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← [[模组:目录|目录]] {{翻译}} '''Content pack frameworks''' are SMAPI mods which let you write [[Modding:Content packs|content packs]] with little or no programming experience, and implement the functionality for you. Content packs are one of the two main ways to mod Stardew Valley, alongside [[Modding:Modder Guide|creating C# mods for SMAPI directly]]. Each framework mod defines their own content pack format; see their mod pages for usage. ==Active frameworks== ===Core frameworks=== These are the most popular frameworks (with at least 100 released content packs each) used to create a wide variety of mods. {| class="wikitable" |- ! mod ! functionality |- | {{nexus mod|1915|Content Patcher}} | Add/edit/replace any content asset in the game (i.e. assets normally read from [[Modding:Player Guide/Getting Started#Find your game folder|your game's <tt>Content</tt> folder]]). It supports data/image/map files, has functionality like partial patches and prepend/append, and supports many different conditions and tokens (e.g. to make textures seasonal, data that changes by time of day, etc). A wide variety of mods can be created using Content Patcher, from simple portrait replacements to creating entire NPCs. See [[Modding:Content Patcher]] for a getting started guide. |- | {{nexus mod|1720|Json Assets}} | Create specific item types, with support for functionality specific to each item type (e.g. specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating objects, big craftables, crops, fruit trees, hats, weapons, shirts, pants, and boots. Content and images added by Json Assets can also be edited through Content Patcher. See {{github|spacechase0/JsonAssets#readme|its GitHub readme}} for documentation. |- | {{nexus mod|1820|TMXL Map Toolkit}} | Add/edit in-game locations and maps. It includes a wide variety of specialized map functionality like crop layers, water color, tile actions, and Lua scripting. See [https://gist.github.com/hatrat/6339a7975ae5d13802488d88a8b10a64#file-wip-passive-features-md additional TMXL documentation]. |- | {{nexus mod|4970|Producer Framework Mod}} | Add/change the inputs/outputs/behaviour of any machine in the game. That includes vanilla machines (e.g. [[Cask|casks]]), machines added by other mods, and adding machine logic to any big craftable. |} ===Other frameworks=== Many other frameworks provide specific functionality for content packs. {| class="wikitable" |- ! mod ! functionality |- | {{nexus mod|3853|Content Patcher Animations}} | Animate any texture loaded through Content Patcher, including for textures that can't normally be animated (e.g. item sprites). |- | {{nexus mod|6293|Custom Crafting Stations}} | Add customized crafting stations which opens menus with a limited selection of recipes, without those recipes cluttering up the vanilla crafting menus. The stations can be [https://stardewvalleywiki.com/Modding:Big_craftables_data big craftables] that are vanilla or added using Json Assets (JA). The stations can also be added via tiledata added to the map. |- | {{nexus mod|1254|Custom Furniture}} | Add new [[furniture]] items to the game. |- | {{nexus mod|3043|Custom Music}} | Replace or add music tracks and sound effects. |- | {{nexus mod|5966|Custom Ore Nodes}} | Add rock/mineral types that can be broken get items, either custom or from the base game. |- | {{nexus mod|6669|Custom Resource Clumps}} | Add new types of boulder-sized resource clumps you can break to get items, either custom or from the base game. |- | {{nexus mod|7431|Expanded Storage}} | Adds custom storages (chests, cabinets, etc.) that support capacity at vanilla levels and beyond. |- | {{nexus mod|3231|Farm Type Manager}} | Add farm-like spawning logic to any map in the game. That includes spawning stumps, debris, forage, meteors, monsters, ores, etc. |- | {{nexus mod|1536|Mail Framework Mod}} | Add new mail to the game with functionality like custom backgrounds, repeating mail, a wider variety of mail attachments, and support for multiple attachments. (Simple mail without the custom functionality can also be added via Content Patcher.) |- | {{nexus mod|5005|Shop Tile Framework}} | Add new shops or edit existing shop inventories with with a wide variety of conditions. |- | {{nexus mod|6183|Train Station}} | Make new locations accessible through the [[railroad]] train station, so you don't need to patch paths/warps into existing maps. |} ==See also== * [[Modding:Index]] for different ways to create mods, and more detailed documentation. [[Category:模组]] [[en:Modding:Content pack frameworks]]
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