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| |group = Player | | |group = Player |
| |name = LevelChanged | | |name = LevelChanged |
− | |desc = Raised after a player's skill level changes. When the player levels up normally, this is raised immediately (not when the game notifies the player after they go to bed). | + | |desc = 在一个玩家技能等级发生变化后触发. 当玩家技能等级提升的第一时间立马触发 ( 不是在玩家睡觉后游戏提示时触发). |
| | | |
| |arg name 1 = <samp>e.Player</samp> | | |arg name 1 = <samp>e.Player</samp> |
| |arg type 1 = <samp>Farmer</samp> | | |arg type 1 = <samp>Farmer</samp> |
− | |arg desc 1 = The player whose skill level changed. | + | |arg desc 1 = 技能等级发生变化的玩家. |
| | | |
| |arg name 2 = <samp>e.Skill</samp> | | |arg name 2 = <samp>e.Skill</samp> |
| |arg type 2 = <samp>SkillType</samp> | | |arg type 2 = <samp>SkillType</samp> |
− | |arg desc 2 = The skill whose level changed. This is a constant like <code>SkillType.Combat</code>, which can be converted to the game's internal skill ID using <code>(int)e.Skill</code>. | + | |arg desc 2 = 等级发生变化的技能. 像 <code>SkillType.Combat</code> (战斗技能)这种能调用 <code>(int)e.Skill</code> 转化成内部id的技能. |
| | | |
| |arg name 3 = <samp>e.OldLevel</samp> | | |arg name 3 = <samp>e.OldLevel</samp> |
| |arg type 3 = <samp>int</samp> | | |arg type 3 = <samp>int</samp> |
− | |arg desc 3 = The player's previous level for that skill. | + | |arg desc 3 = 变化之前的技能等级. |
| | | |
| |arg name 4 = <samp>e.NewLevel</samp> | | |arg name 4 = <samp>e.NewLevel</samp> |
| |arg type 4 = <samp>int</samp> | | |arg type 4 = <samp>int</samp> |
− | |arg desc 4 = The player's new level for that skill. | + | |arg desc 4 = 变化之后的等级. |
| | | |
| |arg name 5 = <samp>e.IsLocalPlayer</samp> | | |arg name 5 = <samp>e.IsLocalPlayer</samp> |
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| |group = Player | | |group = Player |
| |name = Warped | | |name = Warped |
− | |desc = Raised after the current player moves to a new location. | + | |desc = 当玩家移动到新地点的时候触发(农场到车站,玩家所在矿井层数发生变化也算). |
| | | |
| |arg name 1 = <samp>e.Player</samp> | | |arg name 1 = <samp>e.Player</samp> |
| |arg type 1 = <samp>Farmer</samp> | | |arg type 1 = <samp>Farmer</samp> |
− | |arg desc 1 = The player who warped to a new location. | + | |arg desc 1 = 地点发生变化的玩家. |
| | | |
| |arg name 2 = <samp>e.OldLocation</samp> | | |arg name 2 = <samp>e.OldLocation</samp> |
| |arg type 2 = <samp>GameLocation</samp> | | |arg type 2 = <samp>GameLocation</samp> |
− | |arg desc 2 = The player's previous location. | + | |arg desc 2 = 玩家移动之前所在的地点. |
| | | |
| |arg name 3 = <samp>e.NewLocation</samp> | | |arg name 3 = <samp>e.NewLocation</samp> |
| |arg type 3 = <samp>GameLocation</samp> | | |arg type 3 = <samp>GameLocation</samp> |
− | |arg desc 3 = The player's new location. | + | |arg desc 3 = 玩家移动之后到达的地点. |
| | | |
| |arg name 4 = <samp>e.IsLocalPlayer</samp> | | |arg name 4 = <samp>e.IsLocalPlayer</samp> |