抑制
 
this.Helper.Input.Suppress(SButton.MouseLeft);
 
this.Helper.Input.Suppress(SButton.MouseLeft);
   −
// check if a button is being suppressed:
+
// 检查某个按键是否被抑制
 
bool suppressed = this.Helper.Input.IsSuppressed(SButton.LeftShift);
 
bool suppressed = this.Helper.Input.IsSuppressed(SButton.LeftShift);
 
</syntaxhighlight>
 
</syntaxhighlight>
   −
Side-effects:
+
副作用:
 
<ul>
 
<ul>
 
<li>The [[Modding:Modder Guide/APIs/Events#Input.ButtonReleased|<samp>ButtonReleased</samp> event]] will be raised on the next tick for the suppressed input.</li>
 
<li>The [[Modding:Modder Guide/APIs/Events#Input.ButtonReleased|<samp>ButtonReleased</samp> event]] will be raised on the next tick for the suppressed input.</li>
14

个编辑

导航菜单