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添加908字节 、 2017年6月15日 (四) 20:03
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{{翻译}}
 
{{翻译}}
'''Animals''' serve as a source of money and resources on your farm. They can typically be obtained only after a building is constructed on the farm that is suitable to house them (a coop for chickens, for example) and with the exception of the horse and the pet, must either be purchased from [[Marnie's Ranch]] or hatched from an [[Incubator]]. In either case, these animals arrive as babies and must grow into adults before they begin producing animal products.
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''' 动物''' 在你的农场扮演多种角色。有些是不能互动的野生动物。还有宠物猫或狗,你可以与它增进感情。你可以得到一匹乘骑用的马。当然,还有作为各种产品来源的“农场动物”,提供资源和利润。
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Animals that live in coops (chickens, ducks, rabbits and dinosaurs) have a chance each morning of producing products that can be gathered on the floor. Using the [[Milk Pail]], cows can usually be milked daily, and goats can usually be milked once every two days. Sheep can be shorn with the [[Shears]] when their wool grows in, and pigs can be let outside to dig up truffles.
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大多数动物( 不包括宠物或野生动物)需要建筑物来容纳他们。可以向[[木匠的商店]]的[[罗宾]]购买这些建筑, 她通常需要三天的时间才能完成建造。“农场动物”幼崽(以及收获产品所需的相关道具)可以在[[玛妮的牧场]]购买。动物也可以从[[孵化器]]孵出。购买动物后,要将其分配到符合条件的现有农场建筑物。每个建筑物都有容纳动物的数量限制。如果之后你希望把动物移到另一个建筑物,你可以在抚摸后右键它,然后在弹出窗口中选择移动。
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农场动物幼崽在成年后才能够生产动物产品。每天早上,住在鸡舍的成年动物(鸡、鸭、兔子、恐龙) 有机会生产动物产品,可从在鸡舍地板上收集到这些。使用[[ 挤奶桶]] 可以给奶牛或山羊挤奶, 奶牛通常每天可以挤奶,山羊通常每两天挤奶一次。当羊毛长出来时,可以用[[ 剪刀]] 剪下绵羊的毛,猪可以在外面挖出松露,然后再从地上采集。
    
===猫和狗===
 
===猫和狗===
[[File:cat.gif|right]][[file:dog.gif|right]]
   
 玩家可以领养一只猫或一只狗。您养的动物取决于创建人物菜单时你的选择。
 
 玩家可以领养一只猫或一只狗。您养的动物取决于创建人物菜单时你的选择。
    
[[玛妮‏‎]]在你赚到{{price|1000}}后,将在第一个晴天的早晨在门外带着狗或猫过来找你。你必须在周一,周二,周四,周六或周日的上午6点至9:30之间走出[[农舍]],以触发此事件。是否留下宠物是可选的(玛妮‏‎会问你是否想留下)。当你选择留下它时,你可以选择您想要的宠物名称。(如果当玛妮带着宠物来找你时你还没遇到过她,她会在会面时做自我介绍)
 
[[玛妮‏‎]]在你赚到{{price|1000}}后,将在第一个晴天的早晨在门外带着狗或猫过来找你。你必须在周一,周二,周四,周六或周日的上午6点至9:30之间走出[[农舍]],以触发此事件。是否留下宠物是可选的(玛妮‏‎会问你是否想留下)。当你选择留下它时,你可以选择您想要的宠物名称。(如果当玛妮带着宠物来找你时你还没遇到过她,她会在会面时做自我介绍)
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<div id="infoboxborder" style="min-width:48px; float: left; margin-left: 0; margin-bottom: 0;">[[file:dog.gif]]</div><div id="infoboxborder" style="min-width:48px; float: left; margin-top: 18px; margin-bottom: 0;">[[File:cat.gif]]</div>{{clear|left}}
    
 你可以每天一次点击你的宠物来宠爱它们,会显示出一颗爱心[[File:DialogueBubbleLove.png|24px]].
 
 你可以每天一次点击你的宠物来宠爱它们,会显示出一颗爱心[[File:DialogueBubbleLove.png|24px]].
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</ul></div>
 
</ul></div>
   −
==Animal Care==
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== 照顾动物==
===Friendship===
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=== 友好度===
 
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
 
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding hay, you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
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生活在畜棚和鸡舍的动物有友好度,可以在抚摸动物后右键点击动物查看(while holding hay, you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
    
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000. 
 
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000. 
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* Not Pet/Talked to (-5 to -10, ''Calculated day-end by the formula:'' (10 - (CurrentFriendship / 200)))
 
* Not Pet/Talked to (-5 to -10, ''Calculated day-end by the formula:'' (10 - (CurrentFriendship / 200)))
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===Mood===
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=== 心情===
 
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.
 
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.
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'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):
 
'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):
*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has [[Shepherd]] or [[Coopmaster]] and animal is of relevant type)
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*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and animal is of relevant type)
 
*Eating Grass Outside ('''Sets Mood to 255''')
 
*Eating Grass Outside ('''Sets Mood to 255''')
 
*Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
 
*Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
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To maximize Mood in seasons that are not winter, the player must pet their animals before they eat grass outside, and end their day as soon as possible after 6PM when all the animals are inside. Closing the door behind them will prevent them from eating grass outside before you can pet them.
 
To maximize Mood in seasons that are not winter, the player must pet their animals before they eat grass outside, and end their day as soon as possible after 6PM when all the animals are inside. Closing the door behind them will prevent them from eating grass outside before you can pet them.
 
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=== 产品===
===Produce===
   
Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, whereas a goat can only produce milk every other day.
 
Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, whereas a goat can only produce milk every other day.
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Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.
 
Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.
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====Deluxe and Large Products====
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==== 高级产品和稀有产品====
    
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:
 
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:
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''Try to avoid medium amounts of Mood to prevent high penalties.'' 
 
''Try to avoid medium amounts of Mood to prevent high penalties.'' 
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=====Duck Feathers and Rabbit Feet=====
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===== 鸭毛和兔子的脚=====
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Ducks and rabbits will take into account the [[Daily Luck]] to determine if they will create their Deluxe produce.
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Ducks and rabbits will take into account the Daily [[Luck]] to determine if they will create their Deluxe produce.
    
For each duck or rabbit, an overall score is created using the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/5000 + <font color="Green">Daily Luck</font></code>
 
For each duck or rabbit, an overall score is created using the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/5000 + <font color="Green">Daily Luck</font></code>
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Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 40% chance of getting a Deluxe product'''
 
Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 40% chance of getting a Deluxe product'''
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=====Large Eggs and Milk=====
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===== 大鸡蛋和牛奶=====
    
For animals that have a chance to produce a Large product, the game will take Mood and Friendship into account.
 
For animals that have a chance to produce a Large product, the game will take Mood and Friendship into account.
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Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. '''An overall score of at least 1200 will guarantee a Large product.'''
 
Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. '''An overall score of at least 1200 will guarantee a Large product.'''
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====Quality====
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==== 品质====
    
If the animal has the ability to produce a Quality item, it will roll for quality from normal to iridium.
 
If the animal has the ability to produce a Quality item, it will roll for quality from normal to iridium.
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='''0.266...''' </code>
 
='''0.266...''' </code>
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If the player has [[Shepherd]] or [[Coopmaster]], and the animal is a relevant type, 0.33 will be added to the '''score'''.
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If the player has the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession, and the animal is a relevant type, 0.33 will be added to the '''score'''.
    
The game will begin checking what quality to create by first seeing if the '''score''' value is above 0.95. If it is, the '''score''' divided by 2 will be compared against a random number between 0-1. If the '''score''' divided by 2 is greater than the random number, the item will be Iridium quality.
 
The game will begin checking what quality to create by first seeing if the '''score''' value is above 0.95. If it is, the '''score''' divided by 2 will be compared against a random number between 0-1. If the '''score''' divided by 2 is greater than the random number, the item will be Iridium quality.
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If the item is not Silver quality, it will be Normal quality.
 
If the item is not Silver quality, it will be Normal quality.
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===Housing===
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=== 居住处===
 
Buildings can be purchased from the [[Carpenter's Shop]], and will be completed within a few days. Once placed, they can be moved around at the [[Carpenter's Shop]] as well.
 
Buildings can be purchased from the [[Carpenter's Shop]], and will be completed within a few days. Once placed, they can be moved around at the [[Carpenter's Shop]] as well.
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[[Barn]]s, [[coop]]s and [[slime hutch]]es house animals, [[silo]]s store [[hay]], and the [[stable]] unlocks the [[horse]].
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[[Barn]]s, [[Coop]]s and [[Slime Hutch]]es house animals, [[Silo]]s store hay, and the [[Stable]] unlocks the [[#Horse|Horse]].
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===Food===
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=== 食物===
 
Animals do not die if not fed, but will become upset and cease production of animal products until feeding resumes. 
 
Animals do not die if not fed, but will become upset and cease production of animal products until feeding resumes. 
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If it is a festival day, animals do not need to be fed, the game will automatically consider them fed.
 
If it is a festival day, animals do not need to be fed, the game will automatically consider them fed.
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====Grass & Hay====
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Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter eat the same amounts as adults.
Opening the gates of a [[coop]] or [[barn]] will allow animals to come outside (when the [[weather]] is not rainy, snowy, or stormy) and eat [[grass]]. The animals will return to their buildings by 6pm to sleep. Closing the gates again in the evening will prevent them from leaving immediately in the morning to eat grass. They can be opened again during the day to allow them to eat. Closing the gate before all the animals have returned will result in the ones being left out over night making them vulnerable to wolves and if not eaten they will have their mood reduced from being left out in the cold.
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==== 青草和干草====
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Opening the gates of a [[Coop]] or [[Barn]] will allow animals to come outside (when the [[weather]] is not rainy, snowy, or stormy) and eat [[grass]]. The animals will return to their buildings by 6pm to sleep. Closing the gates again in the evening will prevent them from leaving immediately in the morning to eat grass. They can be opened again during the day to allow them to eat. Closing the gate before all the animals have returned will result in the ones being left out over night making them vulnerable to wolves and if not eaten they will have their mood reduced from being left out in the cold.
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If the animals remain inside or do not find grass to eat, they will instead eat [[hay]]. To feed them hay you can take some by clicking on the hay hopper (which automatically takes hay from the silo) and put it in the feeding bench. The [[Deluxe Coop]] and the [[Deluxe Barn]] will distribute the hay automatically. Each animal eats one "portion" of hay per day.
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If the animals remain inside or do not find grass to eat, they will instead eat hay. To feed them hay you can take some by clicking on the hay hopper (which automatically takes hay from the silo) and put it in the feeding bench. The [[Coop|Deluxe Coop]] and the [[Barn|Deluxe Barn]] will distribute the hay automatically. Each animal eats one "portion" of hay per day.
    
[[File:Chickens_fed.png|300px]]
 
[[File:Chickens_fed.png|300px]]
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In the winter, snow covers the grass completely, making grazing impossible. Therefore, it may be advisable to use the scythe to cut some or all of the grass into hay before the end of the fall season to ensure enough reserve hay to feed your animals through the winter.
 
In the winter, snow covers the grass completely, making grazing impossible. Therefore, it may be advisable to use the scythe to cut some or all of the grass into hay before the end of the fall season to ensure enough reserve hay to feed your animals through the winter.
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===Animals Trapped Outside===
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=== 动物被困在外面===
 
An animal may be trapped outside a barn or coop if the doors are closed at night.  The conditions that cause an animal to be trapped outside are not clear.  It may be more likely for an animal to be trapped outside if the player does not leave the farm after 5pm (when animals begin to return to the barn/coop) and does not enter the barn/coop after 5pm.  (Leaving the farm and entering the barn/coop after 5pm both seem to cause animals to transport or spawn to the inside of the barn/coop automatically).  
 
An animal may be trapped outside a barn or coop if the doors are closed at night.  The conditions that cause an animal to be trapped outside are not clear.  It may be more likely for an animal to be trapped outside if the player does not leave the farm after 5pm (when animals begin to return to the barn/coop) and does not enter the barn/coop after 5pm.  (Leaving the farm and entering the barn/coop after 5pm both seem to cause animals to transport or spawn to the inside of the barn/coop automatically).  
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</gallery>
 
</gallery>
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===Wild Animal Attacks===
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=== 野生动物袭击===
    
If an animal has been trapped outside (see previous section) with the barn or coop doors closed, there is a chance they will be attacked by a wild animal during the night.
 
If an animal has been trapped outside (see previous section) with the barn or coop doors closed, there is a chance they will be attacked by a wild animal during the night.
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Once a building has been chosen, the event takes the first animal stuck outside from that building to be the target of the attack. The animal will be removed from the game and in the morning, all other animals will have a mood message saying "''&lt;animal name&gt;'' looks stressed and paranoid today. It seems like something bad happened last night."
 
Once a building has been chosen, the event takes the first animal stuck outside from that building to be the target of the attack. The animal will be removed from the game and in the morning, all other animals will have a mood message saying "''&lt;animal name&gt;'' looks stressed and paranoid today. It seems like something bad happened last night."
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===Animal Births===
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=== 动物的生育===
 
Similar to animal attacks, if there are no other events occurring in the night, there will be a 50% chance that the game will attempt an animal birth event. The game searches through all buildings for an upgraded Barn that isn't full. The game then makes another check where there is a 0.55% * (the number of animals inside) chance of proceeding with the event. For example, an upgraded barn with three animals inside would have a 1.65% chance of passing this check. If the building fails this check, the game will continue going through all buildings until none are left.
 
Similar to animal attacks, if there are no other events occurring in the night, there will be a 50% chance that the game will attempt an animal birth event. The game searches through all buildings for an upgraded Barn that isn't full. The game then makes another check where there is a 0.55% * (the number of animals inside) chance of proceeding with the event. For example, an upgraded barn with three animals inside would have a 1.65% chance of passing this check. If the building fails this check, the game will continue going through all buildings until none are left.
    
If a barn passes all these checks, a random animal inside is chosen. If the animal is not a baby and has pregnancy enabled, that animal will give birth.
 
If a barn passes all these checks, a random animal inside is chosen. If the animal is not a baby and has pregnancy enabled, that animal will give birth.
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==Coop Animals==
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== 鸡舍动物==
These animals cannot be purchased until a [[coop]] is built on your farm, and must occupy a spot in a coop. They will leave their products inside the coop each morning.
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These animals cannot be purchased until a [[Coop]] is built on your farm, and must occupy a spot in a coop. They will leave their products inside the coop each morning.
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===Chickens===
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=== ===
:''Main article: [[Chicken]]''
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:'' 主要页面: [[ ]]''
 
Adult chickens will produce eggs every morning if fed. Happier chickens may produce larger, more valuable eggs. 
 
Adult chickens will produce eggs every morning if fed. Happier chickens may produce larger, more valuable eggs. 
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{| class="wikitable sortable" id="roundedborder"
+
{| class="wikitable" id="roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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|[[Chicken]]
 
|[[Chicken]]
 
| {{Price|800}}
 
| {{Price|800}}
| [[File:Brown Egg.png|32px]] [[Brown Egg]] - 50g<br>[[File:Large Brown Egg.png|32px]] [[Large Brown Egg]] - 95g
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| [[File:Brown Egg.png|32px]] [[Egg|Brown Egg]] - 50g<br>[[File:Large Brown Egg.png|32px]] [[Large Egg|Large Brown Egg]] - 95g
 
| {{Price|1040}}
 
| {{Price|1040}}
 
|-
 
|-
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|}
 
|}
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To obtain a Void Chicken; in a random event after you sleep, a witch will fly over one of your Chicken [[Coop]]s, leaving you with a Void Egg in the morning.  Alternatively, you can purchase a Void Egg from the [[Traveling Cart]] in [[Cindersap Forest]] or from [[Krobus]] for {{Price|5000}} in the [[Sewer]].  After you obtain the Void Egg, putting the egg into an [[Incubator]] (you must have the [[Big Coop]]) will result in the hatching of a Void Chicken. 
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To obtain a Void Chicken; in a random event after you sleep, a witch will fly over one of your Chicken [[Coop]]s, leaving you with a Void Egg in the morning.  Alternatively, you can purchase a Void Egg from the [[Travelling Cart]] in [[Cindersap Forest]] or from [[Krobus]] for {{Price|5000}} in [[The Sewers]].  After you obtain the Void Egg, putting the egg into an [[Incubator]] (you must have the [[Coop|Big Coop]]) will result in the hatching of a Void Chicken. 
    
Whether you receive a white or brown chicken when purchasing from [[Marnie]] is random.
 
Whether you receive a white or brown chicken when purchasing from [[Marnie]] is random.
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You may receive a White, Brown, or Blue (If blue has been unlocked) Chicken from incubating an egg of either type (White or Brown).
 
You may receive a White, Brown, or Blue (If blue has been unlocked) Chicken from incubating an egg of either type (White or Brown).
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===Ducks===
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=== ===
:''Main article: [[Duck]]''
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:'' 主要页面: [[ ]]''
 
Adult ducks will lay an egg or drop a [[Duck Feather]] every other day. Happier ducks have a higher chance to produce Duck Feathers instead of an egg.
 
Adult ducks will lay an egg or drop a [[Duck Feather]] every other day. Happier ducks have a higher chance to produce Duck Feathers instead of an egg.
   −
{| class="wikitable sortable" id="roundedborder"
+
{| class="wikitable" id="roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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|}
 
|}
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===Rabbits===
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=== 兔子===
 
:''Main article: [[Rabbit]]''
 
:''Main article: [[Rabbit]]''
{| class="wikitable sortable" id="roundedborder"
+
{| class="wikitable" id="roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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Once sufficient [[friendship]] is reached, they can produce [[Rabbit's Foot]] automatically just like wool.
 
Once sufficient [[friendship]] is reached, they can produce [[Rabbit's Foot]] automatically just like wool.
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===Dinosaurs===
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=== 恐龙===
 
:''Main article: [[Dinosaur]]''
 
:''Main article: [[Dinosaur]]''
 
To obtain a Dinosaur, a [[Dinosaur Egg]] must be found while [[Artifacts|Artifact]] hunting. Putting that egg into an [[Incubator]] will result in hatching a Dinosaur. The Dinosaur itself will act like any other coop animal, but it lays Dinosaur Eggs every 1-5 days and makes no sound.
 
To obtain a Dinosaur, a [[Dinosaur Egg]] must be found while [[Artifacts|Artifact]] hunting. Putting that egg into an [[Incubator]] will result in hatching a Dinosaur. The Dinosaur itself will act like any other coop animal, but it lays Dinosaur Eggs every 1-5 days and makes no sound.
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|}
 
|}
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==Barn Animals==
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== 畜棚动物==
These animals cannot be purchased until a [[barn]] is built on your farm, and must occupy a spot in a barn. Their products are either gathered with a tool, or in the case of pigs, left on the ground outside while grazing.
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These animals cannot be purchased until a [[Barn]] is built on your farm, and must occupy a spot in a barn. Their products are either gathered with a tool, or in the case of pigs, left on the ground outside while grazing.
    
Barn animals may become pregnant at random if the pregnancy option is enabled on their status menu.  This is opened by right-clicking on the animal after having done so to give it affection first.  An icon to the right of the menu can be toggled to allow pregnancy for that animal.  If an animal becomes pregnant, during the night a message box will pop up saying an animal gave birth.  The game will then prompt you to choose a name for the new animal. For pregnancy to happen you need to have upgraded to a Big Barn and have enough room for another animal.
 
Barn animals may become pregnant at random if the pregnancy option is enabled on their status menu.  This is opened by right-clicking on the animal after having done so to give it affection first.  An icon to the right of the menu can be toggled to allow pregnancy for that animal.  If an animal becomes pregnant, during the night a message box will pop up saying an animal gave birth.  The game will then prompt you to choose a name for the new animal. For pregnancy to happen you need to have upgraded to a Big Barn and have enough room for another animal.
   −
===Cows===
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=== 奶牛===
 
:''Main article: [[Cow]]''
 
:''Main article: [[Cow]]''
{| class="wikitable sortable" id="roundedborder"
+
{| class="wikitable" id="roundedborder"
 
! Image
 
! Image
 
! Name
 
! Name
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| [[Cow]]
 
| [[Cow]]
 
|{{Price|1500}}
 
|{{Price|1500}}
| [[File:Milk.png|32px]] [[Milk]] - 125g<br>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g
+
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p>
 
|{{Price|1950}}
 
|{{Price|1950}}
 
|-
 
|-
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| [[Cow]]
 
| [[Cow]]
 
|{{Price|1500}}
 
|{{Price|1500}}
| [[File:Milk.png|32px]] [[Milk]] - 125g<br>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g
+
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p>
 
|{{Price|1950}}
 
|{{Price|1950}}
 
|-
 
|-
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When interacted with, cows will stick their tongue out at you.
 
When interacted with, cows will stick their tongue out at you.
   −
===Goats===
+
=== 山羊===
 
:''Main article: [[Goat]]''
 
:''Main article: [[Goat]]''
{| class="wikitable sortable" id="roundedborder"
+
{| class="wikitable" id="roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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Goats produce milk every other day.
 
Goats produce milk every other day.
   −
===Sheep===
+
=== 绵羊===
 
:''Main article: [[Sheep]]''
 
:''Main article: [[Sheep]]''
{| class="wikitable sortable" id="roundedborder"
+
{| class="wikitable" id="roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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If the player also has Shepherd, it will reduce the time required to regrow by a further day, making a sheep grow it's coat every single day.
 
If the player also has Shepherd, it will reduce the time required to regrow by a further day, making a sheep grow it's coat every single day.
   −
===Pigs===
+
=== ===
 
:''Main article: [[Pig]]''
 
:''Main article: [[Pig]]''
{| class="wikitable sortable" id="roundedborder"
+
{| class="wikitable" id="roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
第418行: 第422行:  
During Winter, pigs will not produce [[Truffle]]s since the field is covered in snow and they won't leave the barn.
 
During Winter, pigs will not produce [[Truffle]]s since the field is covered in snow and they won't leave the barn.
   −
==Slime Hutch==
+
== 史莱姆屋==
 
:''Main article: [[Slime Hutch]]''
 
:''Main article: [[Slime Hutch]]''
 
Although technically not an animal, Slimes can reside on the farm similar to other animals. Slimes are unique in that they are not docile and harmless like other animals. They are similar in appearance and behavior to [[Slimes]] found elsewhere in the game, and will attack and damage the player if able to. They are obtained by placing a [[Slime Egg]] in a [[Slime Incubator]], either a player-crafted one or the built-in one that comes with the Slime Hutch.
 
Although technically not an animal, Slimes can reside on the farm similar to other animals. Slimes are unique in that they are not docile and harmless like other animals. They are similar in appearance and behavior to [[Slimes]] found elsewhere in the game, and will attack and damage the player if able to. They are obtained by placing a [[Slime Egg]] in a [[Slime Incubator]], either a player-crafted one or the built-in one that comes with the Slime Hutch.
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It is also important to note that once the hutch has more than 5 Slimes, there is a 3.5% chance per night per slime to escape and disappear.
 
It is also important to note that once the hutch has more than 5 Slimes, there is a 3.5% chance per night per slime to escape and disappear.
   −
In a [[Random Event|random event]] after going to sleep, a [[Witch]] will fly over the Slime Hutch, turning all of the [[Slimes]] into [[Slimes#Black.2FTransparent_Slimes|Black Slimes]].
+
In a [[Random Events|random event]] after going to sleep, a [[Random Events#The Witch|Witch]] will fly over the Slime Hutch, turning all of the [[Slimes]] into [[Slimes#Black.2FTransparent_Slimes|Black Slimes]].
   −
==Other Animals==
+
== 其他动物==
 
Many animals cannot be interacted with, such as rabbits, squirrels, green frogs, crows, woodpeckers, sparrows (small brown birds), and the sea serpent. Squirrels may occasionally cause [[Hazelnut]]s or other tree seeds to fall to the ground.
 
Many animals cannot be interacted with, such as rabbits, squirrels, green frogs, crows, woodpeckers, sparrows (small brown birds), and the sea serpent. Squirrels may occasionally cause [[Hazelnut]]s or other tree seeds to fall to the ground.
   −
===Butterflies===
+
=== 蝴蝶===
 
Butterflies are abundant, and come in many colors, though they can only be seen in spring and summer. To see butterflies, walk around, shake or chop trees.
 
Butterflies are abundant, and come in many colors, though they can only be seen in spring and summer. To see butterflies, walk around, shake or chop trees.
    
[[File:ButterflyAnimated.gif]]
 
[[File:ButterflyAnimated.gif]]
   −
===Owls===
+
=== 猫头鹰===
 
[[File:Owl Sprite.png|thumb|Owls as they can only be seen in data.]]
 
[[File:Owl Sprite.png|thumb|Owls as they can only be seen in data.]]
   第449行: 第453行:  
[[File:owl.png|90px]]
 
[[File:owl.png|90px]]
   −
===Fireflies===
+
=== 萤火虫===
 
Fireflies can be seen everywhere at night, particularly in Cindersap forest, during the summer. They create a small glow of light around them.
 
Fireflies can be seen everywhere at night, particularly in Cindersap forest, during the summer. They create a small glow of light around them.
    
[[File:fireflies.png|90px]]
 
[[File:fireflies.png|90px]]
   −
===Seagulls===
+
=== 海鸥===
 
Seagulls appear at the beach. They can be seen floating in the water, doing nothing, or cleaning themselves with their beak. Should the player get too close, they will fly away.
 
Seagulls appear at the beach. They can be seen floating in the water, doing nothing, or cleaning themselves with their beak. Should the player get too close, they will fly away.
   第461行: 第465行:  
{{NavboxAnimals}}
 
{{NavboxAnimals}}
   −
[[Category:Animals| ]]
+
[[Category: 动物]]
 
[[de:Tiere]]
 
[[de:Tiere]]
 
[[en:Animals]]
 
[[en:Animals]]
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