“草”的版本间的差异
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|season = [[春季]]、[[夏季]]和[[秋季]] | |season = [[春季]]、[[夏季]]和[[秋季]] | ||
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− | ''' | + | ''' 草''' 是一种会在[[ 春季]] 、[[ 夏季]] 和[[ 秋季]] 自然出现的资源。在游戏开始的时候,玩家的[[农场]]有很多未开垦的,长满野草的荒地。每天,新的草丛会出现在原本已经存在的草丛周围。 可用[[ 镰刀]] 收割草。一旦玩家在农场里面建造了[[ 筒仓]] ,用镰刀每收割草一次,就有50% 的机会掉落[[ 动物#青草和干草|干草]] ,筒仓则会主动贮藏干草。 |
− | + | 虽然草是自然而随机出现的,但玩家可用使用[[ 草籽]] 主动种植草。用草籽种出一片草丛以后,这片草丛也会自动生长扩大,生成更多的草。 | |
− | + | 偶尔地,草丛会在夜晚随机生成并分布在玩家的农场中未被占用的地砖上。这些草的行为特征和玩家主动种植的草的行为特征一致。 | |
− | + | 在[[ 冬季]] ,草不会生长,所有在[[ 秋季]] 最后一天存在的草会在[[ 冬季]] 的第一天到来之前死亡,所以这里建议玩家提前收割农场里面所有的杂草。同样推荐玩家在筒仓内贮藏足够多的干草,以便于动物们不会在28天,漫长的冬季中挨饿。如果你没有贮存足够多的干草,你可以在[[ 玛妮的牧场]] 购买干草,每捆 {{price|50}} | |
*Tip: Paths, fences, closed gates, or pieces of furniture (such as chests or braziers) should prevent the spread of grass through the tile it occupies. However, some materials, like the stone fence, do not always operate this way. | *Tip: Paths, fences, closed gates, or pieces of furniture (such as chests or braziers) should prevent the spread of grass through the tile it occupies. However, some materials, like the stone fence, do not always operate this way. |
2020年11月16日 (一) 11:45的版本
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草是一种会在春季、夏季和秋季自然出现的资源。在游戏开始的时候,玩家的农场有很多未开垦的,长满野草的荒地。每天,新的草丛会出现在原本已经存在的草丛周围。 可用镰刀收割草。一旦玩家在农场里面建造了筒仓,用镰刀每收割草一次,就有50%的机会掉落干草,筒仓则会主动贮藏干草。
虽然草是自然而随机出现的,但玩家可用使用草籽主动种植草。用草籽种出一片草丛以后,这片草丛也会自动生长扩大,生成更多的草。
偶尔地,草丛会在夜晚随机生成并分布在玩家的农场中未被占用的地砖上。这些草的行为特征和玩家主动种植的草的行为特征一致。
在冬季,草不会生长,所有在秋季最后一天存在的草会在冬季的第一天到来之前死亡,所以这里建议玩家提前收割农场里面所有的杂草。同样推荐玩家在筒仓内贮藏足够多的干草,以便于动物们不会在28天,漫长的冬季中挨饿。如果你没有贮存足够多的干草,你可以在玛妮的牧场购买干草,每捆 50金
- Tip: Paths, fences, closed gates, or pieces of furniture (such as chests or braziers) should prevent the spread of grass through the tile it occupies. However, some materials, like the stone fence, do not always operate this way.
- It is possible to exploit this by sectioning off patches of grass in animal enclosures, preventing them from eating all the grass in the area. This allows the grass to regrow more quickly, stemming from the fenced-off source patch.
- Grass has a -1 Speed penalty, unless the player is riding a horse.
Propagation
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow. zh:草