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| {{TOC right|npt=y}} | | {{TOC right|npt=y}} |
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| '''觅食'''是一种[[技能]],它会通过在整个星露谷地面收集野外资源,或砍倒树木而升级。觅食技能也会通过种植[[农作物#野生种子|野生种子]]并获取作物而升级。 | | '''觅食'''是一种[[技能]],它会通过在整个星露谷地面收集野外资源,或砍倒树木而升级。觅食技能也会通过种植[[农作物#野生种子|野生种子]]并获取作物而升级。 |
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| ==品质== | | ==品质== |
− | {{翻译}}
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| 觅食物品品质分成4个等级:普通、银星、金星和铱星。然而,只有玩家选择植物学家职业后才可以发现铱星品质的觅食物品。出售物品时品质越高价值越高,当食用它们时给予的[[能量]]和[[生命值]]也越高。如果将其当作喜欢的或最爱的礼物给予一个NPC,一个高品质的礼物也会提供一个更高的[[友谊]]值。 | | 觅食物品品质分成4个等级:普通、银星、金星和铱星。然而,只有玩家选择植物学家职业后才可以发现铱星品质的觅食物品。出售物品时品质越高价值越高,当食用它们时给予的[[能量]]和[[生命值]]也越高。如果将其当作喜欢的或最爱的礼物给予一个NPC,一个高品质的礼物也会提供一个更高的[[友谊]]值。 |
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| {|class="wikitable" | | {|class="wikitable" |
| ! [[觅食#觅食技能|觅食等级]] | | ! [[觅食#觅食技能|觅食等级]] |
− | ! % 普通品质 | + | ! 普通品质 |
− | ! % 银星品质 | + | ! 银星品质 |
− | ! % 金星品质 | + | ! 金星品质 |
| ! 平均价格 | | ! 平均价格 |
| |- | | |- |
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| [[File:Tracking.jpg|thumb|right|200px|Tracking arrows (right side of screen)]] | | [[File:Tracking.jpg|thumb|right|200px|Tracking arrows (right side of screen)]] |
− | ===Tracker Profession=== | + | === 追踪者职业=== |
| The [[File:Tracker.png|24px|link=]] Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and [[Artifact Spot|artifact spot]]. A similar small green arrow points towards any off-screen shimmering lights for [[Copper Pan|panning]]. The tracker does not indicate berry bush locations. | | The [[File:Tracker.png|24px|link=]] Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and [[Artifact Spot|artifact spot]]. A similar small green arrow points towards any off-screen shimmering lights for [[Copper Pan|panning]]. The tracker does not indicate berry bush locations. |
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| |} | | |} |
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− | ==Bugs== | + | == 漏洞== |
| *The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience. The items affected by this bug are items sitting on the ground in [[the Mines]], namely [[Quartz]], [[Earth Crystal]], [[Fire Quartz]], [[Frozen Tear]], and [[Dinosaur Egg]]. | | *The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience. The items affected by this bug are items sitting on the ground in [[the Mines]], namely [[Quartz]], [[Earth Crystal]], [[Fire Quartz]], [[Frozen Tear]], and [[Dinosaur Egg]]. |
| **Other items found on the ground in the Mines, namely [[Red Mushroom]], [[Purple Mushroom]], and [[Fiddlehead Fern]], are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug. | | **Other items found on the ground in the Mines, namely [[Red Mushroom]], [[Purple Mushroom]], and [[Fiddlehead Fern]], are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug. |
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| *Users with access to their [[Saves|saved game files]] may find the "Forage Finder" utility helpful for showing the location of all forageable items for the next game day. The utility is located at: https://stardew.selbysaurus.me/ | | *Users with access to their [[Saves|saved game files]] may find the "Forage Finder" utility helpful for showing the location of all forageable items for the next game day. The utility is located at: https://stardew.selbysaurus.me/ |
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− | ==参考 来源== | + | ==参考== |
| <references> | | <references> |
| <ref name="spawning">Spawning of standard forage items is done in <samp>GameLocation::spawnObjects</samp>, which is triggered by <samp>GameLocation::dayUpdate</samp>. The six item per map limit is controlled by <samp>numberOfSpawnedObjectsOnMap</samp>. The number of attempts to add an item is a random number ranging from 1 to <samp>min(4, 6-numberOfSpawnedObjectsOnMap)</samp>. For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map. An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.</ref> | | <ref name="spawning">Spawning of standard forage items is done in <samp>GameLocation::spawnObjects</samp>, which is triggered by <samp>GameLocation::dayUpdate</samp>. The six item per map limit is controlled by <samp>numberOfSpawnedObjectsOnMap</samp>. The number of attempts to add an item is a random number ranging from 1 to <samp>min(4, 6-numberOfSpawnedObjectsOnMap)</samp>. For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map. An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.</ref> |