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第89行: 第89行:  
  |group = Display
 
  |group = Display
 
  |name  = Rendering
 
  |name  = Rendering
  |desc  = Raised before the game draws anything to the screen in a draw tick, as soon as the sprite batch is opened. The sprite batch may be closed and reopened multiple times after this event is called, but it's only raised once per draw tick. This event isn't useful for drawing to the screen, since the game will draw over it.
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  |desc  = 打开 sprite batch 后,在游戏将任何内容绘制到屏幕上之前就引发。 The sprite batch may be closed and reopened multiple times after this event is called, but it's only raised once per draw tick. 此事件对于在屏幕上绘制没有用, since the game will draw over it.
    
  |arg name 1 = <tt>e.SpriteBatch</tt>
 
  |arg name 1 = <tt>e.SpriteBatch</tt>
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  |group = Display
 
  |group = Display
 
  |name  = RenderingActiveMenu
 
  |name  = RenderingActiveMenu
  |desc  = When a menu is open (<tt>Game1.activeClickableMenu != null</tt>), raised before that menu is drawn to the screen. This includes the game's internal menus like the title screen. Content drawn to the sprite batch at this point will appear under the menu.
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  |desc  = 当一个菜单被打开时 (<tt>Game1.activeClickableMenu != null</tt>), 在将该菜单绘制到屏幕上之前触发。这包括游戏的内部菜单,例如进入游戏时的主菜单。Content drawn to the sprite batch at this point will appear under the menu.
    
  |arg name 1 = <tt>e.SpriteBatch</tt>
 
  |arg name 1 = <tt>e.SpriteBatch</tt>
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