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| ===配偶提出生孩子=== | | ===配偶提出生孩子=== |
− | If married to an NPC:
| + | 与NPC结婚: |
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− | : This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the [[Farmhouse|nursery upgrade]], have not [[Carpenter's_Shop#House_Renovations|removed the crib]], aren't already having a child, and have no children or one child at the toddler age. | + | : 满足以下条件:已结婚7天以上、当晚在家中睡觉、与配偶10心以上好感度、有[[农舍|儿童房升级]]、没有[[ 木匠的商店#装修房屋| 取下婴儿床]] 、未怀孕或预备领养、没有孩子或第一个孩子已成长至[[ 孩子# 阶段 4| 幼儿阶段(第4阶段)]] ,则此事件有5%的机会被选中。 |
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− | : The player's spouse asks them if they want a child. If agreed to, the [[#Child is born or delivered|child is born or delivered]] after 14 days. | + | : 玩家的配偶会询问是否想要一个孩子。如果选择同意,孩子将在14天后[[# 孩子出生或领养送达| 出生或送达]] 。 |
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− | If married to another player:
| + | 与另一位玩家结婚: |
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− | : This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]], and doesn't already have two children. | + | : 如果玩家睡在符合条件的家中并且还没有孩子,则有5% 的几率选中此事件。如果房屋归已婚玩家之一所有,具有[[ 农舍| 儿童房升级]] ,并且还没有两个孩子,则该房屋有资格供孩子使用。 |
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− | : One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days. | + | : 随机选择一名玩家提议要孩子;如果双方都接受,孩子将在14天后[[# 孩子出生或领养送达| 出生或送达]] 。 |
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− | In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info.
| + | 在任何一种情况下,玩家都可以安全地拒绝而不会产生影响;该事件将在以后的晚上以相同的条件重新检查。详情请参阅[[ 婚姻]] 、[[ 孩子]] 和[[ 合作# 婚姻]] 。 |
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| ===农场动物出生=== | | ===农场动物出生=== |