版本历史
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星露谷物语历经4年的开发,终于在2016年2月26日登陆Windows PC端。 于2016年7月29日更新并兼容Mac OS X端和Linux端。
如果要查看主机平台的详细游戏更新信息请查看主机版历史。
如果要查看手机平台的详细游戏更新信息请查看移动版历史。
1.5.1
星露谷物语1.5.1版本于2020年12月24日发布。还有一些改动已在21日与22日的三个热修中上线。
- 功能性改动
- 水晶洞穴里的谜题在重复失败后会逐渐降低难度。
- 本地分屏玩家现在可以选择云端的角色。这允许玩家可以在本地多人模式继续使用线上多人时的旧角色。
- 配偶不会再呆滞地盯着某些地毯样式的家具。这样他们就不会在某些情况下挡住玩家的路了。
- 多人模式修复
- 修复了多人游戏里即使游戏暂停你也可以在床上恢复体力的漏洞。
- 修复了如果一个非主机玩家完成社区中心收集包时,主机玩家会被传送到一个不可用位置的罕见情况。
- 修复了多人游戏中共同事件可能会把玩家推到画面外的问题。
- 本地化修复
- 各种本地化修复及改动。
- 修复了am/pm在非英语的版本中无法正确显示的问题。
- 修复了在使用西班牙语游玩时炸开岛屿办事处旁的洞穴入口导致游戏崩溃的问题。
- 修复了非英文版本中在社区中心与祝尼莫笔记交互会崩溃的bug。
- 修复了在各种本地化中路易斯来电的相关问题。
- 修复了西班牙语翻译中阻止完成贝啼的介绍事件的bug。
- 修复了德语翻译中阻止男性角色完成贝啼任务的bug。
- 修复了使用土耳其语游玩时导致游戏崩溃的异常物品数据。
- 其他修复
- 关闭锻造界面时,你物品栏里装不下的物品会掉到后面而不是前面,避免物品落入岩浆
- 修复宠物有时会传到地图边界外的问题。
- 修复了可以在农舍的部分限制区域放置物品的问题。
- 修复了“在农场出现怪物”的进阶设定改变后在切换农场类型后重置的问题。
- 修复了在星露谷展览会取回一堆物品时,得到的是单个物品而不是全部物品的问题。
- 修复了孩子的名字叫雷欧或肯特时,NPC的好感度会传给你孩子的问题。
- 修复了戴帽子时部分新头型会穿模的问题。
- 修复了购买高级弹弓会给玩家普通弹弓的问题。
- 修复了以最小分辨率使用手柄游玩时无法选择沙滩农场开启新游戏的问题。
- 修复了雷欧未在鹈鹕镇时也会作为送礼人的问题。
- 修复了在部分阻挡玩家移动的区域上(例如阻挡玩家前往矿洞的坍方)可以放置物品的问题。
- 修复了在齐先生的饥饿挑战中戴着窃贼戒指杀死有心脏的大史莱姆时。会导致心脏可以被玩家收集的问题。
- 修复了在拆除小屋会发生的崩溃问题。
- 修复了将自动抚摸机放在鸡舍和畜棚之外的任何地方后,在进入下一天时可能会导致的崩溃问题。
- 修复了玩家与玛鲁结婚后在周六站在农场外错误位置的问题。
- 修复了第56号发型偶尔被取代的问题。
- 修复了在贝啼的物品交换任务中移除一整堆交给预计接收者的物品。
- (模组)修复了回程魔杖不回到农舍入口的问题。
1.5
星露谷物语1.5.0版本于2020年12月21日 发布。
- 添加了新的地点,对话,事件,小游戏,谜题以及一条多NPC参与的任务线。
- 新NPC雷欧,以及他的背景故事,剧情,事件等等。
- 新的次要角色: 贝啼, 青蛙美食家, 和蜗牛教授.
- 新增火山地牢,与矿洞相似,你每次探索时都是不一样的。
- 添加了齐先生的挑战,可以解锁稀有甚至独一无二的物品。
- 新增了一个可解锁的海岛农场以及住宅,在那里你可以在任何季节种植作物,但是无法建造农场建筑。
- 你可以开放海岛上的度假区让镇民们造访海岛,包括新的沙滩服装以及活动。
- 添加了失踪水手的日记,借由他的故事深入探索这片岛屿。
- 海岛四处隐藏着金色核桃,可以用来解锁新的区域和内容。
- 新增金色椰子,让克林特打开可以发现稀有的海岛物品。
- 在海岛探索时会遇上各种秘密和谜题。
- 添加了新的敌人:
- 增加了新的装饰性小动物: 螃蟹,破火山口猴子,天空鹦鹉以及热带蝴蝶。
- 新增了姜岛图腾柱建筑。
- 新的农场特性
- 全新的沙滩农场布局。
- 添加鸵鸟作为新的农场动物。
- 农夫(非主机玩家)小屋里无法移动的梳妆台现在被拆除了。
- 二次农舍装修,现在你可以在房子完全升级后进一步扩张或是调整你的屋子的房间布局。
- 你现在可以移动你的床。(你甚至可以拥有一个没有床的屋子,就是不知道你的配偶会怎么想。)
- 解锁温室之后,你可以在罗宾的商店里移动它的位置。
- 初始的运货箱现在可以在罗宾的店里被移动甚至拆毁。
- 新增了高级游戏选项,可以在开新档时设置:
- 设置随机种子;
- 选择默认或随机社区中心收集包;
- 选择默认或随机矿洞宝箱掉落;
- 保证红叶卷心菜种子在第一年至少会在旅行货车售卖一次,确保你可以在第一年完成社区中心的收集任务;
- 改变利润率以及房屋布局(之前版本中在创建单人农场不可用);
- 你现在可以改变农舍和农场建筑的外观(颜色)了。
- 鸭子现在可以在水里游泳,鸡舍里的部分动物现在会跟着成年个体。
- 史莱姆现在会以随机的顺序在水槽里饮水。
- 其他新内容和特性
- 新增锻造功能,可以给功能工具和武器附魔。
- 也可以让两个戒指合而为一。
- 新增特别订单系统,玩家可以在小镇的特别订单任务板上接到更多动态化的游戏后期任务,让你帮助镇民完成他们的个人计划。包括更丰富的目标和奖励,世界暂时的变动(例如任务期间新的敌人),甚至永久改变(例如新的商店商品),以及完成后的相关事件。
- 新增后续社区升级事件。
- 新增困难版的矿洞和沙漠矿洞,里面有更强大掉落更好的新怪兽。玩家可以在游戏后期接触到,并且可以在挑战神龛永久切换难度(?)。
- 增加了会在困难矿洞内出现的敌人:
- 电视增加了钓鱼频道。
- 增加了新的作物和树木种类:
- 节日变更:
- 你现在可以使用法师的幻觉神龛改变你的性别和名字了。
- 你现在有一个完美度统计来追踪你在游戏中各项内容的完成度,完全完成后可以购买金鸡蛋,增加一个随机金色女巫事件,通过一个新事件解锁顶峰The Summit访问权,并添加新的鸟类生物。
- 你现在可以进一步改造洒水器:
- 增加了新的可制造物品和机器:
- 自动抚摸器自动抚摸鸡舍和畜棚里的动物(这会让你的动物们很满足,但依然比不上主人的爱抚) ;
- 碎骨机将骨头物品变成肥料;
- 咖啡机,每个清晨一杯新鲜的咖啡;
- 野炊工具允许你在旅途中烹饪;
- 深色牌子在此上使用一个物品改变现实内容。物品不会被消耗。
- 分解机,拆毁可制造物品,回收最有价值的原材料 ;
- 农场电脑扫描农场并显示有用的信息;
- 晶球破开器消耗煤炭打开晶石;
- 重型树液采集器普通树液采集器效率的两倍 ;
- 加料器,把东西放进去,会自动加进前面的机器里;
- 祝尼魔箱,每个祝尼魔箱都连接到同一个储存处。
- 迷你图腾尖塔,可以让你在你放置的两个方尖碑中来回穿梭;
- 迷你出货箱,可以放在农场外面的小型出售箱 ;
- 鸵鸟孵化器,放置在畜棚里可以将鸵鸟蛋孵化成小鸵鸟 ;
- 太阳能板,在太阳下可以缓慢给电池供电;
- 真正完美的雕像,每天一个五彩碎片;
- 石箱,用石头而非木头做出的箱子;
- 电话,可以打给商店询问商品或是时间表,偶尔会收到随机来电(于游戏没有影响) ;
- 传送图腾:姜岛 将你传送到姜岛。
- 增加了新的食物:
- 增加了新的肥料种类:
- 增加了新的物品:
- 增加了新的钓饵:
- 增加了新的任务物品:
- 高级电视遥控器;
- 极寒碎片;
- 灵外质;
- 美食家番茄盐;
- 皮埃尔丢失的存货单;
- 海盗项链;
- 五彩胶冻;
- 星露谷玫瑰;
- 战争纪念物;
- 蠕动蚯蚓。
- 增加了新的戒指:
- 增加了新的帽子:
- ???;
- 黑色牛仔帽;
- 豪华海盗帽;
- 采集者帽;
- 护目镜;
- 金色头盔;
- 齐先生的帽子;
- 粉色蝴蝶结;
- 齐氏面具(秘密);
- 防辐射护目镜;
- 星星头盔;
- 太阳镜;
- 侠客帽;
- 老虎帽;
- 战士头盔。
- 增加了新的衣服:
- 香蕉T恤;
- 姜汁背带裤;
- 热粉色衬衫;
- Island Bikini;
- 洋红色T恤;
- 热带日出T恤;
- 黄色西装。
- 增加了新的鞋子:
- 增加了新的武器:
- 矮人剑,矮人锤,矮人匕首;
- 龙牙弯刀,龙牙棒,龙牙小刀;
- 无限之刃,无限之锤,无限匕首;
- 铱针;
- 骨化剑。
- 一些之前无法获取的物品现在已经可以获取了。
- 增加了新的鱼类:
- 增加了新的家具:
- 35幅画作(有些只能在节日商店或在特定地点钓鱼获得);
- 14种床;
- 10种地毯:
- 花地毯;
- 新潮地毯;
- 冰地毯;
- 大号木屋地毯;
- 大号绿色地毯;
- 大号红色地毯;
- 淡绿色地毯;
- 现代地毯;
- 海洋地毯;
- 古典地毯;
- 8种“地板分隔条”地毯,可以放在房间中间来分隔不同的地板;
- 5种你能把鱼塞进去的鱼缸;
- 装饰垃圾桶;
- 饕餮雕像;
- 铱制科罗布斯;
- 棕色长沙发;
- 普通火炬和树桩火炬;
- 松鼠雕像;
- 热带椅子。
- 增加了新的“壁灯”家具种类,有七种选择。
- 增加了新的地板:
- 乡村木地板;
- 石制走道地板。
- 增加了来自敌人的新Debuff:
- 黑暗(使照明变暗,让洞穴内视物更加困难);
- 反胃(不能食用任何东西);
- 虚弱(攻击力-20)。
- 增加了17种新发型。
- 增加了来自科罗布斯的信,随信附上他自己的货品。
- 众多地图上的陈设增改。
- 增加了新的彩蛋:
- 艾米丽在桑迪的生日会去看她了。
- 戳戳冰雪节上的猪猪会播放猪叫了。
- 生活质量改动:
- 在镇长路易斯的家里新增失物认领处。可以用来回收在失败的特殊订单中已经捐赠的物品,丢失的任务物品或道具,线下玩家的物品,变成鸽子的孩子身上的帽子,以及在星露谷展览会上忘记取回的物品。
- 你现在可以坐在椅子上(不论是自己放置的家具还是地图里本就有的椅子)。
- 你现在可以将大多数家具放到屋子外面了。
- 你现在可以骑在马上和人们交谈。
- 你现在可以将不同品质的物品捐给同一个社区收集包。
- 你现在无法把果树种在它无法生长的位置了。
- 游戏目录和HUD优化:
- 社交页面现在会显示你今天是否和NPC聊过天。
- (目录里的)烹饪页面现在会显示食物的烹饪配方。
- 烹饪页面现在会用虚化的图标显示你知道配方但尚未做出的食物。
- The cooking/crafting tooltips now show the number produced.
- The inventory menu's organize button now combines partial item stacks.
- The inventory menu for a chest chest now shows the Community Center button.
- The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
- 当你有未完成的任务时,任务日志会在早上用箭头提醒。
- buff图标现在会在快要消失之前闪烁。
- 商店优化:
- 你现在可以按“ESC”或是控制器上的“B”将你持有的物品放到你的背包里(或是在没有更多空间时丢下)。
- While holding a purchase, the inventory now highlights items you can stack it with.
- 洒水器优化:
- 洒水器现在可以给史莱姆小屋里的水槽添水。
- 锄头不会再把洒水器敲下来。
- 优化 草原王者大冒险:
- 进度现在可以被保存和恢复了,这样你就可以分好几次打完它。
- 即使通关后也可以重玩初始难度。(之前在通关后会自动增加难度,现在将其变成“新游戏+”的模式。)
- 游戏选项优化:
- 增加了鱼咬钩的音效可供选择;
- 你现在可以关掉农场里动物的声音;
- 你现在可以独立于视角缩放调整UI的大小;
- 最大缩放程度从120%变成200%。
- 各种物品优化:
- 改进了库存分类:
- 不再改变工具的顺序;
- 现在也会以质量顺序排列了;
- 现在以字母顺序排列而非之前的反向字母顺序;
- 改善了博物馆捐赠时的交互:
- 点击一样物品现在只拿一件,而不是一整组;
- Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
- 和一些其他小的改进。
- HUD优化:
- 当你进入一个满载的农场建筑并且孵化机可用时会有提醒。
- The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
- 平衡修改
- 战斗改动:
- 免疫属性现在会减少中debuff的概率。
- 武器特殊攻击的冷却调整:匕首(6→3秒),锤/棒(4→6秒)。
- 匕首的特殊攻击现在会把目标定住直到最后一击(将敌人击退),因此匕首的攻击更容易命中了。
- 降低了亡命徒的暴击伤害加成,从3倍变为2倍。
- 轻微增强了匕首的暴击率。
- 制造改动:
- 骷髅火盆配方改动(从10个硬木+太阳精华+煤炭变为10个骨头碎片)。
- 修补栅栏现在会恢复其全部耐久度,而不是新栅栏的一半。
- 农业改动:
- 降低了鸭子的价格(2000→600g)。
- 鸭毛价格翻倍。
- 轻微增加了鸭毛的生成概率。
- 钓鱼改动:
- 掉到垃圾时钓具不会再降低耐久度。
- 掉到不是鱼的物品时不会再触发小游戏。
- 有效钓鱼等级达到15+可以让你的鱼竿范围加一格。
- 采矿改动:
- (紫色的)宝石矿现在会提供采矿经验并可以掉落钻石。
- 宝石矿的掉落不再受矿洞层数限制。
- 物品掉落改动:
- 树桩和空心原木现在有10%的概率掉落桃花心木种子。
- 秘密森林里的怪物现在有10%的概率掉落桃花心木种子。
- 骷髅现在4%的概率掉落有骨剑。
- 荒原魔像现在会更频繁掉落稻苗。
- 一些骷髅洞穴里的怪兽现在会有小概率掉落红叶卷心菜种子.
- 纯白史莱姆(怪物)现在会掉落钻石和精制石英。
- 在到达矿洞底部后一些可破坏容器(箱子、木桶之类)会有更好的掉落。
- 在矿洞的60/80/100层以及骷髅洞穴的第一层会解锁不同的物品。
- 降低了矿洞60-79层(或者骷髅洞穴40层以上)铅棒的掉落概率,增加了暗影匕首和木锤的概率。
- 矿洞里的木桶现在会掉落 初级保湿土壤而不是[树液]]。
- 矿洞里的霜桶现在会掉落 高级保湿土壤而不是[树液]]。
- 减少霜桶掉落海蓝宝石,冰封晶球,硬木,翡翠或者装备的概率,由35%到26%。
- 商店改动:
- 机器改动:
- Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: Bee House (every 4 days), Mushroom Box (2 days), Strange Capsule (3 days), Tapper (depends on input), and Worm Bin (every morning).
- 在 星露谷展览会弹弓射击以及钓鱼小游戏的星币奖励翻倍。
- 在某些情况下温室里的肥料不会随着季节变化消失。
- 夜晚随机事件石猫头鹰和奇怪的胶囊现在更常见了。
- 战斗改动:
- 多人模式修改
- 新增本地分屏多人游玩模式。
- 合作界面现在会记住你进入的上一个IP。
- 主机玩家现在可以设置是否允许农夫(即非主机玩家)通过罗宾移动建筑(允许或不允许,或是只允许移动该玩家自己的小屋)。
- 使用回程魔杖现在会将农夫传送他们自己的屋前而不是主机玩家的房子。
- 新增了数种聊天信息。
- 在多人游戏中观看一个共同事件后(例如社区中心事件或者莫里斯的自我介绍),你不会再被强制传送到事件地点。
- 当主机玩家见证第三年的事件后,爷爷的主题音乐会被添加到所有玩家的点唱机里哪怕他们当时并不在场。
- 交互修改
- 重做弹弓控制:现在它会瞄向光标位置,并且通过长按并释放鼠标/控制器射击键来射击。之前的控制方法(你需要按住射击并将光标反方向拉)可以在选项里开启。
- 为了简化例如收割这样的大量重复操作,当你在按住一个键移动时不会再触发武器特殊攻击,开关鸡舍/畜棚门,或是与巨石、箱子、家具、空心木、陨石、运送箱、稻草人交互。
- Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin's hitbox.
- 地板现在可以铺在脚下,之前地板只能铺在旁边一格。
- 物品栏满时购买配方不会再显示物品栏已满了。
- Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
- Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
- Clicking near the bottom-left corner of the screen no longer brings up the chat box.
- You can no longer open the quest log by pressing the on-screen journal button if you're currently doing something.
- You can now use the "Y" key to answer dialogue boxes for holes and exit ladders in the mines.
- Controller improvements:
- When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
- Events can now be skipped on the controller even if a dialogue box is on-screen.
- Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
- Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).
- 其他更改
- 存档名现在不再使用玩家名,而是农场名。(1.5版本更新前创建的存档将仍然沿用玩家名)
- 潘妮和矮人现在喜欢上了人工制品。
- Improved dinosaur sleep sprites.
- 单人模式下,角色现在会在对话时面向你,而非关闭对话框后。
- 为了表达清楚,在已接取任务的最终日,计时器现在不再显示“1天”而是“最终日”。
- Added many changes for modders; see completed wishlist items and mod migration guide for details.
- Cosmetic tweaks to various sprites.
- 多人模式修复
- 修复了多人模式里篱笆会坏得更快的问题。
- 修复了在非主机玩家完成最后一个(社区中心里的)收集包时崩溃导致奖励无法被解锁的问题。现在会在一个玩家进入社区中心后自动解锁。
- 非主机玩家在矿洞中使用电梯现在会正确出现在电梯处而非梯子处。
- Fixed an issue where other farmers’ emotes would not playback properly if you were watching an event.
- 修复了一个在多个玩家同时在夜市里拿到免费的咖啡时会导致其他人无法再获得的小问题。
- Fixed the note from Grandpa reappearing for farmhands.
- Fixed issue where cows in Haley's photoshoot event could be seen sliding around for farmhands. (Non-actor characters in events are now controlled by the host.)
- 玩家交互修复
- Fixed rare controller and mouse input drops.
- 修复了在运货箱后方下马后无法上马的问题。
- 修复了有时用控制器无法给动物命名的问题。
- Fixed character customization screen's hair color slider not properly updating when hair color is randomized.
- 修复了一些农场地块会错误地导致建筑无法建在上面的问题。
- 视觉及装饰性问题修复
- Adjusted the sorting of item ready indicators for tappers.
- Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
- 小动物现在会在过夜时清除。避免了当你的家里有蝴蝶笼时,不出门一直睡觉会导致蝴蝶泛滥的问题。
- 改良部分文本:
- Fixed some localizations using inches for fish measurements to reference centimeters.
- Fixed mill description not mentioning rice.
- Fixed typos in dialogue and events.
- Fixed missing characters in Chinese and Korean fonts.
- Fixed credits not showing localizer names correctly if the current language's font doesn't have the needed characters.
- Improved many translations.
- Fixed various cosmetic/layering issues with character shadows.
- Fixed characters in events snapping to strange animation frames when skipping an event.
- Fixed various instances where the camera would pan unnecessarily after changing locations.
- Fixed greenhouse trees taking on seasonal appearances.
- Fixed tooltip for purchasing edible but non-health-restoring items (like crocus) showing price outside of the tooltip.
- Fixed a single-frame flicker in Haley’s 10-heart event.
- Fixed a single frame flicker of the farm when starting a new game.
- Fixed stamina bar showing sweat particles when fishing during the fishing competition.
- Fixed the scythe showing the weapon ability cooldown effects.
- Fixed the erroneous door tile visible on the south end of the standard farm during winter.
- Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
- Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
- Fixed terrain features showing an "interact" cursor when mousing over their tiles during festivals.
- Fixed options page scrollbar sometimes going past the end of the scrollbar region.
- Fixed various text overflow issues on the options page.
- Fixed chests spawned on certain Skull Cavern floors being shifted down by 4 tiles.
- Fixed tiling of…
- floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
- wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g. grass starter).
- the fountain so that it has a more consistent appearance throughout the seasons;
- Pierre's stand at the Egg Festival to fix layering issues.
- 其他Bug修复
- 修复在某种情况下调整界面大小崩溃的问题。
- 修复了因为不可用的界面大小导致游戏崩溃的问题。
- 修复了铱蝠击杀不计入冒险者公会任务的问题。
- 修复了美人鱼表演奖励被错误地延迟的问题。
- 修复了部分事件在雨天观看后会显示蓝屏的问题。
- Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
- 修复了非木制门会在SL后变成木质门的问题。
- 修复了能把楼梯加到夏威夷盛宴的汤里的问题。
- Fixed an item duplication exploit related to chest organization.
- Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
- 修复了完成社区升级后佩妮会在雨天穿墙的问题。
- 修复完成社区升级后无法触发佩妮四心剧情的问题。
- Fixed fences not collected correctly after a divorce or Penny's 14-heart event.
- 修复了当你进入某地有不在场的角色向你问好的问题。
- 修复了离婚后你的前配偶依然会向你问好的问题。
- Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
- 修复了有时作物会比预计长得慢一天的问题。
- 修复了在升级后的屋子第一次防止地板有时会导致厨房的地板变成默认木地板的问题。
- Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
- 修复了装满水的史莱姆小屋水槽在读档后会空了的问题。(主要影响手机玩家读取中午的档)
- Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
- Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
- Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
- Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.
1.4.5
Stardew Valley 1.4.5 发布于2020年2月11日。
- Bug修复
1.4.4
Stardew Valley 1.4.4 发布于2020年1月31日。
- 变化
- 调整掉落的物品拾起,使其在多人游戏中对客户更具响应性,并将“橡皮筋”回到以前的位置的频率降低。
- 调整了项目集合代码,以便可以在不使用光标模式的情况下重新填充角落中的机器。
- 补充艾利欧特的14颗心时在非英语语言中不能正常运行。
- 修复了导致某些鱼塘使用错误数据的数据输入问题。
- 修复了水手服的贴图错误。
- 修正了用非英语观看第二部秋季电影时的软锁问题。
- 修复了如果在使用控制器时关闭了“控制器样式菜单”选项,则光标不会出现在升级专业选择器中的问题。
- 修复了在已经将某个项目保持在光标上的情况下,无法成功制作出无法堆叠的项目,就不再授予您制作该项目的功劳。
- 修复了玩家在可触及范围外用花盆种植时,种子会消失的错误。
- 修复了在农场创建时,颜色选择滑块在手柄上会错乱。
- Fixed the logic for fruit tree obstruction checking the wrong tile.
- 修正了多人游戏中,如果另一个玩家在同一区域,匕首轻扫声音效果会重复一次。
- 科罗布斯现在不会再在他搬入后因玩家赠送他/她正在约会的角色礼物而感到嫉妒。
- 潘妮现在会在14心事件中独自留下花园花盆。
- 修复了一个可能导致山姆6心事件软锁定的问题。
- The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest.
- 离婚之后,玩家原先放在前任房间里的物品会被收集起来放到一个箱子中。
- 在冬星盛宴期间,您不能再赠送任务物品。
- 调整了一些NPC收到礼物时的回应 (文森特和贾斯现在讨厌三倍浓缩咖啡, 矮人现在喜欢柠檬石, 并且山姆现在喜欢乔家可乐了。)
- 调整沙漠地图,使放在水中的蟹笼不再渲染错误,物体也不能再放在沙漠商人的顶部。
- 冬天从威利的捕鱼任务中移除了鲶鱼,因为没有图腾是不可能捕捉到的。
- 修复了当客户端连接到设置为“好友”或“仅邀请”的游戏时主机上可能发生的崩溃, or Invite Only that is now being hosted on a platform that doesn’t support those online modes.
- 修复了夜间在深林中不正确循环的环境噪音。
- Fixed an issue where the Japanese localization’s dialogue for a spouse watering your crops would incorrectly show both gender variants of the text.
- 修正了在简体中文中错误地将向日葵种子显示为只在秋季种植的问题。
- 删除了“宠物爱你”对话中简体中文中的“<”。
- 修复了祝尼魔在用简体中文或韩语时将包带到祝尼魔小屋时显示空文本气泡的问题。
- 修正了一个问题,即在学习阅读祝尼魔文字之前查看祝尼魔文字会导致某些文本在简体中文、日文和韩文中永久显示特别大。 我遇到过
- 在韩文字体中填写了一些缺少的字符。这修复了一些出现星号而不是朝鲜语字符的情况。
- 修复了爷爷在韩语本地化中的一个小打字错误。
1.4.3
Stardew Valley 1.4.3 was released on 13 December 2019.
- Bug修复
- Fixed an issue where you could collect multiples of a bundles reward in the community center if you closed the menu without collecting them.
- Fixed an issue where naming your pet the name of an NPC could have your pet appear on the calendar on that NPC’s birthday.
- Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack.
- 修改了一些土耳其语翻译。
- Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations.
- Adjusted the Four Corners farm map to fix layering issue with buildings.
- 修正了在触发社区中心剧情前进入法师塔的bug。
- Taking a map screenshot while the option to show menu backgrounds is on will no longer render the menu in the screenshot.
- Fixed an issue causing certain wallpapers to grant a Lost Book when selected in the Catalogue.
- Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the Stardew Valley Fair.
1.4.2
Stardew Valley 1.4.2 was released on 4 December 2019.
- Changes
- Bug修复
- Fixed the Crane Game crashing when it loads on Mac.
- Fixed workbenches not pulling items from chests that are on rugs.
- Fixed Robin staying in bed if she was upgrading certain buildings on game load.
- Fixed a bug where buying a magic rock candy, exiting to title, and then reloading the game would cause the candy to not re-appear in the shop.
- Fixed a crash when mashing the dialogue advance buttons while transitioning between maps during an event.
- Fixed another way the club smash could cause the player to get "stuck" holding out a weapon.
- Fixed some issues where non-user-initiated mouse movements could cause changes in mouse button states to not register.
- Fixed a potential soft-lock if you passed out on another player's bed.
- Fixed the screen being partially faded out when Demetrius comes to ask about the farm cave.
- Fixed an issue where characters would greet you via speech bubble even if they weren't in the same location (e.g. Elliot welcoming you into his shack even though he's standing at the beach).
- Fixed being able to perform certain actions (like using a Return Scepter) during overnight farm events.
- Fixed farmers who are knocked out while holding an item not properly showing the knocked-out animation.
- Fixed an issue where the tool being upgraded at Clint's could be set to an invalid value, causing Lewis to incorrectly send you a set of tools every night.
- Clicking the emoji menu toggle button on gamepad no longer shows the onscreen keyboard.
- Adjusted rumble on third-party controllers. This may not fully solve issues on certain third-party controllers, but will at least prevent states where the rumble is stuck on.
1.4.1
Stardew Valley 1.4.1 (previously known as 1.4.0.1, but renamed for compatibility with SMAPI) was released on 2 December 2019.
- New features
- Added Gamepad Mode to the options menu. This has three values: "auto" (default) switches between keyboard/mouse depending on the last input; "force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley; and "force off" disables the gamepad and can be used if you only play the game using keyboard/mouse.
- You can now buy the museum 稻草人s from the 冬季的夜市 after you've unlocked them.
- Some non-spouse NPC's now have custom movie ticket acceptance dialogue (仅英文版).
- Balance changes
- Other changes
- 現在即使在物品欄全滿的情況下,仍可購買食譜。
- 潘妮's 14-heart event no longer removes placed dressers. Furniture that was supposed to be placed in an occupied tile is now added to the same chests Penny puts your objects in.
- 文森特 現在喜歡 蝸牛.
- Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc).
- Slightly optimized debris code.
- Bug fixes
- Fixed farmhands' separate wallets resetting to 500g if the host was playing on Linux or Mac.
- Fixed the incorrect ordering of NPC gift tastes, so tastes should now match 1.3.
- Fixed trash bear appearing on festival days (which could cause a potential crash).
- Fixed an issue where reclaiming the 昆虫头部, 海王星大刀, Forest Sword, or Carving Knife from 马龙 would cause Clint to appear to be upgrading that weapon, losing any tool already being upgraded.
- Fixed problem harvesting crops with the golden scythe.
- Fixed being able to warp into the sewer on your horse, causing you to warp into the void.
- Fixed an issue allowing torches and flooring to be placed on the spouses's porch position, so they couldn't come outside.
- Fixed the golden scythe still appearing on the reaper after you've already received it.
- Fixed a minor issue where players who have connected to a game and are creating a character while an achievement triggers would send a message saying "- has earned the '(Achievement Name)' achievement."
- Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries.
- Fixed an issue where a farmhand entering a freshly built cabin could cause the farmhand that owns it to spawn in the upper-left corner of the main farmer's farmhouse.
- Fixed fish pond silhouettes being incorrect after clearing the pond in multiplayer.
- Fixed a typo causing plant seeds being removed from the inventory when unsuccessfully attempting to plant them outside of the farm.
- Fixed pre-1.4 untyped "Honey" items that were misnamed "Wild Honey"; they're now just converted to "Wild Honey" that stacks with other "Wild Honey" items.
- Fixed a crash when Tree Fertilizer recipe is added to a save that already has it.
- Fixed the dove subplot enemy leaving visual trails on the host's machine regardless of the location they were in.
- Fixed non-synchronization of items recovered from Marlon at the Adventurer's Guild.
- Fixed the display name of Flounder in Russian being the same as Halibut.
- Fixed a botched after-movie dialogue from Evelyn.
- Fixed the direction of the fold on the Gi clothing items.
- Fixed tea saplings not being placeable on certain tiles on the farm.
- Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
- Fixed problem where you could soft-lock a shop menu in an edge case scenario.
- Controller fixes:
- Fixed some inconsistencies with cursor placement when item stowing is on.
- Fixed an issue where using the trigger buttons to swap pages in the Junimo Bundle menu while holding an item would cause it to be lost.
- Fixed an issue in the quest log where if you moved the cursor right from the "back" button when viewing a quest description on the second or higher page of the quest log, the cursor would move to an invalid position.
- Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
- When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled.
- Corrected the fix for the Stardew Valley Fair festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
- Added a graceful fail state to the function that gets a wedding for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
- Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
- Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
- Adjusted the requirements to be able to respec a skill at the Statue of Uncertainty to allow users who have "missed levels" to reclaim their missed perks levels using it.
- Potential fix for switching over to the scythe after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
- Fixed various typos.
- Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
- Fixed the /friendAll debug command granting friendships to NPCs that aren't friendable, which could possibly cause issues on any game mechanics that randomly select a friend (e.g. daily quests).
1.4
星露谷1.4.0已于2019年11月26日发布。
- 新内容和功能
- 添加了在游戏后期解锁的电影院,以及相关的内容和功能。
- 为每个配偶增加了14颗心事件。
- 添加了新事件和对话(包括卡洛琳的新的爱心事件)。
- 增加了播放器配备的衣物(代替了以前的衣物外观选项)。
- 增加了衣服的剪裁和染色。
- 增加了24种新发型,包括光头。
- 添加了四角农场地图(意为合作模式,将土地分为四个区域,各有特色)。
- 添加了鱼塘来繁殖鱼和生产物品。
- 添加了新物品:
- 181件衬衫。
- 35顶帽子。
- 14条裤子(包括连衣裙,裙子和短裤)。
- 2双靴子。
- 38种以及各种方式获得的装饰物品(例如新活动)。
- 17种新地板选项。
- 2个新的秘密笔记。
- 2条鱼:比目鱼和午夜锦鲤。
- 古物宝藏(可以被克林特打开以获取古物)。
- 鱼子酱,鱼子和老年鱼子。
- 黑暗之剑。
- 豪华稻草人(当您收集齐所有稀有稻草人时,半径增加一倍)。
- 恐龙蛋黄酱(由恐龙蛋加工而成)。
- 金色的镰刀。
- 草籽配方(从皮埃尔处购买)
- 迷你自动点唱机(可以放置在农场或农场建筑物内的任何地方播放以前听过的音乐)。
- 迷你冰箱(放在里面可以拓展冰箱的容量)。
- 水稻。
- 海泡布丁(钓鱼,第9级烹饪食谱)。
- 虾鸡尾酒(酱料女皇第二年冬25日获得配方)。
- 鱿鱼墨汁。
- 向日葵花蜜(蜂房获得)。
- 茶树,茶叶,绿茶。
- 训练用鱼竿(更容易钓上鱼,但只能钓普通鱼)。
- 树肥(加速非果树的树木生长)。
- 传送图腾:沙漠和沙方尖塔。
- 枯萎花束(由花束制作),给予正在交往的NPC以分手。
- 工作台(可以使用相邻箱子里的材料进行制造)。
- 碎木机(将硬木和浮木变成木头)。
- 新增矿洞内容:
- 一个采石场矿井地牢,有新的骨头鬼魂和污泥怪,以及一把黄金镰刀。
- 骷髅洞穴的史前层,有新的辣椒霸王龙。
- 解锁采石场后,矿井1-120层随机出现稀有层,类似采石场矿石地牢。
- 新增小屋升级(内部空间翻倍)。
- 新增猫/狗品种,可在创建人物页或幻觉神龛选择。
- 如果你未婚,科罗布斯可作为你的临时室友。
- 新增沙漠商人,出售新的物品。
- 第三年新增垃圾熊,会清理小镇上的垃圾。
- 新增4个怪物猎杀任务和奖金。
- 新增4个博物馆收集奖励(捐赠数目35、70、80、90件)。
- 新增垃圾桶升级,可在克里特处购买(返还所扔物品价值的15-60%的金钱)。
- 在卡洛琳和皮埃尔的家中新增一个日光浴室。
- 新增表情展示(默认Y键)。
- 新增农场建筑:沙方尖塔。
- 新增冬日地板贴图。
- 新增将孩子变成鸽子后的隐藏剧情。(剧透:秋26日查看电视,然后到女巫的小屋可看到重复出现的彩蛋,在四角农场可看到一次性彩蛋)。
- 新增实验性的功能,让客机玩家可以移动建筑。输入/movebuildingpermission指令来触发on选项(客机可移动任何建筑),own选项(只能移动自己的小屋或自己建造的建筑),off选项(默认,即不能移动建筑)。
- Joja(乔家)超市前方新增一个垃圾桶。
- 新增地图截屏功能(32-bit Linux系统除外),可从选项菜单或在聊天框内输入/mapscreenshot。截屏会保存在appdata文件夹内;可从选项界面打开。使用指令时,可自定义图片名以及大小,例如: /mapscreenshot test 25
- 添加了垂直同步选项。 禁用垂直同步可能会提高帧数但也有可能导致画面撕裂。
- 可以在社交栏中打开NPC概况(查看生日,你在游戏中了解到他们的喜好,等等)。
- 新增“更多制造信息”选项,能够在制造菜单中显示更多内容(包括制造次数,制造材料存留数量)。
- 新增新背景乐的原声带文件。
- 主菜单新增彩蛋。
- 祝尼魔赛车重置,现在更好玩。
- 新增可收纳帽子,鞋子,戒指,衣服的梳妆台。
- 当你捕获到一条银星或金星鱼时,“完美”钓上可将其品质提升一星(这是获得铱星鱼的唯一方法)。
- 你可以给你的孩子戴帽子(在他们会走路之后)。
- 你可以弹艾利欧特的钢琴。
- 你可以在祝尼魔小屋里放宝石来改变新出现的祝尼魔的颜色。
- 离婚后的配偶将不会再出现在你的婚礼上。
- 离婚后的配偶在节日中有不同的对话。
- 自动采集可以在鸡舍中使用。
- 成功闪避史莱姆的攻击可以避免受到减速效果。
- 靠近海水的海岸边缘可以觅得海草。
- 冒险家工会现在出售你在矿井中获得过的鞋子。
- 在新版游戏中创建的存档不能在旧版游戏中读取(这只会影响未来版本的游戏)。
- 多人模式更新
- 新增资金独立选项。
- 新增私信模式。
- 新增更多联机模式“服务器消息提示”。
- 新增/ping对话框指令来标记主机的位置或客机的位置。
- 新增/kick <玩家名>对话框指令来踢除客机玩家。
- 新增/ban 和/unban对话框指令。在一个农场存档内,指令后可输入玩家名,用户id,或者ip地址(格式类似上一条)。用于拉黑一位用户,而不是消除客机人物。
- 新增多人游戏同步:
- 每日运气;
- 公告栏任务(大部分情况下);
- 火车;
- 闪电;
- 矿洞怪物暴动;
- 遗失之书收集;
- 鼓块/笛块;
- 调整钓鱼浮标在空中的位置;
- 玩家的鱼上钩时的动作;
- 创建联机农场时,初始小屋数量由无调整为1。
- 每个玩家现在有自己的邮箱和配偶活动空间。
- 每个玩家现在可拥有自己的地窖。
- 当玩家掉落物品时,附近的其他玩家可以优先捡起来。
- 在某几个节日中,你可以看到其他玩家的得分。
- 联机中的任务难度会基于等级最高的玩家。
- 使用骷髅洞穴中的洞口,玩家们下落的层数保持一致。
- 联机中,随机情况将基于所有玩家的平均幸运值计算,而不是主机的幸运值。
- 如果进入联机连接失败,游戏会自动进行重试。
- 完成公告栏任务的奖励会发放给所有联机中的玩家。
- 在联机存档中移动出货箱将不会把其盖子留在原地。
- 生活质量提升内容
- 新增可重新整理博物馆文物位置摆放(不需要通过捐赠新的古物)。
- 可在收集栏中阅读以前的信件。
- Added ability to rotate the toolbar (using Tab and Ctrl+Tab by default).
- Added ability to fill existing stacks in a chest from your inventory.
- 增加工具升级完成的提示。
- Added tabs to the Catalogue and Furniture Catalogue.
- Added current Qi coin balance to Calico Jack minigame UI.
- Added support on Linux for pasting invite codes via an onscreen button (requires xclip).
- Added upcoming weddings to in-game calendar.
- 所有事件均可跳过。
- 栅栏门可仅有一边有栅栏(以前必须两边都有), 这允许了双倍大小的门存在。
- The hallway to the spouse's room in a two-story farmhouse now matches the bedroom flooring.
- Changed interaction cursor when pointing at farm animals you haven't pet today.
- Giving datable NPCs a gift no longer makes your spouse jealous unless you're currently dating them.
- You can now construct/move farm buildings onto tilled dirt and tree seeds.
- Trying to construct/move farm buildings onto an animal now poke them out of the way.
- Collapsing in the mine no longer makes you forget levels.
- After collapsing in the mines and losing items, a list of lost items is now shown and you can pay Marlon to recover one of them.
- You can now remove horse hats (by interacting with the horse while holding another hat).
- You can now trash copper pans and slingshots.
- You can now buy copper pans from Willy's shop after receiving the first one.
- You can now stack craftable items in inventories (like kegs or furnaces).
- You can now attach baits, tackles, etc. to your fishing rods directly from a treasure chest.
- You can now shift-click items to move them out of the toolbar.
- You can now hold down the interact button without retriggering the eat item prompt. That lets players quickly refill rows of kegs/preserves jars without being interrupted by the prompt.
- You can now go to sleep while holding an item.
- You can now pause Junimo Kart by pressing
Enter
orP
. - You can now play Junimo Kart entirely with the keyboard.
- 不准再向木桶中放置最高星级物品.
- Made it easier to collect milk/wool from farm animals. Animals now have a larger hitbox, and using shears/pail while facing multiple animals now finds the best match instead of the first one.
- Interacting with a Mill that only has one type of item in it now automatically collects the item instead of opening a chest menu.
- Pointing at an inventory item needed for a bundle now makes the Junimo bundle button pulsate.
- Pointing at an item to sell in the shop menus now shows the "Gunther can tell you more" text if the item hasn't been donated yet.
- Mushroom tree sprouts are now distinguishable from other trees.
- Wild Bait now provides a chance to catch two fish at once.
- Pets no longer spawn in positions that block the farmhouse door or corridors.
- When exiting a Junimo bundle menu, the cursor highlights the bundle that was exited.
- Farm animals standing on crops no longer prevent the crop from being harvested.
- A message now appears when fruit tree growth is prevented by a surrounding obstruction.
- When an NPC walks over a chest, it will now dump its contents out instead of destroying them.
- When viewing a bundle, inventory items for completed slots are now grayed out.
- Jumping down a mineshaft just above level 100 will no longer drop you below level 100 in the Skull Cavern.
- Players can now "push" through NPCs at festivals, to avoid getting trapped in some cases.
- Queen of Sauce reruns will now choose an already-aired recipe that a player doesn't know.
- The animation played when finding a new lost book is now only played once per player.
- Unclaimed bundle rewards can now be picked up from a Junimo bag in the Community Center.
- Wild tree seeds can now be placed in any diggable tile outside of the farm without needing to hoe it first.
- When you dismiss the map by clicking on it, you're now returned to the previous menu tab (if any).
- Wilted trellis crops no longer block movement.
- The Hat Mouse now sells hats you've won in festival competitions.
- Moving the cursor over a crab pot while holding the action button no longer picks it up.
- Moving the cursor over a farm animal while holding the action button no longer opens the inspection menu (so it's easier to pet animals).
- Moving the cursor over a scarecrow while holding the action button no longer checks it (so it's easier to harvest large fields).
- Improved the 'Organize Inventory' logic. Now properly handles empty spaces on Linux, and sorts stacks from highest to lowest quantity.
- Changed processing time of tapped mushroom trees so that they're harvestable in the morning (instead of midway through the day).
- Obelisks now have a 3x2 footprint instead of 3x3. (Their sprites are unaffected.)
- Dropping an item when collecting rewards from Gunther now throws the item downwards instead of upwards, to prevent players without magnet rings from dropping items into out-of-reach positions.
- Balance changes
- 在果树完全成长后,即使周围有东西也不影响果实星级的提高。
- Fruit trees are no longer blocked from growing by non-colliding objects (notably artifact spots).
- Mushroom trees no longer drop wood (and debris chunks are now white instead of brown).
- You can now increase friendship by talking with NPCs at festivals.
- Trains now drop more items.
- Some items no longer appear in random shop stocks: void eggs, void mayonnaise, and sweet gem berries.
- The quarry now spawns oak & maple trees.
- Charcoal kilns now require 2 copper bars (instead of a gold bar).
- Cheese now sells for more.
- Cloth now drops more often from mummies.
- Dressers now cost more.
- Looms can now produce multiple cloths when higher-quality items are input.
- Pancakes can no longer be bought from Krobus before winter Y1.
- Sturdy Ring is now easier to craft.
- Journey of the Prairie King has been rebalanced.
- Calico Jack and slot machines in the casino now statistically favor the player. (Previously the player was more likely to lose.)
- The Forester profession now causes 25% more wood to drop from trees/stumps/logs, instead of raising the value of wood by 50%.
- Speed-Gro and Retaining Soil can now be applied to crops anytime.
- Basic and Quality Fertilizers can be applied to seeds (but can't be applied once a seed has sprouted).
- Rebalanced the frequency that secret notes are dropped.
- Fishing tackle now sells for less once damaged, depending on its remaining durability.
- Sweet Gem Berry can no longer be bought from the traveling cart (you can only buy the seeds).
- Bean Hotpot now grants max energy +30 and magnetism +32, instead of showing "max energy +2" but granting nothing.
- Spring Onions quality is now determined at the start of the day.
- The Legend can now only be caught once.
- Made bottom edge of fishing bobber bar slightly more generous.
- The effect of fishing level on fish size no longer caps at 10.
- Debris now respawns at the start of spring in Cindersap Forest, town, and the Railroad.
- Reduced cases of items splashing into water when they're visually on dry land.
- Lightning rods are now always harvestable immediately the day after being struck.
- Wheat now has a 40% chance to also drop hay on harvest.
- Wild Bait can now be obtained from fishing treasure chests if you know the crafting recipe.
- Fixed the burglar's ring not affecting some monster loot items (those added programmatically).
- Reduced recipe prices in the Stardrop Saloon
- Improved controller support
- Added an on-screen keyboard to type into chat or text fields using the controller.
- Added ability to stow an item when playing with the controller, freeing up your hands to interact with NPCs without accidentally gifting them items.
- Added a left/right bumper hotkey in inventory menus. when the new 'add to existing stacks' button is available, pressing the hotkey will automatically snap to that button for easier inventory consolidation.
- You can now highlight the list of required items in the Junimo bundle screen while using a controller, so you can see a tooltip with the item's description.
- Improved controller navigation/use in…
- the museum donation screen;
- the Load Game and Join/Host Coop Game menus;
- the bundle screen (no longer need to scroll all the way to the right to access the second row);
- chest and item grab screens;
- crafting menu.
- Improved switching between keyboard/mouse and controller mode. For example, having a controller plugged in no longer snaps mouse input to buttons.
- Improved placement logic with a controller (planting seeds, placing furniture, etc).
- You can now direct your fishing casts with a controller.
- The buffs display tooltip is now hidden if the mouse cursor isn't visible.
- Fixed cursor snapping to upper-left item when clicking the organize items buttons on the controller.
- Fixed D-Pad not correctly selecting dialogue options.
- Fixed an issue making the animal pregnancy disable option unselectable with a controller.
- Fixed navigation of the languages menu using a controller.
- Fixed an issue where rearranging artifacts in the museum didn't work with controller-style menus.
- Fixed various issues related to selecting dialogue choices with a controller.
- Fixed being able to move the cursor on the shipment screen after the screen is dismissed with the OK button on a controller.
- Fixed cursor slightly misaligned on the skills screen when you first enter it using a controller.
- Fixed various issues related to the display of the cursor in the level up screens with a controller.
- Fixed some issues with controller navigation of the items in the wallet section of the skills tab.
- Fixed controller navigation of dropdown lists in the options screen.
- Fixed an issue where the controller's left thumbstick was moving the mouse cursor around while playing minigames.
- Fixed an issue where using the face buttons to aim shots in Journey of the Prairie King on the controller would sometimes cause the shots to go in the wrong direction and cause the player to get stuck shooting.
- Fixed chest color picker buttons being selectable if the color picker isn't shown.
- Other changes
- Various copyediting, improved text, tweaked sprites, and tweaked map tiles.
- Made some optimizations that may improve performance on some machines/platforms or in some cases.
- Improved many translations and fixed missing font characters in Korean.
- Changed midnight from 12:00 to 0:00 in Japanese.
- Added an open sprite to the fridge.
- Adjusted the mail received after collapsing to more accurately reflect timeline changes in the game.
- Adjusted a dialogue option in Penny's 2-heart event to be more considerate of George's perspective.
- Removed the Junimo Note/Community Center Button from non-inventory screens.
- Improved Elliott's cabin interior design a bit.
- Items found in the trash now pop out of the trash instead of going directly into your inventory.
- Updated credits.
- In single-player, the mines now reset as soon as you leave instead of waiting for the next 10-minute update.
- NPCs now destroy trees in their path (and will trample wild tree seeds underfoot).
- NPCs now close their eyes and do a sleep pose when they go to bed.
- Players now close their eyes when they go to bed.
- Penny no longer randomly reveals Pam's taste for alcoholic items.
- Fish sold to Willy are now resold in his own shop (fish are no longer sold at Pierre's).
- Tweaked hoed dirt color on the beach in fall.
- Made David's cage look more appropriate for guinea pigs.
- Reduced splash effect of small cosmetic debris to make it easier to distinguish splash of actual items.
- Added animation when digging through trash.
- Adjusted sound made when picking up forageables, eggs, etc.
- Added changes for modders.
- Added log for unexpected network disconnects (in a separate
DisconnectLogs
folder). - The ordering of the items on the collections page is now consistent between languages.
- Changed name of Morel in Chinese from "龙葵" to "羊肚菌".
- Fixes for gameplay
- Dismissing a letter with unclaimed items now automatically picks up the items.
- You can no longer activate the Statue of Uncertainty if you haven't met the level requirements.
- You no longer take damage from monsters while passing out at 2am.
- Fixed various exploits, including…
- opening the journal while fishing paused time but still caught fish;
- opening the journal while dying skipped the death event and prevented losing items;
- you could use an incorrect item in some cases (like using a wallpaper to obtain the Galaxy Sword, incubate a dinosaur egg, or when crafting);
- you could predict the mushroom level pattern in the mines;
- you couldn't be damaged while the eat confirmation prompt was up in multiplayer;
- the invincibility timer after taking damage didn't decrease in multiplayer if a menu was open;
- right-clicking a fishing rod attachment in the inventory reset its durability;
- using glitches to leave the spa while in swimming mode would result in infinite energy/health regen;
- you could obtain up to 109 statues of perfection by storing each one in a cabin's inventory chest;
- items of different qualities could be combined into one stack when buying from Pierre;
- you could sell items to Pierre's at an upgraded price (e.g. Salmonberries with the Bear's Knowledge perk) and buy them back at their normal price. He now resells them at the same price he paid.
- Fixed players getting stuck…
- if you cast a fishing rod just after opening a treasure chest in the mines;
- in the blocking pose when you use a sword's special ability in rare cases;
- on top of a mine ladder if multiple ladders were spawned;
- in the traveling merchant's cart when dismounting from a horse in some cases (or getting your horse stuck that way);
- on top of Abigail when playing the minigame in her two-heart event.
- Fixed rare issue where no ladder would spawn on a mine floor.
- Fixed monsters spawning too close to the start of a floor in the mines.
- Fixed mummies dealing damage while downed.
- Fixed invisible, interactable elevators on treasure floors of the Skull Cavern.
- Fixed various issues where using bombs could cause items to spawn at the main player's current location instead of the location where the bomb was placed (e.g. artifacts found via secret notes, fruit tree items, giant crops, mystic rocks, hardwood, crystals, and cave grass).
- Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines.
- Fixed objects on the farm sometimes skipping their daily updates, which could cause issues like crops surviving a day into Winter or batches of crops not maturing at the same rate.
- Fixed various cases where an entire stack of held items was incorrectly consumed.
- Fixed certain artifacts not spawning as intended.
- Fixed cooking ingredients spread between your inventory and fridge not correctly counted together.
- Fixed issue where leveling up would incorrectly affect the related skill for the rest of the day (i.e. common trees wouldn't drop seeds after leveling up foraging).
- Fixed artifacts appearing on grass after winter turns to spring.
- Fixed bug when getting a JojaMart membership shortly after completing the Community Center.
- Fixed weed item obtained from breaking a mushroom seed or shaking a mushroom tree.
- Fixed Livin' Off the Land announcing the start of blackberry season on the wrong date.
- Fixed certain placeable items being placeable on tiles occupied by other furniture.
- Fixed a few missing boundary tiles in certain areas, including in the Stardew Valley Fair.
- Fixed player's fishing level and bait not taken into account for the wait time if the first nibble was missed.
- Fixed Tiller profession bonus sometimes not applied to combined foraged and grown grape stacks.
- Fixed Prospector profession not applied to rocks destroyed in the mines.
- Fixed forage sometimes spawning out of bounds.
- Fixed removing tappers from trees in certain ways making them become un-choppable.
- Fixed fishing cast distance not determined when the bobber hits the water (previously set at the end of the cast).
- Fixed TV weather forecast not always matching actual weather.
- Fixed Queen of Sauce sometimes airing a new recipe on the Wednesday before it's scheduled on the following Sunday.
- Fixed Queen of Sauce repeatedly airing the Stir Fry episode at the end of year 2 and the beginning of year 3.
- Fixed players playing a minigame at 2am not properly quitting the minigame and passing out.
- Fixed players able to continue fishing or charging tools past 2am.
- Fixed giant crops growing in a noticeable pattern.
- Fixed discrepancy between an item's shown health recovery and the actual recovery when consumed.
- Fixed Chicken Statue (furniture) being stackable with the Chicken Statue (artifact).
- Fixed issue where players could still take damage and die while warping with an obelisk or return scepter.
- Fixed issue where ore/mineral veins destroyed with a bomb outside of the mine would only drop stone.
- Fixed issue where going to bed early caused machines to process more quickly overnight. (Machines previously processed 100 minutes per hour slept; they now only do so between 2am and 6am, and the remaining time slept will be processed at the normal daytime rate of 60 mins/hour.)
- Fixed issue where harvesting a tapped mushroom tree in winter would cause it to not produce again until mid-Spring, rather than Spring 1.
- Fixed issue where snow yams and winter root could be dug up in the desert in winter.
- Fixed lopsided bee house flower range.
- Fixed some Witch Swamp and Mutant Bug Lair water tiles not correctly marked as water, causing inconsistent fish quality in those areas.
- Fixed issue where entering a house the moment an NPC passes through a door would close the door on top of the NPC, causing them to get stuck.
- Fixed issue where fruit trees wouldn't grow if there was a monster or other NPC near them overnight.
- Fixed issue where closing a mine chest with the OK button while your inventory was full destroyed the item; instead the item is now dropped.
- Fixed issue where a player at the Stardew Valley Fair would get their score calculated based on the contents of the Grange upon closing the minigame (instead of when Lewis had actually finished his judging), letting that player have a different score than intended.
- Fixed minor issue where zero shots fired at the Stardew Valley Fair slingshot shooting gallery would give a large negative calculated accuracy.
- The Cookie recipe will be sold at the Saloon if Evelyn's 4-heart event has been seen but the recipe wasn't obtained.
- Fixes for player interaction
- You can now collect Lost Books even if your inventory is full.
- Fixed horses being unmountable if they're very close to a pet.
- Fixed being able to trash items from the crafting menu even though the trash can is invisible.
- Fixed answering dialogues on a small screen causing the cursor to interact with the toolbar.
- Fixed interacting with objects in the world while holding an item sometimes causing both the interaction and object to be used at the same time.
- Fixed interacting with a fireplace sometimes not toggling it.
- Fixed interacting with objects so that objects behind the character are longer interacted when the character is facing upwards.
- Fixed interacting with a trash can on horseback simultaneously dismounting the horse and searching the trash (now just dismounts).
- Fixed issue where players couldn't harvest or pick up items by clicking and holding the tool button with a melee weapon or scythe in hand.
- Fixed issue where attempting to charge an upgraded watering can to the left of a body of water on the farm would prevent the farmer from charging it.
- Fixed unable to fill water can from the left side of the water trough in the greenhouse.
- Fixed issue where depositing ore into two nearby furnaces could activate both of them.
- Fixed large rotated furniture being placeable on top of tables, causing them to disappear.
- Fixed issue where players could move while warping out of the Witch's Swamp.
- Fixed issue where players couldn't push through farm animals in some cases if they were offset by half a tile.
- Fixed issue where interactable furniture like fireplaces couldn't be picked up with left-click when standing close to them and holding a non-tool item.
- Fixed issue where it was hard to click on NPCs if you went into a festival while holding a placeable item.
- Fixed crawling-stage babies in the crib not being interactable.
- Fixed minor issue where you could cause the farmer to stop shaking during a tool charge by pressing a movement key.
- Fixed being able to interact with NPCs when your farmer is set to be immobile. (For example, this prevents you from trying to gift your spouse a second gift immediately after kissing them and getting stuck in an erroneous animation frame.)
- Fixed opened gates orphaned by destroying the fence post they're attached to not blocking movement.
- Fixed wild tree seed placement cursor not accounting for seed-placeable rules.
- Fixed crab pot placement cursor always green, even if an invalid placement tile is selected.
- Fixed palm trees not shaking and dropping leaf debris when interacted in winter.
- Fixed the "Warrior" option not being selectable during Sebastian's 6-heart event in Korean.
- Fixed being able to use the dagger while bathing.
- Fixed museum reward collection menu not dismissable using the exit hotkey.
- Fixed museum donation screen issue where panning the camera would cause the cursor to scroll off of UI elements.
- Fixed issue where watering a small tree sapling played a scythe sound.
- Fixed issue where hitting a fence that has a torch on it would destroy the torch instead of dropping it.
- Fixed invisible blocking tile front of Lewis's house during the Stardew Valley Fair.
- Fixed blank or whitespace-only chat messages being sendable.
- Fixes for festivals, events, and quests
- Dismissing a quest letter no longer discards the quest. (It's now added to your quest log to avoid permanently missing out on quests.)
- You can no longer place objects at the beach while the Night Market is occurring.
- Removed invisible trees from festivals.
- Fixed exploit where you could pause time when the night market sub was ascending/descending to skip the wait time.
- Fixed exploit where you could watch the night market mermaid show while time was paused (the show now pauses too).
- Fixed exploit where you could fulfill the requirements for a gathering quest by taking items out of a chest one-by-one.
- Fixed players getting stuck on doors or placed objects during cutscenes in some cases.
- Fixed players getting stuck in Harvey's 8-heart event if it was triggered when leaving his bedroom.
- Fixed players getting stuck in Harvey's 10-heart event if a train came by.
- Fixed introductions quest not considering Willy done after you meet him to receive the fishing rod.
- Fixed Mr. Qi's Challenge not considered complete if you fulfilled the conditions before getting his letter.
- Fixed the egg in Lewis' truck not being accessible during the egg hunt.
- Fixed time not passing for machines inside of farm buildings during festivals.
- Fixed players getting trapped in the hospital until the festival starts if they were knocked out for the first time on a festival day.
- Fixed time passing during festivals not reflecting when the player(s) started the festivals.
- Fixed some out-of-season items appearing as targets for "Help Wanted" quests.
- Removed Strawberry from Summer quests, Catfish from Winter quests, and Sardine from Summer quests.
- Fixed bug limiting which NPC would request gathering, slay monsters, or fishing quests.
- Fixed Help Wanted quests not reflecting that they pay 3x the market value, instead of 2x.
- Fixed occasional spacing issues with the messages on the daily quest board.
- Fixed Robin sometimes thanking you for the wrong item when completing a billboard quest.
- Fixed winning festival events not counting towards farm's total earnings.
- Fixed Penny's 6-heart event not triggering after purchasing the Community Upgrade.
- Fixed Sam's 8-heart event being silent if you skipped his 2-heart event.
- Fixed "A Winter Mystery" quest not triggering if exiting the farm from the bottom tile of the exit to the bus stop.
- Fixes for shops and shipping
- Fixed merchants refilling limited-stock items when you reopen their shops.
- Fixed traveling merchant sometimes having the same item for sale for two different prices.
- Fixed items bought from shops being sellable at a different price than produced/grown versions.
- Fixed issue where honey would sometimes sell for more than expected.
- Fixed pressing
Alt
+Enter
while buying from Pierre destroying the held item. - Fixed selling animals not counting towards farm's total earnings.
- Fixed issue where you couldn't buy animals while Robin was upgrading the pertinent building.
- Fixes for NPCs
- Fixed several cases where NPC dialogues were out of sync with the actual state of the game world (e.g. saying the wrong dialogue in bed).
- Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival.
- Fixed issue where Vincent could get stuck on a flower barrel during the flower dance.
- Fixed issue that prevented some villagers from hanging out with one another in town on certain days.
- Fixed various issues related to naming horses.
- Fixed various bugs caused by giving a villager's name to a horse, pet, or child.
- Fixed friendship-related achievements not properly triggering as soon as the conditions are met.
- Fixed various friendship-related bugs and inconsistencies, including 10-heart events being unlockable without a bouquet.
- Fixed NPCs reacting incorrectly to certain gifted items.
- Fixed issue where gifts couldn't be given to the dwarf if their dialogue was exhausted for the day.
- Fixed Abigail visiting the farmer on the same day as her 8-heart event.
- Fixed Bouncer just saying "Hi." instead of his unique line.
- Fixed Bouncer not accepting the club card if you've already exhausted his dialogue for the day.
- Fixed Demetrius plowing through bushes by the fountain in summer.
- Fixed Dwarf always responding negatively to items it feels neutral about.
- Fixed Dwarf not liking cave carrots, despite having dialogue which suggests otherwise.
- Fixed Emily's four-heart event unlockable at night.
- Fixed Gus offering Bread, Pizza, Salad, and Spaghetti as dish of the day (he already sells them as part of his normal shop stock).
- Fixed Henchman dialogue box showing a friendship jewel.
- Fixed Krobus secret note event not triggered if riding a horse.
- Fixed Krobus not keeping silent on Fridays when accepting gifts.
- Fixed Leah's summer schedule causing her to walk into the water and get stuck there for the rest of the day.
- Fixed Penny not having her own introductory line.
- Fixed Penny talking about the sound of rain on the roof of her trailer after the community upgrade is built.
- Fixed Penny talking about living in a trailer after the community upgrade is built.
- Fixed Pierre talking about time off after the Community Center has been restored.
- Fixed Shane sending two recipes at 3 hearts. (The second is now sent at 7 hearts as intended.)
- Fixed Welwick saying two different things on the same day.
- Fixed free gift at the Night Market being available every ten minutes instead of once a day.
- Fixed buggy interaction with Mayor Lewis when getting a Joja membership before starting the Community Center.
- Fixed townsfolk sending players the wrong cooking recipes for their current friendship level.
- Fixed villagers you're already dating still accepting bouquets from you.
- Fixed a rare crash when attacking "slimes in love".
- Fixed attacking a rock crab with a pickaxe not dealing damage after its shell is broken.
- Fixed issue where villagers that respond differently depending on their current location will no longer say those location specific lines when talked to again later.
- Fixed spouse continuing their ongoing dialogue after being interrupted with giving you a Stardrop.
- Fixed most cases of crawling-stage babies waking up in the crib at the start of the day. (They'll now spend longer trying to find a non-crib position before giving up.)
- Fixed NPCs sometimes detecting players rummaging through their trash or private possessions from a different location.
- Fixed NPCs saying something upon entering an area (e.g. Pam entering the Saloon) doing so if you're watching an event.
- Fixes for multiplayer
- Farmhands' spouses now move around, run their daily schedules, and react to their spouses like they should.
- Farmhands now return to their own porches after a festival, instead of the main farmer's porch.
- Players can no longer give quest items as gifts to other players.
- You can now connect to the host via IP while they're in the process of loading the game.
- Fixed an issue where if a server was shut down on the same day a remote player had leveled up overnight, the level up would not be applied until the following night upon save load.
- Fixed rearranging the museum in multiplayer showing a message that the player donated a new item.
- Fixed farmhands not seeing the notification that a train is approaching.
- Fixed players stuck if a bundle is completed while they're on a tile that becomes unwalkable after the room gets renovated.
- Fixed issue where a spouse could get stuck in a farmhand's cabin after divorce. Save files that already have this issue will be fixed after the first night.
- Fixed bundles button visible on the inventory screen for farmhands that had missed a bundle completion cutscene.
- Fixed issue where you couldn't interact with something behind another player (e.g. to talk to an NPC).
- Fixed farmhands seeing bundles for completed areas when looking at the bundles menu.
- Fixed farmhands unable to pick up lost books if the host has a menu open.
- Fixed married NPCs saying marriage-specific lines to players who aren't their spouse while they're on their married schedules.
- Fixed the door frame from Robin's construction animation not properly removed for remote clients after construction is done.
- Fixed messages like the one about spreading weeds only shown for the host player.
- Fixed clicking without dragging with the slingshot consuming ammo but firing nothing.
- Fixed Kent sometimes missing from clients' festivals.
- Fixed players that collapse in multiplayer seeing the screen briefly flash, showing them in bed.
- Fixed fishing rod cast sound affected by other players' casts.
- Fixed fishing rod animation not properly synchronised when clicking and holding to recast.
- Fixed issue where Lupini would only stop selling a painting if the host player was the one to buy it.
- Fixed issue where horses could lose their hats in multiplayer.
- Fixed issue where farmhands couldn't activate the Dark Shrine of Night Terrors.
- Fixed issue where monsters wouldn't move while host was watching an event or getting knocked out.
- Fixed various issues related to child placement and multiplayer synchronization.
- Fixed issue where light sources from disconnected farmhands wouldn't get cleaned up.
- Fixed issue where animals in barns built by farmhands in multiplayer were unable to breed.
- Fixed issue where completing a Vault bundle wouldn't send a global chat message in multiplayer.
- Fixed issue where the Witch event would create a void egg for each logged-in player.
- Fixed issue where items shipped, minerals found, recipes cooked, fish caught, and artifacts found during a multiplayer session could be forgotten if a client disconnected before the end of the day.
- Fixed several bugs relating to Mummy behavior and multiplayer sync.
- Fixed crash after eating a Maki Roll while playing in French.
- Fixed Prehistoric Tibia and Amphibian Fossil not appearing in the forest (or anywhere) while playing in Spanish.
- Fixed Wild Plums listed as forage instead of fruit in non-English languages.
- Fixed sleep stamina recovery being based on the last player who went to bed (now tracked separately for each player).
- Fixed baby slimes in the mines destroying rocks on contact if a non-host player killed the big slime.
- Fixed various multiplayer data sync issues.
- Fixed time slowing for all players when the host is in the mine (no longer slows at all in multiplayer).
- Fixed missing tools in multiplayer not always being recovered.
- Fixed various issues related to pets in multiplayer.
- Fixed remote players not properly showing jump/jitter animations during emotes or horse mounting/dismounting.
- Fixed the host player seeing flashes or feeling controller rumbles from bombs in other locations.
- Fixed explosion flashes not showing up on farmhand machines.
- Fixed player getting stuck on the "Waiting for players" check after a festival if another player joined at the same time.
- Fixed Joja purchase form not reflecting upgrades bought by other players.
- Fixed issue where getting killed while paused in multiplayer could leave you in a perpetual getting-knocked-unconscious state; this now unpauses instead.
- Fixes for visual or cosmetic issues
- Items that come in various colors (like tulips) now show their proper color in the item received pop-up.
- The mouse cursor is now hidden in scenes that lock user input.
- The lighting in the Secret Woods now changes more consistently with the rest of the world as time passes through the day.
- Lit furniture placed on top of tables will now properly light upon nightfall.
- Fixed various visual map issues, including…
- various tile issues in the Mines and Skull Cavern;
- glow from certain lamps in the town interiors tilemap bleeding into adjacent tiles in the tilesheet;
- incorrect corner edge tile used inside the walls in mine level 6;
- incorrect grass tiling under the fence on the bottom of the mountain path to town, and missing tile on the tree near that location;
- incorrect tiles in the Flower Festival;
- a missing stone tile under the JojaMart sign in town;
- visual issue with the kitchen floor tile;
- visual bugs with the eyes of the statue in the secret woods;
- visual issues with hat mouse's house;
- artwork of the Bulletin Board in the Community Center not lining up with the walls around it;
- mismatched walls behind the plant and picture frame in the hallway between Alex and George and Evelyn's rooms;
- mismatched wall with the power outlet for George's TV;
- look of the carpet under Sam's bed;
- incorrect shadowing on some tiles in the mines on floor 7 and 14;
- Secret Woods statue eyes staying red after activation until the season changes or you reload the save.
- Fixed various text display issues, including…
- various typos;
- various line wrapping issues in dialogue boxes;
- line wrapping issue when leaving the feast of the winter star;
- line wrapping issue in tooltips for boots, rings, and melee weapons with long names;
- extra space at the bottom of tooltips for edible items that don't grant any health;
- sizing issues in carpenter menu for non-english languages;
- spacing issues in bulletin board request text;
- one of Haley's lines having a blank dialogue page;
- certain items with long names causing tooltips to word wrap incorrectly;
- stardrop message easter eggs incorrectly appending the favorite thing after the special text.
- Fixed various sprite issues, including…
- layering issues (e.g. when the farmer is facing upwards while using some tools, or bushes drawn over chests);
- character sprite coloration issues;
- some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs);
- Bouncer trying to face the player in some cases, resulting in an invalid sprite;
- Linus starting some days slightly clipped into a wall;
- Maru reverting to her plain clothes after her event in the clinic;
- Penny's hair missing some pixels when she's sitting on the bench in town;
- player hat rendered incorrectly in the inventory at night time;
- player with an item raised above their head rendering with hands lowered in some specific cases;
- player sprite rendered incorrectly after collapsing while in a bathing suit;
- player sprite facing upwards after interacting with a child or festival NPC from above;
- player 'wiggling nose' animation issue when casting or reeling in a fish;
- player eye color drawn incorrectly when reeling in a fish;
- player sprite flickering to invalid animation frame when tapping a movement key while aiming the fishing rod;
- kissing your spouse in multiplayer sometimes showing an incorrect idle frame (sometimes facing the wrong direction);
- various issues related to animations played as part of an NPC's daily schedule;
- the light halo overlay on outdoor lamps sorting incorrectly at some positions;
- health bar not fully consistent with stamina bar.
- Fixed Penny washing dishes too far from the sink.
- Fixed issue where rebinding keys would cause the game to display a blank options screen instead of properly prompting the player to press a key.
- Fixed switching toolbars causing incorrect animations to play in multiplayer.
- Fixed various issues related to the frogs that sometimes spawn on rainy days.
- Fixed ancient seed not visible in inventory.
- Fixed edible items that don't grant energy displaying the poisonous icon in tooltip.
- Fixed being able to click title menu buttons before they're visible.
- Fixed visual issues when swapping toolbars away or onto light sources.
- Fixed some dialogue boxes being positioned incorrectly.
- Fixed issue where hovering over the dialogue friendship jewel would show a friendship level tooltip, even if the jewel wasn't currently visible (e.g. when answering a question).
- Fixed visual seams appearing in Junimo Kart.
- Fixed visual bug in the character's health bar when their health is low.
- Fixed screen fading out twice when using Robin's building related functions.
- Fixed resizing the window below the minimum size causing black bars on screen.
- Fixed resizing the window or adjusting zoom resetting the scrollbar position on the options screen.
- Fixed social tab showing one gift given if you gave two gifts that week plus a birthday present.
- Fixed minor visual bug when switching between the "Host" and "Join" tabs in the co-op screen.
- Fixed non-centered text alignment in the header of Robin's build menu.
- Fixed the host player seeing light sources from Ghosts in the mines, even while not in the mines.
- Fixed purchasing stacks of player-sold items from Pierre not visibly reducing the stack available.
- Fixed lighting in the mine changed as soon as you start going down a ladder, instead of after loading the next level.
- Fixed screen briefly fading to black during Grandpa's evaluation.
- Fixed players sometimes getting stuck on a black screen during weddings.
- Fixed pulling the last piece of hay out of a hopper not making it display as empty.
- Fixed several issues with weather debris displaying incorrectly.
- Fixed issue where white or black customization colors would cause the HSV sliders to show invalid numbers upon using the Shrine of Illusion.
- Fixed visual issues with the cutscenes while riding the bus.
- Fixed issue where holding 'up' while taking the bus back from the desert would cause the camera to pan during the cutscene.
- Fixed trees planted in the desert showing their snow-covered sprites in winter.
- Fixed issue where player animations weren't properly looping during events.
- Fixed issue where Journey of the Prairie King showed -1 lives after losing all of your lives.
- Fixed issue in Robin's menu where the Deluxe Barn's description overlapped the materials list.
- Fixed minigames / cutscenes not always centered when the game is zoomed out.
- Fixed the order of recipes in the Collections menu and the kitchen stove menu not matching.
- Fixed weather debris clumped up after playing a minigame.
- Fixed alignment of several UI elements in Calico Jack minigame.
- Fixed falling leaves in the Secret Woods not showing their seasonal variants in fall.
- Fixed campfire lighting misaligned.
- Fixed map showing the player in the mines when they're in the Skull Cavern.
- Fixed menu backgrounds not shown in the Community Center bundles menu.
- Fixed the map's location label partly rendered off-screen in some cases.
- Fixed white borders sometimes drawn on pieces of debris/dropped items.
- Fixed mouse cursor not showing gift icon when gifting items to an NPC you're meeting for the first time.
- Fixed mouse cursor showing "talk to" when hovering over NPCs during non-interactable events.
- Fixed issue where harvesting from a crab pot while your inventory was full would result in multiple 'inventory full' messages without the red 'X'.
- Fixed crab pots positioned/rendered over tiles they should be being drawn behind.
- Fixed issue where opening a door would briefly show a ghost door.
- Fixed windows in barns, coops, and spouse rooms providing light on rainy days or when it's dark out.
- Fixed inconsistent particle effect when you right-click vs left-click to sell in the shop.
- Fixed digging up an artifact spot in the rain leaving a dry spot.
- Fixed hoeing in the desert when it's raining elsewhere leaving a wet spot.
- Fixed outdoor garden pots not showing watered sprite when it's raining.
- Fixed the health bar 'bleeding' at low health values if the health bar isn't currently being drawn or if the screen is currently fading.
- Fixed double cursor in the Stardew Valley Fair slingshot minigame, and disabled drawing of it when playing with controller.
- Other bug fixes
- All mine songs now show up in the Jukebox list.
- Fixed crash on startup if no audio output device is detected.
- Fixed resolution issues for some players.
- Fixed music not properly playing at the start of a new day.
- Fixed Junimos not behaving properly after completing the community center.
- Fixed issue where other players could affect the music that's playing in the mines.
- Fixed various bugs caused by simultaneous buffs and debuffs.
- Improved confusing error if certain game files are missing.
- Fixed issue where players wouldn't get museum achievements until the next time they donated something themselves.
- Fixed Master Angler achievement awarded before catching all fish.
- Fixed issue where the music in Leah's house didn't stop after leaving her house.
- Fixed issue where the wallpaper and flooring would shift rooms as you upgraded your house.
- Fixed skipping an event sometimes making the player wait on a black screen for a while.
- Fixed placing a bomb and leaving the screen before it explodes causing a buggy sound effect.
- Fixed placing a bomb that destroys weeds and leaving the area before the explosion happens still playing the weed destruction sounds.
- Fixed options menu being scrollable while a dropdown list is active.
- Fixed an issue where a female character's pants could have their color changed to black during a wedding ceremony.
- Fixed issue where you'd need to click twice to clear the dialogue that appeared after falling down a mineshaft.
- Fixed issue where hotkeys (like opening the inventory) triggered after sending a chat message.
- Fixed issue where dialogue couldn't be advanced using keyboard inputs.
- Fixed issue where the music would sometimes briefly play again after you had turned the volume down.
- Fixed issue where rebinding the menu key closed the options menu.
- Fixed Prairie King game over screen only accepting input every 1.5 seconds.
- Fixed Prairie King music overlapping if you use the zombie powerup multiple times in quick succession.
- Fixed mouse repositioned when clicking HUD zoom buttons, making it harder to zoom in/out multiple times.
- Fixed issue where loading a save would play the furnace and fireplace sounds.
- Fixed volume levels not properly applied when connecting to a game as a farmhand.
- Fixed rare crash or invisible grass caused by grass sizes becoming invalid.
1.3.36
Stardew Valley 1.3.36已于2019年1月24日发布到beta频道,并于2019年3月1日发布。
- 变化
- 新增了法语,韩语,意大利语,匈牙利语和土耳其语支持
- 添加了一个新的Credits菜单来替换标题屏幕上的“ About”菜单,并删除了/ credits chat命令。
- 在“内容”下删除了不需要的图块文件。
- 在“内容/地图”下删除了已翻译的地图文件(已翻译的磁贴纸现在会自动加载)。
- 居中的棚门。
- Bug修复
- 修复了无法在早上正确播放音乐的错误。
- 修复了向NPC送礼导致送礼动作快速连续两次发生的错误。
- 修复了“凳子”的家具旋转错误。
- 修复了Junimos在最终告别后不会消失的问题。
- Beta版本(1.3.35–1.3.36)
1.3.33
Stardew Valley 1.3.33 即将发布, 于2018年12月18日发布到beta channel
- 变化
- 有大量光源时的视觉效果更新(如 火把).
- 农场有大量动物时的视觉效果更新。
- 体力标志更新.
- Bug修复
- 修复了当其他玩家使用工具然后开始向新方向移动时的多人视觉故障。
- 修复了多人游戏中的“钓鱼姿态”视觉故障。
1.3.32
Stardew Valley 1.3.32于2018年11月19日发布。(版本1.3.29-1.3.32都发布在Beta版频道上,并包含在1.3.32中)。
- 变化
- 优化网络性能。
- 增加了主机解除服务器暂停的更多方法(按Esc,B,Back)。
- 添加了显示聊天框的另一种方式(按控制器上的“右键”按钮)。
- 增加了修改器的内部变化(应该对香草游戏没有影响)。
- Bug修复
- 修正了不能正确弹跳的泥块。
- 修正项目-在加载文件后,手工创建的属性为0,直到您再次手工制作某些内容。
- 修正了非英语模式下兔脚不影响分手场景的问题。
- 修正了多人游戏中一些罕见的与工具相关的崩溃。
- 修正了使用炸弹时经常发生的与音频有关的撞车问题.。
- 修正了祝尼魔把庄稼掉在地上而不是捡起来的问题。
- 修正了NPC穿过房门的问题。
- 修正了一些罕见的崩溃,可能发生时,连接到其他玩家的游戏。
- 固定眼睛颜色重置为棕色后重新加载。
- 固定不能使用棒/弹弓在节日迷你游戏。
- 修正了隐藏在子菜单后面的标题菜单后退按钮。
- 修复了在冬日星盛宴收到礼物后无法移动的问题。
- 修正了当游戏结束后存钱时的崩溃,增加了刘易斯的短裤到玛妮的房子。
- 修正了当其他玩家在某些事件中观看地图时的崩溃。
- 固定“双音”时,使用唱歌石。
- 修正了违反日内瓦公约的问题(通过在图形中替换红色十字)。
- 修正了游戏暂停时未注册的聊天框的点击。
- 固定玩家有时走一条直线通过所有地形时,他们得到断开。
- 固定的婴儿有时会在不属于父母的房子里产卵。
- 修正了通宵活动取消或跳过婚礼活动的可能性。
- 修正了在另一个玩家移除了保镖后,玩家试图进入赌场时可能发生的去同步现象。
- 固定玩家能够同时建造重叠的农场建筑。
- 修正了只有一个玩家能够得到黑暗护身符。
- 修正了不能将捐赠物品放置在博物馆最下面两排的问题。
- 固定农场主无法拿起他们在节日里丢下的东西。
- 修正了帕姆的升级房屋内部事件没有发生。
- 修正了由于与返回权杖同时触发一个共享事件而引起的视觉故障。
- 固定软锁造成的错误能力使用匕首在事件中。
- 固定的玩家都收到相同的个人过夜事件在同一天(例如配偶问你是否想要一个孩子)。
- 固定试图拆除异常断开的农场工人的小屋,导致木屋被摧毁后,你离开建筑物菜单。
- 固定农民被困在捕鱼铸造动画后,拿起别人的棍子。
- 固定主机有时出现在共享事件中使用工具卡住。
- 修正了当你在凌晨2点以后播放“草原之王之旅”时的软锁。
- 修正了当你摧毁一间小屋时出现的漏斗状的胸部盖子。
- 修正了点唱机中重复的歌曲。
- 固定只有一个球员的辉光环在同一时间工作。
- 固定的农场工人不能看到彼此的包变化。
- 修正了使一些玩家在3-4个玩家场中与另外两个玩家结婚的问题.。
- 固定玩家有时被卡在床上后,另一个玩家进入,然后回来了。
Beta版本(1.3.29–1.3.32) |
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1.3.28
星露谷物语 1.3.28于2018年8月10日发布到Beta频道,2018年8月14日发布到主频道。
- 修正了防止建筑物被放置在门前会有一条小路/地砖的地方的错误。
- 修复了卢奥节和镇上不播放的音乐。
- 修复了在雨天偶尔崩溃的客户。
- 修复了没有可用的网络适配器时服务器崩溃的问题。
- 修复了在搜索文件时显示“没有保存的游戏”的加载菜单。
- 修复了当您在进入新位置的第一帧上与怪物发生碰撞时发生的崩溃。
- 修复了罗宾忘记了,如果农场工人不正常断开连接,她将升级农场工人小屋的问题。
- 固定农场工人不能设置第二天的天气与雨图腾。
- 固定农场工人‘游泳’在他们的船舱里,如果他们是断了,而游泳在水疗中心。
- 修复了农民脸上与游泳有关的视觉bug。
- 固定家具旋转图形故障。
- 修复了在远程登录到运行游戏的计算机时尝试复制邀请代码时发生的崩溃。
- 修正了一个德语本地化问题,即‘%农场’出现在文本中,而不是农场的名称。
- 固定配偶NPC而不是亲吻农民。
- 修改愿望清单上所要求的各种内部更改。
1.3.27
星露谷物语 1.3.27 was released on 01 August 2018. (Versions 1.3.3–1.3.26 were only posted on the beta channel, and are included in 1.3.27.)
- 新内容
- Added multiplayer over GOG, Steam, or LAN. This includes chat with custom emotes, and new Cabin buildings.
- 增加了夜市活动.
- Added Community Upgrade to Carpenter's Shop.
- Added buildable shipping bins to Carpenter's Shop.
- Abigail在关系满级后会出现在矿井20层。
- Jas, Linus, Pam, Vincent, and Willy有了新好感事件.
- 增加了新的事件,当玩家给予所有单身 男性和单身女性一束花bouquet.
- Added rare treasure chest rooms in Skull Cavern.
- Added new monsters in the Skull Cavern: Carbon Ghost, Iridium Bat, and Iridium Crab.
- Added Secret Notes and related quests.
- Added new items: Auto-Grabber, Cactus Seeds, Garden Pot, Wood Sign and Stone Sign, Solid Gold Lewis statue, Pearl, Wedding Ring, new paintings, and decorative items sold at shops and festivals throughout the year.
- Added Bear's Knowledge, Special Charm, Spring Onion Mastery.
- Added Statue Of Uncertainty to change professions.
- Added different stationery for letters from Sandy and the 法师.
- 可给马戴帽子.
- 平衡性调整
- Increased purchase price of wood, stone, ores, and coal in the year 2+. The gold received for selling them is unchanged.
- Reduced price of Tub o' Flowers from 1000g to 250g, and recipe from 2000g to 1000g.
- Breaking small tree stumps now provides +1 foraging XP.
- 当玩家到达矿井底部时:
- Other changes
- 如果玩家到达了矿井底部,矮人会参加婚礼.
- 黄金南瓜现在是所有人都喜欢的礼物(原来是所有人都不喜欢的礼物)。
- Tweaked several seed packet sprites.
- Tweaked Mr. Qi dialogue portrait.
- You can now add Mayor Lewis' shorts to the Luau soup.
- You can now put Fire Quartz in the Furnace to produce Refined Quartz.
- 玩家现在可以在厨房的水槽装填水壶。
- Fireplaces are now furniture, so you can move them around and buy different fireplaces.
- Fruit Trees cannot be planted on top of decorations in the Greenhouse border, or in the corners of the Greenhouse.
- 替换玩家菜单中金币显示的单位从"g" 为 "金" .
- 一些物品的中文名称和描述发生了变化.
- Several Chinese item description changes:
描述变更 |
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鱼饵,豆类火锅,破损的CD,咖啡,铜锭,矮人小工具,荷包蛋,炒蘑菇,冰封晶球,晶球,金锭,铱锭,铱矿石,铁锭,乔家可乐,大瓶羊奶,传说之鱼,岩浆晶球,矿工特供,万象晶球,虞美人,生鱼片,尾部骨骼,史莱姆孵化器,史莱姆鱼,小型磁铁戒指,向日葵种子,陷阱浮标,郁金香,吸血戒指,无力的鲑鱼,邪恶雕像,和虫饵盒. |
- Bug fixes
- Fixed crops harvested with a scythe not giving XP.
- Fixed bee houses always giving wild honey when used on custom farms.
- Fixed seeds planted out of season disappearing.
- Fixed player collapse being cancelled when they open the journal.
- Fixed animal mood & happiness bugs.
- Fixed crystalarium item swap exploit.
- Fixed furniture being usable to complete bundles.
- Fixed some recipes allowing Milk, but not Large Milk.
- Fixed crash that occurred after 596 hours of gameplay.
- Fixed staircase being spawned on mine level 120 when a placed object is destroyed.
- Several grammar/spelling fixes.
- Fixed Wheat Seeds and Bok Choy Seeds descriptions in Brazilian-Portugese.
- Fixed spring sign on bathhouse in Chinese.
Beta Versions (1.3.0–1.3.27) |
---|
The above list shows changes compared to the previous 1.2.33 stable release. Here are the changes in individual beta builds:
|
1.2.33
星露谷物语1.2.33是2017年7月10日发布的一个修复BUG的小补丁。
- 变化
- 修复linux和OSX构建使用单目录内置内容而不是XNA构建的内容(这使得制作MOD更加困难)。
1.2.32
星露谷物语1.2.32是2017年7月10日发布的一个修复BUG的小补丁。
- Bug修复
- 修复linux版本中损坏的符号链接导致安装失败的问题。
- 修复如果在使用退出标题后启动新文件,可能会保存文件可能会被覆盖的问题。
1.2.31
星露谷物语1.2.31是2017年7月7日发布的一个小bug修复补丁。
- 变化
- 帽子的描述里现在增加了它们对应的成就。
- Bug修复
- 修复与使用老虎机有关的崩溃。
- 修复了一些可能会不必要的增加内存使用量的来源。
- 修正了手柄不能选择对话框中某些选项的问题。
- 本地化修复
- 修复了加载屏幕上的“正在读取…”消息,这个提示信息在一些语言中显示不正确。
- English: 修复夏威夷宴会汤时候的语法错误。
- Portuguese:修复了莱纳斯的0心事件中对话选项丢失问题。
- Portuguese: 修复截断的“升级”标题。
- Russian: 为社交页面上的(单身)文字添加了更多的空间。
1.2.30
星露谷物语1.2.30于2017年5月12日发布。
- 变化
- 现在设置窗口模式首选项在所有存档通用了。
- Bug修复
- 修复了游戏在加载存档时切换窗口模式时崩溃问题。
1.2.29
星露谷物语1.2.29于2017年5月02日发布。(版本1.2.27-1.2.28仅发布到Steam beta,并包含在1.2.29中。)
- Bug修复
- 修复加载存档时的崩溃问题。
- 修复全屏模式下的崩溃问题。
- 修复由于击杀怪物任务导致的保存过程中崩溃的问题
1.2.26
2017年4月24日,星露谷物语1.2.26 发布,支持六种新语言。测试版于2017年2月7日发布到Steam beta。
- 变化
- Bug修复
- 修复照明着色器在Mac和Linux上不覆盖到整个屏幕的问题。
- 从“窗口无边框”切换到“全屏”现在会直接进入全屏而不是窗口模式。
- 放置壁纸和地板时不再显示一个随机物品作为地块放置指示
- 提高和保存配置相关代码的稳定性。被修复之前这会导致不太常见的崩溃,并需要玩家删除startup_preferences文件。
- 修复一个在没有足够空间时猪试图采集松露所造成的崩溃。
- 修复了几个罕见崩溃,这些崩溃在游戏中随时可能发生。
- 修复结婚事件中 'pronounce' 一词的拼写错误。
- 修复玩家因为跳过艾芙琳的事件而无法获得饼干的食谱的问题。
- 耕种等级现在可以影响在10级之前的作物产量
beta versions (1.2.0–1.2.25) |
---|
上面的列表显示的是与上个稳定版本1.11相比的更改。以下是单个测试版本的更改:
|
1.11
Stardew Valley 1.11 was released 06 October 2016, with a beta posted to the Steam beta channel on 05 October 2016.
- 小变化
- Bug修复
- 银河匕首价格已经纠正为35,000(以前是350,000)
- 纠正制品生产家的职业加成(从50%降低到40%)
- 季节改变突变虫穴里无变化(和电池组在冬天无变化)
- 每天突变虫穴现在补充一点
- 在突变虫穴里的怪物现在一直都会处在突变状态......保存并重新加载后无法再恢复成基础的怪物
- 陨石不会再现在在大树桩或圆石的土地上
- 你可以在右下角边沿处的小阴影条里重新放置建筑物
- 修复了一些农场地图上的格子
- 修复了觅食物出现在树桩下面的问题
- 可通过植物学家的职业加成找到铱星品质的大葱
- 松露不会再出现在水里
- 宠物不会再出现走到地窖楼梯下面的空间里
- 如果草原王者大冒险里的boss在任意方向跑得太远的话,它会变形回地图中心。
- 鸡舍的动物现在可以生产高品质的产品
- 还没完全建造完成或还在建造中的水井将不能用于填满你的喷壶
- 树会导致游戏开始一天比一天卡,所以将在地图中不再扩散。这个新的补丁将很好的移除这些问题树。
- 你现在应该能正确地看到最后的Joja动画,即使当你转换去Joja超市后完成社区中心。
- 觅食物将不再出现在难以到达的地方
- 修复了暴风雨使农场里的物品跑到了当前地图里而不是农场里
- 当你技能达到5至10时,但是还没有睡觉,不显示你的新职业“亡命之徒”
- 对bug的小幅度调整和修复
1.1
Stardew Valley 1.1 was released 03 October 2016, with a beta posted to the Steam beta branch on 29 September 2016.
- 现在在新建游戏时将有5个新的农场地图。基础地图就是当前农场地图,其他地图侧重于不同的“技能”。每个地图都有不同的特色:
- 河边农场 - 地图上会有大量的水...... 限制你的农场规模。看起来很漂亮。在农场里钓鱼实际上是可行的...... 事实上,玩家也可以在城镇里钓到相同的鱼。
- 森林农场 - 森林侵占着土地,限制农场的面积。然而,在地图的西边有可再生的树桩,还有一些季节性的可觅食物。而且,在农场里会出现一种特殊的“杂草”,除掉时总会掉落混合种子。
- 山顶农场 - 很多峭壁...... 并在农场西南部有一个特殊的采矿区域,以及独特的晶球矿石。
- 荒野农场 - 农场有大量的空间,在农场的西南角有个大湖看起来比标准农场更有趣,并在南边和东边绵延着一条峭壁。在这个地图里,晚上会有蝙蝠和魔像出没。在这个地图里还有一种独特的新怪物荒原魔像出没。它的行为就像石魔,但会有不同的掉落物。它的受害水平取决于玩家的战斗等级。
- 每个地图玩家房屋的室内装饰也不同。
- 现在在新建游戏时将有5个新的农场地图。基础地图就是当前农场地图,其他地图侧重于不同的“技能”。每个地图都有不同的特色:
- Farm
- 离婚
- 玩家现在可以去村长家中填写表格与配偶离婚。
- 离婚后,配偶会搬出农舍回归自己婚前的生活,但会把孩子留下来。
- 离婚后,前配偶与玩家的好感度会减少,并且拥有特别的“拒绝”对话。
- 可以使用女巫小屋的记忆之黑暗神龛将会抹去前配偶的记忆,让一切看上去像是这个婚姻从未存在过。
- 新的内容
- 可以在下水道的科罗布斯那里用2,000,000g买到回程魔杖。这是就像是返回农场的永恒图腾。你可以在任何时候用它返回农场。
- 玩家可以钓到两种新的鱼:史莱姆鱼(突变虫穴)和虚空鲑鱼 (巫婆沼泽).
- 在女巫小屋新建筑物里有三个新的神龛:
- 解锁新的法师的农场建筑后将有2个新的任务(完成社区中心或Joja超市的目标之后)。
- 蜂蜜可以通过小桶做成蜂蜜酒。
- 酒和奶酪可以通过木桶提高物品的品质。
- 虚空蛋可以做成虚空蛋黄酱。
- 目录 - 木匠的商店售卖的昂贵家具,可以直接在家里购买墙纸和地板。
- 家具目录 - 可以罗宾那买到。像目录一样,可以放置在农场里,玩家可以通过它购买家具。
- 新的家具 - 锚、竹席、乘船口、盆景树、粗麻布地毯、蜡烛灯、雕刻窗口、天花板旗帜、装饰灯笼、地上电视、挂盾、祝尼魔毛绒、LED灯串、金属窗、矿工的冠、怪物环、怪物地毯、航海地毯、华丽灯、华丽窗口、舷窗、小型松树、小巧水晶、树柱、木刻毛毯、世界地图。
- 当你获得一把银河剑后便可以在马龙购买银河剑、银河匕首和银河之锤。
- 小变化
- 玩家因为过度劳累而晕倒或不幸死亡后会受到一些新信息。有时玩家死后会从哈维的诊所里醒来。
- 奇怪的小面包有了新价格和新配料。
- 结婚后给其他村民送生日礼物,你的配偶不再吃醋。
- 玩家可以在升级过后的房子中给小门厅加墙纸。
- 打败草原王者大冒险后,玩家可以保留自己现有的级别和金币重新进入游戏选择难度更高的模式。
- 博物馆里添加了2本新的“丢失的书”。
- 玩家可以从20个颜色中选择一个来给自己的宝箱上色。
- NPC如今对不同品质的礼物有不同的反应,但仅限于“喜欢”和“最爱”。
- 玩家可以在罗宾的建筑菜单内移动农场的建筑位置。
- 科罗布斯开始售卖虚空蛋。
- 史莱姆球现在有几率会掉落石化史莱姆。
- 暂停时,时间由黑色变为灰色再变为黑色。
- 增加一个图像符号,更“清晰”的展示堆叠的数字。
- 制作小桶时不再需要粘土。
- 玩家又可以在温室内部的地板上种植果树了。
- 在触发谢恩的8点爱心事件后,玩家在玛妮的牧场购买鸡时,有1/4的几率是蓝色的。不过除了颜色以外,蓝色的鸡和普通鸡没有区别。
- 向日葵种子不仅在秋季可以播种,在夏季也可以种植。
- 平衡改动
- 修复
1.07a
Stardew Valley 1.07a was released on 29 July 2016.
- 变化
- 与主机版Mac OSX和Linux的兼容性。
1.07
Stardew Valley 1.07 was released 04 April 2016, with a beta posted to the Steam beta channel on 31 March 2016.
- 游戏内容
- 现在在节日期间与配偶对话会有特殊内容(大部分的时间),而不是平时的一些对话。
- 月光水母起舞时配偶将站在你旁边
- 婚后对话......当你与某人结婚后,与配偶的父母/亲属的对话内容会有轻微的改变。
- 如果你和山姆、塞巴斯蒂安或阿比盖尔结婚的话,他们现在会在星期五的时候去星之果实餐吧。
- 配偶雨天不会离开,除非他们必须去工作。
- 果树所产生的产品品质将随时间推移而越来越高(一年升级到金星品质)。
- 收获果树现在是通过摇晃果树使水果掉落
- 雷击现在对果树会有特殊的影响
- 闪电更有可能击中树和农作物,但避雷针将能更好的拦截雷击(如果它们不是已经拦截过一个闪电的话)。
- 炭窑生产煤炭的木材从20个下降到10个
- 当好感度达到最高时将不再降低
- 添加一个收益菜单的金币计数器
- 如果在矿井死亡的话会有小惩罚:会减少5000g的金币,速度会降低,不会失去戒指和银河剑。
- 你现在可以在草原王者大冒险内使用指定的活动钥匙
- 在草原王者大冒险里你现在可以在地图边沿取回能量和硬币
- 现在在你给可结婚对象送花之前他们的最后两颗心会一直为灰色
- 威利现在喜欢大多数鱼的菜肴
- 冒险家公会现在将在你完成入门的任务后解锁(你仍然会获得免费的奖励)
- 硬件鼠标光标选项
- Bug修复
1.06
Stardew Valley 1.06 was released 20 March 2016.
- 变化
- 所有配偶添加独特的对话
- 配偶现在会在星期一离开家
- 大多数动物的产品价值增加
- 冬青树现在是有毒的
- 失踪的项目问题不会再发生
- 修复小bug/语法错误/图形错误
1.051b
Stardew Valley 1.051b was released 17 March 2016.
- 变化
- 修复物品消失的问题(物品仍然可以破坏农场里的残骸)
- 小桶制作现在需要橡树树脂
- 蜂房制作现在需要枫糖浆
- 墨西哥薄饼的价格从75g降到50g
- 鹦鹉螺壳(古物)改名为鹦鹉螺化石
1.051
Stardew Valley 1.051 was released 12 March 2016.
- 变化
- 修复奇怪的矩形照明问题
- 地板现在可以用炸弹拆除
- 你按下“菜单”键(Esc或E)退出时需要按是/否确认
- 如果没有其他运行计划,可以在是/否的确认界面按Y键选择“是”。
- 你可以使用手柄上的触发键打开社区中心菜单
- 小修复
- 更多的秘密
1.05
Stardew Valley 1.05 was released 09 March 2016, with a beta posted to the Steam beta channel on 04 March 2016.
- 游戏附加物/变化
- Bug修复
- 修复莉亚的日常安排
- 配偶不会在工作时卡在公共汽车的区域
- 升级农舍的时候地板不会再混乱
- 修复更高级的NPC末端行为
- “秘密的”NPC在你发现他们之前不再出现在日历上
- 法式田螺、海鲜杂烩汤等给予正确的钓鱼buff
- 你现在真的不能通过门卫
- 你将不会在试图上公共汽车时被卡住
- 修复树会看不见的问题
- 死花不会再影响蜂蜜
- 你现在可以在花舞节时与你的配偶跳舞
- 在steam平台运行的游戏将能正确的暂停
- 修复不活跃的窗口仍然有反应的问题
- 修复在皮埃尔的杂货店里的肥料价格
- 修复哥布林问题
- 你现在可以按数字键(1、2、3等)在工具栏选择工具
- 铁矿石点不能再被删除,只能破坏。
- 狗不会再坐在箱子上......
- 配偶很少会跑到黑暗的洞里
- 命名你的孩子时将不会再出问题
- 修复食谱消耗材料过多的问题
- 修复在某些场景中,某些对话选项是已经选过的。
- 修复一些小bug和排版错误
1.04
Stardew Valley 1.04 was released 01 March 2016.
- 游戏附加物/变化
- Bug修复
- 修复骑着马时使用剑的问题
- 修复用电筒照明时的问题
- 修复石围栏会产生碎片的问题
- 配偶去城镇的路上不会再被卡住
- 在温室里种子现在将生成正确的农作物
- 秘密礼物交换现在将正确工作
- 现在所有的稻草人将在乌鸦威胁活动时给予报告
- 门卫现在真的无法通过
- 树不会在雕像前面一直生长
- 威利的鱼店不再计算水
- 流星将不再出现再池塘或建筑物里
- 如果一个物体一直在你的下面,防止你移动,那就右击去移开它。
- 水手和引诱大师职业现在将能正确的工作
- 轻击炸弹现在将能正常破坏
- 修复洗澡时头发不一致的问题
- 修复各种物品重叠的问题
- 虞美人籽松糕现在实际上看起来像杯状小松糕
- 你死后任务物品将不再消失
- 你不会再将任务物品送错人了
- 骷髅洞穴任务将不会在完成之前收到目前的日记条目
1.03
Stardew Valley 1.03 was released 28 February 2016.
- 游戏添加物/变化
- Bug修复
1.02
Stardew Valley 1.02 was released 27 February 2016.
- Changes
- If you never received your pet, you will now have another opportunity.
- When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning.
- The game now properly saves on level-up nights.
- Eating skill food and then going to bed on a level-up night works properly now.
- Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck.
- Player character should now walk correctly while in a cutscene after drinking coffee.
- Removed an item duplication exploit.
- Forage items should no longer spawn in the woods above the beach.
- Fixed Crab Pot problem (again).
- Fixed exploding armchair bug.
- Relaxing in the spa with your menu up no longer restores energy.
- Removed Leah's doppelganger.
- Debris should no longer spawn in the pathway between farm & forest.
- Fixed disappearing tapper problem.
- Fixed a few minor graphics problems & dialogue typos.
- Other minor issues (spoilers).
- Tools being upgraded no longer erroneously considered "missing".
- Clay duplication bug fixed.
- Pet cutscene won't refer to the "cat" as a "dog" anymore.
- Leah's 10-heart event fixed.
- Pepper Popper recipe now requires cheese.
1.01
Stardew Valley 1.01 was released 26 February 2016.
- Changes
- Fixed random crash when going to sleep after getting your pet.
- Sound effect volume now properly applied on load.
- 'Error item' should no longer appear for sale in the Saloon.
- Z key is now bind-able.
- No longer possible to exit the Community Center menus while holding an item.
- Finding your first artifact from a geode no longer destroys remaining held geodes.
- Mature wild crops no longer disappear on day of load.
- Crab pots can now be placed and removed without issue.
- Fixed crash when inspecting chests in the mines.
- You can no longer place chests in the mines.
- Tree seeds no longer incorrectly show a "Wrong Season" message.
- Fixed some map issues.
1.0
星露谷物语1.0于2016年2月26日发布。 Stardew Valley 1.0 was on 26 February 2016.