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添加8,150字节 、 2023年2月24日 (五) 10:37
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{{TOC right|npt=y}}
 
'''觅食'''是一种[[技能]],它会通过在整个星露谷地面收集野外资源,或砍倒树木而升级。觅食技能也会通过种植[[农作物#野生种子|野生种子]]并获取作物而升级。
 
'''觅食'''是一种[[技能]],它会通过在整个星露谷地面收集野外资源,或砍倒树木而升级。觅食技能也会通过种植[[农作物#野生种子|野生种子]]并获取作物而升级。
    
 大多数的觅食物品可以在对应的任何季节找到。一个例外是[[美洲大树莓]],它只能在树莓季找到([[春季]] 15-18),在城镇四周的灌木丛里。黑莓可以在[[秋季]]的地面找到,但在黑莓季([[秋季]] 8-11),它也可以在城镇四周的灌木丛里找到。
 
 大多数的觅食物品可以在对应的任何季节找到。一个例外是[[美洲大树莓]],它只能在树莓季找到([[春季]] 15-18),在城镇四周的灌木丛里。黑莓可以在[[秋季]]的地面找到,但在黑莓季([[秋季]] 8-11),它也可以在城镇四周的灌木丛里找到。
  −
==生成限制==
  −
每张地图每天生成0-4个新的觅食物品(''即'',任何区域)。在一天时间里的任何区域最多生成6个。一个例外是在[[沙滩]]。在海滩右边有一块需要300个[[木材]]来修复桥梁之后才能通过的被分离的区域,在任何一天都有超过6个物品。另一个例外是[[大葱]]生长在[[莉亚的农舍]]南边的[[煤矿森林]]里。[[大葱]]没有数量限制并每天会复原。其他全部觅食物品只有在星期六晚上玩家睡过觉后才会复原。
      
==品质==
 
==品质==
第12行: 第10行:  
*游戏中所有的标有“采集品”的物品(除了[[树液]]和[[山洞萝卜]])
 
*游戏中所有的标有“采集品”的物品(除了[[树液]]和[[山洞萝卜]])
 
*[[水果]]、[[蔬菜]]和[[花]]的觅食物品
 
*[[水果]]、[[蔬菜]]和[[花]]的觅食物品
 +
*果蝠在[[山洞]]中留下的[[水果]],前提是玩家在[[德米特里厄斯]]提示时选择了该选项(蘑菇不受影响)
 
*''所有''[[沙滩]]的觅食物品
 
*''所有''[[沙滩]]的觅食物品
 
*[[农作物#野生种子|野生种子]]生长的农作物
 
*[[农作物#野生种子|野生种子]]生长的农作物
 
*[[松露]]
 
*[[松露]]
   −
植物学家职业的铱星品质适用于蘑菇,但仅限通过觅食获得的蘑菇。如[[ 树液采集器]] 收获的蘑菇不会受到植物学家职业影响,但是[[ 农场#森林农场| 森林农场]] [[ 山洞]] 觅食获得的则受植物学家职业影响。
+
The Botanist profession does '''not''' apply iridium quality in these cases:{{翻译}}
 +
 
 +
*Mushrooms that are not picked up from the ground. Notably, this includes mushrooms gained from [[Tapper|tapping]] a [[Mushroom Tree]] or from [[The Cave|the Farm Cave]].
 +
*Forage items that are dug up with a hoe, such as the [[Snow Yam]] and the [[Winter Root]] (in the wild).
 +
*[[Seaweed]] foraged on levels 1-29 in the [[The Mines#Shrine of Challenge|Dangerous Mines]].
    
===品质比率===
 
===品质比率===
第23行: 第26行:  
 下表显示不同觅食等级获得觅食物品品质的概率。
 
 下表显示不同觅食等级获得觅食物品品质的概率。
 
{|class="wikitable"
 
{|class="wikitable"
! [[ 觅食# 觅食技能| 觅食等级]]
+
! [[Foraging#Foraging Skill|Foraging level]]
! % 普通品质
+
! % Regular quality
! % 银星品质
+
! % Silver quality
! % 金星品质
+
! % Gold quality
 +
! Average price
 
|-
 
|-
 
| 0
 
| 0
第32行: 第36行:  
| 0%
 
| 0%
 
| 0%
 
| 0%
 +
|1.00
 
|-
 
|-
 
| 1
 
| 1
第37行: 第42行:  
| 7%
 
| 7%
 
| 3%
 
| 3%
 +
|1.03
 
|-
 
|-
 
| 2
 
| 2
第42行: 第48行:  
| 12%
 
| 12%
 
| 7%
 
| 7%
 +
|1.06
 
|-
 
|-
 
| 3
 
| 3
第47行: 第54行:  
| 18%
 
| 18%
 
| 10%
 
| 10%
 +
|1.10
 
|-
 
|-
 
| 4
 
| 4
第52行: 第60行:  
| 23%
 
| 23%
 
| 13%
 
| 13%
 +
| 1.12
 
|-
 
|-
 
| 5
 
| 5
第57行: 第66行:  
| 28%
 
| 28%
 
| 17%
 
| 17%
 +
|1.15
 
|-
 
|-
 
| 6
 
| 6
第62行: 第72行:  
| 32%
 
| 32%
 
| 20%
 
| 20%
 +
| 1.18
 
|-
 
|-
 
| 7
 
| 7
第67行: 第78行:  
| 36%
 
| 36%
 
| 23%
 
| 23%
 +
| 1.21
 
|-
 
|-
 
| 8
 
| 8
第72行: 第84行:  
| 39%
 
| 39%
 
| 27%
 
| 27%
 +
| 1.23
 
|-
 
|-
 
| 9
 
| 9
第77行: 第90行:  
| 42%
 
| 42%
 
| 30%
 
| 30%
 +
| 1.26
 
|-
 
|-
 
| 10
 
| 10
第82行: 第96行:  
| 45%
 
| 45%
 
| 33%
 
| 33%
 +
| 1.28
 
|-
 
|-
 
| 11
 
| 11
第87行: 第102行:  
| 46%
 
| 46%
 
| 37%
 
| 37%
 +
| 1.30
 
|-
 
|-
 
| 12
 
| 12
第92行: 第108行:  
| 48%
 
| 48%
 
| 40%
 
| 40%
 +
| 1.32
 
|-
 
|-
 
| 13
 
| 13
第97行: 第114行:  
| 49%
 
| 49%
 
| 43%
 
| 43%
 +
| 1.34
 +
|-
 +
| 14
 +
| 3%
 +
| 50%
 +
| 47%
 +
| 1.36
 +
|-
 +
| 15
 +
| 0%
 +
| 50%
 +
| 50%
 +
| 1.38
 
|}
 
|}
    
==[[File:Foraging Skill Icon.png|32px]] 觅食技能==
 
==[[File:Foraging Skill Icon.png|32px]] 觅食技能==
 每次升级都加1点[[斧头]][[技能#熟练度|熟练度]]
+
 每次升级都加1点[[斧头]][[技能#熟练度|熟练度]] 。Although you will not receive a notification that you have leveled up in Foraging Skill until after you go to sleep for the day, your skills menu will immediately show the level up as a red bar in Foraging Skill. The effects of leveling up are immediate.
 
{{:Foraging/Skill}}
 
{{:Foraging/Skill}}
 +
 +
[[File:Tracking.jpg|thumb|right|200px|Tracking arrows (right side of screen)]]
 +
===Tracker Profession===
 +
The [[File:Tracker.png|24px|link=]] Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and [[Artifact Spot|artifact spot]]. A similar small green arrow points towards any off-screen shimmering lights for [[Copper Pan|panning]]. The tracker does not indicate berry bush locations.
    
==经验点数==
 
==经验点数==
第114行: 第148行:  
 拾起觅食物品奖励的7XP仅适用于地面上可见且只有玩家点击它们才能拾取的物品,而不适用于可以通过[[磁性]]自动添加到玩家背包中的地面物品(例如因摇晃掉落的物品)。可获得7XP的特殊物品如下:
 
 拾起觅食物品奖励的7XP仅适用于地面上可见且只有玩家点击它们才能拾取的物品,而不适用于可以通过[[磁性]]自动添加到玩家背包中的地面物品(例如因摇晃掉落的物品)。可获得7XP的特殊物品如下:
 
* 标准的在星露谷随机产生的觅食物品。
 
* 标准的在星露谷随机产生的觅食物品。
 +
* Items grown from [[Crafting#Seeds|Wild Seeds]] (except if in a [[Garden Pot]], in which case 0 XP).
 
* 用[[打造|野生种子]]种出来的物品([[花盆]]里的除外,它们不获得XP)。
 
* 用[[打造|野生种子]]种出来的物品([[花盆]]里的除外,它们不获得XP)。
 
* 所有从[[沙滩]]采集的觅食物品。
 
* 所有从[[沙滩]]采集的觅食物品。
第141行: 第176行:  
{{:热带咖喱|RecipeRow}}
 
{{:热带咖喱|RecipeRow}}
 
{{Recipes|footer}}
 
{{Recipes|footer}}
 +
 +
==再生==
 +
每张地图每天生成0-4个新的觅食物品(''即'',任何区域)。在一天时间里的任何区域最多生成6个。一个例外是在[[沙滩]]。在海滩右边有一块需要300个[[木材]]来修复桥梁之后才能通过的被分离的区域,在任何一天都有超过6个物品。另一个例外是[[大葱]]生长在[[莉亚的农舍]]南边的[[煤矿森林]]里。[[大葱]]没有数量限制并每天会复原。其他全部觅食物品只有在星期六晚上玩家睡过觉后才会复原。New forageable items can potentially spawn (appear) overnight in any exterior map.<ref name="spawning" /> This section describes the rules used to spawn all typical forageable items.  However, specialized items are handled differently and are described on their individual pages, namely [[Spring Onion]]s in [[Cindersap Forest]]; [[Coral]], [[Sea Urchin]]s and [[Seaweed]] at [[the Beach]]; fruit in [[The Cave|the Farm Cave]]; all forageables on the [[Farm Maps#Forest|Forest Farm Map]].  Also, [[Salmonberry]] bushes, [[Blackberry]] bushes, [[Winter Root]]s, and [[Snow Yam]]s don't spawn individual items.
 +
 +
There is a hard limit of six standard forageable items per map (''i.e.,'' areas bounded by screen transitions) per week, reset on Sundays.  Picking forageables does not reduce the weekly counter, so there is little-to-no advantage picking forageables before Saturday (the day before the reset).
 +
 +
Only a subset of all the tiles on each map are valid spawning locations.  On most maps, forageable items can spawn only on the green (grassy-type) tiles, and in fact only on certain specific types of green tiles.  [[The Beach]] and [[the Desert]] are exceptions, where spawning is possible on most yellow (sandy-type) tiles.  Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.). They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.
 +
 +
Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map.  It is also affected by the player's actions.  Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number.  Planting trees can also have an effect: even though (on most maps) trees can be planted only in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn). However, these effects are generally small, unless a large fraction of the map tiles is occupied.  All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.
 +
 +
All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.<ref name="removal" />  This cleanup applies both to standard forageable items and nearly all specialized items (fruit in [[The Cave|the Farm Cave]] is the only known exception).  Even non-season-specific items are removed at the start of a new season. In order to help repopulate the map, the chances of new items spawning are slightly higher on these days.<ref name="extra_spawn" />
 +
 +
Forageable items will be destroyed if they are in the path of a [[Villagers|villager]].
    
==觅食物品==
 
==觅食物品==
 下表提供了位置的百分比,它们表示在该位置生成的所有觅食物品的百分比(平均而言)是指定物品。
+
 下表提供了位置的百分比,它们表示在该位置生成的所有觅食物品的百分比(平均而言)是指定物品。<ref name="spawnpercent" />
 +
 
 
===基本===
 
===基本===
 
{|class="wikitable roundedborder"
 
{|class="wikitable roundedborder"
第237行: 第286行:  
* [[秘密森林]](32%)
 
* [[秘密森林]](32%)
 
* [[农场地图#地图类型|森林农场]](25%)
 
* [[农场地图#地图类型|森林农场]](25%)
 +
* [[山洞]](选择蘑菇)
 
|data-sort-value="150"|{{Qualityprice|Morel|150|iridium}}
 
|data-sort-value="150"|{{Qualityprice|Morel|150|iridium}}
 
|{{EdibilityGrid|Morel|8|iridium=true}}
 
|{{EdibilityGrid|Morel|8|iridium=true}}
第245行: 第295行:  
|{{Description|Common Mushroom}}
 
|{{Description|Common Mushroom}}
 
|
 
|
*[[秘密森林]](16%)
+
* [[秘密森林]](16%
 +
* [[山洞]](选择蘑菇
 
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
 
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
 
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
 
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
第253行: 第304行:  
|[[美洲大树莓]]
 
|[[美洲大树莓]]
 
|{{Description|Salmonberry}}
 
|{{Description|Salmonberry}}
|在树莓季([[春季]]15日 - 18日)的灌木丛中。
+
|
 +
在树莓季([[春季]]15日 - 18日)的灌木丛中。
 +
* [[山洞]](选择果蝠)
 
|data-sort-value="5"|{{Qualityprice|Salmonberry|5|iridium}}
 
|data-sort-value="5"|{{Qualityprice|Salmonberry|5|iridium}}
 
|{{EdibilityGrid|Salmonberry|10|iridium=true}}
 
|{{EdibilityGrid|Salmonberry|10|iridium=true}}
第292行: 第345行:  
* [[铁路]](27%)
 
* [[铁路]](27%)
 
* [[农场地图#地图类型|森林农场]](25%)
 
* [[农场地图#地图类型|森林农场]](25%)
 +
* [[山洞]](选择果蝠)
 
|data-sort-value="80"|{{Qualityprice|Spice Berry|80|iridium}}
 
|data-sort-value="80"|{{Qualityprice|Spice Berry|80|iridium}}
 
|{{EdibilityGrid|Spice Berry|10|iridium=true}}
 
|{{EdibilityGrid|Spice Berry|10|iridium=true}}
第312行: 第366行:  
|[[红蘑菇]]
 
|[[红蘑菇]]
 
|{{Description|Red Mushroom}}
 
|{{Description|Red Mushroom}}
|[[秘密森林]](22%)
+
|
 +
* [[秘密森林]](22%
 +
* [[山洞]](选择蘑菇
 
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
 
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
 
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
 
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
第328行: 第384行:  
|[[普通蘑菇]]
 
|[[普通蘑菇]]
 
|{{Description|Common Mushroom}}
 
|{{Description|Common Mushroom}}
|[[农场地图#地图类型|森林农场]](25%)
+
|
 +
* [[农场地图#地图类型|森林农场]](25%
 +
* [[山洞]](选择蘑菇
 
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
 
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
 
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
 
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
第353行: 第411行:  
* [[深山]](24%)
 
* [[深山]](24%)
 
* [[边远森林]](24%)
 
* [[边远森林]](24%)
 +
* [[山洞]](选择蘑菇)
 
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
 
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
 
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
 
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
第365行: 第424行:  
* [[边远森林]](24%)
 
* [[边远森林]](24%)
 
* [[深山]](24%)
 
* [[深山]](24%)
 +
* [[山洞]](选择果蝠)
 
|data-sort-value="80"|{{Qualityprice|Wild Plum|80|iridium}}
 
|data-sort-value="80"|{{Qualityprice|Wild Plum|80|iridium}}
 
|{{EdibilityGrid|Wild Plum|10|iridium=true}}
 
|{{EdibilityGrid|Wild Plum|10|iridium=true}}
第390行: 第450行:  
* [[铁路]](38%)
 
* [[铁路]](38%)
 
* 在黑莓季([[秋季]]8日 - 11日)的灌木丛中。
 
* 在黑莓季([[秋季]]8日 - 11日)的灌木丛中。
 +
* [[山洞]](选择果蝠)
 
|data-sort-value="20"|{{Qualityprice|Blackberry|20|iridium}}
 
|data-sort-value="20"|{{Qualityprice|Blackberry|20|iridium}}
 
|{{EdibilityGrid|Blackberry|10|iridium=true}}
 
|{{EdibilityGrid|Blackberry|10|iridium=true}}
第400行: 第461行:  
* [[秘密森林]](38%)
 
* [[秘密森林]](38%)
 
* [[农场地图#地图类型|森林农场]](25%)
 
* [[农场地图#地图类型|森林农场]](25%)
 +
* [[山洞]](选择蘑菇)
 
|data-sort-value="160"|{{Qualityprice|Chanterelle|160|iridium}}
 
|data-sort-value="160"|{{Qualityprice|Chanterelle|160|iridium}}
 
|{{EdibilityGrid|Chanterelle|30|iridium=true}}
 
|{{EdibilityGrid|Chanterelle|30|iridium=true}}
第410行: 第472行:  
* [[农场地图#地图类型|森林农场]](25%)
 
* [[农场地图#地图类型|森林农场]](25%)
 
* [[秘密森林]](15%)
 
* [[秘密森林]](15%)
 +
* [[山洞]](选择蘑菇)
 
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
 
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
 
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
 
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
第419行: 第482行:  
|
 
|
 
* [[农场地图#地图类型|森林农场]](25%)
 
* [[农场地图#地图类型|森林农场]](25%)
 +
* [[山洞]](选择蘑菇)
 
|data-sort-value="250"|{{Qualityprice|Purple Mushroom|250|iridium}}
 
|data-sort-value="250"|{{Qualityprice|Purple Mushroom|250|iridium}}
 
|{{EdibilityGrid|Purple Mushroom|50|iridium=true}}
 
|{{EdibilityGrid|Purple Mushroom|50|iridium=true}}
第651行: 第715行:  
|-
 
|-
 
|}
 
|}
 +
 +
==Bugs==
 +
*The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience.  The items affected by this bug are items sitting on the ground in [[the Mines]], namely [[Quartz]], [[Earth Crystal]], [[Fire Quartz]], [[Frozen Tear]], and [[Dinosaur Egg]].
 +
**Other items found on the ground in the Mines, namely [[Red Mushroom]], [[Purple Mushroom]], and [[Fiddlehead Fern]], are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug.
 +
*On mobile, it is possible to gather more than four berries per bush during [[Salmonberry]] or [[Blackberry]] Season using the [[Mobile Saves#Bugs|Mobile Save buff glitch]]. When using, the player will receive an extra berry for every four foraging levels.<ref name="bush_shake" />
 +
 +
==外部链接==
 +
*Users with access to their [[Saves|saved game files]] may find the "Forage Finder" utility helpful for showing the location of all forageable items for the next game day.  The utility is located at:  https://stardew.selbysaurus.me/
 +
 +
==参考来源==
 +
<references>
 +
<ref name="spawning">Spawning of standard forage items is done in <samp>GameLocation::spawnObjects</samp>, which is triggered by <samp>GameLocation::dayUpdate</samp>. The six item per map limit is controlled by <samp>numberOfSpawnedObjectsOnMap</samp>.  The number of attempts to add an item is a random number ranging from 1 to <samp>min(4, 6-numberOfSpawnedObjectsOnMap)</samp>. For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map.  An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.</ref>
 +
<ref name="removal">End-of-week removal of forageables is part of <samp>GameLocation::dayUpdate</samp>.  End-of-season removal is part of <samp>gameLocation::seasonUpdate</samp>.  All items with the <samp>IsSpawnedObject</samp> flag are removed, and <samp>numberOfSpawnedObjectsOnMap</samp> is set to zero.</ref>
 +
<ref name="extra_spawn">Extra calls are made to <samp>GameLocation::spawnObjects</samp> after clearing existing items (one extra call on the first of a season; two extra on Sunday morning). However, these extra calls frequently generate no extra items, because the same random-number seed (based on game ID and days played) is used every time. So the second and third calls retest the same list of locations and items as the first call.</ref>
 +
<ref name="spawnpercent">The foraged items that can spawn in a given location each season are determined by <samp>GameLocation::spawnObjects</samp> in the game code, using input from the data file <samp>Content\Locations.xnb</samp>.  The percentages provided here have been normalized to ensure that the percentages sum to 100% for each season in each location. The data was normalized by:
 +
# Calculating the sum of all percentages listed in <samp>Locations.xnb</samp> for a season
 +
# Dividing each percentage by the sum</ref>
 +
<ref name="bush_shake">See <samp>Bush::shake</samp> in game code, near variable <samp>player.ForagingLevel</samp>.</ref>
 +
</references>
    
==历史==
 
==历史==
 
{{History|1.3|砍倒一个普通的的树桩现在会获得1点觅食经验。}}
 
{{History|1.3|砍倒一个普通的的树桩现在会获得1点觅食经验。}}
 
{{History|1.4|修正了觅食技能提升的错误,这会导致树木将和种子撒在地上,而不是被捡起,直到玩家睡觉并保存游戏。}}
 
{{History|1.4|修正了觅食技能提升的错误,这会导致树木将和种子撒在地上,而不是被捡起,直到玩家睡觉并保存游戏。}}
      
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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