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添加4,306字节 、 2023年2月20日 (一) 18:18
无编辑摘要
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 玩家睡觉时会出现一些随机事件。
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{{翻译}}
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 玩家睡觉时会出现一些''' 随机事件'''
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== 机制==
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== 农场事件==
 
 如果次日是玩家的婚礼,即使满足判定的条件,以下随机事件也不会被触发。
 
 如果次日是玩家的婚礼,即使满足判定的条件,以下随机事件也不会被触发。
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== 陨石==
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===无事发生===
[[File:meteorite 2.png|thumb]]
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No event happens on the night before a wedding, or if another event is selected below but does nothing.
[[农场]]夜晚可能坠下陨石。与此同时,会发出独特的音效。早晨玩家会收到以下通知:
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{{Quote|夜间传来一道爆炸声……}}
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这颗陨石需要[[十字镐|金镐]]或更高级的镐才可以打破。 打破可以得到6个[[ 铱矿石]], 6个[[ 石头]]和2个[[矿物#晶球|晶球]].
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===地震===
{{Quote|看起来很坚固……也许需要非常锋利的十字锄才能敲开它?}}
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An earthquake on the 3rd day of [[Summer]] Year 1 unlocks the [[railroad]] area.
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陨石不会自己消失。
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===收集包完成===
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An event is shown for completing a [[Community Center]] or [[Joja Community Development Form|Joja]] bundle.
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==农作物仙子==
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===农作物仙子===
 
[[File:fairy.png|thumb|仙子出现。]]
 
[[File:fairy.png|thumb|仙子出现。]]
 
 在随机的夜晚(冬天除外),农作物仙子有1%的机会於清晨之前出现。如果没有下雨,该事件会选择100个随机地形特征;其中至少有一个必须是非野生种子的作物,并且没有完全长成。如果是下雨天或没有发现庄稼,该事件就不做任何事情。庄稼仙子会使所选庄稼周围5x5区域内的所有庄稼完全长成,所以它们就可以收获了。农作物仙子虽然会作用在枯萎作物上,但并不会让已经枯萎作物起死回生。当农作物仙子不会对季节种子施法,但范围内有季节种子时,仍然会被催熟。
 
 在随机的夜晚(冬天除外),农作物仙子有1%的机会於清晨之前出现。如果没有下雨,该事件会选择100个随机地形特征;其中至少有一个必须是非野生种子的作物,并且没有完全长成。如果是下雨天或没有发现庄稼,该事件就不做任何事情。庄稼仙子会使所选庄稼周围5x5区域内的所有庄稼完全长成,所以它们就可以收获了。农作物仙子虽然会作用在枯萎作物上,但并不会让已经枯萎作物起死回生。当农作物仙子不会对季节种子施法,但范围内有季节种子时,仍然会被催熟。
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==女巫==
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Except in winter, there's a 1% chance of the fairy event being chosen. If it's not raining, the event chooses 100 random terrain features; at least one of those must be a crop that's not from [[Crafting#Seeds|Wild Seeds]] and not fully-grown. If it's raining or no crop was found, the event does nothing.
女巫会在一个随机的玩家睡眠事件出现在[[ 农场]]
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===鸡舍===
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The crop fairy fully grows all crops in a 5x5 area around the selected crop, so they're ready to harvest. Although the center crop can't be from [[Crafting#Seeds|Wild Seeds]], one of the surrounding crops can be; in that case, they'll all produce the same item chosen at random.
如果她飞过你的[[ 鸡舍]], 她会在早上留下一个[[虚空蛋]]。只有在鸡舍至少升级一次并且鸡舍动物未满时此事件才会发生。 孵化[[虚空蛋]]可以得到一只[[虚空鸡]]。
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如已完成100%进度,女巫也可能会被金色女巫替代,并会留下一只[[ 金蛋]]
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[[File:fairy.png|thumb|none|The crop fairy visiting at night.]]
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[[File:RandomEventsTheWitchCoop.gif]]
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===女巫===
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There's a 1% chance of the witch event being chosen. The event randomly chooses one [[coop]] (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), or one [[Slime Hutch]] (each with a 50% chance if it contains at least one [[Slimes|slime]] or other NPC, and has no [[Wicked Statue]]). If a Coop or a Slime Hutch wasn't selected, the event does nothing.
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===史莱姆屋===
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The witch flies over the selected building.
 如果女巫飞过[[史莱姆屋]],她会把所有的[[史莱姆(怪物)|史莱姆]] 变成[[史莱姆(怪物)#变化|黑色史莱姆]]。在史莱姆农场中放一个[[邪恶雕像]]可以阻止此事件发生。
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*如果她飞过你的[[鸡舍]], 她会在早上留下一个[[虚空蛋]]。孵化虚空蛋可以得到一只[[虚空鸡]]。
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**如已完成100%进度,女巫也可能会被金色女巫替代,并会留下一只[[金蛋]]。可以得到一只[[金鸡]]。
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* 如果女巫飞过[[史莱姆屋]],她会把所有的[[史莱姆(怪物)|史莱姆]] 变成[[史莱姆(怪物)#变化|黑色史莱姆]]。
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** 在史莱姆农场中放一个[[邪恶雕像]]可以阻止此事件发生。
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[[File:RandomEventsTheWitchSlimeHutch.gif]]
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游戏的后期玩家可以通过完成[[ 任务#剧情任务|哥布林的问题]] 这一个任务解锁[[女巫小屋]]。但女巫本人从未在此处出现。
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游戏 后期 玩家 以通 过完成[[ 任务#剧情任务| 哥布林 问题]] 这一 任务解锁[[ 女巫小屋]]
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===陨石===
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[[File:meteorite 2.png|thumb]]
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[[农场]]夜晚可能坠下陨石。与此同时,会发出独特 音效。早晨 玩家 会收到 知:
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{{Quote|夜间传来一道爆炸声……}}
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这颗陨石需要[[ 十字镐| 金镐]]或更高级 镐才可以打破。 打破可以得到6个[[铱矿石]], 6个[[石头]]和2 个[[ 矿物#晶球|晶球]].
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{{Quote|看起来很坚固……也许需要非常锋利的十字锄才能敲开它?}}
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==奇怪的胶囊==
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陨石不会自己消失。
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===奇怪的胶囊===
 
 奇怪的胶囊'''是一种装饰性[[家具]],触发[[随机事件#奇怪的胶囊|奇怪的胶囊随机事件]]时会获得,可以被捡起并放置在任何地方。
 
 奇怪的胶囊'''是一种装饰性[[家具]],触发[[随机事件#奇怪的胶囊|奇怪的胶囊随机事件]]时会获得,可以被捡起并放置在任何地方。
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 该随机事件每个存档只能触发一次,且不会在触发在[[姜岛]]的农场里。但玩家在姜岛的农舍睡觉时,也有可能触发在鹈鹕镇的农场里。
 
 该随机事件每个存档只能触发一次,且不会在触发在[[姜岛]]的农场里。但玩家在姜岛的农舍睡觉时,也有可能触发在鹈鹕镇的农场里。
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==石猫头鹰==
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===石猫头鹰===
 
 每晚有0.5%的概率判断石猫头鹰事件的触发条件。进行判断时,系统会随机选择玩家农场上的1块地,如果这块地是空置的且允许放置物品,便会触发石猫头鹰的事件。
 
 每晚有0.5%的概率判断石猫头鹰事件的触发条件。进行判断时,系统会随机选择玩家农场上的1块地,如果这块地是空置的且允许放置物品,便会触发石猫头鹰的事件。
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[[File:Stone Owl Random.png]]
 
[[File:Stone Owl Random.png]]
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==个人事件==
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If no farm event was selected from the above list (regardless of whether the event did something), the game chooses from one of these events instead.
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===孩子出生或领养送达===
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:''另见:[[孩子]]''
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This event is chosen if the player agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event.  The child appears in the farmhouse crib the next day.
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'''Bug:''' if another event is selected above, the child is never born or delivered.
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===配偶提出生孩子===
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If married to an NPC:
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: This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the [[Farmhouse|nursery upgrade]], have not [[Carpenter's_Shop#House_Renovations|removed the crib]], aren't already having a child, and have no children or one child at the toddler age.
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: The player's spouse asks them if they want a child. If agreed to, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
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If married to another player:
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: This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]], and doesn't already have two children.
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: One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
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In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info.
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===农场动物出生===
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:''另见:[[动物#动物的生育|动物]]''
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There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', ''e.g.,'' 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (''e.g.,'' it's a baby or pregnancy is disabled for that animal), the event does nothing.
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The selected farm animal in the barn gives birth. A message is shown asking the player to name them.
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===野生动物袭击===
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:''另见:[[动物#野生动物袭击|动物]]''
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This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', ''e.g.,'' 100% for one building and 50% for two).
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A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
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[[File:AnimalAttackDialogue.png|thumb|none|150px|Animal info shown after an attack.]]
    
==参见==
 
==参见==
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