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删除13字节 、 2023年3月3日 (五) 16:32
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{{TOC right|npt=y}}
 
{{TOC right|npt=y}}
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{{翻译}}
 
'''觅食'''是一种[[技能]],它会通过在整个星露谷地面收集野外资源,或砍倒树木而升级。觅食技能也会通过种植[[农作物#野生种子|野生种子]]并获取作物而升级。
 
'''觅食'''是一种[[技能]],它会通过在整个星露谷地面收集野外资源,或砍倒树木而升级。觅食技能也会通过种植[[农作物#野生种子|野生种子]]并获取作物而升级。
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==品质==
 
==品质==
{{翻译}}
   
 觅食物品品质分成4个等级:普通、银星、金星和铱星。然而,只有玩家选择植物学家职业后才可以发现铱星品质的觅食物品。出售物品时品质越高价值越高,当食用它们时给予的[[能量]]和[[生命值]]也越高。如果将其当作喜欢的或最爱的礼物给予一个NPC,一个高品质的礼物也会提供一个更高的[[友谊]]值。
 
 觅食物品品质分成4个等级:普通、银星、金星和铱星。然而,只有玩家选择植物学家职业后才可以发现铱星品质的觅食物品。出售物品时品质越高价值越高,当食用它们时给予的[[能量]]和[[生命值]]也越高。如果将其当作喜欢的或最爱的礼物给予一个NPC,一个高品质的礼物也会提供一个更高的[[友谊]]值。
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{|class="wikitable"
 
{|class="wikitable"
 
! [[觅食#觅食技能|觅食等级]]
 
! [[觅食#觅食技能|觅食等级]]
! % 普通品质
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! 普通品质
! % 银星品质
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! 银星品质
! % 金星品质
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! 金星品质
 
! 平均价格
 
! 平均价格
 
|-
 
|-
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[[File:Tracking.jpg|thumb|right|200px|Tracking arrows (right side of screen)]]
 
[[File:Tracking.jpg|thumb|right|200px|Tracking arrows (right side of screen)]]
===Tracker Profession===
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=== 追踪者职业===
 
The [[File:Tracker.png|24px|link=]] Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and [[Artifact Spot|artifact spot]]. A similar small green arrow points towards any off-screen shimmering lights for [[Copper Pan|panning]]. The tracker does not indicate berry bush locations.
 
The [[File:Tracker.png|24px|link=]] Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and [[Artifact Spot|artifact spot]]. A similar small green arrow points towards any off-screen shimmering lights for [[Copper Pan|panning]]. The tracker does not indicate berry bush locations.
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|}
 
|}
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==Bugs==
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== 漏洞==
 
*The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience.  The items affected by this bug are items sitting on the ground in [[the Mines]], namely [[Quartz]], [[Earth Crystal]], [[Fire Quartz]], [[Frozen Tear]], and [[Dinosaur Egg]].
 
*The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience.  The items affected by this bug are items sitting on the ground in [[the Mines]], namely [[Quartz]], [[Earth Crystal]], [[Fire Quartz]], [[Frozen Tear]], and [[Dinosaur Egg]].
 
**Other items found on the ground in the Mines, namely [[Red Mushroom]], [[Purple Mushroom]], and [[Fiddlehead Fern]], are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug.
 
**Other items found on the ground in the Mines, namely [[Red Mushroom]], [[Purple Mushroom]], and [[Fiddlehead Fern]], are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug.
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*Users with access to their [[Saves|saved game files]] may find the "Forage Finder" utility helpful for showing the location of all forageable items for the next game day.  The utility is located at:  https://stardew.selbysaurus.me/
 
*Users with access to their [[Saves|saved game files]] may find the "Forage Finder" utility helpful for showing the location of all forageable items for the next game day.  The utility is located at:  https://stardew.selbysaurus.me/
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==参考 来源==
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==参考==
 
<references>
 
<references>
 
<ref name="spawning">Spawning of standard forage items is done in <samp>GameLocation::spawnObjects</samp>, which is triggered by <samp>GameLocation::dayUpdate</samp>. The six item per map limit is controlled by <samp>numberOfSpawnedObjectsOnMap</samp>.  The number of attempts to add an item is a random number ranging from 1 to <samp>min(4, 6-numberOfSpawnedObjectsOnMap)</samp>. For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map.  An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.</ref>
 
<ref name="spawning">Spawning of standard forage items is done in <samp>GameLocation::spawnObjects</samp>, which is triggered by <samp>GameLocation::dayUpdate</samp>. The six item per map limit is controlled by <samp>numberOfSpawnedObjectsOnMap</samp>.  The number of attempts to add an item is a random number ranging from 1 to <samp>min(4, 6-numberOfSpawnedObjectsOnMap)</samp>. For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map.  An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.</ref>
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