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{{翻译}} 玩家睡觉时会出现一些'''随机事件'''。 ==农场事件== 如果次日是玩家的婚礼,即使满足判定的条件,以下随机事件也不会被触发。 ===无事发生=== No event happens on the night before a wedding, or if another event is selected below but does nothing. ===地震=== An earthquake on the 3rd day of [[Summer]] Year 1 unlocks the [[railroad]] area. ===收集包完成=== An event is shown for completing a [[Community Center]] or [[Joja Community Development Form|Joja]] bundle. ===农作物仙子=== 在非冬天的夜晚,有1%的机会发生农作物仙子事件。如果没有下雨,该事件会选择100个随机地形特征;其中至少有一个必须是非[[打造#种子|野生种子]]的作物,并且没有完全长成。如果是下雨天或没有发现庄稼,该事件将没有任何效果。 庄稼仙子会使所选庄稼周围5x5区域内的所有庄稼完全长成,可以收获。农作物仙子虽然会作用在枯萎作物上,但并不会让已经枯萎作物起死回生。当农作物仙子不会选择野生种子为中心进行施法,但施法范围内有野生种子时,催熟可以生效;这种情况下,野生种子会随机产生出相同的物品。 [[File:fairy.png|thumb|none|农作物仙子在晚上到访。]] ===女巫=== There's a 1% chance of the witch event being chosen. The event randomly chooses one [[coop]] (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), or one [[Slime Hutch]] (each with a 50% chance if it contains at least one [[Slimes|slime]] or other NPC, and has no [[Wicked Statue]]). If a Coop or a Slime Hutch wasn't selected, the event does nothing. The witch flies over the selected building. *如果她飞过你的[[鸡舍]], 她会在早上留下一个[[虚空蛋]]。孵化虚空蛋可以得到一只[[虚空鸡]]。 **如已完成100%进度,女巫也可能会被金色女巫替代,并会留下一只[[金蛋]]。可以得到一只[[金鸡]]。 *如果女巫飞过[[史莱姆屋]],她会把所有的[[史莱姆(怪物)|史莱姆]] 变成[[史莱姆(怪物)#变化|黑色史莱姆]]。 **在史莱姆农场中放一个[[邪恶雕像]]可以阻止此事件发生。 游戏的后期玩家可以通过完成[[任务#剧情任务|哥布林的问题]]这一个任务解锁[[女巫小屋]]。但女巫本人从未在此处出现。 ===陨石=== [[File:meteorite 2.png|thumb]] [[农场]]夜晚可能坠下陨石。与此同时,会发出独特的音效。早晨玩家会收到以下通知: {{Quote|夜间传来一道爆炸声……}} 这颗陨石需要[[十字镐|金镐]]或更高级的镐才可以打破。 打破可以得到6个[[铱矿石]], 6个[[石头]]和2个[[矿物#晶球|晶球]]. {{Quote|看起来很坚固……也许需要非常锋利的十字锄才能敲开它?}} 陨石不会自己消失。 ===奇怪的胶囊=== 奇怪的胶囊'''是一种装饰性[[家具]],触发[[随机事件#奇怪的胶囊|奇怪的胶囊随机事件]]时会获得,可以被捡起并放置在任何地方。 在游戏的第一年之后,每晚有0.8%的概率判断奇怪的胶囊事件的触发条件。进行判断时,系统会随机选择玩家农场上的1块地,如果这块地是空置的且允许放置物品,便会触发该事件<ref name="strangecapsule" />。触发时,夜里会播放一段UFO飞过的音效,随后胶囊会在选定的地块上生成。 放置在地上约3天之后,奇怪的胶囊会破损,变成空置的胶囊。奇怪的胶囊计时机制与设备机器一致,因此[[仙尘]]对奇怪的胶囊也有效。破损后,玩家有1%的概率在天黑后触发游戏内的一个[[秘密#奇怪的胶囊|彩蛋]],可以在鹈鹕镇上看到黑色生物的影子。 目前发现有五个位置,第一个位置是[[巴士站]]前往鹈鹕镇后,下面的树旁边。第二个位置是海莉家下面的树附近。第三个位置是前往[[沙滩]]的桥右手边,一个不能达到的位置。第四个位置在罗宾家进入城镇后,路口左边的栅栏里面。第五个位置在公交车站,黑影从公交车跑向隧道方向。可以通过反复切换地图来触发这个彩蛋。 {| | [[File:Strange Capsule ZH.png|thumb|x150px|刚刚捡起时的奇怪的胶囊]] | [[File:Empty Capsule ZH.png|thumb|x150px|放置大约3天后的空置胶囊]] | [[File:Creature.png|left|thumb|x150px|小镇黑影]] |} 该随机事件每个存档只能触发一次,且不会在触发在[[姜岛]]的农场里。但玩家在姜岛的农舍睡觉时,也有可能触发在鹈鹕镇的农场里。 ===石猫头鹰=== 每晚有0.5%的概率判断石猫头鹰事件的触发条件。进行判断时,系统会随机选择玩家农场上的1块地,如果这块地是空置的且允许放置物品,便会触发石猫头鹰的事件。 触发该事件时,会先播放一段猫头鹰的叫声,随后系统选择的地块上便会出现一个石猫头鹰。 玩家可以获得多个石猫头鹰。 ''注意,该石猫头鹰与夜市出售的[[石猫头鹰]]不同。'' [[File:Stone Owl Random.png]] ==个人事件== If no farm event was selected from the above list (regardless of whether the event did something), the game chooses from one of these events instead. ===孩子出生或领养送达=== :''另见:[[孩子]]'' This event is chosen if the player agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event. The child appears in the farmhouse crib the next day. '''Bug:''' if another event is selected above, the child is never born or delivered. ===配偶提出生孩子=== If married to an NPC: : This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the [[Farmhouse|nursery upgrade]], have not [[Carpenter's_Shop#House_Renovations|removed the crib]], aren't already having a child, and have no children or one child at the toddler age. : The player's spouse asks them if they want a child. If agreed to, the [[#Child is born or delivered|child is born or delivered]] after 14 days. If married to another player: : This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]], and doesn't already have two children. : One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days. In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info. ===农场动物出生=== :''另见:[[动物#动物的生育|动物]]'' There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', ''e.g.,'' 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (''e.g.,'' it's a baby or pregnancy is disabled for that animal), the event does nothing. The selected farm animal in the barn gives birth. A message is shown asking the player to name them. ===野生动物袭击=== :''另见:[[动物#野生动物袭击|动物]]'' This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', ''e.g.,'' 100% for one building and 50% for two). A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected. [[File:AnimalAttackDialogue.png|thumb|none|150px|Animal info shown after an attack.]] ==参见== * [[秘密]] ==版本历史== {{History|1.5|修复了奇怪的胶囊和石猫头鹰事件相关代码的错误<ref name="twitter" />,降低了触发这两个随机事件的条件,加入了有关[[秘密#奇怪的胶囊|彩蛋]]。}} {{History|1.5.3|现在每个存档中只会生成一次奇怪的胶囊了。降低了石猫头鹰的触发几率,润饰了石猫头鹰的贴图。}} ==参考资料== <references> <ref name="strangecapsule">查看游戏代码中的<samp>SoundInTheNightEvent::SetUp</samp>部分。</ref> <ref name="twitter">[https://twitter.com/ConcernedApe/status/1341861745380356097 ConcernedApe在推特上的回复]:“1.5版本修改了触发条件...因为代码错误,以前版本的游戏里几乎不可能出现该随机事件。”</ref> </references> [[Category:游戏机制]] [[de:Zufällige Ereignisse]] [[en:Random Events]] [[es:Eventos aleatorios]] [[fr:Événements aléatoires]] [[it:Eventi casuali]] [[ja:ランダムイベント]] [[ko:무작위 사건]] [[hu:Véletlen események]] [[pt:Eventos Aleatórios]] [[ru:Случайные события]] [[tr:Rastgele Olaylar]]
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