技能
不完整的翻译 本文或部分尚未完全翻译成中文。
欢迎您通过编辑帮助其建设。 |
新手指南 | 玩家角色 | 游戏设置 | 操作方式 | 移动端 操作方式 |
生命值 | 能量值 | 技能 | 游戏内时间 |
Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.
Each skill has ten levels, and at level 5 and level 10 players will select from one of two specific buffs to specialize into. These specializations take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:
Lvl | Experience |
---|---|
1 | 100 |
2 | 380 |
3 | 770 |
4 | 1300 |
5 | 2150 |
6 | 3300 |
7 | 4800 |
8 | 6900 |
9 | 10000 |
10 | 15000 |
A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.
The information in this page includes known methods for obtaining skill experience. There might be other methods to gain experience for each skill that are currently unknown.
Farming | Each level grants +1 proficiency to the hoe and watering can tools. Levels are gained by harvesting crops. Caring for animals also increases this. |
Mining | Mining skill is increased by using the pickaxe tool to break rocks. Each level adds +1 to pickaxe proficiency. |
Foraging | Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level adds +1 axe proficiency. |
Fishing | Fishing is the skill associated with catching fish. Successfully completing the fishing minigame increases fishing skill. Each level adds +1 fishing rod proficiency. |
Combat | Combat is a skill tied to the player's ability to fight against monsters. Each level adds +5 health points. |
Proficiency
Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [1].
The Pickaxe, Axe, Hoe, and Watering Can use 2 energy. The Fishing Rod uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.
Affected Tools
Farming
Foraging
Fishing
Mining
Unaffected Tools
The following tools do not consume energy:
- Swords
- Hammers
- Daggers
- Slingshots
- Scythe
The following tools always consume 4 points of energy:
Farming
- See also: Farming
Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can usage does not give experience by itself. Each level grants +1 proficiency to the hoe and watering can.
等级1 | 等级2 | 等级3 | 等级4 | 等级5 | |
---|---|---|---|---|---|
打造配方: | 打造配方: | 打造/烹饪配方: | 打造配方: | 选择一个职业: | |
稻草人 初级肥料 | 蛋黄酱机 石围栏 洒水器 | 蜂房 生长激素 农夫午餐 | 罐头瓶 初级保湿土壤 铁围栏 | 畜牧人
|
农耕人
|
等级6 | 等级7 | 等级8 | 等级9 | 等级10 | |
打造配方: | 打造配方: | 打造配方: | 打造配方: | 畜牧人: | 农耕人: |
压酪机 硬木围栏 优质洒水器 | 织布机 | 产油机 小桶 高级生长激素 | 种子生产器 铱制洒水器 高级肥料 | 鸡舍大师 | 工匠 |
牧羊人 | 农业学家
|
Each crop harvested is worth experience points based on the value of the crop. The values of each crop are as follows:
Crop | Exp per harvest | Crop | Exp per harvest | Crop | Exp per harvest | Crop | Exp per harvest |
---|---|---|---|---|---|---|---|
Coffee Bean | 4 | Hops | 6 | Wheat | 6* | Tulips | 7 |
Parsnip | 8 | Green Bean | 9 | Hot Pepper | 9 | Blue Jazz | 10 |
Corn | 10 | Garlic | 12 | Tomato | 12 | Eggplant | 12 |
Potato | 14 | Blueberry | 14 | Bok Choy | 14 | Grape | 14 |
Sunflower | 14 | Radish | 15 | Summer Spangle | 15 | Beet | 16 |
Kale | 17* | Strawberries | 18 | Cranberries | 19 | Poppy | 20 |
Amaranth | 21* | Artichoke | 22 | Yam | 22 | Cauliflower | 23 |
Rhubarb | 26 | Melon | 27 | Red Cabbage | 28 | Fairy Rose | 29 |
Pumpkin | 31 | Ancient Fruit | 43 | Starfruit | 44 | Sweet Gem Berry | 64 |
- * Due to a bug with scythe harvesting, these crops don't give any experience points.
The experience points awarded are calculated using the formula XP=||ln(0.018*PRICE + 1)|| with PRICE being the selling price of the crop's item.
Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.
Experience level is increased after sleeping.
Lvl | Total Lifetime Parsnips Harvested | Experience |
---|---|---|
1 | 13 | 100 |
2 | 48 | 380 |
3 | 97 | 770 |
4 | 163 | 1300 |
5 | 269 | 2150 |
6 | 413 | 3300 |
7 | 600 | 4800 |
8 | 863 | 6900 |
9 | 1250 | 10000 |
10 | 1875 | 15000 |
Mining
- See also: Mining
Mining skill is increased by using the pickaxe tool to break rocks. Each level adds +1 to pickaxe proficiency.
等级1 | 等级2 | 等级3 | 等级4 | 等级5 | |
---|---|---|---|---|---|
合成配方: | 合成配方: | 烹饪配方: | 合成配方: | 选择一个职业: | |
樱桃炸弹 | 楼梯 | 矿工特供 | 熔炼(铁) 辉石戒指 | 矿工
|
地质学家 |
等级6 | 等级7 | 等级8 | 等级9 | 等级10 | |
合成配方: | 合成配方: | 合成配方: | 合成配方: | 矿工: | 地质学家: |
炸弹 | 熔炼(金) | 超级炸弹 | 宝石复制机 | 铁匠 | 挖掘者
|
勘探者
|
宝石专家 |
Different rock types give different numbers of experience points. These values are known so far:
Rock Type | Experience |
---|---|
Gray Rock (Overworld) | 1 |
Gray Boulder (Overworld) | 0 |
Rock (The Mines) | 0 |
Gray Rock (The Mines) | 4 |
Topaz Node | 8 |
Amethyst Node | 10 |
Aquamarine Node | 18 |
Jade Node | 20 |
Emerald Node | 50 |
Ruby Node | 80 |
Diamond Node | 100 |
Gem Node | 0 |
While generic rocks provide no experience bonus on their own, if coal is dropped, the player is awarded 5 points in mining. No other drops (gems, geodes, etc) awards experience.
You are awarded points when the rocks are destroyed. It doesn't matter if this is done by your pick, a bomb, or by the action of a monster.
Foraging
- See also: Foraging
Foraging skill is increased both by gathering foraged goods, and by wood from trees chopped with an axe tool. Each level adds +1 axe proficiency. Note: Stumps, saplings, and fallen timber do NOT increase skill.
等级1 | 等级2 | 等级3 | 等级4 | 等级5 | ||
---|---|---|---|---|---|---|
合成配方: | 合成配方: | 合成配方: | 合成配方: | 选择一个职业: | ||
野生种子(春季) 工作小食
|
煤炭窑 | 野炊工具 苔藓汤 | 野生种子(夏季) 树液采集器 蘑菇树桩
|
护林人 | 收集者
| |
等级6 | 等级7 | 等级8 | 等级9 | 等级10 | ||
合成配方: | 合成配方: | 合成配方: | 烹饪配方: | 合成配方: | 护林人: | 收集者: |
避雷针 野生种子(秋季) 传送图腾:海滩 | 野生种子(冬季) 传送图腾:山岭 树肥 | 传送图腾:农场
|
救生汉堡 | 雨水图腾 | 伐木工人
|
植物学家
|
萃取者
|
追踪者
|
Forage items grown on your farm (i.e. from spring seeds) give 3 foraging experience points when harvested. Foraging items harvested off your farm give 7 exp. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing hardwood stumps and logs gives 25 exp each (removing regular tree stumps gives no exp).
Fishing
- See also: Fishing
Fishing Skill is increased by catching Fish or Trash with a Fishing Rod/Pole or by harvesting Crab Pots.
Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.
等级1 | 等级2 | 等级3 | 等级4 | 等级5 | |
---|---|---|---|---|---|
合成配方: | 合成配方: | 合成/烹饪配方: | 合成配方: | 选择一个职业: | |
抛掷距离增加一格 | 鱼饵 | 蟹笼 海之菜肴 | 高级鱼饵 虫饵盒 回收机
|
渔夫
|
捕猎者
|
等级6 | 等级7 | 等级8 | 等级9 | 等级10 | |
合成配方: | 合成配方: | 合成配方: | 合成配方: | 渔夫 | 捕猎者 |
鱼饵制造器 旋式鱼饵 陷阱浮标 声纳浮漂 | 软木塞浮标 寻宝者 | 高级虫饵盒 倒刺钩 精装旋式鱼饵
|
磁铁 海泡布丁 | 垂钓者
|
水手 |
海盗
|
诱饵大师 |
The amount of experience earned for each caught fish is as follows:
(Quality of fish (stars) + 1) * 3 + Fish Difficulty (a value from 5-110 depending on the fish) / 3
This number is multiplied by 2.2 if you also have a treasure, 2.4 if it was perfect and 5 if it was a boss fish. For e.g. a regular quality sardine (difficulty 30) would net you (0+1)*3+30/3 = 13 xp.
Crab pots net you 5 xp each time you collect from them (no matter what is collected).
Fishing trash with the fishing pole gives 3 XP.
The xp required for leveling up is the same as for all skills:
Lvl | Experience | Total Sardines (No stars) | Total Gold Star Legend Fish (Highest xp fish) | Total Crab Pot |
---|---|---|---|---|
1 | 100 | 8 | 1 | 20 |
2 | 380 | 30 | 2 | 76 |
3 | 770 | 60 | 4 | 154 |
4 | 1300 | 100 | 6 | 260 |
5 | 2150 | 166 | 10 | 430 |
6 | 3300 | 254 | 15 | 660 |
7 | 4800 | 370 | 22 | 960 |
8 | 6900 | 531 | 31 | 1380 |
9 | 10000 | 770 | 44 | 2000 |
10 | 15000 | 1154 | 66 | 3000 |
Combat
- See also: Combat
Combat skill is increased by fighting monsters. Each level adds +5 health points. Tested crit chance with +50% Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% max [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%.
等级1 | 等级2 | 等级3 | 等级4 | 等级5 | |
---|---|---|---|---|---|
合成配方: | 合成配方: | 烹饪配方: | 合成配方: | 选择一个职业: | |
结实戒指 虫肉块 | 生命药水 | 块茎拼盘 | 战士戒指 | 战士
|
侦查员
|
等级6 | 等级7 | 等级8 | 等级9 | 等级10 | |
合成配方: | 合成配方: | 合成配方: | 合成配方: | 战士: | 侦查员: |
史莱姆压蛋器 蒜油 | 由巴的戒指 荆棘戒指 | 史莱姆孵化器 爆炸弹丸 | 铱环 墨汁意大利饺 | 野蛮人
|
特技者
|
防御者
|
亡命徒
|
The following table lists the experience points gained for killing the indicated monster. There are a few monsters missing (i.e. sludges and purple slimes).
Monster | Experience |
---|---|
Green Slime | 3 |
Dust Spirit | 2 |
Bat | 3 |
Frost Bat | 7 |
Lava Bat | 15 |
Stone Golem | 5 |
Grub | 2 |
Fly | 10 |
Frost Jelly | 6 |
Sludge | 10 |
Shadow Guy | 15 |
Ghost | 15 |
Duggy | 10 |
Rock Crab | 4 |
Lava Crab | 12 |
Fireball | 0 |
Squid Kid | 15 |
Skeleton Warrior | 15 |
Shadow Brute | 15 |
Shadow Shaman | 15 |
Skeleton | 8 |
Skeleton Mage | 8 |
Metal Head | 6 |
Spiker | 1 |
Bug | 1 |
Mummy | 20 |
Big Slime | 7 |
Serpent | 20 |