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删除361字节 、 2017年7月1日 (六) 10:27
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===产品===
 
===产品===
Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, whereas a goat can only produce milk every other day.
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不同类型的动物产出动物制品需要不同的天数。例如,牛和鸡每天都生产牛奶和鸡蛋,而山羊要隔一天生产一个羊奶。
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If the animal has met the required amount of days to create their product, some additional checks will be made to determine if they will actually produce.
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如果动物已经满足产出动物制品所需的天数,将会进行一些额外的检查,以确定它们是否能够产出动物制品。
*If the animal was not fed, it will not produce.
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* 如果动物没有喂食,就不会产出动物制品。
*If the animal has less than 70 Mood, there is a chance it will not produce. The lower the mood, the less likely it will produce. (The percent chance it will still produce is equal to Mood/70)
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* 如果动物的心情不到70点,就有可能不会产出动物制品。心情值越低,产出动物制品的可能性就越小。(产出动物制品的几率=心情值/70
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Whether an animal produces a Deluxe or Large product, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.
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动物是否生产高级或大型动物制品,以及产品的品质取决于心情值与友谊值的组合以及一些随机性。
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*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below, Quality and Large/Deluxe products are not guaranteed''')
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* 如果一只动物的心情值在150以上,它将有可能生产高品质、大型或高级产品。(''' 注意,只是有可能,并不是一定会产出高品质、大型或高级产品,具体条件如下''')
*If an animal is below 150 Mood, it still has a chance to have the ability to produce Quality and Large or Deluxe products. The lower the mood, the less likely. (The percent chance to gain the ability is equal to Mood/150)
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* 如果一只动物的心情值低于150,它仍然有机会生产高品质、大型或高级产品。但是心情值越低,可能性就越小。( 几率=心情值/150)
 
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Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.
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特例: 如果一只动物满足产出动物制品的要求,但没有能力产出一个高品质、大型或高级产品,那么游戏将不会判断该动物在当天产生制品。在这种情况下,需要多天生产的动物将在第二天再次产出动物制品。
 
====高级产品和稀有产品====
 
====高级产品和稀有产品====
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A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:
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在计算是否产生高级产品(大型产品,鸭毛和兔脚)时,会以以下2种方式进行“心情值修正”:
*If Mood is more than 200, it will be multiplied by 2
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* 如果心情值>200,则心情值会×2
*If Mood is 200 or less, it will be multiplied by '''Negative 2'''
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* 如果心情值≤200,则心情值会×'''-2'''
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This "Mood Modifier" will be used in different ways depending on the animal.
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这种“心情值修正”将根据动物不同所使用方式也不同。
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''Try to avoid medium amounts of Mood to prevent high penalties.'' 
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'' 尽量避免中等程度的心情值,以防止被减太多心情值。'' 
    
=====鸭毛和兔子的脚=====
 
=====鸭毛和兔子的脚=====
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